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True covert/black ops?

First post
Author
Krazynikomo
Perkone
Caldari State
#21 - 2013-06-29 18:36:17 UTC
The only change that should happen to the Black Ops ship-class is that they should get a bonus where they can equip Covert Ops Cloak, and get a speed buff on that.
Endeavour Starfleet
#22 - 2013-06-29 18:55:21 UTC
BoSau Hotim wrote:
So I was thinking (yes... it happens) about the 'no local in null sec' convo What about an interesting compromise? Where covert/black ops ships have a transponder on board. One that when you are in null you have the option of turning it off. When it's off that ship does not appear in local AND it cannot see anyone else in local. Ends up being a pure intel gathering by other means on the part of all players in system. Not sure how it would totally play out, but I think it might be fun.

Any thoughts? Any flames? - but plz be gentle as I sunburn easily...


No.

This would make overpowered cloaking vastly more powerful.
James Amril-Kesh
Viziam
Amarr Empire
#23 - 2013-06-29 19:54:51 UTC
The only cloaked ship that should be removed from local is one that can't fit points or a cyno.

Enjoying the rain today? ;)

Money Makin Mitch
Paid in Full
#24 - 2013-06-29 21:00:58 UTC
JigglyPoof wrote:
I actually like this idea. Almost like a submarine going silent. However I would also say that the person who has the "transponder" off therefore has no navigation either. So they can't pickup station, asteroid belts, anoms, etc. The only thing on your overview is what you can see for 300 km or so.

I'm ok with this
Nikk Narrel
Moonlit Bonsai
#25 - 2013-06-29 21:14:07 UTC
Cloaks and vanishes from local, plus cannot see local.

It really is a good idea, but not new.
Here is one that includes that, plus carries a logical extension:
https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739

As for losing navigational links, don't be ridiculous.
Those are called beacons, and they are the only truly free intel intended by game design.

They simply eliminate the need for manually bookmarking these locations.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#26 - 2013-06-29 21:47:42 UTC
0.0 is not supposed to be safe. It isn't supposed to be easy. Local makes it both. Local is a effective and effortless intel gathering source. Because it is so easy to gather this intel 0.0 is SAFER than highsec.

Local prevents a majority of consequences because those who would administer the consequences can not reach those that deserve them without being spotted several jumps through the local channel. You should have to work to get that kind of intel. You remove local and you being back the danger and the thrill to 0.0.

Also, if you remove local the issue of AFK cloaking goes away. AFK cloaking gains its power through the fact that you know they are there. If the cloaker doesn't appear in local because there is no local than they have lost all of their psychological power over others.

As far as "local is unique to WH space and it should stay that way" argument goes y'all make it sound like that is the only unique feature to WH space and removing local from 0.0 would somehow ruin WH space. As someone who has previously lived in WH space I assure you there are a significant number of other features unique to WH space that you can sacrifice this one for the greater good for Eve.

Your transponder idea is alright I guess. It is more of a halfway solution when the full solution is sitting right in front of you. Also, it doesn't really solve the issue of roaming ships being seen several jumps out and all the idiots docking/POSing up well before they arrive. It is a step, but not a very big or incredibly useful step.
Endeavour Starfleet
#27 - 2013-06-29 23:00:28 UTC
Just say you want free ganks Aliventi. Because that is what these topics of "REMOVE OR DELAY LOCAL" are all about. The big juicy target warped away and players like you are mad. Yet you won't go into wormhole space where you have your no local. Oh I forgot.. Cynos dont work in that space right? So how about completely wrecking nullsec so players like you can get a few easy ganks before most people say "**** it i'm out"? and by out likely the game itself which would deny CCP subs for NO valid reason.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#28 - 2013-06-29 23:04:34 UTC  |  Edited by: Aliventi
Endeavour Starfleet wrote:
Just say you want free ganks Aliventi. Because that is what these topics of "REMOVE OR DELAY LOCAL" are all about. The big juicy target warped away and players like you are mad. Yet you won't go into wormhole space where you have your no local. Oh I forgot.. Cynos dont work in that space right? So how about completely wrecking nullsec so players like you can get a few easy ganks before most people say "**** it i'm out"? and by out likely the game itself which would deny CCP subs for NO valid reason.

It wouldn't be a free gank if you were to put someone looking at the gate 3 jumps out. If you aren't smart enough to do that then you deserve to die. You are the disease that is what is wrong with 0.0. You enjoy your safely, botting, and isk making risk-free because you always know I am coming effortlessly because of Local. You should have that protection in highsec, not 0.0. 0.0 is supposed to be risky, dangerous, and have rewards better than any other space with the exception of WH space. Local is what allows you to do all of this risk-free. Remove local and restore 0.0 to what it should be.
Endeavour Starfleet
#29 - 2013-06-29 23:12:12 UTC  |  Edited by: Endeavour Starfleet
Aliventi wrote:
Endeavour Starfleet wrote:
Just say you want free ganks Aliventi. Because that is what these topics of "REMOVE OR DELAY LOCAL" are all about. The big juicy target warped away and players like you are mad. Yet you won't go into wormhole space where you have your no local. Oh I forgot.. Cynos dont work in that space right? So how about completely wrecking nullsec so players like you can get a few easy ganks before most people say "**** it i'm out"? and by out likely the game itself which would deny CCP subs for NO valid reason.

It wouldn't be a free gank if you were to put someone looking at the gate 3 jumps out. If you aren't smart enough to do that then you deserve to die. You are the disease that is what is wrong with 0.0. You enjoy your safely, botting, and isk making risk-free because you always know I am coming. You should have that protection in highsec, not 0.0. 0.0 is supposed to be risky, dangerous, and have rewards better than any other space with the exception of WH space. Local is what allows you to do all of this risk-free. Remove local and restore 0.0 to what it should be.


Nullsec has NEVER been what you think "It should be" It is meant to be risky but not an easy gank paradise for the few months that players try to manage the bullcrap factor. CCP gave you wormhole space where you have no local. Yet you try to destroy a completely different aspect of the game that requires local or the exact or buffed equivalent to prevent easy ganks.

I do not play EVE online to be your easy target because you are too full of yourself to go on roams and alliance fleets. I watch local and pay attention to Intel and that is a fair tradeoff for being in nullsec.

For the record tho. I greatly support more Null-Null wormholes to allow for more roams. I think more null-null would be a good thing to do when and if they make cloaking slowly probe able to deter going AFK in an enemy system.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#30 - 2013-06-29 23:23:08 UTC
It won't be an easy gank paradise if you put the effort in to gathering intel. If you do not put in the effort and get caught then you deserve to die. You are only an easy target if you make yourself one. Eve is all about making bad decisions. Local removes you ability to make bad decisions because it is always there giving effortless intel which allows you to make the best decision. The only reason you should die in 0.0, aside from getting in a fight, is you failed to put in the effort to gather the intel to keep yourself alive. The ONLY reason you would die outside of a fight now is you blatantly ignored your effortless intel source.

There is no "risk" in 0.0 because local gives you all the info you need to make the safe decision. If highsec knew of how safe you are they would be green with envy. Removing local restores the risk. If you choose to not take the efforts to mitigate the risk then you deserve the consequences.
Endeavour Starfleet
#31 - 2013-06-29 23:35:25 UTC
Aliventi wrote:
It won't be an easy gank paradise if you put the effort in to gathering intel. If you do not put in the effort and get caught then you deserve to die. You are only an easy target if you make yourself one. Eve is all about making bad decisions. Local removes you ability to make bad decisions because it is always there giving effortless intel which allows you to make the best decision. The only reason you should die in 0.0, aside from getting in a fight, is you failed to put in the effort to gather the intel to keep yourself alive. The ONLY reason you would die outside of a fight now is you blatantly ignored your effortless intel source.

There is no "risk" in 0.0 because local gives you all the info you need to make the safe decision. If highsec knew of how safe you are they would be green with envy. Removing local restores the risk. If you choose to not take the efforts to mitigate the risk then you deserve the consequences.


Local is nullsec. Nobody in comparison to today is going to play your game of easy gank online. And CCP is smart enough to not alienate a huge amount of its players because you want easy ganks.

How do I know this? Do you remember the sudden increase in ganking that happened years ago? CCP decided that Concord was too weak and too slow and that allowed too many easy ganks before the attackers were destroyed. You know what they did? They buffed CONCORD. You should have seen the screaming from those who think like you.

"YOU ARE RUINING EVE ONLINE!"
"HISEC IS TOO SAFE NOOOO!!"
"CAREBEARS > PVPers! THAT IS HOW CCP THINKS111!!!" (Even tho the gankers never had any real risk with cargo scanners and insurance that paid out even if CONCORD was involved)

You won't get your no local. You need to just admit you want the easy ganks and could care less about what happens to CCP and EVE Online in my opinion.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#32 - 2013-06-29 23:44:55 UTC  |  Edited by: Aliventi
Endeavour Starfleet wrote:

You won't get your no local. You need to just admit you want the easy ganks and could care less about what happens to CCP and EVE Online in my opinion.

That is where you are wrong. I care deeply about Eve. I am not here for ganks. Ganking belongs in highsec. I am here to hunt. To pit myself against my prey. To put my overflowing knowledge of PvP to use to catch and kill my prey. My prey can run. I have no problem with that. My prey can fight. I welcome that. What I don't welcome is my prey getting a CCP gifted on a silver platter head start. If my prey wishes to have a head start it must work to earn it. If my prey fails to earn it then it deserves the consequences.

Also, CCP agrees that Local is bad. You must not have seen CCP Soundwave's couch chat at Fanfest. I will enjoy your tears when CCP decides to remove local and flip the flag that allows ships to be picked up on that new survey scanner. When that happens 0.0 will be returned to it's glory and the purging of those who are the disease upon 0.0 shall begin.
Endeavour Starfleet
#33 - 2013-06-29 23:57:21 UTC
Aliventi wrote:
Endeavour Starfleet wrote:

You won't get your no local. You need to just admit you want the easy ganks and could care less about what happens to CCP and EVE Online in my opinion.

That is where you are wrong. I care deeply about Eve. I am not here for ganks. Ganking belongs in highsec. I am here to hunt. To pit myself against my prey. To put my overflowing knowledge of PvP to use to catch and kill my prey. My prey can run. I have no problem with that. My prey can fight. I welcome that. What I don't welcome is my prey getting a CCP gifted on a silver platter head start. If my prey wishes to have a head start it must work to earn it. If my prey fails to earn it then it deserves the consequences.

Also, CCP agrees that Local is bad. You must not have seen CCP Soundwave's couch chat at Fanfest. I will enjoy your tears when CCP decides to remove local and flip the flag that allows ships to be picked up on that new survey scanner. When that happens 0.0 will be returned to it's glory and the purging of those who are the disease upon 0.0 shall begin.


Could care less what one what was said at Fanfest. CCP has said before the want to replace local. But that is because they want a better UI for what local is used for and not to nerf it. Because lets face it. Local looks a bit silly and is a bit clunky for that task. Someone at CCP also brought up the idea of gold ammo and that never got implemented.

As opposed to AFK Cloaking where CCP has never said anything positive about it other that they do not consider it an exploit (It is not. Just overpowered) Why is this? Cloaks arrived in a similar timeframe in history as the POS. And everyone knows the horror POS code is in EVE.

BTW. If AFK Cloaking does change in the future I will NOT enjoy your tears. Maybe you will get over yourself and go on group roams and fleets.
Nikk Narrel
Moonlit Bonsai
#34 - 2013-06-30 00:14:19 UTC
Endeavour Starfleet wrote:
Just say you want free ganks Aliventi. Because that is what these topics of "REMOVE OR DELAY LOCAL" are all about. The big juicy target warped away and players like you are mad.

You really have not thought this through.

Your logic fails because you are not used to dealing with a hunter that lacks the all knowing local intel, and you are still giving them credit for having it.

The ganker mindset uses local as much if not more than the PvE pilot.
The PvE pilot, WHEN COMBINED with system structures that offer absolute protection as needed, can use local to reach these safe areas reliably.

By dumbing down both sides to such simple mechanics, whoever has the additional advantage can access that benefit every time.
Translated:
The PvE guy can always get to his POS or outpost, and the cloaking pilot always knows when others are around and should cloak.

Remove local, and free ganks won't be the result, but more effort will be needed all around.

Whoever makes the most effort will prevail.

If the PvE pilot works with others, and establishes intel networks, they earn that safety they are being handed now for free.

If the PvP pilot hunts carefully, and searches all systems, they will become obvious in their progress, and easy to avoid.
If the PvP pilot hunts only on basic levels, and is not thorough, they will be easy to avoid since they will ignore too much in order to process systems faster. They can be avoided with those blind spots easily.
If the PvP pilot only focuses on known popular areas, they can be avoided by simply going to less frequented locations.
CMD Ishikawa
New Eden Public Security Section 9
#35 - 2013-06-30 01:28:25 UTC
Ops idea is not bad at all, and like others said it is a middle solution for the remove local suggestions.

I lived in null sec, I agree is safer than hi-sec, but scary paranoid nullbears will fight to the death to have local for ever and ideas like Op go to nowhere.
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#36 - 2013-06-30 03:32:34 UTC
ISD Tyrozan wrote:
Thread has been moved to Features & Ideas Discussion.



funny you move this to another thread when the remove local remove afk cloakers never get moved here when they belong in features and ideas discussion also... it would clean up GD quite a bit :P

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Endeavour Starfleet
#37 - 2013-06-30 04:03:41 UTC
Nikk Narrel wrote:
Endeavour Starfleet wrote:
Just say you want free ganks Aliventi. Because that is what these topics of "REMOVE OR DELAY LOCAL" are all about. The big juicy target warped away and players like you are mad.

You really have not thought this through.



Look at my posting history. I have been thinking about this for a very long time and come to the same conclusion every time.

Those calling for no local are of the same mindset as those who were ganking in Hisec pre CONCORD nerf. "They have it too easy.. Too safe. They will SURELY adapt right if not they were space EVE cancer anyway and how much better the game would be if my ganking was easier."

CCP gives no local in Womrhole space. Yet they don't go. And yet some admit to going AFK while cloaked in that space as well. Why? Because local or not it is about getting easy ganks and finding ways to do it or destroying the game trying.

Nullsec wasn't designed around easy ganks. There was a reason local was never changed to delayed by now.
Endeavour Starfleet
#38 - 2013-06-30 04:05:11 UTC
BoSau Hotim wrote:
ISD Tyrozan wrote:
Thread has been moved to Features & Ideas Discussion.



funny you move this to another thread when the remove local remove afk cloakers never get moved here when they belong in features and ideas discussion also... it would clean up GD quite a bit :P


They move those as well. Tho notice that all CCP ever says about AFK Cloaking is that it is not an exploit. My guess is that doing anything about cloaking is no small task code wise with that ancient code.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#39 - 2013-06-30 06:42:43 UTC  |  Edited by: Aliventi
Endeavour Starfleet wrote:
Look at my posting history. I have been thinking about this for a very long time and come to the same conclusion every time.

Those calling for no local are of the same mindset as those who were ganking in Hisec pre CONCORD nerf. "They have it too easy.. Too safe. They will SURELY adapt right if not they were space EVE cancer anyway and how much better the game would be if my ganking was easier."

CCP gives no local in Womrhole space. Yet they don't go. And yet some admit to going AFK while cloaked in that space as well. Why? Because local or not it is about getting easy ganks and finding ways to do it or destroying the game trying.

Nullsec wasn't designed around easy ganks. There was a reason local was never changed to delayed by now.

Just because you have a posting history where you have reached only one conclusion doesn't mean you are correct.

You consistently compare those that hunt for targets out in nullsec to those who want cheap easy highsec ganks. If I wanted that why would I be out in nullsec instead of ganking a helpless miner? The answer is because I don't want that.

And why am I not in WH space? Because I don't want to deal with WH space. I don't want scan down WHs endlessly HOPING that they might lead to some good PvP. I find it much more soothing and enjoyable to put on some music, grab my cynabal and go hunting. I enjoy jumping through 200+ systems in a night far more fun than scanning down a WH.

And your claim that nullsec was never designed around easy ganks. This is correct. It is as correct that nullsec was never designed to be safer than highsec. However, because of local it is.

As pointed out above I lose out on local just as much as you do. I need to actually search for you. I no longer have the ability to jump in to a system and instantly know if there is someone there to kill. You could be hiding just outside of D-scan range and I would never know you were there. You can cloak and I would never know you were there. You can dock up and I will never know you were there. It makes my job FAR harder to find and kill you.

Removing local surely will make me finding and killing you so much easier... Roll

You seem to think, despite all the evidence to the contrary, that if someone wants to remove local then they MUST want cheap ganks. That is simply not true. And yet you insist that it is so. Why is that?

Is it wrong to want nullsec to be less safe than highsec? Why do you want nullsec to be safer than highsec? Is it wrong to expect someone to put in effort to gain something in this game? Why are you so opposed to having to place eyes a few jumps out?

All I want is for you to lose the ability to have a cheap and easy intel source. The result of this is you will have to learn to work with others and place eyes cloaked off gates to see who comes and goes. Or PvP fit your ratting ships. Or fit your mining barges with combat drones. It is certainly not game ending. Just a little more effort. I will have to invest far more effort to get around your eyes and deal with your ships than you will expend by taking these measures. If your eyes catch me I lose. If I beat your eyes then you lose. Why are you so opposed to this very balanced game play?
Endeavour Starfleet
#40 - 2013-06-30 07:33:35 UTC  |  Edited by: Endeavour Starfleet
You keep insisting nullsec is safer than hisec. In hisec I can float around uncloaked in a safe spot for weeks before someone probes me for giggles. If I did that in my nullsec system for even a day I would be probed down and destroyed.

In hisec I mined in a procurer for a bit. Chances are nobody would have ever attempted to gank it.

As opposed to local where keeping your eyes off local for 5 mins can find you in a new clone.

No nullsec is not safer than hisec in the least bit.

And you don't want to deal with wormholes but want the rest of eve to have to deal with a bunch of bullcrap to have a hope of detecting you without local.

Unbalanced much? Please stop trying to act like you don't want easy ganks. The only people who think you aren't in my opinion are the others that want local removed to get their ganks in.
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