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Pirate Incursions and New Players

Author
Varakh Snowscales
Acami Industrial Holdings
#1 - 2013-06-27 11:36:03 UTC
I'm currently living in Amarr space, having been playing the game for less than a month and I just had the misfortune to bump into a Pirate incursion in high sec, losing my ship ( A bitter pill ) and my cargo by being curious.

If an event in this game happens in high-sec (Predominantly colonised by new and curious players) which is vastly different in difficulty scale to the rest of the area, I feel there should be some notification as to the difficulty spike and here's my reasoning.

  • As someone who made my isk so far by soloing DED sites, I wasn't expecting to run into Battleships, scrams, target painters and webbers hitting me almost the second I drop out of warp.

  • There is no way in game to see what a Incursion consists of, yes there's the wiki, but not everyone knows of that either.

  • You do a good job of alerting to other significant dangers, like criminal players and scram attempts by players but not mention of the dangers of the incursion

  • I'm not suggesting to gimp them, or plaster a tutorial on your screen the second you warp into the places, but there are many discreet ways of informing people that would be less than difficult for the dev team to implement such as the following,

  • Considering the assault points take place in deadspace pockets, a simple text window similar to that of a DED description site with a short paragraph hinting at the massive and deadly fleet on the other side of the acceleration gate.

  • An addendum to the local chat notification you receive on entering the besieged system.

  • I understand that EVE has a trail by fire method of teaching it's players and I definitely understand the importance of the sites adding variety to the PvE aspects of the game, but a minor change could make a big difference to the gameplay experience people will receive in there first few weeks with the game.
    I am not expecting these changes to be implemented merely suggesting some small additions that could help
    Tchulen
    Trumpets and Bookmarks
    #2 - 2013-06-27 11:52:44 UTC
    I understand as a new player it's frustrating when you get blown up by something you weren't expecting but that is part of the beauty of EVE, in my opinion.

    It's a learning experience and should be taken as such. When you're exploring things that you don't know anything about you should either a) research it (not difficult - the internet has all you need on it if you search) or b) fly something small, cheap and agile until you do understand it so you don't lose too much when you bite off more than you can chew.

    One of the best parts about playing this game for me, expecially to begin with although there are aspects which this still applies to even after 5 years of playing, is that there is always something I don't understand completely. I loved biting off more than I could chew, learning from the experience and either avoiding that part of the game or modifying my approach so I could chew it. I also loved having to research something once I'd found out it existed so I could understand it better.

    Personally, I would rather CCP didn't put warnings all over the place in the PvE content. If you were told everything beforehand it would take the fun out of researching things and it would take the fun out of the unknown.

    I do feel for you though. It isn't nice getting your ship blown up when you're new to the game although I would advise you to get used to it as it will definitely happen over and over again. It's all about learning from your mistakes, taking responsibility for your actions and accepting the consequences of your decisions. In that respect it's a great learning tool for life in general.

    Good luck and fly safe.
    Varakh Snowscales
    Acami Industrial Holdings
    #3 - 2013-06-27 11:55:43 UTC  |  Edited by: Varakh Snowscales
    Heh, Im not suggesting WARNING EXTREME DANGER. Merely, a lore-style paragraph description similar to that you'd get entering any level of DED and I definately do see where your coming from. I too have enjoyed learning by trail and error and I'm not bitter over losing my ship ((Even though it was a Navy issue Caracal )). I'm playing by the philosophy of don't fly what you can't afford to replace.
    Dragonv2
    Deep Core Mining Inc.
    Caldari State
    #4 - 2013-06-27 12:18:35 UTC
    go to the journal then to the incursion tab, in one of the sub tabs it tells you more about the different sites, it doesnt say what you will be encountering but it will tell you the recommended amount of ships for the incursion, that should at least give you some indication of what to expect
    Tchulen
    Trumpets and Bookmarks
    #5 - 2013-06-27 12:21:03 UTC
    That's a good philosophy to have, definitely.

    One problem with your suggestion of having a text box pop up every time you enter (or warp to) one of those incursion sites is that they're not supposed to be newbie friendly content and those who actually do them would probably complain if suddenly they were getting a popup window every time they went to a site. These things have to be considered from all player's and play style's angles and a happy medium reached.

    So whilst it might help those new players who accidentally go to these sites without understanding what they are the first time they do it, it would annoy the heck out of everyone else.

    Howeverm, from what you said, once you're in warp you're stuffed as you get scrammed and webbed as soon as you land and most ships would enter warp before the player had absorbed the text in one of those message screens so the number of people this would help is probably far less than you think. Unless you have the message stop you from warping until you've interacted with the popup window (clicked a "yes, I really want to warp here" button) it wouldn't really help a lot of people and if you included this button it would really annoy everyone who currently does these sites.

    The benefit simply doesn't balance out the potential negative sides.

    As I said, I understand losing your ship is annoying and you would like it if that didn't happen to other people but it does serve a valid purpose. It eases people into the concept that their ships are going to get blown up. For me, this was the most important lesson in EVE. For one thing, for those that can't take the harsh and cruel aspects of EVE it's better that they realise that sooner rather than later and move on. EVE isn't for everyone.

    So when you take these things into account, whilst it is an intersting suggestion it isn't really a sensible thing for CCP to do.

    One last point on the subject: I read these forums a lot and get frustrated with how often people post things that have been posted before. However, I haven't seen anyone post this before (although one might have slipped through my net I suppose) so it doesn't seem like it's generally a problem.
    Varakh Snowscales
    Acami Industrial Holdings
    #6 - 2013-06-27 12:37:22 UTC
    I totally understand there are more than beginners who play Eve, I see where your coming from with the annoying nature of the messages. I'm simply saying even flavour text that doesn't explicitly show the difficulty would serve not only to hint at the dangers, but also add that little snippet of information to the site.

    Along the lines of (( A very basic poor attempt ))

    Staging ground for the upcoming Invasion, the pirate fleet assembles defending one of it's key assets in the battle to come.

    (( im no writer ))

    And there is a acceleration gate between the site and the deadspace pocket. Im not saying my way is the best way or the only way. Just suggesting that it's something that could be looked at.

    And I'm the experience of losing my ship although harrowing has taught me a lesson and was a powerful set of feelings to receive.
    suid0
    Pandemic Horde Inc.
    Pandemic Horde
    #7 - 2013-06-27 13:03:01 UTC  |  Edited by: suid0
    EVE is all about exploring and making mistakes, losing your ship and hopefully learning from those mistakes.

    Hopefully you've learnt that in incursion systems, all rats are replaced with incursion rats and you will die.

    Send me an evemail with a link to your lossmail.

    the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted