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offline bpo managment/research tool

Author
Mudkest
Contagious Goat Labs
#1 - 2013-06-28 12:50:59 UTC
Are there any offline tools left for BPO research?
ISk per hour is nice for production and invention, but I find it doesnt offer any help in figuring out how much bpo research to do,

for example http://zofu.no-ip.de/bpo is usefull to figure out how much to research a bpo as it lists waste and how long it takes to research.

If anyone could point me in teh directoin of an offline program that shows this(if one still exists) that would be greatly apriciated
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2013-06-28 13:19:09 UTC
Well, you can adjust the numbers in Evemon.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Caerfinon
Caldari Provisions
Caldari State
#3 - 2013-06-29 11:28:20 UTC
Mudkest wrote:

If anyone could point me in teh directoin of an offline program that shows this(if one still exists) that would be greatly apriciated


EVEHQ PRISM plugin has some function in this area. see http://www.planetriskshow.com/evehq-prism-blueprint-manager-101/

Cheers C.

@Caerfinon - Twitter

Tinu Moorhsum
Random Events
#4 - 2013-06-29 12:29:12 UTC  |  Edited by: Tinu Moorhsum
Mudkest wrote:
Are there any offline tools left for BPO research?
ISk per hour is nice for production and invention, but I find it doesnt offer any help in figuring out how much bpo research to do,

for example http://zofu.no-ip.de/bpo is usefull to figure out how much to research a bpo as it lists waste and how long it takes to research.

If anyone could point me in teh directoin of an offline program that shows this(if one still exists) that would be greatly apriciated


It's a logarithmic formula which means basically that an ME or PE over 7 will only give you marginal benefits. This is true across the board.

edit: the forumla you're looking for is this:

2*(waste factor)*(largest-input-amount)

Basically if your waste factors are all 10% (not all are, but you can assume it for the calculation) then you can simplify this to

2* (largest-input-amount) /10 which you can do in your head (no software necessary)

so if an item requires mostly tritanium to build and you need 1000 tritanium to build it then the "optimal" ME is probably 200.

But frankly 7 is the number you want to remember because the differnece in build cost between 0 and 7 can be a lot but the difference between 7 and 200 is unlikely to make you lay awake at night worrying.
Ave Kathrina
My Ass Is On Fire
#5 - 2013-07-01 03:17:59 UTC
Tinu Moorhsum wrote:
[quote=Mudkest]

But frankly 7 is the number you want to remember because the differnece in build cost between 0 and 7 can be a lot but the difference between 7 and 200 is unlikely to make you lay awake at night worrying.



Unless you're an obsessive-compulsive downie who can read your post 50 different ways and still not get the point that excessive ME, while neat and tidy, is usually a waste of time.

Meh - let them research a covetor BPO to 200ME. That 32 weeks (lol) they spend trying to say 19 tritanium is less competition we have to sell our own products
I've done some really stupid shit in this game.
Zqu
Inner Visions
Diplomatic Incidents.
#6 - 2013-07-01 12:35:06 UTC