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True covert/black ops?

First post
Author
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#41 - 2013-06-30 08:25:17 UTC
Nullsec is far safer than highsec. In nullsec you know who is intending to do you harm. If you fail to act upon this information then you have made a poor choice and deserve the consequences.

In highsec anyone may kill you at anytime and you would never see it coming. The difference is the consequences of killing you are far higher in highsec than nullsec. Therefore the value of the ship corresponds proportionally to the consequences of killing it. In highsec the value of the ship must be high to consider killing. This is why you, mining in the tankiest of the mining barges, did not draw anyone to kill you. In nullsec there are no consequences to killing someone. Therefore any ship of any value will likely be attacked.

And myself not wishing to deal with scanning WH space doesn't mean you should enjoy the luxury of an effortless intel source that local provides. I do question how you arrived to that conclusion. Also, you do have a significant hope of detecting me jumping through a gate. Unless you miss the gate fire and miss me warping away from the gate you are LOOKING at, you will have nothing to worry about as you warp your ships to safely. Failure to do so increases the chances of negative consequences.

And yet you fall back to the cheap ganks theorem. You should know that repeating yourself from a false position will not magically make you correct. I thought we went throught this already. I, and many like me, are not interested in cheap ganks. If we were we would shoot untanked mining barges in highsec instead of roaming nullsec hunting for targets. We are interested in nullsec living up to what nullsec was designed to be. It should have risk proportional to the reward. This effortless intel source allows you to rat, bot, mine and do whatever you please in perfect safety. There is no risk. How is this balanced?
Endeavour Starfleet
#42 - 2013-06-30 08:58:41 UTC
Of course you have moved on from ganking stuff in hisec. You want your solo jucy kills that you simply can't get in hisec due to CONCORD in my opinion.

Yet the targets keep warping way RIGHT before you land right? This darn Local that has been part of the game from the get go is keeping you from your juicy kills so you want nullsec players to experience boatloads of bullcrap just to dare to undock.

You don't want do deal with scanning in no local wormhole space. So you want to seriously harm EVE's development. Force nullsec to watch gates like a madman who thinks noise in the phone line is someone wiretapping the call. And drive many many people out of EVE (Whom you consider a disease right? )

Thank pete CCP does not think like you.


Oh I thought of a good comparason to how silly the idea of nerfing local is.

"Remove all forms of warp disruption from the game."

Both ideas are equal to how absurd they are and how damaging to the game and its future if they were implemented.
Gothbag Blauberg
The Scope
Gallente Federation
#43 - 2013-06-30 09:42:14 UTC
I truly agree with OP.
Nikk Narrel
Moonlit Bonsai
#44 - 2013-06-30 20:30:15 UTC
Endeavour Starfleet wrote:
Of course you have moved on from ganking stuff in hisec. You want your solo jucy kills that you simply can't get in hisec due to CONCORD in my opinion.

Yet the targets keep warping way RIGHT before you land right? This darn Local that has been part of the game from the get go is keeping you from your juicy kills so you want nullsec players to experience boatloads of bullcrap just to dare to undock.

You don't want do deal with scanning in no local wormhole space. So you want to seriously harm EVE's development. Force nullsec to watch gates like a madman who thinks noise in the phone line is someone wiretapping the call. And drive many many people out of EVE (Whom you consider a disease right? )

Thank pete CCP does not think like you.


Oh I thought of a good comparason to how silly the idea of nerfing local is.

"Remove all forms of warp disruption from the game."

Both ideas are equal to how absurd they are and how damaging to the game and its future if they were implemented.

High sec deprives you of the warning often enjoyed in null sec.
For that reason, high sec can easily be more dangerous.

Version 1: You are war dec'ed. Meaningless in null, where any can fire on you. As such, in defended space you simply avoid ALL who are not blue to you.
In high sec, traffic is too heavy to avoid all non blues, so that is not an option. The ability of out of corp alts scouting for war dec corps is well known. That guy mining next to you could be the warp in scout for the hostile at war with you, and Concord won't interfere.
Easy gank indeed.

Version 2: You are flying a blinged out ratting ship, or other valuable vessel typical to dropping high value loot. The ganker smply needs to invest in a low ISK gank mobile, and pop you before Concord arrives.
You will certainly know them after the fact, but before they lock and start shooting you they are just another name among hundreds in your region.

Neither version is likely in current null. And forget awoxxers, they can get you anywhere already.
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