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Missions & Complexes

 
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So CCP, when are DED Deadspace Complexes getting fixed???

First post
Author
Serenity Zipher
#1 - 2013-07-02 07:27:21 UTC  |  Edited by: Serenity Zipher
I’m not sure if I’m the only one experiencing this, but for the last 2 weeks, a lot of the good DED complexes (skeleton comet, contested minmatar legendary stronghold, contested minmatar geurilla base etc.) have totally disappeared. Bookmarking makes no difference there's nothing there. So when is this bug getting fixed? Should I just migrate down to ordion again and do level 4 missions for another week?

Edit: To elaborate the complexes have simply disappeared, acceleration gates and all. They don't appear in the overview tab, and when I warped to one of the complexes that I bookmarked prior to this bug there was nothing there either. People I’ve talked to in local have had the same problem as me, it’s not an isolated case.
Turelus
Utassi Security
#2 - 2013-07-02 09:23:43 UTC
Could you give a little more information on it?
I'm not really sure what you mean by disappeared? the NPC's don't spawn, the sites are no longer there? I can't really understand how bookmarks help with DED sites now they're not static.

Turelus CEO Utassi Security

DeMichael Crimson
Republic University
Minmatar Republic
#3 - 2013-07-02 09:40:58 UTC
She's talking about the Cosmos Complexes which remained static for Cosmos missions.

They were all messed up due to the new Mini Hacking Game and despawn mechanic. Cans wouldn't respawn after first hack until downtime. CCP just removed the acceleration gates leading to those sites until the problem could be fixed.

Which was supposed to be on Tuesday, which is today...



DMC


Turelus
Utassi Security
#4 - 2013-07-02 09:50:24 UTC  |  Edited by: Turelus
Gocha, thanks.

Edit: Tweeted to give this thread some attention.

Turelus CEO Utassi Security

CCP Goliath
C C P
C C P Alliance
#5 - 2013-07-02 09:56:33 UTC
We're aware of this one guys, it's being worked on.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Serenity Zipher
#6 - 2013-07-02 10:03:18 UTC
Thanks for the clarification Cool
BK Han
Mujahideen Madrasah
#7 - 2013-07-02 13:31:43 UTC
CCP Goliath wrote:
We're aware of this one guys, it's being worked on.

Any ETA on when a fix will be applied?
Rogue Aspire
Redemption Road
Affirmative.
#8 - 2013-07-02 13:33:14 UTC  |  Edited by: Rogue Aspire
An ETA would be nice since someone somwhere insinuated it would be today and today client was patched and all we got were clear glasses.
DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2013-07-02 21:49:48 UTC
Rogue Aspire wrote:
An ETA would be nice since someone somwhere insinuated it would be today and today client was patched and all we got were clear glasses.

Well, Bael Gar posted that date in this thread, reply # 32. Of course it's my bad for not confirming it but hey, CCP did do a patch on Tuesday, right?

Blink




DMC
Cryo Kool
Tax Holiday
#10 - 2013-07-03 07:59:21 UTC  |  Edited by: Cryo Kool
Quote:

Patch Notes for Odyssey
02.07.2013 10:43
Patch notes For EVE Online: Odyssey 1.0.12
Released on Tuesday, July 2nd 2013

CHANGES
Character Creator

New tattoos have been prepared for the character creator. Those tattoos are not yet available and will be unlocked at a later stage.
Clear glasses added to the character creator because capsuleers of steel need their disguises.


Not a damn thing in there about how the static plexes were patched so they no longer despawn but the original problem with the containers not respawning remains. CCP, this kind of BS info in the patch notes makes you guys look like fools rearranging the deck chairs on the Titanic while it is sinking. Post the info about what was actually fixed and gives us a time frame for when the other stuff will be fixed. State specifically what it is you will be doing to fix it (e.g. Containers will be patched to respawn more than just after downtime and loot tables will be fixed to uncripple storyline item production).
CCP Goliath
C C P
C C P Alliance
#11 - 2013-07-03 09:17:10 UTC
Cryo Kool wrote:
Quote:

Patch Notes for Odyssey
02.07.2013 10:43
Patch notes For EVE Online: Odyssey 1.0.12
Released on Tuesday, July 2nd 2013

CHANGES
Character Creator

New tattoos have been prepared for the character creator. Those tattoos are not yet available and will be unlocked at a later stage.
Clear glasses added to the character creator because capsuleers of steel need their disguises.


Not a damn thing in there about how the static plexes were patched so they no longer despawn but the original problem with the containers not respawning remains. CCP, this kind of BS info in the patch notes makes you guys look like fools rearranging the deck chairs on the Titanic while it is sinking. Post the info about what was actually fixed and gives us a time frame for when the other stuff will be fixed. State specifically what it is you will be doing to fix it (e.g. Containers will be patched to respawn more than just after downtime and loot tables will be fixed to uncripple storyline item production).


Umm, patch notes discuss what was in the patch, not what's coming up...

To the others in the thread, no there isn't an ETA worth discussing at the moment, but please don't take that to mean that we aren't actively working on the issue - we just don't deal in ETAs for specific issues generally.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

BK Han
Mujahideen Madrasah
#12 - 2013-07-03 10:39:10 UTC
CCP Goliath wrote:
no there isn't an ETA worth discussing at the moment

Outstanding issues/bugs

Recap:

1) The hacking/analyzing cans within COSMOS sites/rooms only spawn once a day.

2) The drop ratio of components/skill books from these cans is wholly disproportionate.

Result:

A) Only those players on after DT can get to these cans, other players in different TZs can't.

B) The low drop rate (once a day) means anyone manufacturing COSMOS mods now cannot obtain the necessary components needed for these COSMOS BPs.

C) The Market Prices for the items dropped from these cans have changed dramatically.

Given the fact that these issues have been going on for a month (since the release of Odyssey) and impacted in such a negative way I think you will find that players looking for a resolve will feel that it is 'worth discussing at the moment'.

Can you at least tell us, from a technical perspective, why it is taking do long to apply a fix for these issues?

Cryo Kool
Tax Holiday
#13 - 2013-07-03 13:45:06 UTC  |  Edited by: Cryo Kool
CCP Goliath wrote:


Umm, patch notes discuss what was in the patch, not what's coming up...

To the others in the thread, no there isn't an ETA worth discussing at the moment, but please don't take that to mean that we aren't actively working on the issue - we just don't deal in ETAs for specific issues generally.


So am I to understand that a patch to do with clear glasses and tattoos, that are unavailable, somehow fixed the static cosmos plexes despawning? There clearly was more in that patch than what was listed in the notes.

When we see cosmetic character items being patched but "no ETA worth discussing" when it comes to a whole category of gameplay being broken, it makes us question priorities and how much you guys care about your customers.

If you cannot fix the problem quickly, at least be open about the issue and the progress being made to resolve it. If it gets pushed back due to something more important, let us know that. CCPs track record for dealing with COSMOS issues is not stellar, so forgive us if we do not take your word for it when you say it is being worked on.

The "trial of skill" container in Zimse at the Museum Arcane, still functions the way the pre-Odyssey relic cans did. With the limited programming knowledge I do have, this is a good indication that the other COSMOS cans could be restored to their previous function without significant effort. I do not believe winning a mini game should be a factor involved in getting the loot from a can while the room still contains ~1000 DPS from NPCs; as in the final room of the devils dig COSMOS site. The exception to the mini game is already coded; it just needs to be expanded to include the remaining cosmos cans.

Unless the programming language was changed, you could literally use the same coding from 2 years ago that covered the cosmos areas; only needing to write new code to make the call/write functions work correctly. All this could be nested within the exception coding that currently covers the trial of skill can. I couldn't see this cut/paste/rename effort taking a competent programmer more than 2 days to complete before it could be compiled and tested.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#14 - 2013-07-04 07:40:28 UTC
CCP Goliath wrote:
We're aware of this one guys, it's being worked on.


While your at it add some things to them like .....a challenge.



plz thank you!

You choke behind a smile a fake behind the fear

Because >>I is too hard

Cryo Kool
Tax Holiday
#15 - 2013-07-04 14:46:29 UTC
It has been fixed. The cans now respawn. No info on the distribution of parts type yet but it looks as though there still needs to be an adjustment depending on CCPs intended end result.