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Balancing Feedback: New Tech2 modules

First post First post
Author
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#41 - 2011-11-07 22:55:02 UTC
Hm, I personally think the t2 links should have .5 more to full percent. I mean, I put a ton of effort to help fleet to be better! Max leadership skills. But what bothers me is more when tech3 cruisers is better than a dedicated commandships :-(
PinkKnife
The Cuddlefish
Ethereal Dawn
#42 - 2011-11-08 02:18:04 UTC
The t2 bomb launcher is kinda useless, bombers are incredibly tough fits as it is, the extra cpu needed nigh ensures it will never be used for a mere delay reduction. Most bombers only fire one as it is before warping off.

Now, if there were T2 bombs that did more damage or had a higher range, that would make the modules have some value.
Mioelnir
Brutor Tribe
Minmatar Republic
#43 - 2011-11-08 06:42:44 UTC
T2 Siege: good. In fact, training for it already :)

T2 Triage: as mentioned, completely worthless. 100km+ base lockrange on a carrier, can't be damped in triage and 57km remote-rr range. +20% lockrange has nil effect whatsoever.

T2 Links: like them. The modest efficiency increase is good, considering how it is multiplied by support skills and items.
Rip Minner
ARMITAGE Logistics Salvage and Industries
#44 - 2011-11-08 08:40:58 UTC
Kalot Sakaar wrote:
VERY much like the new gang links! Don't have a command ship yet to test them on but singles on the BC's work nicely. Interdiction Maneuvers! Hell yes!

Stop complaining about off grid boosts. Just use some tactics and scan the ship down. He can't keep them on on in warp either so its totally easy to counter off gird boosters.



Not so easy when they sit behind a POS shield and a bit harder to push out of shield with another ship.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Svennig
Caldari Provisions
Caldari State
#45 - 2011-11-08 09:33:10 UTC
Joinin the call, T2 triage is worthless as it stands.

Make the bonus something useful: they can rep sieged dreads. That would shake the capital game up a bit.
Gecko O'Bac
Deep Core Mining Inc.
Caldari State
#46 - 2011-11-08 09:54:18 UTC
Rip Minner wrote:
Kalot Sakaar wrote:
VERY much like the new gang links! Don't have a command ship yet to test them on but singles on the BC's work nicely. Interdiction Maneuvers! Hell yes!

Stop complaining about off grid boosts. Just use some tactics and scan the ship down. He can't keep them on on in warp either so its totally easy to counter off gird boosters.



Not so easy when they sit behind a POS shield and a bit harder to push out of shield with another ship.


Also, there are (unless they changed it recently) unscannable T3 command fits, that can be place in a safespot anywhere and will provide a fleet with bonuses without any fear of retaliation whatsoever.
Fioda Skiza
School of Applied Knowledge
Caldari State
#47 - 2011-11-08 12:26:22 UTC
Gecko O'Bac wrote:

Also, there are (unless they changed it recently) unscannable T3 command fits, that can be place in a safespot anywhere and will provide a fleet with bonuses without any fear of retaliation whatsoever.

they did change it. every ship can be scanned. but the fits that were unscannable before became hard-scannable. you need almost perfect scan skills or an implant set.
Gripen
#48 - 2011-11-08 14:15:26 UTC
I agree with those who say new tech 2 warfare links used together with T3 cruisers give pretty much over the top bonuses. And all of this for the same skill requirements as warfare mindlink implants which are "must have" for any gang booster. At least make them require Fleet Command V or Wing Command V.
Alberik
Eusebius Corporation
#49 - 2011-11-08 14:54:52 UTC
PinkKnife wrote:
The t2 bomb launcher is kinda useless, bombers are incredibly tough fits as it is, the extra cpu needed nigh ensures it will never be used for a mere delay reduction. Most bombers only fire one as it is before warping off.

Now, if there were T2 bombs that did more damage or had a higher range, that would make the modules have some value.


how about a larger ammo-bay in the t2 launcher maybe to hold 2 bombs instead of 1. although i must confess i dont use bombs very often i always was under the impression that it would be nice to carry more bombs.. wich could be done in the launcher itself
Mioelnir
Brutor Tribe
Minmatar Republic
#50 - 2011-11-08 18:17:04 UTC
Svennig wrote:
Joinin the call, T2 triage is worthless as it stands.

Make the bonus something useful: they can rep sieged dreads. That would shake the capital game up a bit.


Yes, it would kill shield dreads. The one thing that makes shield dreads currently viable in large-ish engagements is that they can not be repped anyway, so it does not matter if you tank on the same HP type as the RR assist on field.

If triage carriers were to receive that buff, dread fleets too would be single tanking type to leverage the RR.

@devs tl;dr: don't do this.
bornaa
GRiD.
#51 - 2011-11-08 18:19:19 UTC  |  Edited by: bornaa
can you add a little bit more boost to T2 Links??? please???
because now its the lowest gain T2 thing you are putting in...
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Zircon Dasher
#52 - 2011-11-08 18:31:32 UTC
bornaa wrote:
can you add a little bit more boost to T2 Links??? please???
because now its the lowest gain T2 thing you are putting in...



Because %gain parity is equivalent to balance amirite?

We need 22-24km scrams after links. 19-20km is not sufficient.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

bornaa
GRiD.
#53 - 2011-11-08 18:39:30 UTC  |  Edited by: bornaa
Zircon Dasher wrote:
bornaa wrote:
can you add a little bit more boost to T2 Links??? please???
because now its the lowest gain T2 thing you are putting in...



Because %gain parity is equivalent to balance amirite?

We need 22-24km scrams after links. 19-20km is not sufficient.


now boost would be 10%... I am talking about boosting it to 15%... that isn't some big difference but make ppl happy and it would be then like 20-21km tops... (but 20km line broken P )
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Captain Alcatraz
Republic Military School
Minmatar Republic
#54 - 2011-11-08 19:39:07 UTC
The new T2 links are amazing

T2 triage is underwhelming

Sisters probe launcer needs to be boosted now that we have T2
Dro Nee
#55 - 2011-11-08 21:51:37 UTC
Can somone confirm my math on the t2 link changes (don't have max skill booster alt to test with yet)

Max skill loki now gives 35% boost with Rapid Deployment
Max skill loki now gives 49% boost with Interdiction

Cheers.
Yvan Ratamnim
Republic Military School
Minmatar Republic
#56 - 2011-11-09 02:39:39 UTC
t2 links seem fine

leave the damn command t3's alone there 3x the cost, and no where near the ehp when fit for more than 1 link.... command ships have their purposes so do t3 command ships....

Please say CCP Devs are listening to the failness of t2 triage.... how about give it a cap bonus when in siege that would be nice or something useful range <> useful
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#57 - 2011-11-09 07:32:27 UTC
Yvan Ratamnim wrote:
t2 links seem fine

leave the damn command t3's alone there 3x the cost, and no where near the ehp when fit for more than 1 link.... command ships have their purposes so do t3 command ships....

Please say CCP Devs are listening to the failness of t2 triage.... how about give it a cap bonus when in siege that would be nice or something useful range <> useful


True, but I disagree on tech3 cruisers having more bonuses than a dedicated fleet commandships tho'.
Deviana Sevidon
Jades Falcon Guards
#58 - 2011-11-09 14:34:47 UTC
I don't like that the T2 Modules have the same primary stats as faction modules. Examples are Probe Launchers and Omni. Tracking Link- Drone Upgrades.

Please nerf the T2 stats a bit or boost the stats of faction modules.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Willl Adama
Deep Core Mining Inc.
Caldari State
#59 - 2011-11-09 15:36:06 UTC
Leave offgrid T3 command cruisers alone, it'll be bad news for many small roaming gangs if they have to bring ongrid commandships.

I do however think that Command ships should get the same bonus that the T3s do.

Hi

Altarica
Brutor Tribe
Minmatar Republic
#60 - 2011-11-09 16:18:25 UTC
On the subject of warfare links and the ship bonus, as some people have mention the Tech 3's are out of line. I beleive that the Tech 3's are designed to be highly flexible vessels but not quite as good as the specialised Tech 2 version of their various roles, ie the Tech 3 recon/EW sections are not as powerful as the Tech 2 recon ships and the Tech 3 logistic's sections are not as good as the Tech 2 logistic hulls.

Only in the command Ship role is the Tech 3 better than the Tech 2 versions, so for an easy fix why not simply swap the two bonus(es) around so using the Vulture and Tengu as examples

The Vulture gets the 5% to effectiveness of siege warfare links
and
The Tengu gets the 3% to effectiveness of siege warfare links

This would put the warfare link Tech 3's back into their place as "better than Tech 1" but "not quite as good as Tech 2"