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New nebulae on the test server. Please give us your feedback.

First post
Author
Hungry Eyes
Imperial Academy
Amarr Empire
#201 - 2011-11-07 19:57:15 UTC
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.

2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.

3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something

with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.
Jiji Hamin
Aliastra
Gallente Federation
#202 - 2011-11-07 20:09:31 UTC  |  Edited by: Jiji Hamin
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.

2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.

3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something

with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.


i don't think that just taking more snapshots is as easy as it sounds. maybe i am wrong, and if so then please devs add more sktyboxes, but i doubt that these are actually just screencaps from a monstrous, super-hi-res 3d simulation that they built just so they could take a few pics and then shut it down. they probably just popped some markers, figured out vantage points for the region skyboxes, and then just painted the new skyboxes given the orientation. frankly, the nebula placement doesn't even make sense in cartesian space. go to pure blind, look at what directions each of the nebulae are in, and then try to look at star map and figure out how that would make any sense. just accept them as a pretty back ground an be happy in my opinion. i would bet that the "great assets" that they have are what we are seeing, albeit in glitched form. I do NOT think that they have just craploads of easily renderable, out-fo-the box nebulae that they can just pop out and drop onto TQ. modelling a nebula that intricate and beautiful in full 3d does not seem like it would be worth the immense effort if their only intention was to use it to make some screenshots to use as backgrounds for an internet spaceship game. while i would like more granularity in skyboxes, i just don't think it could happen given eve's current state/technology and frankly their focus should be elsewhere.

nor do i think that rotating star gates is a reasonable demand. first off, if you had a brain you would realize that all the stars are jumbled and there has never been rhyme or reason to where they are pointing. if you want them oriented towards their actual stars that would probably be an annoying thing for the devs to suffer through implementing, would make them out of syn with the up/down axis that is deeply embedded in eve and leave the stargates often pointing AWAY from what you will be jumping "towards." this is all on top of the previous point about how there is not a rigid, cartesian, 3d geometry to eve's landscape.

adding landmarks names to the star map would be easy and should probably happen
Montevius Williams
The Scope
Gallente Federation
#203 - 2011-11-07 20:31:47 UTC
The more I think about the gate thing...dont the Star Gates open up wormholes that we travel through to reach the next star system....if this is the case, I dont think the gates need to be rotated as it doesnt really matter what direction they are pointed. You're traveling through an artificial wormhole.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Montevius Williams
The Scope
Gallente Federation
#204 - 2011-11-07 20:32:32 UTC
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.

2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.

3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something

with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.



But I do agree with this...

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Radro
Perkone
Caldari State
#205 - 2011-11-07 21:11:25 UTC
I've also noticed that the Pool of Radiance is misplaced (if I'm right that this nebula is indeed the Pool of Radiance).
On the star map landmark shows position in the center of Stain region, but in reality it is very close to Immensea and Tenerifis or between them and not visible from Stain.
Solhild
Doomheim
#206 - 2011-11-07 21:44:08 UTC
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.

2. a different nebula snapshot per constellation is required to give people a sense of traveling through the things.

3. please add the nebs on the starmap; this cant be hard. this way, after 7 years, traveling through solar systems will actually mean something

with these 3 changes (and fixed glitches), EVE's environment will be beautiful. you have a great asset, plz dont half-ass the implementation.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.
WisdomLikeSilence
BurgerkingTM
#207 - 2011-11-07 21:47:03 UTC  |  Edited by: WisdomLikeSilence
The new nebula system in general is well thought out - as to the execution - a lot of people feel its kind of "wallpapery".

This is because the nebula layer is upsampled from a much smaller file than the star layer. The upsampling creates a regular texture which is apparent even without zooming in at 1900x1080. Because this texture is present, it has a flattening effect on the artwork, making it seem "near" - since your eye can only dicern such textures when you are near a surface.

Doubtless there are issues with keeping the file size down, and thus the skyboxes need compression, however I think they are overcompressed, or they were upsampled using something like nearest neigbour, instead of trilinear.


I hope CCP can either use a different compression to achieve a smoother look - or release a high res texture pack for people with powerful computers.

This was not an issue with the old skyboxes as they were quite blurred, making any texture issues moot.
Jiji Hamin
Aliastra
Gallente Federation
#208 - 2011-11-07 22:10:07 UTC
Radro wrote:
I've also noticed that the Pool of Radiance is misplaced (if I'm right that this nebula is indeed the Pool of Radiance).
On the star map landmark shows position in the center of Stain region, but in reality it is very close to Immensea and Tenerifis or between them and not visible from Stain.


not pool of radiance imho. that is closest to omist. maybe up and to the right of omist.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#209 - 2011-11-07 23:32:55 UTC
10/10 - this is a great improvement to EVE - first undock on SISI I was Shocked it was like night and day!... outstanding, did some running around and checked the system and the general lay of the region and can't get enough of this new look... all the rest is outstanding so far as well - Winter Expansion is well on it's way to washing away the taste of the previous... um... thing that happened... Blink
Vincent Athena
Photosynth
#210 - 2011-11-08 00:08:56 UTC
Re-pointing the stargates and saving BM is not too hard.

For all BMs close to a stargate (100 km, say),

Construct a line from the BM to the center of the stargate
Find the distance from the BM to the stargate collision bubble along this line (note this could negative)
Rotate the stargate
Move the BM along the constructed line of the first step until the distance to the collision bubble is restored.

And stargates should not point at nebulae, they should point at destination stars, which should be in their proper position in the sky given the layout of the eve cluster.

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Tomas Syrvo
Perkone
Caldari State
#211 - 2011-11-08 03:24:41 UTC  |  Edited by: Tomas Syrvo
Salpun wrote:
They are so bright and clear a feeling of depth is lost.What?


To me it seems a feeling of depth has been added when you are inside of one of them. Maybe the ones you view from afar can be adjusted to bring them in closer to make them and your view a feeling of depth when outside of the cluster, because I did get the loss of depth when outside of the Lonetrek Nebula. it seemed like clouds in the sky. Then again maybe I am not understanding what they are going for. Are there supposed to be areas where you are in between the nebulas?

I did notice than spinning slowly in space that when my view panned over a nebula my image would hang a couple times slightly, though my fps did not move much (50-60 fps but I was seeing that kind of fluctuating frame rate anyway). Is this just what we can expect from sisi, or do you need a really hot top of the line GPU to not see this stuttering lag type thing going on? I am running a Quad core Pentium with 6 gigs of RAM and a GTX 460 card. Hopefully it is just the bugs of first roll out on sisi, because I would love to see these nebula in the uncompressed HDR format or what ever it is in game (fill in appropriate technical jargon that I do not understand, full rez nebula was what I meant) eventually, since it sounds like they will look really really good.

One thing I am concerned about though with the new back ground space thingy, will it make the rest of the game look dull as CCP tries to update the games graphics via the V3 project?
Raven Ether
Doomheim
#212 - 2011-11-08 11:39:56 UTC
Fix the lighting please, I'd like to be able to actually see my ship, is that too much to ask?


Dalloway Jones wrote:
Took some screen caps of Amarr and Caldari ships coming out of station in a Gallente system that is actually reasonably bright but not in the center of the nebula. The sun is to the left of the shot and I tried to take the pictures at more or less the same angle. Might not have been perfect on that but only because the Caldari ships were so freaking hard to see.

It is mostly cruisers and a few battle cruisers. This character can't fly Gallente above frigates and industrials but I may bring my Gallente pilot to this system later to try a few of those for comparison.

Augoror
Ferox
Osprey
good luck trying to find this one
Moa
Caracal
Abaddon
I don't even know what this is!
Drake
Iteron Mark III
Sunny side of a Blackbird
Maller

As you can see the Caldari fleet is a graphite gray now instead of a pale gray. It looks pretty cool but the ships all but disappear in shadows.

The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well).

It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story.

Source
who shat themselves
Hedion University
Amarr Empire
#213 - 2011-11-08 12:15:13 UTC
Raven Ether wrote:
Fix the lighting please, I'd like to be able to actually see my ship, is that too much to ask?


Dalloway Jones wrote:
Took some screen caps of Amarr and Caldari ships coming out of station in a Gallente system that is actually reasonably bright but not in the center of the nebula. The sun is to the left of the shot and I tried to take the pictures at more or less the same angle. Might not have been perfect on that but only because the Caldari ships were so freaking hard to see.

It is mostly cruisers and a few battle cruisers. This character can't fly Gallente above frigates and industrials but I may bring my Gallente pilot to this system later to try a few of those for comparison.

Augoror
Ferox
Osprey
good luck trying to find this one
Moa
Caracal
Abaddon
I don't even know what this is!
Drake
Iteron Mark III
Sunny side of a Blackbird
Maller

As you can see the Caldari fleet is a graphite gray now instead of a pale gray. It looks pretty cool but the ships all but disappear in shadows.

The old models of the Amarr fleet are much more visible and IMO much cooler looking as a result. Even the new Maller model which is pretty much what the new reskin for the Amarr fleet is going to look like is darker but at least it is still visible in this light (in darker systems the Maller pretty much disappears as well).

It is all well and good to say that ships in shadows should be darker but I would at least like to see what I am flying around in. Darker is one thing. Pitch black is a whole different story.

Source


Space is dark, mister sperg
Zey Nadar
Aliastra
Gallente Federation
#214 - 2011-11-08 12:57:10 UTC  |  Edited by: Zey Nadar
Montevius Williams wrote:
The more I think about the gate thing...dont the Star Gates open up wormholes that we travel through to reach the next star system....if this is the case, I dont think the gates need to be rotated as it doesnt really matter what direction they are pointed. You're traveling through an artificial wormhole.


Yeah, but explain the ball of light that fires from the gate to incalculable distance when you jump?

ps. I think the nebulae are great addition to Eve. The only one I have found so far that I have problems with is lonetrek. I havent went through them all yet though.
Seriphyn Inhonores
Elusenian Cooperative
#215 - 2011-11-08 13:04:03 UTC
Repeating myself for the umpteenth time (though in the correct thread this time). Please move the Verge nebula to somewhere like Essence, and make it more visible from adjacent regions (ie. you're still immersed in the Domain nebula in the Bleak Lands and Kador). Seems a colossal waste to have a fantastic nebula in a really small region like Verge, instead of some bigger one.
CCP Navigator
C C P
C C P Alliance
#216 - 2011-11-08 13:22:55 UTC
Solhild wrote:
Hungry Eyes wrote:
the art department can take care of the nebs. devs can work on gallente.

1. gates should be rotated to fire in the direction of the nebula. to hell with people's BM's. if you do this, at least everyone is starting off at the same level. you cant let a minor inconvenience totally destroy the immersion. you've worked hard on this.


Good post. I like the idea that the gate shoots you toward the destination gate. I also agree that the potential is excellent if done right.


Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile
Raid'En
#217 - 2011-11-08 13:47:15 UTC
cool, that way we'll now better where we go, without using the starmap :)

what would be even better, but that you won't accept it (:p), would be to change all the stargates positions on space so not only they fire to the good nebulae, but they are also close to the nebulae on the system, making so that you don't need to ask your map to know where to go ; you just have to look at the sky, find the nebulae of the region you want to go, and find a stargate close to it ; this is the good stargate to take.
currently it don't really work like this :/

a little review on the size / distance of nebulaes would be nice also, hope they're looking at that
Blue Harrier
#218 - 2011-11-08 13:53:01 UTC
/Tongue in cheek mode on Smile
Please CCP will you stop reading the forums and agreeing with some of the recommendations players make.
It’s badly reducing the amount of ‘Rage’ and ‘Teddy Throwing’ in threads and even worse there were nearly 900 people on SiSi at the weekend and I had to wait, yes wait to log in.
/Tongue in cheek mode off.

So far the winter expansion is looking really good and going back to TQ from SiSi shows just how drab the old backgrounds are. All these little tweeks and fixes will make the game so much better for everyone.

Thumbs up to the Dev’s whichever part of Eve they are working on.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Arkady Sadik
Gradient
Electus Matari
#219 - 2011-11-08 14:04:52 UTC
CCP Navigator wrote:
Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile
While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D)

I love the change, though. Thank you!
Selar Nox
#220 - 2011-11-08 14:12:24 UTC
Arkady Sadik wrote:
CCP Navigator wrote:
Ok, this has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile
While you are at it, could you increase the outer radius of the gates a bit so a "warp to zero" does not put you into the gate if you're unlucky? Having your freighter bounce off if you do a WTZ is a bit meh (and the change above makes WTZ bookmarks useless :-D)

I love the change, though. Thank you!

+1