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New nerf to warp core stabs - Add -70% to virus strengh of ships for Hacking/Analyzing

Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#41 - 2013-06-28 00:08:06 UTC
Op, you're doing it wrong.

Learn to cloak.

Problem solved.

Next.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#42 - 2013-06-28 00:13:50 UTC
Oddsodz wrote:
Karash Amerius wrote:
Khanid Navy Scrambler is a 3 strength scrambler.

You are welcome.


So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen.


On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit.



Why would you even fit scrams when cov ops can be insta pop with a single arty stabber??

Warp in, target, boum.

Problem solved.

removed inappropriate ASCII art signature - CCP Eterne

Gorgoth24
Aliastra
Gallente Federation
#43 - 2013-06-28 00:40:33 UTC  |  Edited by: Gorgoth24
Karash Amerius wrote:

You are not willing to pay "that kind of isk" to kill an exploration frig, but you come here instead and whine like a baby about stabbed non combat ships? Should really reflect on your goals here in this game.


I don't understand how this follows. Like I stated earlier, warp core scramblers are ridiculously ineffective in these scenarios where the ability to point within seconds of landing is everything, so the point about a triple warp core strength scram is irrelevant.

How about a history lesson?

In the beginning of EVE anyone and everyone used WCS for everything. They were everywhere in PVE, PVP, etc. and made it nearly impossible to kill anything without getting into close scram range (often with multiple scrams necessary). While this was not impossible, the devs realized it was excessive to ask so much of the agressing ship when the defending ship sacrificed so little. So they introduced the WCS bonuses we know today in order to combat that effect. We are simply asking for an extension of that nerf as new professions spring up.

How about an explanation of why WCS have such little negative effects in terms of fitting in these new professions?

In a PVE environment, low slots are generally used for two things. Those are tanking mods and damage mods. In mining they're also used for mining upgrades. Sacrificing low slots in those professions means sacrificing isk/hour in terms of mining upgrades or damage mods. Therefore fitting a WCS is a serious choice in terms of how much protection you want vs how much isk you will make. In the new professions described, FW plexers don't need lows because, due to the mechanics of FW complexes, they need to be present in order to "cap out" that plex. Which means rushing through the plex like in a mission won't substantially increase their isk/hour. In the new sites profession, the modules most used to increase isk/hour are scanners and scanning equipment, the most used of which are all medium slot modules. Therefore, in the new professions, you're not sacrificing isk/hour in order to gain protection. You're simply gaining protection with wise fitting knowledge.

I'm not "whining" on the forums because I'm a "big bad piwate that is pissy because he didn't get a kill". And I'm not proposing anything now that wasn't an issue inthe beginning of EVE. I'm seeing something from in-game experience, comparing it to other professions, and coming up short on explanations as to why they're not nerfing all the professions the same. Especially ones that are supposed to have some inherent "risk"

EDIT: The history lesson was in order to back my claim that WCS are only intended to have no negative effects on travel fits, in order to rebutt the earlier "Citation Needed" comments
Gorgoth24
Aliastra
Gallente Federation
#44 - 2013-06-28 00:48:02 UTC


While I think that this does not take away from my original argument, I still find the fit incredibly interesting. It wouldn't be very helpful in FW plexes as the targets are constantly moving, but it'd definitely help to hunt scan sites.

+1
Johan Toralen
IIIJIIIITIIII
#45 - 2013-06-28 02:12:38 UTC
Gorgoth24 wrote:
In the new sites profession, the modules most used to increase isk/hour are scanners and scanning equipment, the most used of which are all medium slot modules. Therefore, in the new professions, you're not sacrificing isk/hour in order to gain protection.


And that assumption of you is wrong as i've pointed out earlier already. The stabs reduce targeting range greatly. That means flying from can to can in sites where containers are far apart instead of just warping in, quickly scanning all cans from a distance and cherry pick. Some nullsec sites the cans are 60-70 km apart.
Blastil
Aideron Robotics
Aideron Robotics.
#46 - 2013-06-28 02:23:59 UTC
Double scram. Or try an arty cane. One shot, pow.
Alvatore DiMarco
Capricious Endeavours Ltd
#47 - 2013-06-28 02:25:00 UTC  |  Edited by: Alvatore DiMarco
Oddsodz wrote:
Karash Amerius wrote:
Khanid Navy Scrambler is a 3 strength scrambler.

You are welcome.


So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen.


On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit.


So basically what you're saying to us is "I don't want to take advantage of the tools that are available to me, I demand that the game bend and be rebalanced to suit my needs instead."

Also, you're not willing to take a risk but you demand that your prey do so? Really? Are you on drugs, or are you just a complete buffoon? Moreover, please remind me what risk a virtually-weaponless CovOps presents to your combat-oriented machine.

This feels like I'm in some twisted parody of a "Nerf AFK Cloaking" thread.

One last question. Are you one of those people who has no friends and no alts, or do you just feel like you're completely entitled to solo kills of ships that are specifically designed to be slippery and escape from threats?
Gorgoth24
Aliastra
Gallente Federation
#48 - 2013-06-28 04:16:02 UTC
Johan Toralen wrote:

And that assumption of you is wrong as i've pointed out earlier already. The stabs reduce targeting range greatly. That means flying from can to can in sites where containers are far apart instead of just warping in, quickly scanning all cans from a distance and cherry pick. Some nullsec sites the cans are 60-70 km apart.


I feel as though a MWD would solve your issue, but I concede that as a good point. Do you have a similar reason why WCS shouldn't be nerfed in some respect to FW plexes? Given the issues people seem to have in nerfing WCS in respect to doing sites, I think I'll make my own forum thread simply on the merits of nerfing WCS in regard to FW plexing if there are no similar points to be made.

Alvatore DiMarco wrote:

So basically what you're saying to us is "I don't want to take advantage of the tools that are available to me, I demand that the game bend and be rebalanced to suit my needs instead."

Also, you're not willing to take a risk but you demand that your prey do so? Really? Are you on drugs, or are you just a complete buffoon? Moreover, please remind me what risk a virtually-weaponless CovOps presents to your combat-oriented machine.

This feels like I'm in some twisted parody of a "Nerf AFK Cloaking" thread.

One last question. Are you one of those people who has no friends and no alts, or do you just feel like you're completely entitled to solo kills of ships that are specifically designed to be slippery and escape from threats?


While I feel devolving to name calling is hardly productive, I do think you pass over a few issues here. The idea of Plexing/Hacking in lowsec/nullsec is that you are vulnerable while you do so. That is why we, as pirates, demand our prey take the risk, as we are the "risk". "Taking advantage of the tools that are available" is exactly what we're doing when fitting points, and covops pilots when they fit WCS. As agressors we lose a crucial mid-slot and as defenders they SHOULD lose isk/hour. But they don't, except in the case pointed out in the above post. WCS are hardly the only weapon against a pirate that these ships have, as a good eye on dscan is always the first and best line of defense against getting ganked.

My assertion is that if you're dumb enough to get pointed you should die.
unnownrelic
Unholy Knights of Cthulhu
Test Alliance Please Ignore
#49 - 2013-06-28 05:08:01 UTC
Gorgoth24 wrote:

-SNIP-
My assertion is that if you're dumb enough to get pointed you should die.


If you can put a point on them, you can put rounds on them. Why not alpha them? If they have stabs, they certainly aren't tanked. Suddenly those warp core stabs aren't helping them very much.
Alvatore DiMarco
Capricious Endeavours Ltd
#50 - 2013-06-28 05:59:41 UTC
Gorgoth24 wrote:
While I feel devolving to name calling is hardly productive, I do think you pass over a few issues here. The idea of Plexing/Hacking in lowsec/nullsec is that you are vulnerable while you do so. That is why we, as pirates, demand our prey take the risk, as we are the "risk". "Taking advantage of the tools that are available" is exactly what we're doing when fitting points, and covops pilots when they fit WCS. As agressors we lose a crucial mid-slot and as defenders they SHOULD lose isk/hour. But they don't, except in the case pointed out in the above post. WCS are hardly the only weapon against a pirate that these ships have, as a good eye on dscan is always the first and best line of defense against getting ganked.

My assertion is that if you're dumb enough to get pointed you should die.


Let me rephrase then, since you seem to be deliberately ignoring what I'm saying.

What you're saying in this thread is basically "I don't want to use faction points even though they'll solve my problem. I demand that the game instead bend and rebalance itself so that I don't have to."

You completely ignored my second point. You demand that people risk their ships in plexes and sites, but you aren't willing to risk anything yourself in order to secure the kill? Covops frigates and stabbed plexers aren't able to fight back. One sacrifices any sort of effective combat ability in order to specialize in being slippery and the other has trashed all their ability to lock anything. That's apparently not good enough or safe enough for you to use the right equipment for the job, because you want to make a WCS-fitted ship unsuitable for anything. Why not just be realistic about admitting your true desires and rename this thread "remove warp core stabilizers from the game"?

All I see is you spouting about "we're pirates, we're the risk in lowsec, we demand you be vulnerable to us." Hooray for chest-beating as a form of defending your position, I guess. Let me try it too. As someone who is not a pirate, if you want to catch my ship which was fitted with escaping from pirates in mind, then I demand you put some effort forth and fit appropriately for the job rather than expecting to fit cheaply and lazily and still get kills every time. If you want to counter my fit, then counter it. Rather than whining that me fitting my ship to counter yours should invalidate any attempts to actually use my ship for its intended purpose, use the tools that are already available to you.

You never did answer my question about if you feel like you're entitled to solo kills all the time, but I'll let it pass and move on.

My assertion is that if using the correct faction points, which were designed with higher strength specifically to counter the use of WCS, is too much to ask of you then perhaps you're not fit to be a pirate after all and you should go back to shooting red crosses with all the other highsec carebears.
Andrew Indy
Cleaning Crew
#51 - 2013-06-28 06:06:34 UTC
Gorgoth24 wrote:


While I think that this does not take away from my original argument, I still find the fit incredibly interesting. It wouldn't be very helpful in FW plexes as the targets are constantly moving, but it'd definitely help to hunt scan sites.

+1


I have been killed by that fit, its pretty effective and costs very little (no covert opts has 4 lows so double scram works fine).

Also changing virus strength is not going to effect FW unless you need to hack them now which I doubt. So the point of FW is some what moot.
Tchulen
Trumpets and Bookmarks
#52 - 2013-06-28 06:24:49 UTC
Alvatore DiMarco wrote:
What you're saying in this thread is basically "I don't want to use faction points even though they'll solve my problem. I demand that the game instead bend and rebalance itself so that I don't have to."


From what I can tell, he's not asking for rebalance or balance, he's asking for an imbalance which would give him an advantage over his adversaries.

So..... Hell no! You're been told how to do what you want to do. There are already balanced counters to your problem in the game. Use those rather than trying to make the game imbalanced to suit yourself over anyone else.

Mag's
Azn Empire
#53 - 2013-06-28 07:59:08 UTC  |  Edited by: Mag's
Gorgoth24 wrote:
My assertion is that if you're dumb enough to get pointed you should die.
Our assertion is if you didn't bring enough points to hold, or enough DPS to kill a t1 frig, then they can call you dumb instead.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tchulen
Trumpets and Bookmarks
#54 - 2013-06-28 08:04:35 UTC
Mag's wrote:
Gorgoth24 wrote:
My assertion is that if you're dumb enough to get pointed you should die.
Our assertion is if you didn't bring enough points to hold, or enough DPS to kill a t1 frig, then they can call you dumb instead.


Lol. This. Totally this.

But I'd go one stage further. If you come on the forum to complain you can't catch them with current mechanics they can call you an entirely new level of dumb.
Shereza
Center for Advanced Studies
Gallente Federation
#55 - 2013-06-28 08:46:20 UTC
In all honesty while complaining about not being able to catch and trap or alpha a frigate that can't fight back is kind of dumb there is a valid point in this topic.

If warp core stabilizers function in a way so as to limit the effectiveness of ships in combat should they also function to limit the effectiveness of ships doing other things such as mining, probing, salvaging, hacking, and so on? Leaving aside the OP and his failings, both perceived and actual, it's an interesting question as developers sometimes have issues noticing emergent gameplay issues until they become gameplay problems.
seth Hendar
I love you miners
#56 - 2013-06-28 08:47:15 UTC
Gorgoth24 wrote:
The chances of getting within scram range of a FW/Covops in a site is nonexistent. They sit aligned to some celestial at around 30km from the gate. Now I have no issue fitting a sebo to try and point them before they warp, and I often get a point if I do, but it's long point and useless against these setups. You need to be able to do 4-5 points in Warp Disrupt to be able to disrupt most of the cookie cutter WCS fits for FW/site. Doing that amount of warp points while retaining a lock speed to target those ships and do it from the range the beacon/plex warps you into is just not an option. It would mean no prop mod, no rigs, etc. Nothing but points.

And that's ridiculous.

Maybe you guys haven't pirated lowsec since the addition of FW and the new plexes but it's nigh impossible to catch these guys. And that means the risk vs. reward ratio on these setups is way off. And, when you manage to actually kill one, he loses 10-12m + whatever was looted. Maybe more if he was in a T2 ship like a covops, but they're even harder to kill. And given what the average FW/site makes nowadays, that's tiny.

it is possible to catch them.

you are just falling at doing it.

as others suggested, use more point, or another ship to blap them, there is always a way to catch them.

my main live in lowsec, and we saw man of those in our home, and at first, we had troubles catching them, but not anymore.

we adapted

some fitted a 2nd scram, others went for faction scrams, we used hictors with crazy scan res, smartbombed em while they exited the pocket etc...

an there are probably other way to catch em, but this is what we use ATM, and it is working well enought for now, later they might find a counter to all this, then we will find other ways.

this is eve, adapt and evolve
Tchulen
Trumpets and Bookmarks
#57 - 2013-06-28 08:51:30 UTC  |  Edited by: Tchulen
Shereza wrote:
In all honesty while complaining about not being able to catch and trap or alpha a frigate that can't fight back is kind of dumb there is a valid point in this topic.

If warp core stabilizers function in a way so as to limit the effectiveness of ships in combat should they also function to limit the effectiveness of ships doing other things such as mining, probing, salvaging, hacking, and so on? Leaving aside the OP and his failings, both perceived and actual, it's an interesting question as developers sometimes have issues noticing emergent gameplay issues until they become gameplay problems.


They do already as has been explained elsewhere in this thread but I will reiterate:
They halve scan resolution meaning you need to be in the site longer due to longer locking times
&
More importantly, they halve your target range so with two fitted, which is often the case, you have 1/4 of your original locking range which on a frigate makes it a very short locking range. This means that you have to move from one can to another, making the time you're uncloaked and in the site much longer meaning you're more at risk from being caught by prepared predators.

There really doesn't need to be any more adverse affects to WCS.

Please note, I don't really do these sites and when I have done I've opted for not fitting WCS as I want the longer range and the shorter in site time so I've no vested interest in stopping this change other than for the fact it's unnecessary and generally unbalancing.
Mike Voidstar
Voidstar Free Flight Foundation
#58 - 2013-06-28 13:26:52 UTC
I have to thank the op for starting this thread. Not for his idea, it is bad and he should feel bad.

But rather for finally making clear what it is about EVE PvP I don't like. The problem is that it is focused on "winning" by never fighting at all. You don't engage without victory being guaranteed, and you run before you can be engaged. The actual fight is usually predetermined, and the nature of the game forces the role of prey on anyone not just looking for cheap kills. Odd for a PvP game.

Anyway... If WCS is such an issue, does not a heavy interdictor solve it?

Tchulen
Trumpets and Bookmarks
#59 - 2013-06-28 15:00:44 UTC
Mike Voidstar wrote:
Anyway... If WCS is such an issue, does not a heavy interdictor solve it?

Very good point. It rather does, doesn't it.


Alvatore DiMarco
Capricious Endeavours Ltd
#60 - 2013-06-28 15:04:48 UTC
Tchulen wrote:
Mike Voidstar wrote:
Anyway... If WCS is such an issue, does not a heavy interdictor solve it?
Very good point. It rather does, doesn't it.

I should think even a HIC could kill a CovOps.