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Effects.... which of these are still applicable? - Magnetar

Author
Professor Cuttlefish
Imperial Shipment
Amarr Empire
#1 - 2013-06-26 13:48:27 UTC
Hey folks.

How many of these effects are still in magnetar wh's? it appears the targeting range is (only one i tested tho re shipping and jumping in and out constantly is probably going to get me killed :P )

A simple yes or no next to each each would be greatly appreciated :) and is ccp ever going to fix them ? or is it one of those things thats on the long list? xD

(random c3)
Description Effect
Targeting Range -27%
Turret Tracking Speed -27%
Missile AOE Velocity Multiplier -27%
Drone Velocity -27%
Damage Multiplier +55%
Gravimetric ECM Strength +55%
Ladar ECM Strength +55%
Magnetometric ECM Strength +55%
Radar ECM Strength +55%
Target Painter Effectiveness +55%
Sensor Dampener Range Reduction +55%
Sensor Dampener Scan Resolution Reduction +55%
Tracking Disruptor Tracking Penalty +55%
Tracking Disruptor Optimal Range Reduction +55%


thanks o7


Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2013-06-26 14:15:31 UTC
the ewar ones dont exist anymore. (and havent for 3 years or so, update your damn sites people.)
no idea why
>.>
<.<
>.<

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Evangelina Nolen
Sama Guild
#3 - 2013-06-27 02:12:46 UTC
Ewar got nerf bats cause of exploits in higher class WH's. iirc, if you damp or disrupt some1 past a certain value it does strange things. Like ships hitting out to 250km with short range ammo.
Paikis
Vapour Holdings
#4 - 2013-06-27 04:40:28 UTC
Jack Miton wrote:
the ewar ones dont exist anymore. (and havent for 3 years or so, update your damn sites people.)
no idea why
>.>
<.<
>.<


*cough*
AtomYcX
Perkone
Caldari State
#5 - 2013-06-27 11:22:56 UTC  |  Edited by: AtomYcX
Professor Cuttlefish wrote:
Description Effect
Yes Targeting Range -27%
Yes Turret Tracking Speed -27%
Yes Missile AOE Velocity Multiplier -27%
Yes Drone Velocity -27%
Yes Damage Multiplier +55%
No Gravimetric ECM Strength +55%
No Ladar ECM Strength +55%
No Magnetometric ECM Strength +55%
No Radar ECM Strength +55%
No Target Painter Effectiveness +55%
No Sensor Dampener Range Reduction +55%
No Sensor Dampener Scan Resolution Reduction +55%
No Tracking Disruptor Tracking Penalty +55%
No Tracking Disruptor Optimal Range Reduction +55%


Jack Miton wrote:
no idea why


Lol.
Vassal Zeren
University of Caille
Gallente Federation
#6 - 2013-06-29 18:53:19 UTC
Evangelina Nolen wrote:
Ewar got nerf bats cause of exploits in higher class WH's. iirc, if you damp or disrupt some1 past a certain value it does strange things. Like ships hitting out to 250km with short range ammo.


'cause EVE code is like swiss cheese.

A bad analogy is like a leaky screwdriver.

Paikis
Vapour Holdings
#7 - 2013-07-01 15:00:02 UTC
Vassal Zeren wrote:
Evangelina Nolen wrote:
Ewar got nerf bats cause of exploits in higher class WH's. iirc, if you damp or disrupt some1 past a certain value it does strange things. Like ships hitting out to 250km with short range ammo.


'cause EVE code is like swiss cheese.


It tastes delicious melted over vegemite on toast?