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Player Features and Ideas Discussion

 
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Making the black ops a little bit edgier

Author
Francine Diderot
The Scope
Gallente Federation
#1 - 2013-06-28 13:32:48 UTC
A friend and I spoke in-game, and he encouraged me to post this thread about our to and fro discussion about how to make the black ops that extra little bit edgier and dangerous. Our conversation has focused around the covert portal generator and its function, as well as an additional ship in the covert class – a covert interdictor. We haven't mentioned the battleship itself because hey, it is a battleship with a jump drive. It is quite cool as it is, apart from the Sin. Which is a sin.

From a point of view of physical laws it seems that the restriction to only covert ships is a bit iffy, and the black ops class would benefit greatly from a change in the way portal generation works. It should not be restricted by ship class, but by ship mass – much like the wormholes function.

Now, before you start to speak about Titans, I have no views of those ships and speak only about Black Ops. There could be reasons, because of reasons, why titans should work exactly the same as before. I wouldn't know since I've never sat in a Titan and most likely never will. However, the black ops class holds a unique allure to me, and I would like to see it become more effective, more dangerous, and more open to silly mistakes that will lead to the black ops fleet being wiped.

My suggestion is to make the portal mass budget the equivalent of three battleships, i.e. 300 million kilos or thereabouts. That would allow a black ops ship to bridge in 3 Abaddons – as well as itself with its own jump drive. Or it would allow for multiple ships for a small fleet; a mix of cruisers, battle cruisers, frigates and such. Once the portal collapses, it needs to take thirty seconds for the portal to be reactivated again.

In nullsec with the blob warfare, there is a point to be able to trap blobs, and therefore it would be beneficial with a new class of ship – a covert interdictor with a limited bubbling capacity. In order not to lead to it being OP its bubble should last for a much shorter time than the regular interdictor. It should last for only 15-20 seconds - enough for the black ops to be able to bridge in a fleet. It should also have a long recharge time; this so that it does not displace the regular interdictor. It should also be able to fit a covert cynosural field generator like the cov ops frigate and the force recons.

I just want to be able to warp it into an enemy fleet, deploy a bubble, cyno in the black ops fleet and enjoy the ensuing ultraviolence.
Debora Tsung
Perkone
Caldari State
#2 - 2013-06-28 13:42:12 UTC
Seems pointless to me, tbh.

And since Your gang would still be small all You'd accomplish is getting ganked by Your own "evil" plan. What?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Francine Diderot
The Scope
Gallente Federation
#3 - 2013-06-28 13:45:39 UTC
I don't know. Three black ops locking onto the same cyno with a trapped caracal gang and bridge in smart bombing Rokhs? Sounds like a plan. :)
suid0
Pandemic Horde Inc.
Pandemic Horde
#4 - 2013-06-28 13:52:16 UTC
Francine Diderot wrote:
I don't know. Three black ops locking onto the same cyno with a trapped caracal gang and bridge in smart bombing Rokhs? Sounds like a plan. :)


Use a titan

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Francine Diderot
The Scope
Gallente Federation
#5 - 2013-06-28 13:56:41 UTC
suid0 wrote:
Francine Diderot wrote:
I don't know. Three black ops locking onto the same cyno with a trapped caracal gang and bridge in smart bombing Rokhs? Sounds like a plan. :)


Use a titan


It would be far more fun if a 600 million isk ship could bridge in a few hics and cage a POSed titan. Maybe it would mean that more of them would die.
Mr Doctor
Imperial Academy
Amarr Empire
#6 - 2013-06-28 14:01:06 UTC  |  Edited by: Mr Doctor
Blops are already hella dangerous as is, they dont need more of an edge. The current limit ot covert ships is perfect.

One thing I would kind of find interesting, though it would never happen, would be to let a blops lock on to *any* cyno in range (doesnt have to be in fleet but not covert cynos) and jump/bridge to that (possibly hostile) cyno.

...oh and if there was ever to be a covert dictor it would have to have at least 50% bubble size and virtually no weapons and even then.... no.
Purps
Deep Core Mining Inc.
Caldari State
#7 - 2013-06-28 14:21:04 UTC
This was my suggestion for the Marauder upgrade, give it a Micro portal generator that can only jump your squad. After all it is the "other" T2 BS.
Rroff
Antagonistic Tendencies
#8 - 2013-06-28 14:27:48 UTC
Francine Diderot wrote:
suid0 wrote:
Francine Diderot wrote:
I don't know. Three black ops locking onto the same cyno with a trapped caracal gang and bridge in smart bombing Rokhs? Sounds like a plan. :)


Use a titan


It would be far more fun if a 600 million isk ship could bridge in a few hics and cage a POSed titan. Maybe it would mean that more of them would die.


Not that much of a stretch from there to jumping a carrier with hics inside...
Mr Doctor
Imperial Academy
Amarr Empire
#9 - 2013-06-28 17:44:45 UTC
Rroff wrote:
Francine Diderot wrote:
suid0 wrote:
Francine Diderot wrote:
I don't know. Three black ops locking onto the same cyno with a trapped caracal gang and bridge in smart bombing Rokhs? Sounds like a plan. :)


Use a titan


It would be far more fun if a 600 million isk ship could bridge in a few hics and cage a POSed titan. Maybe it would mean that more of them would die.


Not that much of a stretch from there to jumping a carrier with hics inside...

If pods could dock with your carrier yes....
Aquila Sagitta
Blue-Fire
#10 - 2013-06-29 02:47:41 UTC
Francine Diderot wrote:

I just want to be able to warp it into an enemy fleet, deploy a bubble, cyno in the black ops fleet and enjoy the ensuing ultraviolence.


umm you know Blops can lock onto any cyno right? Doesn't have to be a covert cyno. Use a dictor with regular cyno Roll

For the other part your changing a blops into a mini titan. Thats completely changing the role the blops bs is built upon! Blops should only be able to bridge covert cloaking ships! I do like your idea about being able to bridge certain amount of mass. Basically tripling the blops fuel bay or even more. Not sure how much mass the current fuel bay can bridge. I believe its something like 3-4 cruisers(<100m kg) but i could be completely wrong.

If you want to hot drop non-covert ships into battle get a titan.

Scenario:
Lets say this change did happen. You have a couple billion isk and go buy and fit up a bridging blops (cargo expanders for extra fuel). 300m kg bridge is 20 cruisers roughly. You sit your bridging blops in your home system in lowsec(could even be in highsec) in your pos with 20 of your closest buddies keeping range on you. Also you have a few guys out hunting with cyno bait fit ships.

Now imagine your roaming lowsec with a small cruiser gang 5-10 nano t1 cruisers with a couple logi. You catch a bc on gate and engage it thinking it will be quick kill. All of a sudden cyno goes up and you got 20 man cruiser gang ontop of your fleet.

This scales with number of blops bs you have...
/Scenario

Another thing to consider is force projection in nullsec with a cloaky bs. No longer would titans be needed to bridge small fleets across space you could do it quickly and easily with blops bs. These are just a couple of the consequences this idea would have.