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0.0 stalemate: how to make 0.0 dynamic

First post
Author
Mr LaboratoryRat
Confederation of DuckTape Lovers
#1 - 2011-11-08 15:31:46 UTC  |  Edited by: Mr LaboratoryRat
The current eve 0.0 situation is very poor. Looking at the veritas eve map there are 2 big powerblocs divided over 3/4th of null sec.

Powerbloc = friends that help eatchother.

The 2 are Test & goons rulling the west. Notheren Coalition, Whitenoise, Red-Alliacne & XXX-Death rulling the north, north east and the east.

Big problem is here as those people combined have eaqual or less numbers than those dozen´s of alliances ruling (or trying) the south and south east.

What can be changed? With some winterpatch notes being release and the capital nerf annouced it with still be a tough cooky to crack because the sov system works in favour of the defender.

Possible solutions:
-Nerf titan guns (not dd, normal turrets) make them able to schoot only structures and capitals
-Adjust sov system (very hard to do)
-Nerf drone npc´s so it becomes worthless and cival war breaks out to break up the biggest powerbloc
-Make guristas rats more appealing to farm, up the bounties, make it the best space while nerfing drone npc´s
-Nerf tech moons so the alliances ruling them dont have free sov across 2/4th of eve & free titans & risk free super production
-make keeping sov more expensive
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#2 - 2011-11-08 15:35:03 UTC
Winter is coming.

Now we just need some ******* to throw someone's kid out of a metaphorical window and it'll be WAR, WAR EVERYWHERE.

 Though All Men Do Despise Us

Dirk Magnum
Spearhead Endeavors
#3 - 2011-11-08 15:37:33 UTC
Confirming nullsec is more fun in a smaller alliance with a trickier diplomatic situation. But to be fair, 50-75% of nullsec has been blue to each other for years now. Absolutely none of your recommendations will do anything at all to remedy that. In fact, nerfing moons and increasing the cost of sov only strengthens the reasons to NAP.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Morganta
The Greater Goon
#4 - 2011-11-08 15:38:51 UTC
pretty colors make it more impressive
but there's probably less than 100 people from any of those alliances in game and operational at any given time.

a map of Nebraska can seem pretty impressive also, but when you go there you discover its a bunch of empty
Embrace My Hate
Bitmap Brothers
#5 - 2011-11-08 16:12:09 UTC
Morganta wrote:
pretty colors make it more impressive
but there's probably less than 100 people from any of those alliances in game and operational at any given time.

a map of Nebraska can seem pretty impressive also, but when you go there you discover its a bunch of empty


This and every major power bloc has somebody in leadership making a nice RL income from RMT and it would be in all of their best interests to avoid conflict to keep the cash flow coming.

Little Delicious
Deep Core Mining Inc.
Caldari State
#6 - 2011-11-08 16:52:41 UTC
Mr LaboratoryRat wrote:

2/4th of eve


Cool
David Grogan
University of Caille
Gallente Federation
#7 - 2011-11-08 17:17:12 UTC  |  Edited by: David Grogan
we need a massive supernova to wipe out all sov structures in each of the powerblock's space and start afresh

maybe add roaming blackholes to dronelands and deklein to hoover up all the bots out there.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#8 - 2011-11-08 17:28:07 UTC
Make travel harder. Jump bridges, jump range, split regions up more. Toss in lowsec and maybe even a couple hisec "outpost" systems.

Require joining sov systems to claim another, no more claiming every 3rd or so system to skew the map. Increase sov costs but also benefits.

It should be difficult for an alliance to control an entire region.

Not a diplo. 

The above post was edited for spelling.

mkint
#9 - 2011-11-08 17:39:59 UTC
It should be a struggle for big groups to actually defend themselves against small groups. Right now it's trivially easy for the big groups to maintain their stranglehold on null. This is not only bad for the market and all that, but for player retention. Once a new player realizes that they and their alliance will NEVER be allowed to play with the "big kids," the only thing left for them is to finish whatever they are working on, and then quit. This takes about 6 months.

Big alliances should fear small groups. A big alliance should avoid having too much sov, not just because that area is worthless, but because they risk a total failscade if they do.

The sad thing is, CCP Grayscale is in charge of nullsec. He will ONLY make changes that make the big guys bigger. If EVE ever dies, it will be Grayscale's fault. And with his track record, it's not that far away.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Vol Arm'OOO
Central Co-Prosperity Union
#10 - 2011-11-08 17:40:18 UTC
Krios Ahzek wrote:
Winter is coming.

Now we just need some ******* to throw someone's kid out of a metaphorical window and it'll be WAR, WAR EVERYWHERE.


Apparently wolves fly at least metaphysically - so its all a wash. Also, that story is never, ever, going to end.

I don't play, I just fourm warrior.

Cidwm
Doomheim
#11 - 2011-11-08 17:45:05 UTC
cost of sov increases per system held maybe? though that can be worked aorund too... sure the player base can think of ways to destabalise null sec if they wanted to. It sometimes can only take 1 person to start a war/tear aapart and organisation
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#12 - 2011-11-08 18:02:12 UTC
mkint wrote:
It should be a struggle for big groups to actually defend themselves against small groups. Right now it's trivially easy for the big groups to maintain their stranglehold on null. This is not only bad for the market and all that, but for player retention. Once a new player realizes that they and their alliance will NEVER be allowed to play with the "big kids," the only thing left for them is to finish whatever they are working on, and then quit. This takes about 6 months.

Big alliances should fear small groups. A big alliance should avoid having too much sov, not just because that area is worthless, but because they risk a total failscade if they do.

The sad thing is, CCP Grayscale is in charge of nullsec. He will ONLY make changes that make the big guys bigger. If EVE ever dies, it will be Grayscale's fault. And with his track record, it's not that far away.



It depends on the goal of the small group. If you're talking about a fast moving fleet of, say, 20 vagas and associated ships than realize right now there is no real "defense" of these small groups.

Sure, eventually a defense fleet is mustered.... usually a spattering of BCs or whatever... and at that point if the small roaming fleet chooses to fight then you have one, but if they want they just leave and things go back to normal.

If you mean about defending from a full invasion in order to take the system, It's highly possible to attack, depending. It's incredibly complex. The numbers game comes into play here and to be honest a tiny alliance brute forcing an invasion into the heart of a large alliance's territory would be foolhardy and is fine.

The problem is the coalitions formed, and to be honest nothing can be done to prevent that- even if CCP decided to change things up and try to penalize coalitions eventually a way would be made around it. People want blues nearby, and reds within reach. Always.

What needs to be done is more enocouragment of small, controlled areas the size of constellations and less desire for regional control.

Not a diplo. 

The above post was edited for spelling.

Casius Omega
Deep Core Mining Inc.
Caldari State
#13 - 2011-11-08 18:17:26 UTC
Its like the real world.. drf is europe goons/test is north america AAA and freinds is greece and delve is the middle east.
Pinaculus
Aliastra
Gallente Federation
#14 - 2011-11-08 18:33:37 UTC  |  Edited by: Pinaculus
More curiosity than anything else, but what can smaller raiding parties accomplish anything that can't be prevented by simply finding safe spots as soon as Local spikes? I've never lived in 0.0 for more than a month so I honestly don't know.

Can small groups actually cause any damage before getting blobbed to kingdom come?

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#15 - 2011-11-08 18:51:39 UTC
Pinaculus wrote:
More curiosity than anything else, but what can smaller raiding parties accomplish anything that can't be prevented by simply finding safe spots as soon as Local spikes? I've never lived in 0.0 for more than a month so I honestly don't know.

Can small groups actually cause any damage before getting blobbed to kingdom come?


Yes, it happens all the time, every day. You catch people travelling, ratting, rarely mining, running anoms, camping, or even on a roam looking for a fight like you are.

If you catch the ratters you get some good loot sometimes.

Not a diplo. 

The above post was edited for spelling.

mkint
#16 - 2011-11-08 18:57:22 UTC
Vincent Gaines wrote:
mkint wrote:
It should be a struggle for big groups to actually defend themselves against small groups. Right now it's trivially easy for the big groups to maintain their stranglehold on null. This is not only bad for the market and all that, but for player retention. Once a new player realizes that they and their alliance will NEVER be allowed to play with the "big kids," the only thing left for them is to finish whatever they are working on, and then quit. This takes about 6 months.

Big alliances should fear small groups. A big alliance should avoid having too much sov, not just because that area is worthless, but because they risk a total failscade if they do.

The sad thing is, CCP Grayscale is in charge of nullsec. He will ONLY make changes that make the big guys bigger. If EVE ever dies, it will be Grayscale's fault. And with his track record, it's not that far away.



It depends on the goal of the small group. If you're talking about a fast moving fleet of, say, 20 vagas and associated ships than realize right now there is no real "defense" of these small groups.

Sure, eventually a defense fleet is mustered.... usually a spattering of BCs or whatever... and at that point if the small roaming fleet chooses to fight then you have one, but if they want they just leave and things go back to normal.

If you mean about defending from a full invasion in order to take the system, It's highly possible to attack, depending. It's incredibly complex. The numbers game comes into play here and to be honest a tiny alliance brute forcing an invasion into the heart of a large alliance's territory would be foolhardy and is fine.

The problem is the coalitions formed, and to be honest nothing can be done to prevent that- even if CCP decided to change things up and try to penalize coalitions eventually a way would be made around it. People want blues nearby, and reds within reach. Always.

What needs to be done is more enocouragment of small, controlled areas the size of constellations and less desire for regional control.

Penalizing or rewarding different areas of control (regional/constellation) should probably be part of it. Requiring neighboring sov should be part of it as well.

But, if that group of 20 vagas comes into your sov, you have less to lose by docking up and playing xbox than to fight them off. The ideas of allowing small groups to disrupt infrastructure still isn't enough. That's just a griefing mechanic and doesn't really do anything to destabilize sov.

Here's a thought though. What if we looked at sov like a board game? (Right now, it's nearly the worst board game ever... Candyland has more strategy involved.) What if each alliance was given 4 tokens, 3 defensive tokens, 1 offensive. In every system without a defensive token all sov structures have 1/10th their current HP (this is balanced by your idea of only allowing to claim sov in neighboring systems.) The offensive token would allow an alliance to attack the sov of 1 non-adjacent system. Such a system would still allow surprisebuttseks, would still allow coalitions to work together, would make it easier to clean up after a failscaded alliance, would make claiming sov a strategic decision, but also make groups that get too big vulnerable to attack.

Except, again, any idea that threatens the RMT alliances will NEVER get implemented, thanks to Grayscale.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Razin
The Scope
#17 - 2011-11-08 19:13:47 UTC
It's easy to identify, track, and react with a blob to any 'small group' trying to disrupt large alliance logistics/farming. It's also very easy to avoid that 'small group' for anyone involved in large alliance logistics/farming.

Why? Because those farmers, or anyone chilling at a POS or an outpost is part of a huge, multi-alliance-wide intel network made possible by INSTANT and OMNIPOTENT LOCAL.
Ladie Harlot
Viziam
Amarr Empire
#18 - 2011-11-08 19:35:37 UTC
Pinaculus wrote:
More curiosity than anything else, but what can smaller raiding parties accomplish anything that can't be prevented by simply finding safe spots as soon as Local spikes?

CCP has heard your question and has generously given you something to blow up. Player owned customs offices...a structure that means so little that the blobs won't care about it. Enjoy!

The artist formerly known as Ladie Scarlet.

Dalloway Jones
Republic Military School
Minmatar Republic
#19 - 2011-11-08 19:54:39 UTC
Clearly the answer is to teleport miners and other care bears to null sec. Make it like a trap door or something. They click on a random asteroid and suddenly they wake up in a null sec asteroid belt.

That way the "hardcore" pvpers wouldn't have to travel so far to kill them. Apparently that is what they enjoy anyway.
Ladie Harlot
Viziam
Amarr Empire
#20 - 2011-11-08 20:00:13 UTC
Dalloway Jones wrote:
Clearly the answer is to teleport miners and other care bears to null sec. Make it like a trap door or something. They click on a random asteroid and suddenly they wake up in a null sec asteroid belt.

That way the "hardcore" pvpers wouldn't have to travel so far to kill them. Apparently that is what they enjoy anyway.

This is the first good suggestion in the entire thread.

The artist formerly known as Ladie Scarlet.

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