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War Declaration counter-bribe

Author
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#61 - 2013-06-26 18:20:18 UTC
It would be interesting to see what some dynamic like this one would do. When some corps are declaring war against dozens of targets (as many as 100 in my alt's experience, the whole idea of war decs still seems broken as they presently happen.

We use do get war decs that we could fight. Those were sometimes a lot of fun. Now we get war decs with corps who mostly hang out on trade routes and market hubs. The war dec is all about farming kill mails and not much else.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#62 - 2013-06-26 20:06:00 UTC
Good idea, to find the better of the variations I suggest we test a selection of the most promising variatons.
Minera Toranen
Deep Core Mining Inc.
Caldari State
#63 - 2013-06-29 18:44:18 UTC
Ban Bindy wrote:
The war dec is all about farming kill mails and not much else.

True say. And really, who cares about those kill mails? Unless you've killed something big, or gained decent riches from your VAST collection of kill mails, or gained something truly useful, it's just an e-peen tool.

Yeah yeah, some people actually have fun killing others mercilessly, preying on the weak and everything. Well if you wanna do that, you gotta pay for it accordingly. Right now, it's so cheap, it's almost GIVEN to you. It's too easy. There's really nothing to show off with those kills if they're newbies or industrial ships. Good fight my butt.
TehCloud
Guardians of the Dodixie
#64 - 2013-06-29 19:18:37 UTC
undocking means agreeing to nonconsensual pvp.

deal with it.

My Condor costs less than that module!

Yoshi Usoko
Mammon Federation
#65 - 2013-06-29 22:35:06 UTC
All those who are arguing that the wardec system should remain unchanged are hypocritical in the extreme.

They're like the playground bully at school, who gets caught picking on the smallest, weakest glasses-wearing-nerd 4 grades below him, then tries to "explain" his behaviour with "if he didn't want to get beat up, he shoulda just given me his lunch money", or "if he didn't want to get beat up, he shoulda fought back". I call BS.

The arguments I've seen so far:

Quote:
It's easy to corp-hop or drop-corp.

Yes. Yes it is. But Eve is a sandbox.... it's commonly said that "everybody plays their own Eve". Why should this be the only non-pewpew solution? Oh right... 'cause then you might actually have to work for your kills. Boo-hoo for you.

I'm pretty sure that, if CCP ever turned Eve into a themepark MMO, with PvP limited to designated arenas (and those who chose to enter them), Eve would be dead within months. The players would be justifiably annoyed with CCP for trying to dictate their gameplay style, and if CCP doesn't get to dictate how players play, then a small group of players certainly don't get to dictate how other people play.

Quote:
If you can buy your way out of wars, then rich people can avoid them completely!

And how would this be different from any other day...

More to the point, though, why is it OK that "pirate"-corp-with-loads-of-cash can wardec everybody, but rich-indies can't just outbid pirates? Oh yeah... 'cause then you can't whore on expensive KM's. Boo-hoo. Rubbish... if having enough ISK let's corps declare as many wars as they want, then having enough ISK should let you undeclare them. Since when is PvP purely about pewpew? Been to Jita lately?

Ultimately, they still can't buy their way out of non-consensual PvP. They can just ensure that any non-consensual PvP that comes their way continues to carry the appropriate consequences. You can continue to suicide gank them to your heart's content. And with the tags-for-sec initiative, you can spend ISK to keep suicide ganking them for as long as you like.

Oh wait... you don't want that, do you... it's not about the "non-consensual PvP", is it... it's about whoring KM's on those that can't fight back without having to worry about Concord intervention. Doh... how could I possibly have missed that,. Roll

Quote:
Why should defenders get to fight back? Wars are unilateral!

Yes, yes they are. But you know what... what's good for the goose is good for the gander. If you can unilaterally declare war by paying Concord, why shouldn't the defender have the option to unilaterally undeclare it. Oh yeah.... because you're a special-snowflake, and stuff is only allowed if it works in your favour only.

Quote:
If they get wardec'd, why don't they just fight back.

Let's see now... perhaps because they're drastically outmatched in terms of player skill, SP's and ships, and because most (but admittedly not all) :elitepvp: wardeccers will run for cover and dock up the second anything that might put them at risk appears. Under the current mechanics, in most (but again, not all) cases there's very little reason or opportunity to fight back. You're forced into playing Eve somebody else's way, for as long as they choose with no option to avoid it. As noted above, if CCP can't do it, players can't either.

Quote:
Undocking agrees to non-consensual PvP.

Agreed... but no matter what else happens, suicide ganking is still an option. It's even more of an option now that CCP's implement the tags-for-sec thing. PvP in Eve is about more than just pewpew, so there is no reason for pewpew to be the only solution to wardecs. It should BE a solution, just not the only one.

===================================================================

Out of interest, I (not at all) randomly selected Vimsy Vortis's killboard for a quick look. A veritable smorgasbord of shame and cowardice assailed me.

Mission runner followed miner, followed mission runner, followed miner, followed pod, followed mission runner. On the first couple of pages, something like 50 kills, I counted only something like 10 PvP fits.... and even those looked like outright ganks (5+ T3's vs one T1 cruiser for example).

This is not a person out for PvP, let alone gf's. This is outright gankage on people without the possibility of fighting back. Schoolyard bullying at it's worst. And it's all thanks to the currently broken wardec system that actively stacks all the advantages to the attacker, and leaves the (usually carefully picked to offer no threat) defender with very little real chance of fighting back.

With this type of KM-whorage and stat-e'peening, is there any doubt why the current system is being so stridently defended?
Yoshi Usoko
Mammon Federation
#66 - 2013-06-29 22:36:39 UTC
As it happens, I'm not particularly fond of the "buy your way out" system. I think it would be an improvement of the wardec mechanics, but it still leaves a very limited mechanic.

Personally, I'd much rather see several mechanisms for resolving a war.

We've already got the simple "beat them or quit out" option. Above, we've seen several "fight their ship-war with our ISK-war" options. They need work, but they could provide a valuable second option.

For a third option, I'd love to see something like a capped wardec system. All player run corps are just that - corporations. Not sovereign states. Corp "wars" aren't really wars at all, for the same reason that you didn't see Microsoft commando's assaulting Google/Mozilla's HQ's because Chrome/Firefox are way better than IE. Eve "wars" are really closer to gang violence where they've bribed the cops (Concord) to look the other way.

The thing with gang violence, though, is that once it passes a certain level, people get annoyed, and the cops have to start cracking down, or they get investigated, charged with corruption, and go to jail.

I'd like to see Concord war-bribes rise based on the level of "crime" going around. The more crime there is, the higher the bribe (some sort of cost multiplier based on the number of war-kills taking place). The net result would be that either:
a) some wardec corps would find themselves priced out of the market (kinda like inefficient traders / manufacturers do) and they'd have to move to quieter sections of highsec (bringing war-love to a wider audience); or
b) the wardec corps would have to start fighting with each other for "control" of favoured hunting grounds like trade hubs. Hooray for having targets that shoot back. Non-consensual PvP is good, right?
Jen Ann Tonique
Doomheim
#67 - 2013-06-30 04:41:54 UTC
Yoshi Usoko wrote:
As it happens, I'm not particularly fond of the "buy your way out" system. I think it would be an improvement of the wardec mechanics, but it still leaves a very limited mechanic.

Personally, I'd much rather see several mechanisms for resolving a war.

We've already got the simple "beat them or quit out" option. Above, we've seen several "fight their ship-war with our ISK-war" options. They need work, but they could provide a valuable second option.

For a third option, I'd love to see something like a capped wardec system. All player run corps are just that - corporations. Not sovereign states. Corp "wars" aren't really wars at all, for the same reason that you didn't see Microsoft commando's assaulting Google/Mozilla's HQ's because Chrome/Firefox are way better than IE. Eve "wars" are really closer to gang violence where they've bribed the cops (Concord) to look the other way.

The thing with gang violence, though, is that once it passes a certain level, people get annoyed, and the cops have to start cracking down, or they get investigated, charged with corruption, and go to jail.

I'd like to see Concord war-bribes rise based on the level of "crime" going around. The more crime there is, the higher the bribe (some sort of cost multiplier based on the number of war-kills taking place). The net result would be that either:
a) some wardec corps would find themselves priced out of the market (kinda like inefficient traders / manufacturers do) and they'd have to move to quieter sections of highsec (bringing war-love to a wider audience); or
b) the wardec corps would have to start fighting with each other for "control" of favoured hunting grounds like trade hubs. Hooray for having targets that shoot back. Non-consensual PvP is good, right?



Probably one of the better solutions I have seen thus far.

Jen Ann Tonique does not approve of this product and/or service. Any comments contained herin are to be taken not seriously and no person/s shall hold Jen Ann Tonique responsible for any damage real and/or imagined due to use or misuse of above comment. By reading this statement you agree to the above terms.

Gothbag Blauberg
The Scope
Gallente Federation
#68 - 2013-06-30 09:31:06 UTC
I definitely agree with OP. Being able to counter-bribe Concord only makes sense.
Veldaran
The Scope
Gallente Federation
#69 - 2013-06-30 16:42:03 UTC
I agree that a change is needed and would like to point out that those arguing "just fight back!" are conveniently ignoring one of the most common reasons why said corporation(s) can't do so: Security Status. Larger (lowsec) alliances typically break down their internal activities into separate corporations. These are often prime targets for wardec corps as they know that players from that alliance traveling into highsec will primarily be new/PvE players.

Using Brave Newbies as an example, incoming players are actively warned NOT to accept their application invite until they've finished relocating to HQ. The reason being that we are constantly wardec'd by highsec pirates and can't do much to combat them as those members capable of fighting back typically can't enter highsec. We're busy fighting real PvP gangs in lowsec while our newer (less informed) recruits and carebears are hunted down. We'd LOVE to come fight this war you declared on us, but you're using security status as a shield to prevent us from doing so.

This kind of activity has reached a point where smarter alliances/corps preempt this behavior by using dummy corps to accept contracts for alts in NPC corps to fulfill. Highsec "pirates" wardec the corp but find nothing to kill as nobody in the target corp ever undocks. That highsec pirates would complain about dummy corps or corp jumpers is ridiculous given that they are simply using loopholes to avoid the loophole you're using to attack them. At the end of the day, highsec pirates can already steal wrecks, cans, anomalies, combat sites, mission, etc. to instigate a laughably lopsided PvP encounter (I once scanned down a salvage ninja only to warp in on 2 orcas and 10 logi rep'ing through timers). You don't need a method for completely ignoring player protection to profit from pirating in highsec.

When I see the vast majority of your kills taking place in or around 1.0 space, I don't consider you a pirate. You're yet another carebear hiding in highsec.

Amodeus Brere
The Scope
Gallente Federation
#70 - 2013-07-05 21:26:25 UTC
I like this point of view
Arya Regnar
Darwins Right Hand
#71 - 2013-07-06 12:09:38 UTC  |  Edited by: Arya Regnar
Wardecs are already way more expensive than they were. Paying more than the aggressor to cancel wars... ISK shouldn't be the endgame. Not for indefinite periods of time.

Carebears are safe enough as it is with the NPC corps.

They don't need extra safety.

Should something like this be implemented we need a counter system where mercs benefit from this.

EvE-Mail me if you need anything.

Bertrand Butler
Cras es Noster
#72 - 2013-07-06 14:23:24 UTC
Mike Voidstar
Voidstar Free Flight Foundation
#73 - 2013-07-06 15:56:46 UTC
Arya Regnar wrote:
Wardecs are already way more expensive than they were. Paying more than the aggressor to cancel wars... ISK shouldn't be the endgame. Not for indefinite periods of time.

Carebears are safe enough as it is with the NPC corps.

They don't need extra safety.

Should something like this be implemented we need a counter system where mercs benefit from this.



Point is that not all carebears want to just run and hide. This culture that has developed where the only options are "not play" or "die trying" if you try to keep your corp in existence is a problem. The aggressors have game supported mechanics to force their kind of fighting on the industrials and the reverse should be true.

In the end it does boil down to Isk. Ships destroyed, profit lost to disrupted activities, clones replaced... It's all Isk. This suggestion is simply trying to put a little of that risk back on the aggressor.

The PvP offered to industrial specialized characters is extremely one sided, boring, and about as fun as having your junk kicked daily for someone else's amusement. The contest moves away from playing the game to just ruining the industrial players game experience, and the only way for them to win is literally to simply not play.
TehCloud
Guardians of the Dodixie
#74 - 2013-07-06 16:07:38 UTC
Mike Voidstar wrote:
Arya Regnar wrote:
Wardecs are already way more expensive than they were. Paying more than the aggressor to cancel wars... ISK shouldn't be the endgame. Not for indefinite periods of time.

Carebears are safe enough as it is with the NPC corps.

They don't need extra safety.

Should something like this be implemented we need a counter system where mercs benefit from this.



Point is that not all carebears want to just run and hide. This culture that has developed where the only options are "not play" or "die trying" if you try to keep your corp in existence is a problem. The aggressors have game supported mechanics to force their kind of fighting on the industrials and the reverse should be true.

In the end it does boil down to Isk. Ships destroyed, profit lost to disrupted activities, clones replaced... It's all Isk. This suggestion is simply trying to put a little of that risk back on the aggressor.

The PvP offered to industrial specialized characters is extremely one sided, boring, and about as fun as having your junk kicked daily for someone else's amusement. The contest moves away from playing the game to just ruining the industrial players game experience, and the only way for them to win is literally to simply not play.


Well guess what, highsec shouldn't be a safezone, every player of eve shall contribute in pvp actions, even if it's just being a pinata that gets smacked open.

You already have War-Immunity in highsec if you join an NPC Corp. And that is far from being balanced at all. We need no anti-wardec bullcrap.

My Condor costs less than that module!

Mike Voidstar
Voidstar Free Flight Foundation
#75 - 2013-07-06 17:16:14 UTC
TehCloud wrote:


Well guess what, highsec shouldn't be a safezone, every player of eve shall contribute in pvp actions, even if it's just being a pinata that gets smacked open.

You already have War-Immunity in highsec if you join an NPC Corp. And that is far from being balanced at all. We need no anti-wardec bullcrap.



If Wardecs vanished this afternoon as a mechanic, HIgh Sec would still not be a safe zone. Your resistance to this idea makes no sense. Giving Industrial specced players a way to fight against a wardec using their skillset without just abandoning their corp and going back into an NPC one helps you. Basically you are against it because if they were allowed to fight back in this manner you would lose.

We hear over and over how no action in EVE is free from PvP, from market trading, mining and missioning to low sec piracy and null sec Sov games. War Decs allow combat oriented players to force their kind of PvP on those that engage in other ways, and all that is being asked is for a way for them to engage combat pilots in a similar way. Non-Consent should work both ways. The current battlefield is laugably tilted in favor of pirates and gankers. It should be when the combat involves pew-pew. However, that isn't the only kind of PvP in EVE.

If combat oriented pilots can use their ISK to influence the battlefield and make things easier for them to do what they do, then pilots specialized in other aspects of EVE should be allowed to use their ISK to do the same.
Mike Voidstar
Voidstar Free Flight Foundation
#76 - 2013-07-06 17:57:59 UTC



An interesting article.

I do disagree with your view somewhat, but purely on the grounds of your apparent view that it's ok to grief people because everyone does it and this is EVE.

However, PvP was what it said on the box, and though I am not a fan of Pew-Pew as it exists in EVE at the moment with it's current culture of ambush predators, I don't think you are wrong either. It absolutely makes sense for combat oriented pilots to choose targets they can take down. You views on the dec not giving advantage are skewed because you ignore the point that the other party is uninterested in combat. It means the aggressors have the initiative all the time---as they should, non-consent is also a keystone of EVE. Those corps are almost never going to see those return decs because the targets chosen were uninterested in that sort of PvP. In the end you get the war evasion because these pilots lacked other useful options---indeed, the aggressor does not have enough skin in the game because the defender wasn't interested in the game in the first place. In this case it's not about the risk of combat but the reward of fighting in the first place.

That is the key difference between these same sorts of activities being considered griefing in highsec and not griefing outside of it. That 'meaning' that Fozzie is searching for in the high sec wardec comes completely from the attitude that those engaging in them. You are correct in your assertion that there is no way to enforce this. I doubt you can effectively argue against the purpose of the majority of these decs being declared is simply to force hardship and hurt feelings on the part of the player, rather than some tangible game goal within the context of EVE itself. They are being declared to harvest the tears, with no deeper or wider application. While this can be true outside of highsec, the ratio is reversed and few people want to expend valuable and limited resources just to **** a guy off that is just going to return tomorrow in a new ship. In High Sec the far more likely consequence is not that you drive the character into a setback, but that you drive the player from the game entirely.

I would like to hear your view on expanding the concept of highsec war to include the use of industrial activities and missionrunning as a viable counter to direct combat tactics. In Null sec where structures and caps play such a large role these industrial activities are part of the over all combat footing of the alliances. Engaging in those activities bolsters the corps ability to prosecute aggression or defense, and disrupting those activities is a meaningful and necessary aspect of warfare in those areas---something the pilots signed up for when they headed out there. I could even support the idea of lowering the cost of declaring war in the first place due to a system like this being put in place, where the industrial or less direct PvP oriented pilots can defend their corp through their preferred activities, just as the aggressors prosecute their aggression through their own skillsets.

Sardek Nardan
Khanid Constructions
#77 - 2013-07-06 18:11:14 UTC
Find a way to prevent the attacker to dock up when the defender come to take revenge and the problem is solved. Most small high sec "pirates" just dock up when there is any real treat around. I bet they would be less likely to declare war if they knew they could not hide when things go sour.
Veldaran
The Scope
Gallente Federation
#78 - 2013-07-06 19:44:09 UTC  |  Edited by: Veldaran
Arya Regnar wrote:
Wardecs are already way more expensive than they were. Paying more than the aggressor to cancel wars... ISK shouldn't be the endgame. Not for indefinite periods of time.

Carebears are safe enough as it is with the NPC corps.

They don't need extra safety.

Should something like this be implemented we need a counter system where mercs benefit from this.

The cost of a wardec is 500mil/week MAX (meaning it could be much less). If you are unable to make that much isk stacking wardecs in highsec then you're doing it wrong.

Let's compare two people in this thread as an example:

Vimsy Vortis: Highsec PvP (18 member alliance)
- 790mil Kill with 512mil dropped (http://zkillboard.com/detail/31608490/)
- Personal Ratio = 130bil : 845mil or ~154:1 (http://zkillboard.com/character/610653931/)
- Corp Ratio = 342bil : 6.6bil or ~52:1 (http://zkillboard.com/corporation/506956632/)
- Alliance Ratio = 343bil : 7bil or ~49:1 (http://zkillboard.com/alliance/99001159/)

This group averaged 20-50bil in kills EACH month from January to May with losses anywhere from 0 to just over 1bil

TehCloud: Lowsec PvP (33 member corp)
- 1bil Kill with 221mil dropped (http://zkillboard.com/detail/27890125/)
- Personal Ratio of 70.45bil : 2.1bil or ~35:1 (http://zkillboard.com/character/1559110928/)
- Corp Ratio of 162bil : 20bil or ~8:1 (http://zkillboard.com/corporation/98071906/)

Best run was this past December/January where they killed 50bil while losing just over 600mil.

You expect me to believe that highsec pirates can't afford the (up to) 500mil/week wardec fee? Even lowsec pirates (who don't exactly need wardecs) can afford the fee! Asking for MORE benefits is just blatant greed. I have seen countless killmails where a highsec pirate kills a wardec target who was hauling BILLIONS in cargo. This was admittedly a dumb thing to do, but the appropriate method of tackling such targets should be suicide ganking, NOT wardec spamming.

Wardecs are no more than a license to shoot fish in a barrel when used in highsec. Sure, it can blow up in your face, but eventually you learn how to pick the right targets. You wardec for 1/2 weeks, they start to wise up, you end the war and move to the next target you wardec'd a day or two earlier.

TehCloud wrote:
Well guess what, highsec shouldn't be a safezone, every player of eve shall contribute in pvp actions, even if it's just being a pinata that gets smacked open.

You already have War-Immunity in highsec if you join an NPC Corp. And that is far from being balanced at all. We need no anti-wardec bullcrap.

This is such an ignorant and biased way of thinking. The problems being raised in this thread aren't 100% restricted to carebears in highsec. If you had actually read my post you'd know that even lowsec corporations are negatively impacted by this lopsided system. Lowsec corporations with active PvP players are unable to protect their highsec counterparts (industry/hauling/etc.) when highsec pirates wardec them. These "pirate carebears" are hiding in highsec behind their security status.
Elizabeth Aideron
The Scope
Gallente Federation
#79 - 2013-07-06 19:50:44 UTC
lowsec pirates not being able to fight their wars in highsec isn't the fault of wardecs, it's the fault of the idiotic faction police mechanic
Evei Shard
Shard Industries
#80 - 2013-07-07 02:12:35 UTC
The bidding idea, as well as the LP idea are both great.

I find the idea of running special missions more attractive because it brings in some new role potential for PvE players. A person who is not interested in PvP, or is new to PvP, could still take an active role in helping a corporation or alliance that has tangible benefit for the entire group. Their PvE becomes a type of PvP in itself.

The bidding idea has some great benefits as well, especially the isk sink angle, however it doesn't bring about the player style integration that I see the LP/mission running idea bringing in.

Profit favors the prepared