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Best PvE faction besides Caldari?

Author
Kaalarnaai d'Aal
Legion Ascending
Fraternity.
#1 - 2013-06-29 00:30:56 UTC
haaaaaaaaaay y'all

What's the best faction besides Caldari for PvE? Caldari just seems like easy mode for me, just turn on shields, target, fire rockets, make lods of emone.

I was thinking of using Amarr ships for PvE instead, because of the range of pulses. Also Amarr looks a lot more appealing than the phallus-inspired shapes of Gallente and the flying septic tanks of Minmatar.
Zhilia Mann
Tide Way Out Productions
#2 - 2013-06-29 00:39:12 UTC
Sounds like you've already made your choice.

You should be warned that being limited to EM and thermal damage can be very limiting at times. Otherwise, yeah, Amarr is fine.

Drones are great. Rails are... ok. ACs are still great. Arti is situationally great. Really, just take your pick.
Caleidascope
Republic Military School
Minmatar Republic
#3 - 2013-06-29 01:00:54 UTC
Minmatar.

Life is short and dinner time is chancy

Eat dessert first!

stoicfaux
#4 - 2013-06-29 03:00:54 UTC
Kaalarnaai d'Aal wrote:
the flying septic tanks of Minmatar.

This.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

sabre906
The Scope
Gallente Federation
#5 - 2013-06-29 03:18:06 UTC
Best pve faction besides Minmatar is Caldari.

Best pvp faction besides Minmatar is Minmatar.Big smile
Xequecal
Ministry of War
Amarr Empire
#6 - 2013-06-29 06:06:20 UTC
I wouldn't even say Caldari is best if you can fly Marauders. Being able to loot/salvage the mission while you're running it is the biggest ISK/hour boost there is, and quite frankly, the Golem sucks. That means Minmatar or Amarr for optimal mission-running.
Guywood Threepbrush
Motsu Mission Monkeys
#7 - 2013-06-29 06:43:30 UTC
Xequecal wrote:
the Golem sucks.


No.
Evangelina Nolen
Sama Guild
#8 - 2013-06-29 07:54:52 UTC
The one that lets you drop a carrier cause it's not gated.
Robert Saint
The Grumpy Dogs
#9 - 2013-06-29 13:10:17 UTC  |  Edited by: Robert Saint
Kaalarnaai d'Aal wrote:
haaaaaaaaaay y'all

What's the best faction besides Caldari for PvE? Caldari just seems like easy mode for me, just turn on shields, target, fire rockets, make lods of emone.

I was thinking of using Amarr ships for PvE instead, because of the range of pulses. Also Amarr looks a lot more appealing than the phallus-inspired shapes of Gallente and the flying septic tanks of Minmatar.



Speaking from someone who is pretty much Caldari Easy Button mission runner.... I would have to add, that after a while missioning gets a bit boring and you want to get them done quick.

I also trade characters in the Bazaar over the years I've played and have had all the high level races in mission with all the different ships... although the Minmatar are the most fun to fly i think due to the speed of the ships zipping around..... I am always bored after a few missions having to fly to targets, since it's sort of a grind anyway.

in the end.... I think you should do this.

If you plan to skill just one character for all of EVE , skill the race you think is the most fun to fly and you like the look of the ships.

however, if you want a mission runner and a separate PVP character.

Caldari has no competition in missions due to the "extended range" and "damage everytime" missiles.
I've skilled the Mach characters all the way to almost max levels for that ship and although it has higher DPS, the Raven class always out performed it since I could hit Battleships anywhere in the room no matter where I was. I just circle the beacon or gate and target red dots.... I dual box in missions, so perhaps it's even more a button .... I bring a Cerb with Rapid Lights to insta pop all the little people, hitting at 84km anything.... the Raven hits to 150km or more if you want overkill.... the thing is though, other ships have range, just not both in one weapon.... The missile hits at 1k or 150k..

Easy button matters after 100 missions or more....

EDIT: if you just want have fun in a mission every once in a while.... Skill an Assault Frig and do level 4's.
Ifly Uwalk
Perkone
Caldari State
#10 - 2013-06-29 13:18:29 UTC
Winmatar is p good for pve. So is Amarr. Gallente is good, too.
stoicfaux
#11 - 2013-06-29 16:41:17 UTC
Xequecal wrote:
I wouldn't even say Caldari is best if you can fly Marauders. Being able to loot/salvage the mission while you're running it is the biggest ISK/hour boost there is, and quite frankly, the Golem sucks. That means Minmatar or Amarr for optimal mission-running.

Torp Golem sucks. The Golem with the New & Improved Cruise Missiles (plus the previous TP buff) is pretty spiffy, especially with 15km/s missiles (due to the T2 missile speed rigs from when the Golem was a torp boat.) No more volley counting...

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Morrigan LeSante
Perkone
Caldari State
#12 - 2013-06-29 17:09:09 UTC
The new domi with a MJD is a real contender in the lazy but HELL YES effective category. Especially for a dual boxer with the assist options.
Tarmaniel
State War Academy
Caldari State
#13 - 2013-06-29 17:10:25 UTC
stoicfaux wrote:
Xequecal wrote:
I wouldn't even say Caldari is best if you can fly Marauders. Being able to loot/salvage the mission while you're running it is the biggest ISK/hour boost there is, and quite frankly, the Golem sucks. That means Minmatar or Amarr for optimal mission-running.

Torp Golem sucks. The Golem with the New & Improved Cruise Missiles (plus the previous TP buff) is pretty spiffy, especially with 15km/s missiles (due to the T2 missile speed rigs from when the Golem was a torp boat.) No more volley counting...



It's also half the DPS of a Tachyon-fitted Paladin or Nightmare with IN MF crystals unless you use T2 Fury, which bumps it up to 66% of the Paladin's DPS. Those DPS stats are before reloading, when you factor that in it's even worse. T2 cruise are also very expensive, you're looking at 1,000-2,000 ISK per missile, while faction MF only costs 215-230 ISK per shot.

Faction MF with 2 range mods is 44km optimal which puts 90% of the mission rats in range all the time. Nothing orbits past this distance, the only time this is out of range is when the gate dumps you out a greater distance from the rats. In this case, the Paladin can obviously swap crystals since they have Tachs.

In addition, a Golem can't even damage elite frig rats with its main weapons at all, forcing it to drone them down and having to constantly launch/recall the drones as they get switched to. In missions with a lot of elite frig rats it will lose many drones before it kills them all. The Paladin easily snipes them off with one volley as they try to close in, and its drones can easily finish off the stragglers.
Estella Osoka
Cranky Bitches Who PMS
#14 - 2013-06-29 18:48:13 UTC
If you are asking which faction space to fly in, Minmatar. No annoying Guristas jamming you out. As far as what ship to fly, any of the Pirate BS. Personally, I always choose ships in which I can change out the damage type.
Marc Callan
Center for Advanced Studies
Gallente Federation
#15 - 2013-06-29 19:30:26 UTC
A lot of people like the Machariel, which has advantages in general-purpose utility (selectable damage application), range (falloff bonuses from hell), speed, and aesthetics. Against certain enemies, there are superior mission-running boats; some swear by the Nightmare, which is best against Sansha and Blood Raiders but somewhat weaker against Angels (though you'll hear people stating that the Nightmare's powerful enough to punch right through the Angels' peak EM resist).

I find myself partial to the Maelstrom; it's got decent aesthetics (it looks more finished than earlier Minmatar designs, if that makes sense), it can tank like a brick smokehouse, it can dial its damage to just about any type of hostile, and it doesn't cost an arm and a leg like the Machariel does.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

ExcalibursTemplar
CANZUK
#16 - 2013-06-29 20:08:21 UTC
Tarmaniel wrote:
stoicfaux wrote:
Xequecal wrote:
I wouldn't even say Caldari is best if you can fly Marauders. Being able to loot/salvage the mission while you're running it is the biggest ISK/hour boost there is, and quite frankly, the Golem sucks. That means Minmatar or Amarr for optimal mission-running.

Torp Golem sucks. The Golem with the New & Improved Cruise Missiles (plus the previous TP buff) is pretty spiffy, especially with 15km/s missiles (due to the T2 missile speed rigs from when the Golem was a torp boat.) No more volley counting...



It's also half the DPS of a Tachyon-fitted Paladin or Nightmare with IN MF crystals unless you use T2 Fury, which bumps it up to 66% of the Paladin's DPS. Those DPS stats are before reloading, when you factor that in it's even worse. T2 cruise are also very expensive, you're looking at 1,000-2,000 ISK per missile, while faction MF only costs 215-230 ISK per shot.

Faction MF with 2 range mods is 44km optimal which puts 90% of the mission rats in range all the time. Nothing orbits past this distance, the only time this is out of range is when the gate dumps you out a greater distance from the rats. In this case, the Paladin can obviously swap crystals since they have Tachs.

In addition, a Golem can't even damage elite frig rats with its main weapons at all, forcing it to drone them down and having to constantly launch/recall the drones as they get switched to. In missions with a lot of elite frig rats it will lose many drones before it kills them all. The Paladin easily snipes them off with one volley as they try to close in, and its drones can easily finish off the stragglers.


What kind of dps do you get on the Nightmare and Paladin, as you can get over 1000dps in a Golem with nearly 8500 damage per volley.
bloodknight2
Revenu.Quebec
#17 - 2013-06-29 20:11:43 UTC
ExcalibursTemplar wrote:


What kind of dps do you get on the Nightmare and Paladin, as you can get over 1000dps in a Golem with nearly 8500 damage per volley.


A nightmare can easily do over 1k dps.
ExcalibursTemplar
CANZUK
#18 - 2013-06-29 20:19:34 UTC
bloodknight2 wrote:
ExcalibursTemplar wrote:


What kind of dps do you get on the Nightmare and Paladin, as you can get over 1000dps in a Golem with nearly 8500 damage per volley.


A nightmare can easily do over 1k dps.


So it can get up near 2k dps which is what Tarmaniel is claiming (he said double the Golems DPS) ?
Morrigan LeSante
Perkone
Caldari State
#19 - 2013-06-29 20:34:42 UTC  |  Edited by: Morrigan LeSante
Probably from the pre-cruise buff.

A lot of folks still don't realise what some of those boats, fit correctly, can do.


Will they match a Mach? Far as I'm concerned jury is out. Some missions it'll be a clear winner, others cruise boats are crazy good. My (honest) opinion these days is that the only 'best' ship is on a per mission basis. Have several hulls, pick the best per mission.
Chainsaw Plankton
FaDoyToy
#20 - 2013-06-29 20:39:21 UTC
1077 on the nightmare with 4 faction heatsinks and IN Multi, 1045 on the golem with 4 faction bcus, fury missiles, both with 5% damage implants. in general the application of both is pretty good. now with t1 missiles and 1 bcu the golem only does 502 dps, so clearly the nightmare has double the deepz!

I still love the nightmare.

@ChainsawPlankto on twitter

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