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Player Features and Ideas Discussion

 
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Exploration. Again - No really...

Author
Tzar Sinak
Mythic Heights
#1 - 2013-06-28 19:35:09 UTC  |  Edited by: Tzar Sinak
I foolishly posted this in a thread that was locked on the GD forum. I think I'll re-post it here.

I am still waiting for new exploration content.

Exploration = Exploration is the act of searching for the purpose of discovery of information or resources.

Currently there is nothing remarkable. Odyssey was not an advancement but rather a step to the side; a lateral. The exploration "content" is the same as before. The only thing that changed was how to find and get the loot. Which in turn is simply a variation on an existing theme.

I want EXPLORATION! Regardless of the sec status, or if its a WH, I want to discover undocumented sites. Eve is ten years old. Make exploration fresh again. Add thirty new sites. Expand the loot tables radically to include clues to find NEW systems with restricted access. Think new world. Let us map these new areas, sell the knowledge to gate builders who can charge for every passage through the gate (toll gate?). Open a new wave of colonization into systems, constellations and regions that are DIFFICULT to discover, difficult to build infrastructure, difficult to tame.

The reward is a successful discovery, colonization, control. Allow market investment into grand effort to tame the unknown. Isk generation is a by-product from this success.

Make the second ten years of EVE about expanding EVE's real estate. Don't make it easy. Make it hard. Make it challenging. Make it a space opera in the grandest vision of the genre. Make it only possible with dedicated exploration to allow for grand industrial endeavors that cost hundreds of billions; that requires real in game investors; real corp/alliance investors; that requires real cooperation on a grand scale.

It can be done. It has been done to varying degrees in many different kinds of games. Scifi literature is also replete with inspiration. Make EVE an even greater playground than it already is.

So here are some ideas to make this a reality:


  • Add a deep space exploration ship - something that can stay undocked for weeks
  • Re-purpose an existing ship for deep space exploration (like a variation of the Deep Space Transport with specialty bay(s) maybe?)
  • Add 20-50 new undocumented sites in all sig bands
  • Sites to be ancient or active (with or without rats)
  • Loot table to be radically expanded and to include loot for industrialists to build jump gates etc
  • Loot to include lore/clues to finding WH that lead to unexplored K-space
  • These WHs to unexplored K-space can be tracked once found if skills are sufficient
  • New found systems may also have WHs to more unexplored systems
  • Planets and moons need to be surveyed for PI and mining purposes (accuracy of deposits depends on skills)
  • Gates need to be manufactured to allow for regular travel to the new systems (gates to stabilize and anchor the WH?)
  • Gates must be expensive! (Market investment and exploitation)
  • A toll can be assigned to the gate by the manufacturer to recoop the cost of construction and maintenance (think investments)
  • Gates can be public or private - Set for corp, alliance or everyone
  • Allow system sec status to be determined by the gate access - If public the system, over time becomes high sec (without of Concord?). If private the system become lower sec status.
  • Newly established systems can still be accessed by WH and thus allow entry for people into "hostile" controlled space.


Eventually everything gets documented and posted but design the new sites to be random. This way guides are in fact guides and not "how to" documents.

Anyway, I suspect variation of this topic have been coming up a lot lately. I just wanted to put my 2 isk in.

The bottom line? Make exploration something that can feed industry that can feed colonization that can feed markets that can feed hostilities. Make it grand. Make it so EVE remains CCP's flagship. Make it so other companies wished they did that...

Thanks

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PinkKnife
The Cuddlefish
Ethereal Dawn
#2 - 2013-06-28 20:17:52 UTC
Tzar Sinak wrote:


  • Add a deep space exploration ship - something that can stay undocked for weeks
  • Re-purpose an existing ship for deep space exploration (like a variation of the Deep Space Transport with specialty bay(s) maybe?)
  • Add 20-50 new undocumented sites in all sig bands
  • Sites to be ancient or active (with or without rats)
  • Loot table to be radically expanded and to include loot for industrialists to build jump gates etc
  • Loot to include lore/clues to finding WH that lead to unexplored K-space
  • These WHs to unexplored K-space can be tracked once found if skills are sufficient
  • New found systems may also have WHs to more unexplored systems
  • Planets and moons need to be surveyed for PI and mining purposes (accuracy of deposits depends on skills)
  • Gates need to be manufactured to allow for regular travel to the new systems (gates to stabilize and anchor the WH?)
  • Gates must be expensive! (Market investment and exploitation)
  • A toll can be assigned to the gate by the manufacturer to recoop the cost of construction and maintenance (think investments)
  • Gates can be public or private - Set for corp, alliance or everyone
  • Allow system sec status to be determined by the gate access - If public the system, over time becomes high sec (without of Concord?). If private the system become lower sec status.
  • Newly established systems can still be accessed by WH and thus allow entry for people into "hostile" controlled space.



I agree that Odyssey was really more about the system of exploration, the content is largely the same (even if more enjoyable). But, Holy hell, you've at least 2 expansions worth of work here and have no real thought behind a lot of them, even though they are good ideas and things CCP has indicated they want to move towards in the future.

So just a few things, Deep Space ship, okay, what does that mean, how is it going to be used/abused. Why the need to stay undocked for so long, what gain does it have in staying undocked, how will that affect gameplay? What will the stats be, how will they be skilled for?

You want regions that are difficult, okay how? How do you define difficult, is it time sink? Hit points? is it a complicated minigame? How will this prevent Goons or any other giant alliance from steam rolling any new area of space? You want to be able to invest and develop a market, okay, why would a player do this, what incentive is there? If it is difficult, what type of rewards? Dedicated Exploration means what exactly? Giant isk pools? So this is an alliance only feature then?

You want loot for jump gate blueprints, okay, how are they going to be made, where will they link to, and how are they going to link to it. Do players control these, are they NPC operated? Can they be targeted to other systems?

You mention tracking wormholes, doesn't that eliminate the exploration theme you're going for by just creating a need for "tracking alts" so you can tell where the holes are?

But really, I think what you want, is stated in your conclusion: "Make it so EVE remains CCP's flagship. Make it so other companies wished they did that..."

What so EVE is no longer CCP's flagship, what are they spending too many resources on other projects? Do you feel EVE is dyeing? Is it "too small" or "too predictable" for your liking? Or perhaps you think Dust is a failure and that EVE needs more resources.

Well, tough. These non-request that haven't been thought out beyond a "oh hey" come off as marijuana induced brain storming with no real chance of ever being put into production within 5 years because no real hard work was put into the thought of the idea. Start answering some of the how and whys, before posting your If's, can's, and should's.
Warcalibre
NovaTech Holdings
#3 - 2013-06-28 20:32:43 UTC
I support the addition of new exploration content. Odyssey added no content except the minigame and the loot bukkake. Even many "new" decryptors are just renamed decryptors from pre-Odyssey.
Tzar Sinak
Mythic Heights
#4 - 2013-06-28 20:53:09 UTC
PinkKnife wrote:

Well, tough. These non-request that haven't been thought out beyond a "oh hey" come off as ********* induced brain storming with no real chance of ever being put into production within 5 years because no real hard work was put into the thought of the idea. Start answering some of the how and whys, before posting your If's, can's, and should's.


An interesting response.

This is the "Features & Ideas Discussion" forum. I have posted some ideas. Can they be done? No idea. Should they be done? Only CCP can answer that.

What I would like for EVE is an expansion that expands. An expansion that builds on exploration. Just like the original idea to build EVE in the first place.

Ideas help develop vision. Vision can be acted on to develop tools and mechanisms that make the vision a reality. No ideas, no vision no reality. Brainstorming is what makes ideas good. Good ideas make a vision worth acting on.

So was there any idea posted worth brainstorming further? I take it from your reply there was not. I hope CCP and possibly others feels otherwise.

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Nevyn Auscent
Broke Sauce
#5 - 2013-06-29 02:04:31 UTC
The Ops proposal is simply going to spawn another one 6 months after it happens. Because in less than 6 months (I predict two weeks), documentation to all the new material will be online available for look up just like it is now.
If you want to discover, don't use the guides on how to do stuff, use just the in game tools and explore without reading the internet.
The actual solution is dynamic content. EVE's sites (Missions, Plexes, Anoms, etc) are all 'static' spawns. They are predefined, and the server plonks down a 'Blood Den' on demand, with several pre generated designs with spawn waves of known ships.
Dynamic content instead would detect 'Blood Raiders ship signatures, Class 3/10'. With different randomly generated building layouts each time, and a whole lot of different ships of the appropriate sizes in randomised waves, all of which were 'Blood Raider Frigate' rather than 10 differently named frigates each with their own unique names based on their abilities. They might have visual queues to let smart players detect which is which in order to make player skill matter. But.... Designing a system to generate random content like this is incredibly complex, as well as the difficulty in bug tracking since your players can't give you as specific feedback on what they were doing when a bug occurs.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-06-29 03:43:08 UTC
It sounds to me like OP is describing a Five-Year Plan rather than a Three-Year Goal or a One-Year Roadmap.

We'll be celebrating Eve's 15th before even half of this stuff is planned, programmed, given art assets, tested, tested again, rebalanced and retested, rolled out to Singularity, dragged through tar-pits of forum whine, re-balanced and rolled out to Tranquility.

I understand and appreciate the spirit of what he's wanting, though.
Tzar Sinak
Mythic Heights
#7 - 2013-06-29 15:28:23 UTC
Nevyn Auscent wrote:
The Ops proposal is simply going to spawn another one 6 months after it happens. Because in less than 6 months (I predict two weeks), documentation to all the new material will be online available for look up just like it is now.
If you want to discover, don't use the guides on how to do stuff, use just the in game tools and explore without reading the internet.
The actual solution is dynamic content. EVE's sites (Missions, Plexes, Anoms, etc) are all 'static' spawns. They are predefined, and the server plonks down a 'Blood Den' on demand, with several pre generated designs with spawn waves of known ships.
Dynamic content instead would detect 'Blood Raiders ship signatures, Class 3/10'. With different randomly generated building layouts each time, and a whole lot of different ships of the appropriate sizes in randomised waves, all of which were 'Blood Raider Frigate' rather than 10 differently named frigates each with their own unique names based on their abilities. They might have visual queues to let smart players detect which is which in order to make player skill matter. But.... Designing a system to generate random content like this is incredibly complex, as well as the difficulty in bug tracking since your players can't give you as specific feedback on what they were doing when a bug occurs.


This is excellent feedback and addresses the idea of making the game less predicable. Truly dynamic content would be the holy grail I suppose. That said, and not being a programmer in any way, I imagine developing the rules to create some dynamics within the existing mission/DED/unrated/Cosmos/and anything else that is instanced, might be possible. The purpose is to make it fresh(er) with each running or at least less predicable.

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Tzar Sinak
Mythic Heights
#8 - 2013-06-29 15:49:07 UTC
Alvatore DiMarco wrote:
It sounds to me like OP is describing a Five-Year Plan rather than a Three-Year Goal or a One-Year Roadmap.

We'll be celebrating Eve's 15th before even half of this stuff is planned, programmed, given art assets, tested, tested again, rebalanced and retested, rolled out to Singularity, dragged through tar-pits of forum whine, re-balanced and rolled out to Tranquility.

I understand and appreciate the spirit of what he's wanting, though.


I am disappointed with myself. I saw Odyssey marketed as the exploration expansion. I watched CCP Seagull's presentation at fanfest and I thought "they get it!". As the documented changes and additions came out I did not see anything new related to exploration. That is not to say that there were some very good stuff in Odyssey. It is just that to my way of thinking, there was very little in the way of odyssey.

I wrote the original post and thought I needed to give examples. That was when I added the list. The list is simply off the top of my head ideas of what might make EVE more exploratory for everyone. I have no illusion that it can, would or should be implemented as detailed in whole or in part. What I really wanted to expand upon was the vision and how it could possibly be created.

As Alvatore concludes, it is the spirit of the OP that is important. Consider current EVE as a solid foundation. Now build on it to meet something much closer to CCP Seagull's vision. I bought into that vision as described but I unreasonably expected something new. The OP was an attempt to demonstrate a vision and possible ideas to help realize that vision.

I hope that EVE will last another ten years but to do so I believe EVE needs to evolve beyond its original programming (see what I did there?). It needs to stay fresh and challenging. The player needs to continue feeling accomplishment. I believe it is possible. I hope CCP does as well.

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Vayn Baxtor
Brutor Tribe
Minmatar Republic
#9 - 2013-06-29 18:23:58 UTC
This is just a comment.


Alvatore DiMarco wrote:
It sounds to me like OP is describing a Five-Year Plan rather than a Three-Year Goal or a One-Year Roadmap.

We'll be celebrating Eve's 15th before even half of this stuff is planned, programmed, given art assets, tested, tested again, rebalanced and retested, rolled out to Singularity, dragged through tar-pits of forum whine, re-balanced and rolled out to Tranquility.

I understand and appreciate the spirit of what he's wanting, though.


OP spoke for himself. I just want to add this as I see it alike the OP.


It doesn't matter in the end if it is a x year plan.

The point is just getting the topic on the table.CCP has its own head and most of the time, they are reading. Hence, just write the ideas. There is no point in putting up barriers just because somebody is trying to imagine what the CCP game designers, chief financial officers, president etc have at their disposal.

As long as the ideas are down to earth enough, good to go.

Sure, walking on stations was long anticipated and CCP attempted at it. I'm not going to say it failed - but I think we can agree that certain things on their side could have been done better. Let's not forget that this was tied in with that "Arab Spring style Gold Ammo horror protest", too.
And there have been things implemented to the game without anybody even expecting it.



Though mentioned indirectly somewhat;
You are right in the point of course that we as players need to know how things roll - like the limits of the game engine etc.
But in this case, I think this original post is just fine.


The OP is giving more than sufficient realistic suggestions to expanding on the pure essence of the word EXPLORATION. And with some imagination, anything could be squeezed to specific time plans. But it will only work if there are resources for it.
It just happens to be right now that the current focus is Tiericide. However, we received Oddy at the same time and it did not live up to what various players love about Exploration (and it somewhat got worse).

So this is why we have this thread. It has a reason.


Lastly, over the course of all these years of EVE there have been good and bad implemented into the game - regardless of 5 year plans, our common whines, etc.
Posting here is to ensure that maybe somebody will read and elaborate some ideas on their own.


There is nothing wrong with debating and pummeling ideas down that you do not like. But saying he or she should worry about interal regulations of the game devs is just silly. It is not like we can change much (unless we were really an organized mass, as we are the paying customers using these forums too).

It would be useful of course if the OP were to add short term and long term suggestions, but I don't recall the forums rules stating that we are obliged to post what fits a 5-year-plan. We only need to see if the idea has not already been posted unless we have something vital to add.

Quote:
Well, tough. These non-request that haven't been thought out beyond a "oh hey" come off as ********* induced brain storming with no real chance of ever being put into production within 5 years because no real hard work was put into the thought of the idea. Start answering some of the how and whys, before posting your If's, can's, and should's.


Anybody playing EVE long enough should know the How's and Whys already. A recap is of course nice, but as soon as somebody starts talking about the "Whys" and all that, people start hurl tears about wall of texts.

OP focused on stating the idea directly. If the why/how needs to be mentioned, that can be worried about... much later.

In fact, he already posted the Why in the first post, as well as others who mentioned the same about Oddy addon being the "exploration" addon. I suppose "meh" is the word on that term.

*****



I'm a fan of that Deep Space Vessel idea. Also working on one myself actually.
However, yes, there needs to be more elaboration on its uses.

The game unfortunately does not have the depth to suffice the "survival in the wilderness of deepspace" gameplay.
That would really require an extreme makeover of how the High/low/nullsec world is structured.

I get what you mean about being a bit more independent in general, but I think the game (and community) doesn't want to see that.

Using tablet, typoes are common and I'm not going to fix them all.

TehCloud
Guardians of the Dodixie
#10 - 2013-06-29 20:36:15 UTC
Tzar Sinak wrote:

This is the "Features & Ideas Discussion" forum. I have posted some ideas. Can they be done? No idea. Should they be done? Only CCP can answer that.

What I would like for EVE is an expansion that expands. An expansion that builds on exploration. Just like the original idea to build EVE in the first place.

Ideas help develop vision. Vision can be acted on to develop tools and mechanisms that make the vision a reality. No ideas, no vision no reality. Brainstorming is what makes ideas good. Good ideas make a vision worth acting on.

So was there any idea posted worth brainstorming further? I take it from your reply there was not. I hope CCP and possibly others feels otherwise.

Yes this is the features and idea forum, and yet an idea can still be more than just "how about this and that and some of that aswell"

PinkKnife already told you the reasons why CCP Members shouldn't even bother wasting their time reading it.

If you want to have changes in the exploration system, then tell what you think should happen to it.
Put some effort into presenting your idea and don't just post an empty husk of an idea and expect CCP to immediatly start working on it.


Also: Have you ever flown any Combat Sites with escalations and stuff? Would you like Data and Relic sites to work like those?

My Condor costs less than that module!

Zakeus Djinn
Who Called In The Fleet
#11 - 2013-06-29 21:19:53 UTC  |  Edited by: Zakeus Djinn
Hey, what if you could set up sophisticated scanners to scan distant stars, and receive reports on what resources might be there. You would then construct and build expedition ships to journey to a promising star system (NPC piloted with extensive travel times, perhaps something like a month), and set up a small limited jump gate to allow access to the system. You would then have to invest in the infrastructure of the system for things like an improved jump gate or other possibilities. You could use this system as a staging point to discover new systems the same way, or install jump gates to other systems you may have discovered near by.

Edit: New systems would hopefully be dynamically generated. They would (for the most part) be unpopulated (so no rats except for the occasional sleeper system perhaps). There would need to be obvious advantages to balance this out (hopefully not just new/better ores, or something like that). Maybe the jump gates built by this mechanic would be hidden? An entire hidden system to build ships/launch offensives from could be very advantageous.
PinkKnife
The Cuddlefish
Ethereal Dawn
#12 - 2013-07-01 16:54:06 UTC
Tzar Sinak wrote:


I am disappointed with myself. I saw Odyssey marketed as the exploration expansion. I watched CCP Seagull's presentation at fanfest and I thought "they get it!". As the documented changes and additions came out I did not see anything new related to exploration. That is not to say that there were some very good stuff in Odyssey. It is just that to my way of thinking, there was very little in the way of odyssey.


Yes, they DO get it, but if you watched Seagull's presentation you should also remember the part that they said it was a long term vision of where they WANT EVE to be. It wasn't, this is what Odyssey is about.

In this case, I merely suggest patience. It will be a long time coming, but baring any missteps, eventually you'll get what you want.

I do agree that we haven't had a real expansion since Incarna. Everything since then is just addressing the HUGE backlog of **** that should have been fixed all along. Balance changes, bug fixes, system redesigns, these are all great and much needed things, but they do absolutely nothing to expand the game in a true way (One could argue that ships not being blatantly awful compared to others expands the number of useable ships but, meh).
Lord Whisker
NetFlix Whilst Playing Eve
#13 - 2013-07-01 17:20:47 UTC
Alvatore DiMarco wrote:
It sounds to me like OP is describing a Five-Year Plan rather than a Three-Year Goal or a One-Year Roadmap.

We'll be celebrating Eve's 15th before even half of this stuff is planned, programmed, given art assets, tested, tested again, rebalanced and retested, rolled out to Singularity, dragged through tar-pits of forum whine, re-balanced and rolled out to Tranquility.

I understand and appreciate the spirit of what he's wanting, though.


Yet after 15 years we still havent reached 500k players on a single server?

Im sick of this rubbish responce.

EvE Needs to start thinking about bringing more people in

We do low sec roams and we go to ALL low sec regions and most of the time we see NO ONE

But if sumone tries to move in, boom, pirates of eve screw em hard n its back to square one

There is no growth anymore

It is simply players buying mroe accounts
Tzar Sinak
Mythic Heights
#14 - 2013-07-01 18:55:31 UTC
Vayn Baxtor wrote:
This is just a comment.

Lots of stuff



This was very well articulated. Thank you.

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Tzar Sinak
Mythic Heights
#15 - 2013-07-01 19:00:42 UTC
Zakeus Djinn wrote:
Hey, what if you could set up sophisticated scanners to scan distant stars, and receive reports on what resources might be there. You would then construct and build expedition ships to journey to a promising star system (NPC piloted with extensive travel times, perhaps something like a month), and set up a small limited jump gate to allow access to the system. You would then have to invest in the infrastructure of the system for things like an improved jump gate or other possibilities. You could use this system as a staging point to discover new systems the same way, or install jump gates to other systems you may have discovered near by.

Edit: New systems would hopefully be dynamically generated. They would (for the most part) be unpopulated (so no rats except for the occasional sleeper system perhaps). There would need to be obvious advantages to balance this out (hopefully not just new/better ores, or something like that). Maybe the jump gates built by this mechanic would be hidden? An entire hidden system to build ships/launch offensives from could be very advantageous.



Once built, you turn on your multi-plexing beacon and after a period of time the server generates a system to be accessed. Exploratory jump gate is build for a exploration ship to jump through further refine the scan results. During the recon all sorts of things could be discovered including new rat factions or other players. If the system is worth it the investment then wars of conquest could be had to secure the system from others.

Rinse and repeat.

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Tzar Sinak
Mythic Heights
#16 - 2013-07-01 19:18:14 UTC
PinkKnife wrote:


Yes, they DO get it, but if you watched Seagull's presentation you should also remember the part that they said it was a long term vision of where they WANT EVE to be. It wasn't, this is what Odyssey is about.

In this case, I merely suggest patience. It will be a long time coming, but baring any missteps, eventually you'll get what you want.

I do agree that we haven't had a real expansion since Incarna. Everything since then is just addressing the HUGE backlog of **** that should have been fixed all along. Balance changes, bug fixes, system redesigns, these are all great and much needed things, but they do absolutely nothing to expand the game in a true way (One could argue that ships not being blatantly awful compared to others expands the number of useable ships but, meh).


I suppose you are right, they do get it. But like Lord Whisker mentions, we need to start looking into something new and as you have mentioned, it needs to be a true expansion.

I will continue to play EVE as this game is the truest of sandboxes out there. I hope threads like this one (and there are many) will help encourage CCP to adopt the direction of exploring cutting edge sandbox game design. (I could not resist).

Here is an interesting article. It is self servicing BUT it does talk about game difficulty versus accessibility. I believe this fellow understands.

In the meantime, I hope plenty more threads that encourage grand vision and direction continue in this forum.

Oh, TehCloud, I have been playing EVE on and off since 2005. I had been making most of my cash building and selling characters. The one I am posting with is young but a keeper. I have played all aspects of the game from missions to mining to null sec POS bashing to trade to moon mining to ship building to.... That said my heart belongs firmly in exploration both combat sites and now non combat sites (although I am racking up a nice record of covop on covop kills). Despite the questionable changes of late I will continue with exploration.

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Check out the Eve-Prosper show for your market updates!