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New nerf to warp core stabs - Add -70% to virus strengh of ships for Hacking/Analyzing

Author
Gorgoth24
Aliastra
Gallente Federation
#21 - 2013-06-27 04:01:23 UTC  |  Edited by: Gorgoth24
I think people here are missing the point. WCS are intended for travel fits and travel fits only, with enormous reductions in performance if they're used in professions. The current nerfs worked fine when the primary professions were restricted to anomalies and missions (where you need all the slots you can get) but don't work when you don't need your slots (like in current exploration and FW plexing professions).

The idea is simply asking that if people fit these that they're penalized in their profession, just like how the current module is intended to penalize use of the module in PvE and PvP.

EDIT: The comment "WCS are intended for travel fits and travel fits only" is backed up in a post of mine further down this thread, as people did not agree with my premise.
TheSkeptic
Federal Navy Academy
Gallente Federation
#22 - 2013-06-27 07:52:16 UTC
Gorgoth24 wrote:
I think people here are missing the point. WCS are intended for travel fits and travel fits only,


No they aren't, they're intended to negate the effects of scrams and disruptors.

Just adapt and fit 2 scrams, stop asking for a nerf to something because you don't want to change your cookie cutter fit.

...

Tchulen
Trumpets and Bookmarks
#23 - 2013-06-27 07:58:26 UTC
TheSkeptic wrote:
Gorgoth24 wrote:
I think people here are missing the point. WCS are intended for travel fits and travel fits only,


No they aren't, they're intended to negate the effects of scrams and disruptors.

Just adapt and fit 2 scrams, stop asking for a nerf to something because you don't want to change your cookie cutter fit.


I completely agree with this. If they've fit modules to counter your scram then fit more scram if you want to counter that. They've had to lose slots in order to counter you, you need to lose slots in order to counter the counter. Simples!
Cekle Skyscales
The Scope
Gallente Federation
#24 - 2013-06-27 08:20:15 UTC
Nah. Just fit 2+ scramblers.
Alvatore DiMarco
Capricious Endeavours Ltd
#25 - 2013-06-27 08:24:04 UTC
The concept of a "travel fit" only exists because fitting a WCS to your ship horribly nerfs its ability to do anything except travel.

They're fine. Fit additional scrams.
Kirkwood Ross
Golden Profession
#26 - 2013-06-27 08:48:08 UTC
If you want to kill defenseless warpcore stabbed ships and your only targets will be defenseless warpcore stabbed ships why don't you fit your ship to counter them? I mean they don't fight back so go max scan res and double faction scram for -6 warp core strength.
Arthur Aihaken
CODE.d
#27 - 2013-06-27 09:53:50 UTC
How about less penalties for warp core stabilizes instead...

I am currently away, traveling through time and will be returning last week.

Johan Toralen
IIIJIIIITIIII
#28 - 2013-06-27 12:08:38 UTC
Gorgoth24 wrote:
I think people here are missing the point. WCS are intended for travel fits and travel fits only, with enormous reductions in performance if they're used in professions. The current nerfs worked fine when the primary professions were restricted to anomalies and missions (where you need all the slots you can get) but don't work when you don't need your slots (like in current exploration and FW plexing professions).

The idea is simply asking that if people fit these that they're penalized in their profession, just like how the current module is intended to penalize use of the module in PvE and PvP.


Stabs come at a price when running the profession sites. Target range is reduced by a lot so takes a lot longer to scan containers and cherrypick in some sites where containers are far apart.

Someone here said stabs are annoying. So is getting pointed and ganked. It's a fair game in that regard. Want to gank people? Bring ship with fast lock time and decent alpha. Simple.

I agree that there isn't enough risk running the sites but that has more to do with the low price tag of the frigs. Loss of a frig doesn't hurt much. But that shouldn't mean pirates should be served easy kills on a silver platter. Better would be you have to work hard for a kill but then get rewarded with a juicy wreck.
Vexidious
Royal Amarr Institute
Amarr Empire
#29 - 2013-06-27 18:58:14 UTC
Oddsodz wrote:
Seems some folks have not got the idea.

I Do not want to nerf Warp core Stabs. I want to nerf the profit from fitting them.


I'm not sure if you are a troll, or just terrible at the game.
Shereza
Center for Advanced Studies
Gallente Federation
#30 - 2013-06-27 19:04:57 UTC
Why not also include 80% reductions in mining yield, gas harvesting, and salvaging chance?
Gorgoth24
Aliastra
Gallente Federation
#31 - 2013-06-27 19:25:05 UTC
The chances of getting within scram range of a FW/Covops in a site is nonexistent. They sit aligned to some celestial at around 30km from the gate. Now I have no issue fitting a sebo to try and point them before they warp, and I often get a point if I do, but it's long point and useless against these setups. You need to be able to do 4-5 points in Warp Disrupt to be able to disrupt most of the cookie cutter WCS fits for FW/site. Doing that amount of warp points while retaining a lock speed to target those ships and do it from the range the beacon/plex warps you into is just not an option. It would mean no prop mod, no rigs, etc. Nothing but points.

And that's ridiculous.

Maybe you guys haven't pirated lowsec since the addition of FW and the new plexes but it's nigh impossible to catch these guys. And that means the risk vs. reward ratio on these setups is way off. And, when you manage to actually kill one, he loses 10-12m + whatever was looted. Maybe more if he was in a T2 ship like a covops, but they're even harder to kill. And given what the average FW/site makes nowadays, that's tiny.
Gorgoth24
Aliastra
Gallente Federation
#32 - 2013-06-27 19:26:34 UTC
Shereza wrote:
Why not also include 80% reductions in mining yield, gas harvesting, and salvaging chance?


I realize this is an epic troll, but I'd still support it. WCS shouldn't be used when you're doing a profession.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#33 - 2013-06-27 21:10:44 UTC
Khanid Navy Scrambler is a 3 strength scrambler.

You are welcome.

Karash Amerius Operative, Sutoka

Arya Regnar
Darwins Right Hand
#34 - 2013-06-27 21:13:47 UTC
Myrkala wrote:
I actually support this, WCS are annoying.

Covert Ops Nullified Warp Core Stabbed T3s are more annoying though...


Add 100mn to that and you have a winner.

EvE-Mail me if you need anything.

Mag's
Azn Empire
#35 - 2013-06-27 21:17:49 UTC
Gorgoth24 wrote:
WCS are intended for travel fits and travel fits only
[Citation needed]

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kahega Amielden
Rifterlings
#36 - 2013-06-27 21:38:33 UTC
I think this is perfectly reasonable. They're cheap, fast, and agile ships that are hard to catch in almost every circumstance so long as the pilot is paying attention. I don't think there's any reason why they need the additional protection of + warp core strength.
Oddsodz
Federal Navy Academy
Gallente Federation
#37 - 2013-06-27 21:43:05 UTC  |  Edited by: Oddsodz
Karash Amerius wrote:
Khanid Navy Scrambler is a 3 strength scrambler.

You are welcome.


So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen.


On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#38 - 2013-06-27 21:50:32 UTC
Oddsodz wrote:
Karash Amerius wrote:
Khanid Navy Scrambler is a 3 strength scrambler.

You are welcome.


So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen.


On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit.


You are not willing to pay "that kind of isk" to kill an exploration frig, but you come here instead and whine like a baby about stabbed non combat ships? Should really reflect on your goals here in this game.

Karash Amerius Operative, Sutoka

Oddsodz
Federal Navy Academy
Gallente Federation
#39 - 2013-06-27 21:53:05 UTC
Karash Amerius wrote:
Oddsodz wrote:
Karash Amerius wrote:
Khanid Navy Scrambler is a 3 strength scrambler.

You are welcome.


So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen.


On a side note. WCS can be used in PVP and very effectively too. Just go and look on the smartbombing Machariel fit.


You are not willing to pay "that kind of isk" to kill an exploration frig, but you come here instead and whine like a baby about stabbed non combat ships? Should really reflect on your goals here in this game.



Yeh, I Know my goals. It's to buy the biggest baby pacifier and suck it like the infant child that I am. ;-)
Johan Toralen
IIIJIIIITIIII
#40 - 2013-06-27 23:04:43 UTC
Oddsodz wrote:
Karash Amerius wrote:
Khanid Navy Scrambler is a 3 strength scrambler.

You are welcome.


So does the True Sansha scam, but if you think I am going to spend that kind of ISK just to kill a WCS stabbed frig. You have got another thing coming. Again, Risk reward is wrong. Risk of me losing a 100+m ISK mod just to kill a 3m ISK ship is not going to happen.


Have you tried this?

Combat Files: Explorer Hunting in Low-Sec with Stealth Bomber