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[Odyssey 1.1] Nosferatu mechanic change

First post First post
Author
Seranova Farreach
Biomass Negative
#401 - 2013-07-01 14:54:47 UTC
Chaulker wrote:
How about filling the gap between neut and nos with an AOE (smart-bomb-like) cap drain weapon?

Cheers...


like a maelstrom device which is like a localized storm that will zap n tap anything inside its sphere of influance? could be a new modual for dictors or heavy dics

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

CCP Rise
C C P
C C P Alliance
#402 - 2013-07-01 16:48:18 UTC
Posting to confirm we are reading here -

We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.

@ccp_rise

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#403 - 2013-07-01 17:01:31 UTC
CCP Rise wrote:
Posting to confirm we are reading here -

We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.


The disparity in usefulness of different Nos size classes created by this change is going to make the inevitable future Nos fix very difficult.
Vladimir Norkoff
Income Redistribution Service
#404 - 2013-07-01 17:19:47 UTC
CCP Rise wrote:
We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.
Well yeah, this change is a small step. It's just not a step forward. It's more like sideways. NOS was predominantly used by frigs and some cruisers before this change. And afterwards it will still only be used by frigs and cruisers. And NOS will still be harder to fit than a Neut, while still being less useful. Your changes! They do nothing!
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#405 - 2013-07-01 19:48:47 UTC
CCP Rise wrote:
Posting to confirm we are reading here -

We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.



*Grumble* being reasonable *Grumble Grumble*

BYDI recruitment closed-ish

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#406 - 2013-07-01 21:04:37 UTC  |  Edited by: Freighdee Katt
CCP Rise wrote:
We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.

Yes, it's the ever popular "we can just iterate" defense. Iteration is all well and good. But it's not really an "answer" when your iterator varies between -1 and +0, and the period is measured in years.

EvE is supposed to suck.  Wait . . . what was the question?

Ranger 1
Ranger Corp
Vae. Victis.
#407 - 2013-07-01 21:30:23 UTC
Freighdee Katt wrote:
CCP Rise wrote:
We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.

Yes, it's the ever popular "we can just iterate" defense. Iteration is all well and good. But it's not really an "answer" when your iterator varies between -1 and +0, and the period is measured in years.

More like a couple of months, as they have recently.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#408 - 2013-07-01 21:32:51 UTC  |  Edited by: Ranger 1
Vladimir Norkoff wrote:
CCP Rise wrote:
We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.
Well yeah, this change is a small step. It's just not a step forward. It's more like sideways. NOS was predominantly used by frigs and some cruisers before this change. And afterwards it will still only be used by frigs and cruisers. And NOS will still be harder to fit than a Neut, while still being less useful. Your changes! They do nothing!

NOS currently isn't being used predominatly on any class of vessel.

Cap is life, and any module that provides it is powerful... particularly when it's a high slot module for a utility slot.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Freighdee Katt
Center for Advanced Studies
Gallente Federation
#409 - 2013-07-01 22:05:40 UTC
Ranger 1 wrote:
More like a couple of months, as they have recently.

Sure, they may do one balance pass on one set of things, and then another balance pass on another completely separate set of things, and those passes might be a couple months apart. But since the rebalancing has started they have not iterated in any meaningful way on the same thing within a period of a couple of months.

They have not shown any hint at all that they will do any meaningful reevaluation, meaning true iteration, on anything that they have touched so far, until everything in the game has been touched in the first instance. Ytterbium's post today referred to Tech 2 balancing as "that hill over yonder" and Tech 3 balancing as "hidden by the curvature of the earth." So whatever we get from any balance pass that happens today is what we are stuck with for a year or three, or more.

EvE is supposed to suck.  Wait . . . what was the question?

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#410 - 2013-07-02 00:17:48 UTC
CCP Rise wrote:
Posting to confirm we are reading here -

We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.


I'm going to continue to not really use them, because too much fitting, and not enough drain amount to protect you from a same-size neutraliser or run any kind of active tank.
Akimo Heth
State War Academy
Caldari State
#411 - 2013-07-02 04:15:57 UTC  |  Edited by: Akimo Heth
Ranger 1 wrote:
Freighdee Katt wrote:
CCP Rise wrote:
We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.

Yes, it's the ever popular "we can just iterate" defense. Iteration is all well and good. But it's not really an "answer" when your iterator varies between -1 and +0, and the period is measured in years.

More like a couple of months, as they have recently.


Unfortunately there are mountains of past evidence that shows they'll "try something small" and then not touch it again for years. Do you have any examples of a single module they've touched more than once in a couple of months? Especially considering they've lived with NOS's being near useless for 6 years and now we're getting small changes that most consider sideways at best and completely fatal to NOS BS use at worst?

Why ask for feedback thread if they're not open to any kind of feedback, even the ones CCP Rise himself says are reasonable?
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#412 - 2013-07-02 07:37:03 UTC
Ranger 1 wrote:
Vladimir Norkoff wrote:
CCP Rise wrote:
We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.
Well yeah, this change is a small step. It's just not a step forward. It's more like sideways. NOS was predominantly used by frigs and some cruisers before this change. And afterwards it will still only be used by frigs and cruisers. And NOS will still be harder to fit than a Neut, while still being less useful. Your changes! They do nothing!

NOS currently isn't being used predominatly on any class of vessel.


By "predominantly" he means the class of vessel that most commonly fits Nos, which is obviously frigates, rather than a class of ship whose fittings are dominated by Nos.

And the reason that Nos isn't as commonly used as we all believe it should be is, as TrouserDeagle says, " too much fitting, and not enough drain amount to protect you from a same-size neutraliser or run any kind of active tank". The problem has never been to do with when the Nos drains and everything to do with what happens when it does drain.

Which is another reason, apart from the ship-size imbalance, why this change is so stupid. It indicates a fundamental misunderstanding of the nature of the problems with Nos.
Shade Alidiana
PROSPERO Corporation
#413 - 2013-07-02 09:49:23 UTC  |  Edited by: Shade Alidiana
I would like more drain as well as easier fitting. I can understand requirements of a neut, but not those of a nosf. Still using it sometimes, though.

And I was used to run several cycles of unloaded ASB to neutralize my own cap pool and continuously nosf target, will have to try/tweak this style.

P. S. And I don't see any reason to change the drain mechanics, it was ok for me. Just fittings and amounts.
Liafcipe9000
Critically Preposterous
#414 - 2013-07-02 10:10:34 UTC
Vladimir Norkoff wrote:
NOS will still be harder to fit than a Neut... Your changes! They do nothing!


seconded.

Vladimir Norkoff wrote:
while still being less useful


hardly, they have a different use. the purpose of neutralizers is to neutralize. the purpose of nosferatus is to try and keep your capacitor going.

this change to the mechanics of Nosferatus is completely pointless. the limitation for draining, being only to the percentage of the user's cap, does not need to be changed in any way.

Noses are NOT meant to drain your target's capacitor - they exist only to (at least try to) ensure that your capacitor stays alive to an extent.

Noses are NOT meant to counter neutralizers; that's what boosters are for.

Nosferatu modules make perfect sense as they are now. The only thing I can say is what I quoted in the beginning of this post: make the Nos as equally powergrid and CPU demanding as neutralizers. nothing more should be done with them. EVER.
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#415 - 2013-07-02 11:43:04 UTC
Liafcipe9000 wrote:
Vladimir Norkoff wrote:
NOS will still be harder to fit than a Neut... Your changes! They do nothing!


seconded.

Vladimir Norkoff wrote:
while still being less useful


hardly, they have a different use. the purpose of neutralizers is to neutralize. the purpose of nosferatus is to try and keep your capacitor going.

this change to the mechanics of Nosferatus is completely pointless. the limitation for draining, being only to the percentage of the user's cap, does not need to be changed in any way.

Noses are NOT meant to drain your target's capacitor - they exist only to (at least try to) ensure that your capacitor stays alive to an extent.

Noses are NOT meant to counter neutralizers; that's what boosters are for.

Nosferatu modules make perfect sense as they are now. The only thing I can say is what I quoted in the beginning of this post: make the Nos as equally powergrid and CPU demanding as neutralizers. nothing more should be done with them. EVER.


If you were right in your presumptions then neutralizers would be high slot Peroxides... which is not a bad idea even if given as a fluke... but I an transgressing.
Ranger 1
Ranger Corp
Vae. Victis.
#416 - 2013-07-02 13:23:26 UTC
Freighdee Katt wrote:
Ranger 1 wrote:
More like a couple of months, as they have recently.

Sure, they may do one balance pass on one set of things, and then another balance pass on another completely separate set of things, and those passes might be a couple months apart. But since the rebalancing has started they have not iterated in any meaningful way on the same thing within a period of a couple of months.

They have not shown any hint at all that they will do any meaningful reevaluation, meaning true iteration, on anything that they have touched so far, until everything in the game has been touched in the first instance. Ytterbium's post today referred to Tech 2 balancing as "that hill over yonder" and Tech 3 balancing as "hidden by the curvature of the earth." So whatever we get from any balance pass that happens today is what we are stuck with for a year or three, or more.

T1 frigates and cruisers.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#417 - 2013-07-02 13:38:07 UTC
Gypsio III wrote:
Ranger 1 wrote:
Vladimir Norkoff wrote:
CCP Rise wrote:
We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.
Well yeah, this change is a small step. It's just not a step forward. It's more like sideways. NOS was predominantly used by frigs and some cruisers before this change. And afterwards it will still only be used by frigs and cruisers. And NOS will still be harder to fit than a Neut, while still being less useful. Your changes! They do nothing!

NOS currently isn't being used predominatly on any class of vessel.


By "predominantly" he means the class of vessel that most commonly fits Nos, which is obviously frigates, rather than a class of ship whose fittings are dominated by Nos.

And the reason that Nos isn't as commonly used as we all believe it should be is, as TrouserDeagle says, " too much fitting, and not enough drain amount to protect you from a same-size neutraliser or run any kind of active tank". The problem has never been to do with when the Nos drains and everything to do with what happens when it does drain.

Which is another reason, apart from the ship-size imbalance, why this change is so stupid. It indicates a fundamental misunderstanding of the nature of the problems with Nos.

The amount NOS drains, and the fittings, were not nerfed. The only thing that changed was that they would only drain if your cap PERCENTAGE was lower than your target.

When that change happened NOS fell almost completely into disuse on ship hulls of all sizes.

So I can't agree with your premise that the issue is primarily what happens when it does drain... as that remained unchanged from the times when it was considered quite overpowered. When it's ability to NOS a target became largely unreliable for all classes of ship it fell into disuse. Again, nothing else changed.

One reason why I support this change is that it will allow NOS behavior to become more predictable, and therefore reliable.

Currently even in a frigate or cruiser you cannot depend on your NOS to provide it's cap boost, even against a BS sized vessel, because it is percentage based.

Afterward (with a few exceptions) you can be fairly certain that the larger the vessel is compared to you the more reliably you can NOS him (and vice versa).

It give NOS back some of it's reliability without allowing it to function freely on everything and in every situation.

I'd love to see them go to having the same fittings as Neuts, to simplify some of the fitting decisions involved. I'm not going to walk away from an increase in drain amount, but I doubt it will be neccessary.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#418 - 2013-07-02 14:05:38 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:
Gypsio III wrote:
By "predominantly" he means the class of vessel that most commonly fits Nos, which is obviously frigates, rather than a class of ship whose fittings are dominated by Nos.

And the reason that Nos isn't as commonly used as we all believe it should be is, as TrouserDeagle says, " too much fitting, and not enough drain amount to protect you from a same-size neutraliser or run any kind of active tank". The problem has never been to do with when the Nos drains and everything to do with what happens when it does drain.

Which is another reason, apart from the ship-size imbalance, why this change is so stupid. It indicates a fundamental misunderstanding of the nature of the problems with Nos.

The amount NOS drains, and the fittings, were not nerfed. The only thing that changed was that they would only drain if your cap PERCENTAGE was lower than your target.

When that change happened NOS fell almost completely into disuse on ship hulls of all sizes.

So I can't agree with your premise that the issue is primarily what happens when it does drain... as that remained unchanged from the times when it was considered quite overpowered.


No, you're overlooking the offensive capabilities of old Nos. Old Nos was popular despite the high fittings and relatively low cap drain because it was effective as an offensive weapon, one that you could rely on to cap out your opponent. In this case, "reliability" of the kind that you champion was the reason that it was broken and overpowered. The main effect, and indeed purpose, of changing from always-on Nos to percentage Nos was to neuter that offensive capability, limiting neuts to the offensive role and leaving Nos as a defensive weapon. But without the offensive role, the relatively low drain amount and tricky fittings of percentage Nos rendered it suboptimal in this defensive role, lacking the drain amount to relaibly counter similar degrees of neuting.

Quote:
When it's ability to NOS a target became largely unreliable for all classes of ship it fell into disuse. Again, nothing else changed. One reason why I support this change is that it will allow NOS behavior to become more predictable, and therefore reliable.


My vision of Nos is a counter to neuting capable of maintaining low-drain active modules such as tackle and hardeners, and maybe prop mods, available to all ships sizes. As such, percentage Nos is the correct mechanic to achieve this, avoiding the problems of unreliability resulting from an additional level of complexity in the form of a consideration of relative ship size, as arises from absolute Nos, along with those related to imbalances between ship classes.

I'm not sure what your vision of Nos is. You talk about predictability, but include this extra level of complexity. You don't emphasise the defensive role, but yet talk about Nos seeing greater use on frigates - but I am unsure to what additional purpose, over the already-existing defensive role. Your vision of BS Nos seems to pretend that it doesn't exist, or that it should compete with neuts for an offensive role, maybe?
Lord Eremet
The Seatbelts
#419 - 2013-07-02 14:32:37 UTC
Nos should be a truly defensive weapon "you neut my cap then I take your cap. Now you have none and I can kill you."

The later part of that sentence does not apply if you run any weapon that require no cap, that is projectiles and missiles. But if your point and hardeners is off then your in a serious disadvantage if neuted, and a nos should keep you going.

Unfortunately the courage of our so far brave balancing devs seems to have run dry. Lets hope they soon recover and get a inspiring moment to make nos truly useful again - for ship classes that is not a frigate Blink.
Jerick Ludhowe
Internet Tuff Guys
#420 - 2013-07-02 15:05:32 UTC
CCP Rise wrote:
Posting to confirm we are reading here -

We completely acknowledge that this change probably isn't going to be some NOS revival that causes a huge cap-war shake up. Doing fitting changes, cycle time changes, etc might be good, but we want to do this rebalance in small steps. Count this as a good start, we are completely willing/expecting to revisit this after we see how things go.


The problem is this is not a "rebalance" at all, it's simply making the modules worse on the ships they already suck on...


I think you need to bail on this bad idea and start over with the things you have suggested in the quoted post.

The issue is not cap%, it's cycle time and fitting req on medium and larges. Players have been telling you guys this for YEARS. I don't know why you guys have to do the fail dev things and just ignore what's been discussed in favor of a change that does NOTHING but make the issue worse.

You guys need some help.