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EVE Fiction

 
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How much basic knowledge of the lore should a writer have?

First post
Author
Ariolo
Pator Tech School
Minmatar Republic
#1 - 2013-06-24 09:02:27 UTC
So, I've become interested in writing some fan-fiction; perhaps a novella. One thing I've been trying to do lately, is become better acquainted to the lore of EVE, so that I can better imagine the action and generate ideas more intuitively. What would be the best course of learning the basics of EVE lore?

Asides from reading an extensive amount of EVE-wiki articles and making correlations and gaining understanding; are there any nifty, handy-dandy lists of basic concepts to understand? An example I could think of would be;


  • Basic knowledge of the Races, and their histories
  • Adequate understanding of Racial, and Capsuleer culture
  • Etc.
Ariolo
Pator Tech School
Minmatar Republic
#2 - 2013-06-24 09:06:11 UTC
As of now, I'm just generating interest in the lore, and immersing myself in the concept so that I can think of possibilities. I've got some nice ideas so far, one of them revolves a brothel/club and corporate espionage.
CCP Falcon
#3 - 2013-06-24 11:34:07 UTC

When I started writing as a player in 2003, I had only a very basic understanding of the game's background story, and it was still in the very early stages of being developed.

Right now, thanks to the efforts of our writers it's a million more times complex and involving.

It would be a good idea to read up, get a basic outline of the history since 2003 nailed down, and make sure that you understand the basic motivations of each of the factions and their pirate counterparts.

A good place to start would be the eve timeline, as well as the EVElopedia to get a good idea of what's been going on in the last 10 years.

You can also join the channel "OOC" in game to speak with the vast majority of our core RP community for advice and more information. I also sometimes lurk there now and again. Smile

Hope this helps!

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#4 - 2013-06-24 11:57:50 UTC  |  Edited by: Aelisha
Don't forget the OOC teamspeak channel - we have a good few enthusiastic members willing to chat about character stories all the way up to speculation on the deepest areas of eve lore. The details to join are in the OOC motd.

As for what level of knowledge you should have, it all depends. if you;re going for a biased/inexperienced narrator or character-centric story, read up on everything you empirically 'must know' as that character, then give everything you may have an unformed or minimal opinion on a once over and go with your gut. This will assist in building a 'voice' into your story that will seem much more organic than a synthetic parsing of information through the filter of your character.

Even scientific or 'academic' papers in this fictional setting should bear in mind writer-perspective. I tend to avoid third person or omniscient narrative with proprietary or established worlds as the 'pantheon' (CCP in this case) doesn't include you personally. However, an omniscient narrator in a confined setting (District 37E, New Caldari, Suukuvestaa agricultural exchange warehouse worker's habitats) could work nicely, provided you fall back on established facts. At least one per assertion works for me when I write a little here and there. For example:

"District 37E is known for it's clannish nature, with residents being seen by tourists and fellow countrymen alike as exploitative of visitors and newcomers. Indeed, sales taxes are differentiated between card holding residents and the identification of visitors and newly migrated workers - at least in established retail and food houses"

*Sweeping statements about Suukuvestaa are avoided, but this specific district calls on some of the negative connotations of the Practical bloc, drawing slightly on real world examples such as the 'Tourist Tax' that is stealthily applied in some countries IRL. The description focuses on the district, not the Caldari state*

Phrases and forms I tend to avoid include:


  • "Typical of..." This is a cardinal sin of storytelling IMO. It is a bidirectional descriptor - you're not only telling the reader your creation is a reflection of an established fictional truth/assertion, but also imply that any unique or different aspects of your creation are reflective of that canonical reference too.

  • "It is established that..." it really isn't. You don't have to hand wave everything you come up with, you can even make empirical assertions. But credit them to a fictional body or group within your sub-plot. That way they are falsifiable; "The 102nd Annual Conference of Artificial Lifeforms (hosted by Creodron in 115 on Luminaire), included a presentation claiming to have empirically proven that Rogue Drones exhibit generational evolution in their cybernetic neural structures", instead of "Rogue Drones display generational evolution".

  • New Facts. Similar to the above, but this is the generation of new knowledge, within the game domain, that is not able to be proven or refuted. A very powerful and often good plot device in creating an intellectual or social conflict - if used as a broad strokes tool to paint your setting it can reduce credibility when people read up on the related back story. New knowledge IRL requires peer review and is posed as a suggestion that X may solve Y - bald assertion breeds contempt. You're not going to get peer review in fiction (not easily or reliably), but you can simulate the process by presenting facts as assertions.

  • CCP is Olympus, You are Prometheus, the Community is that Damned Eagle. Not so much a phrase or form - just bear in mind that you're taking the 'holy fire' of PF, putting it to use for storytelling, and are likely to be verbally eviscerated (rightly or wrongly) by certain elements of the community. Arm yourself with the knowledge you need to tell your story - but most of all arm yourself with the knowledge of what you NEED to know to tell your story. Harking back to my earlier point, if you are telling a story from a given perspective, or in a limited domain, you cut down the amount of incoming literary firepower by choosing your battleground.


This has turned into a bit of a lecture, but it is born out of seeing a lot of good stories get panned or their authors put off by criticism (constructive or not) simply because they under or over thought their requirements. Your story is an X many words representation of a fiction within a fiction, and too much PF inclusion is almost as bad as ignoring it. Respect the PF, know your core elements (I limit myself to three key facts in a given plot) and be ready to answer questions regarding the context of your story and be prepared to have to tell people your story is passive, not dictatorial. You're telling a story, after all, not telling people an established and irrefutable truth of PF.

i hope this helps and I hope to see some work from you soon!

CEO of the Achura-Waschi Exchange

Intaki Reborn

Independent Capsuleer

Cipher Deninard
Center for Advanced Studies
Gallente Federation
#5 - 2013-06-25 02:45:32 UTC
I've been writing little bits about EVE for some time now. I don't usually consider myself a writer but for some reason I just couldn't play this game without imagining what was going on inside the ships. Most of what I've been writing isn't really affected by the background lore of EVE though. For the past few months I have been trying to learn the lore by hanging out here in the fiction and intergalactic summit forums, and reading the chronicles when I get the time. But I still don't know that much. Basically when it came to writing I just kind of went with it regardless of any mistakes in the lore I make. If I learn something that bothers me to much I can always just go back and change it :) I've always been of the opinion that you should write what you want, it is after all, your imagination.
CCP Headfirst
C C P
C C P Alliance
#6 - 2013-06-28 14:28:42 UTC
Just include the word "nanites" every so often and anything you write is instantly plausible. ;)

When I started as a writer on EVE, I made a conscious effort to learn the IP in small pieces. I'd pick a single character, small faction, or unique event, then do a bunch of searches to find out how it connected to other things.

For example, in the chronicle Ante, I was digging around for more information on Silphy en Diabel and found out she had a... colorful past that gave the story a bit more depth than it might have otherwise had if were just a brief tale about a crime boss.

Or you could just do what CCP Jasonitas used to do and write about clowns.
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#7 - 2013-06-28 21:17:40 UTC
I think Mark726's EVE Lore Survival Guide is good for getting an overview of the lore. It has encyclopedia-like articles that summarize facts taken from the Chronicles, EVElopedia, and the novels. It's a little easier way to get the big picture than by picking through the sources piecemeal.