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Shield RR Domi gang for C5...no can do?

Author
Aiko Christine
Empire Trading Corporation
#1 - 2013-06-29 11:26:21 UTC
I have been running an armour RR domi spider tanking gang for quite a while and it works admirably.
I have much less experience with shields ( both local rep and RR) but it occurred to me to try out a shield RR version so as take advantage of putting Drone damage mods in the lows. Unfortunately I quickly ran into problems regarding fitting due to high the cpu of shield transfer arrays. I also realised there isnt a shield equivalent for the Armour Remote Repair Augmentor Rig (Why not btw?) leading to cap issues.

Is a shield RR set up for the Domi impractical?
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#2 - 2013-06-29 18:15:03 UTC
As you say, the CPU constraints quickly make it difficult to work. When we used to run shield fleets all the time we'd use a pair of Basilisks in a C5, and let the Domis go mad damage (drones/turrets maxxed, mids with 2x invulns, em ward field, LSE, with tank rigs).

With the changes to domi now, you may be able to put a little bit of spare tank into the highs, but I'd focus on the damage and bring a pair of Basilisks if you want to try shields. If there's not a significant increase in damage over armor fleets, I wouldn't bother.

Svo.

Director of Frozen Corpse Industries.

Rroff
Antagonistic Tendencies
#3 - 2013-06-29 19:02:36 UTC
You'd need to use rattlesnakes really. Which obviously isn't as cost effective as Domi.
1c3crysta1
Silent Majority.
Aspartame.
#4 - 2013-06-29 19:30:41 UTC
I found that the following setup could work, albeit with the CA-1 & CA-2 implants (and a +1%/3% CPU if the drone rigging skill is at 4/3):
[Dominix, WH Spider (Shield)]
Damage Control II
Signal Amplifier II
Signal Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II

Dread Guristas EM Ward Field
Dread Guristas Thermic Dissipation Field
Dread Guristas Kinetic Deflection Field
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Large Energy Transfer Array II
Large Energy Transfer Array II
Pithum A-Type Medium Shield Transporter
Pithum A-Type Medium Shield Transporter
Pithum A-Type Medium Shield Transporter
Drone Link Augmentor II

Large Egress Port Maximizer I
Large Egress Port Maximizer I
Large Drone Control Range Augmentor I


Garde II x5
Vespa II x5
Hammerhead II x5
Hornet II x5
Bouncer II x5


The shield transporters costs some, I think that they're around 40mil each, but it's worth it not only because of the CPU, but the lowered cap usage). The reason for the faction hardeners is the drone control rig, which lowers CPU even lower. Get another rig and the need for that faction stuff is removed.
- 88k EHP
- 76/81/86/77 res (rounded upwards)
- 60 (passive regen) + 929 omni tank per Domi
- 751 DPS with Gardes
- Cap stable at 55%
- 143km targeting range
- 143mm scan resolution
- 11 maximum targets

Should go for around 300mil in total. What do you think? (Haven't tried it myself, but I'm planning to, so input would be most appreciated)
Aiko Christine
Empire Trading Corporation
#5 - 2013-06-30 09:21:50 UTC  |  Edited by: Aiko Christine
Svo,Rroff, thanks for the confirmation. I'll bear the Basilisks in mind for the future.

1c3..thanks for posting your idea. A couple of things stand out. Do you think 3 medium shield transporters would be enough? I looked at the stats for the modules and though they repair more than the T2 versions they are way off a large transporter. Also you put your passive shield recharge at 60 hp/s but I cant seem to reach anywhere near that. As for the mids, I like your layout. Its given me some encouragement to pursue the puzzle a little longer. Thanks I'll let you know if I crack the code.
Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2013-06-30 12:30:11 UTC
med reps on a BS >_<
nice troll...

use basis if you want to go shield.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Evangelina Nolen
Sama Guild
#7 - 2013-06-30 16:07:40 UTC
Get a triage carrier. I don't think anyone decent runs non escalated C5 anoms.
1c3crysta1
Silent Majority.
Aspartame.
#8 - 2013-06-30 19:35:29 UTC
Jack Miton wrote:
med reps on a BS >_<
nice troll...

use basis if you want to go shield.


The large remote repairers just isn't worth it here because of the high cpu/cap requirements. And surprisingly enough, a meta lvl 13 module is quite good...
And with the basilisk, since when does it provide you with 700dps? For a small gang, it's not the optimal choice.
So you fell for an non-existing troll...
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2013-06-30 21:17:13 UTC
1c3crysta1 wrote:
Jack Miton wrote:
med reps on a BS >_<
nice troll...
use basis if you want to go shield.

The large remote repairers just isn't worth it here because of the high cpu/cap requirements. And surprisingly enough, a meta lvl 13 module is quite good...
And with the basilisk, since when does it provide you with 700dps? For a small gang, it's not the optimal choice.
So you fell for an non-existing troll...

if it isnt a troll then it's just incorrect *shrug*

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#10 - 2013-07-01 01:42:56 UTC
Aiko Christine wrote:
Svo,Rroff, thanks for the confirmation. I'll bear the Basilisks in mind for the future.

1c3..thanks for posting your idea. A couple of things stand out. Do you think 3 medium shield transporters would be enough? I looked at the stats for the modules and though they repair more than the T2 versions they are way off a large transporter. Also you put your passive shield recharge at 60 hp/s but I cant seem to reach anywhere near that. As for the mids, I like your layout. Its given me some encouragement to pursue the puzzle a little longer. Thanks I'll let you know if I crack the code.


Hey; so I just plugged this into Pyfa for the OP. I too get 59.6 HP/s passive shield regen, but that doesn't really mean much of anything so don't worry about it.

With 3 of these Domis you can run 6 of the Pithum A-type mediums into the 3rd Domi and get an 1859.4 HP/s tank with all level 5s. You shouldn't expect too much lower if you can run the T2 mods and all that. I'd run 4 of them just to be safe, but I think the minimum rating is 1800 incoming DPS on several of the sites (i'd recommend 2k+).

That being said, under ideal circumstances, you'll be doing 751 DPS per domi, which isn't bad, but it's not incredible either so it could be a LITTLE slow/tedious. I did note that that the CPU is 103.16%, meaning that a 3% CPU implant will not in fact cover this fit. You could consider going Meta 4 on the signal amps to min-max the CPU. To be honest though, you don't really need 2 signal amps for C5 sites unless you're trying to snipe, which only works on warp in anyways. 143km targeting range does very little for you with a drone control range of 99km. So to save your 6th implant slot you could consider going dual co-proc, and reduce your mid-slots to T2 which save some cash.

Just some random fitting advice, hope it helps!

Svo.

Director of Frozen Corpse Industries.

Aiko Christine
Empire Trading Corporation
#11 - 2013-07-01 03:10:10 UTC
Svo, 1c3

Up to now my main concern has been the repair amount of these medium pith modules. Turns out on evelopedia the repair amount was listed as 232 hp. This is what I was looking at but in game the same module is listed as providing 312 hp. Simiarly the cap activation was much worse on evelopedia. Assumming that the in game stats are correct , then the fit above looks a lot more promising to me now. I might forgo the drone rig and put a shield extender in there instead thus freeing up the implant slots for some shield or engineering implants. Just a slight alteration I guess for my personal taste.
Really appreciate the advice.
1c3crysta1
Silent Majority.
Aspartame.
#12 - 2013-07-01 04:38:21 UTC
Jack Miton wrote:
1c3crysta1 wrote:
Jack Miton wrote:
med reps on a BS >_<
nice troll...
use basis if you want to go shield.

The large remote repairers just isn't worth it here because of the high cpu/cap requirements. And surprisingly enough, a meta lvl 13 module is quite good...
And with the basilisk, since when does it provide you with 700dps? For a small gang, it's not the optimal choice.
So you fell for an non-existing troll...

if it isnt a troll then it's just incorrect *shrug*


Instead of being a jerk, why don't you try to make a better suggestion? You know, this thread was about shield domis, not what downsizing modules makes you think of me.
1c3crysta1
Silent Majority.
Aspartame.
#13 - 2013-07-01 04:53:08 UTC  |  Edited by: 1c3crysta1
Svodola Darkfury wrote:
To be honest though, you don't really need 2 signal amps for C5 sites unless you're trying to snipe, which only works on warp in anyways. 143km targeting range does very little for you with a drone control range of 99km. So to save your 6th implant slot you could consider going dual co-proc, and reduce your mid-slots to T2 which save some cash.

Just some random fitting advice, hope it helps!

Svo.


My reasoning for using 2 signal amps is due to the +2 targets and extra scan res, but as you said, a co-processor would do much to help with the CPU there Smile

Aiko Christine wrote:
Svo, 1c3

Up to now my main concern has been the repair amount of these medium pith modules. Turns out on evelopedia the repair amount was listed as 232 hp. This is what I was looking at but in game the same module is listed as providing 312 hp. Simiarly the cap activation was much worse on evelopedia. Assumming that the in game stats are correct , then the fit above looks a lot more promising to me now. I might forgo the drone rig and put a shield extender in there instead thus freeing up the implant slots for some shield or engineering implants. Just a slight alteration I guess for my personal taste.
Really appreciate the advice.


Yeah, I think that eveopedia is wrong/outdated here. EFT/Pyfa and http://games.chruker.dk/eve_online/item.php?type_id=19151 says that the Pith-module is what I think it is. Could do some actual checks in game later today, but I think that it's the higher numbers (did use 2 them on my rattle in a C4, dual-boxing those worked wonders, which should've been a problem if the repair amount was as low as 232hp).
Jack Miton
School of Applied Knowledge
Caldari State
#14 - 2013-07-01 06:03:02 UTC  |  Edited by: Jack Miton
urg... makes me feel dirty to even have this in my EFT:

Quote:
[Dominix Navy Issue, Shield RR]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
Caldari Navy Thermic Dissipation Field
Cap Recharger II
Cap Recharger II

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large 'Regard' Power Projector

Large Egress Port Maximizer I
Large Capacitor Control Circuit I
Large Drone Control Range Augmentor I


Garde II x5


Notes:
-if youre in a c5 wh, 'domi' means navy. if you want to fly your t1 domi, go run c3s some more.
-4 of these probably won't die in a fire in a C5 but youre going to have cap issues so id take 5, preferably 6. (fleet booster wouldnt hurt either...)
-faction mods are for cpu reasons, can drop them if you drop a damage mod for another CPR.
-this is only 1 step above RR drakes in terms of efficient site running...
-yes, you need the cap mods. c5s neut. a lot. (main reason the previously posted fit was terrible.)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Archdaimon
Merchants of the Golden Goose
#15 - 2013-07-01 11:19:51 UTC
tl;dr of thread:

You really want someone in your corp to start training/saving for caps.

Wormholes have the best accoustics. It's known. - Sing it for me -

1c3crysta1
Silent Majority.
Aspartame.
#16 - 2013-07-01 13:48:47 UTC
Jack Miton wrote:
urg... makes me feel dirty to even have this in my EFT:

Quote:
[Dominix Navy Issue, Shield RR]
Fit with drone-range = 0


Notes:
-if youre in a c5 wh, 'domi' means navy. if you want to fly your t1 domi, go run c3s some more.
-4 of these probably won't die in a fire in a C5 but youre going to have cap issues so id take 5, preferably 6. (fleet booster wouldnt hurt either...)
-faction mods are for cpu reasons, can drop them if you drop a damage mod for another CPR.
-this is only 1 step above RR drakes in terms of efficient site running...
-yes, you need the cap mods. c5s neut. a lot. (main reason the previously posted fit was terrible.)


You know that the regular dominix comes with a 50% drone range/tracking bonus (which is a good thing to have on a sentry ship), right?
You know that you removed a kinetic shield hardener, which almost eliminates the advantage of using the large remote reppers over the medium ones...right?
You know that your total amount of targets are 7 instead of 11 (which is a major pain in the ass when you have to have all your friends targeted), right?
You know that you completely gimped that setup to get it cap stable, right?

The merits that this setup has over the one I posted are:
+ 50 EHP/sec per Domi
+ 15GJ/sec
+ 6.5k shield EHP (+20k total, but you wouldn't want to dip down under shield...)

So for those money, I'd rather get a bunch of Rattlesnakes, which is in its own league here.
1c3crysta1
Silent Majority.
Aspartame.
#17 - 2013-07-01 13:50:38 UTC
Archdaimon wrote:
tl;dr of thread:

You really want someone in your corp to start training/saving for caps.


Solid advice, but the OP might live in sub-C5 with a C5-static.
Evangelina Nolen
Sama Guild
#18 - 2013-07-01 13:56:30 UTC
1c3crysta1 wrote:
Archdaimon wrote:
tl;dr of thread:

You really want someone in your corp to start training/saving for caps.


Solid advice, but the OP might live in sub-C5 with a C5-static.


No one in there right mind lives in a C4 or C2 that statics into those. Too pour more salt on the wounds, those statics have really really low sig strength.
1c3crysta1
Silent Majority.
Aspartame.
#19 - 2013-07-01 14:02:43 UTC
Evangelina Nolen wrote:
1c3crysta1 wrote:
Archdaimon wrote:
tl;dr of thread:

You really want someone in your corp to start training/saving for caps.


Solid advice, but the OP might live in sub-C5 with a C5-static.


No one in there right mind lives in a C4 or C2 that statics into those. Too pour more salt on the wounds, those statics have really really low sig strength.


Didn't you used to live in one? Sig strength isn't a problem with a decent scan ship. There's no mass restrictions like in C1 statics and there's stuff there that can be farmed and other people to pvp with, so why would it be worse than a C4 or a C1 static?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#20 - 2013-07-01 20:25:39 UTC  |  Edited by: Cipher Jones
1c3crysta1 wrote:
I found that the following setup could work, albeit with the CA-1 & CA-2 implants (and a +1%/3% CPU if the drone rigging skill is at 4/3):
[Dominix, WH Spider (Shield)]
Damage Control II
Signal Amplifier II
Signal Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II

Dread Guristas EM Ward Field
Dread Guristas Thermic Dissipation Field
Dread Guristas Kinetic Deflection Field
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Large Energy Transfer Array II
Large Energy Transfer Array II
Pithum A-Type Medium Shield Transporter
Pithum A-Type Medium Shield Transporter
Pithum A-Type Medium Shield Transporter
Drone Link Augmentor II

Large Egress Port Maximizer I
Large Egress Port Maximizer I
Large Drone Control Range Augmentor I


Garde II x5
Vespa II x5
Hammerhead II x5
Hornet II x5
Bouncer II x5


The shield transporters costs some, I think that they're around 40mil each, but it's worth it not only because of the CPU, but the lowered cap usage). The reason for the faction hardeners is the drone control rig, which lowers CPU even lower. Get another rig and the need for that faction stuff is removed.
- 88k EHP
- 76/81/86/77 res (rounded upwards)
- 60 (passive regen) + 929 omni tank per Domi
- 751 DPS with Gardes
- Cap stable at 55%
- 143km targeting range
- 143mm scan resolution
- 11 maximum targets

Should go for around 300mil in total. What do you think? (Haven't tried it myself, but I'm planning to, so input would be most appreciated)


Total cost on that? Looks like its about 2/3 as much as an RS.

Quote:
No one in there right mind lives in a C4 or C2 that statics into those. Too pour more salt on the wounds, those statics have really really low sig strength.


Lol. 500 mil an hour ninja'ing ladars. I'll be batshit crazy then.

internet spaceships

are serious business sir.

and don't forget it

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