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Missions & Complexes

 
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Missions and the eve sandbox...

Author
dexington
Caldari Provisions
Caldari State
#1 - 2013-06-28 08:21:32 UTC
Why are we allowed to run missions without having to compete against other players?, no other profession is allowed to do that.

Trading, exploration, production, mining and so on, are all influenced by the constant competition of other players. People might move to you area and start competing against you for the best sites, or constantly undercut your market orders. The market might get flooded with items, like we are seeing at the moment with data and relic items.

All professions are influenced by other players, except missions. As a mission runner you are payed by the npc, totally unaffected by other players. No matter how many players use the same agent the rewards are always the same, there is absolutely no player vs. player competition.

I know some are going to say, "another nerf mission thread", and i guess it is... but i'm not saying nerf the income, just make it more competitive, rewards smart, skilled, competitive playgame more then "afk" mission running.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Guywood Threepbrush
Motsu Mission Monkeys
#2 - 2013-06-28 08:25:54 UTC
...you mean like incursions?
Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#3 - 2013-06-28 08:45:49 UTC
Anyone is able to scan out your mission once you are inside it and take the mission objective / kill rats or indeed kill you.

Player interaction is everywhere
dexington
Caldari Provisions
Caldari State
#4 - 2013-06-28 08:48:35 UTC
Dilligafmofo wrote:
Anyone is able to scan out your mission once you are inside it and take the mission objective / kill rats or indeed kill you.

Player interaction is everywhere


It's sooooo likely someone is going to scan you down while in a mission, and you can just warp out and decline the mission.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Rinnve Elennean
Carebear Explorations LTD
#5 - 2013-06-28 08:49:25 UTC
NPC reward is only a fraction of income of mission runner. About 50-70% of income is LP points. You compete with other players when you sell LP items.

Also, there are such things as ninja salvaging/looting and suicide ganking. Try to do some missions in popular mission hub (i.e. Osmon) in pimped mission-running ship and see what happens :)
dexington
Caldari Provisions
Caldari State
#6 - 2013-06-28 08:59:18 UTC
Rinnve Elennean wrote:
NPC reward is only a fraction of income of mission runner. About 50-70% of income is LP points. You compete with other players when you sell LP items.


I guess you are right about convert lp is influenced by other players.

Rinnve Elennean wrote:
Also, there are such things as ninja salvaging/looting and suicide ganking. Try to do some missions in popular mission hub (i.e. Osmon) in pimped mission-running ship and see what happens :)


Mission runners a famous for doing stupid things in overly expensive ships, but i think that classify as human stupidity not as challenge by game design.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Tauranon
Weeesearch
CAStabouts
#7 - 2013-06-28 09:20:14 UTC
dexington wrote:
Why are we allowed to run missions without having to compete against other players?, no other profession is allowed to do that.



I'll think about all the players I'm not competing against when I try and flog another million LP. oh wait who just undercut me.

Quote:


Trading, exploration, production, mining and so on, are all influenced by the constant competition of other players. People might move to you area and start competing against you for the best sites, or constantly undercut your market orders. The market might get flooded with items, like we are seeing at the moment with data and relic items.

All professions are influenced by other players, except missions. As a mission runner you are payed by the npc, totally unaffected by other players. No matter how many players use the same agent the rewards are always the same, there is absolutely no player vs. player competition.

I know some are going to say, "another nerf mission thread", and i guess it is... but i'm not saying nerf the income, just make it more competitive, rewards smart, skilled, competitive playgame more then "afk" mission running.


If you want competition, sisters will sell you a nice probe launcher.

There is no need to nerf mission income, its been quietly nerfed by incursions, which has inflated the value of all gather tasks (ie everything but ratting and missioning are boosted by it).
Rinnve Elennean
Carebear Explorations LTD
#8 - 2013-06-28 11:08:56 UTC
dexington wrote:
Mission runners a famous for doing stupid things in overly expensive ships, but i think that classify as human stupidity not as challenge by game design.

Using multi-bil ship for mission running is not stupid per se, it is needed to maximise isk/hour. And thanks to other players, you actually need to think while you use such a ship, even in hi-sec.
Zor'katar
Matari Recreation
#9 - 2013-06-28 11:29:28 UTC
As Rinnve and Tauranon said, there's plenty of competition in liquidating a large portion of the reward assets. Not everything has to be heavily contested in this game. Sometimes you just want to relax and blow stuff up.
dexington
Caldari Provisions
Caldari State
#10 - 2013-06-28 11:32:01 UTC
Zor'katar wrote:
Not everything has to be heavily contested in this game. Sometimes you just want to relax and blow stuff up.


while that might be true, only mission runners are giving that choice....

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

ExcalibursTemplar
CANZUK
#11 - 2013-06-28 11:34:38 UTC
Rinnve Elennean wrote:
NPC reward is only a fraction of income of mission runner. About 50-70% of income is LP points. You compete with other players when you sell LP items.

Also, there are such things as ninja salvaging/looting and suicide ganking. Try to do some missions in popular mission hub (i.e. Osmon) in pimped mission-running ship and see what happens :)


Rinnve Elennean speaks the truth there.

After roughly a year and a half break i came back to eve and thought I'd give mission running out of Osmon a try. Two mission latter i paid the price for my own stupidity.

http://eve.battleclinic.com/killboard/killmail.php?id=18812644

Zor'katar
Matari Recreation
#12 - 2013-06-28 12:14:26 UTC
dexington wrote:
Zor'katar wrote:
Not everything has to be heavily contested in this game. Sometimes you just want to relax and blow stuff up.


while that might be true, only mission runners are giving that choice....

Not really. Missions aren't restricted to a select few. If that's the sort of gameplay you want, then fit up a ship and run some missions. It's just one choice of many.
dexington
Caldari Provisions
Caldari State
#13 - 2013-06-28 12:26:07 UTC
Zor'katar wrote:
Not really. Missions aren't restricted to a select few. If that's the sort of gameplay you want, then fit up a ship and run some missions. It's just one choice of many.


I like exploration, if missions was designed the same way, there would be a chance the agent would give the same mission to more then only player. I can't choose opt out the possibility of other players showing up and trying to steal the reward, only the mission runner get to play eve in easy mode.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Zor'katar
Matari Recreation
#14 - 2013-06-28 12:38:29 UTC  |  Edited by: Zor'katar
dexington wrote:
Zor'katar wrote:
Not really. Missions aren't restricted to a select few. If that's the sort of gameplay you want, then fit up a ship and run some missions. It's just one choice of many.


I like exploration, if missions was designed the same way, there would be a chance the agent would give the same mission to more then only player. I can't choose opt out the possibility of other players showing up and trying to steal the reward, only the mission runner get to play eve in easy mode.

Like I said, if that's the sort of gameplay you want, then run some missions. If not, then don't. Every profession in Eve has different advantages and disadvantages. If there isn't one that has exactly what you want, try suggesting new content rather than trying to change someone else's.
Feanira Darr
School of Applied Knowledge
Caldari State
#15 - 2013-06-28 12:53:19 UTC
ExcalibursTemplar wrote:
Rinnve Elennean wrote:
NPC reward is only a fraction of income of mission runner. About 50-70% of income is LP points. You compete with other players when you sell LP items.

Also, there are such things as ninja salvaging/looting and suicide ganking. Try to do some missions in popular mission hub (i.e. Osmon) in pimped mission-running ship and see what happens :)


Rinnve Elennean speaks the truth there.

After roughly a year and a half break i came back to eve and thought I'd give mission running out of Osmon a try. Two mission latter i paid the price for my own stupidity.

http://eve.battleclinic.com/killboard/killmail.php?id=18812644


would you mind explaining the circumstances of that encounter; was it a simple case of alpha damage, or was the room also heavy with NPC DPS?

"Tibus Heth could also benefit from working 'The Plan'." -DMC

Tauranon
Weeesearch
CAStabouts
#16 - 2013-06-28 12:56:42 UTC
dexington wrote:
Zor'katar wrote:
Not really. Missions aren't restricted to a select few. If that's the sort of gameplay you want, then fit up a ship and run some missions. It's just one choice of many.


I like exploration, if missions was designed the same way, there would be a chance the agent would give the same mission to more then only player. I can't choose opt out the possibility of other players showing up and trying to steal the reward, only the mission runner get to play eve in easy mode.


hate to break this to you but loot thieves will take the objective if they recognize it.
Feanira Darr
School of Applied Knowledge
Caldari State
#17 - 2013-06-28 12:59:44 UTC
I think what OP is missing is the playerbase that enjoys missions, and the static gameplay it provides in terms of "always available" interaction...

...and the revenue the gameplay generates

"Tibus Heth could also benefit from working 'The Plan'." -DMC

Tauranon
Weeesearch
CAStabouts
#18 - 2013-06-28 13:04:07 UTC
Feanira Darr wrote:
ExcalibursTemplar wrote:
Rinnve Elennean wrote:
NPC reward is only a fraction of income of mission runner. About 50-70% of income is LP points. You compete with other players when you sell LP items.

Also, there are such things as ninja salvaging/looting and suicide ganking. Try to do some missions in popular mission hub (i.e. Osmon) in pimped mission-running ship and see what happens :)


Rinnve Elennean speaks the truth there.

After roughly a year and a half break i came back to eve and thought I'd give mission running out of Osmon a try. Two mission latter i paid the price for my own stupidity.

http://eve.battleclinic.com/killboard/killmail.php?id=18812644


would you mind explaining the circumstances of that encounter; was it a simple case of alpha damage, or was the room also heavy with NPC DPS?


active tank battleship, resists turned off after a jump or during undocking. need an undock insta if pimp fitted.
ExcalibursTemplar
CANZUK
#19 - 2013-06-28 13:13:07 UTC  |  Edited by: ExcalibursTemplar
Feanira Darr wrote:
ExcalibursTemplar wrote:
Rinnve Elennean wrote:
NPC reward is only a fraction of income of mission runner. About 50-70% of income is LP points. You compete with other players when you sell LP items.

Also, there are such things as ninja salvaging/looting and suicide ganking. Try to do some missions in popular mission hub (i.e. Osmon) in pimped mission-running ship and see what happens :)


Rinnve Elennean speaks the truth there.

After roughly a year and a half break i came back to eve and thought I'd give mission running out of Osmon a try. Two mission latter i paid the price for my own stupidity.

http://eve.battleclinic.com/killboard/killmail.php?id=18812644


would you mind explaining the circumstances of that encounter; was it a simple case of alpha damage, or was the room also heavy with NPC DPS?


Yeah i cocked up in the mission and set off all the triggers, so by the time i finished the mission and warped to the gate i only had around 30% shields left and hardly any cap. It wouldn't of made a blind bit of difference anyway as there was at least ten tornadoes there waiting. it was just me being a prat and cocking up my mission that made it incredibly easy for them to gank me though.

Ahh well i learnt a couple of good lesson,

Don't fly a pimped ship in Osman.

Also if low on shields and cap dock up before jumping through a gate.

And finally don't panic, overheat the crap out of everything and take as many of the b@stards with you as you can (i didn't even get on a kill mail).
Morrigan LeSante
Perkone
Caldari State
#20 - 2013-06-28 13:23:51 UTC
The only part not directly open to competition is the agent reward (and ninjas stealing mission items render that position unsafe too).

The...what? 2-4 million per hour of rewards isn't exactly blowing peoples socks off.


Every other aspect of missioning, every one is open to competition.
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