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New Domi, What to put in Highslots?

Author
Whitehound
#21 - 2013-06-17 16:46:27 UTC  |  Edited by: Whitehound
Tsukino Stareine wrote:
Let me direct you to the triangulation theory behind MJD: https://forums.eveonline.com/default.aspx?g=posts&m=3017077#post3017077

The thing is that you ONLY get 90km with bouncers, which I will not use on anything except angels. The point of getting gardes to 90km is because of the thermal damage type.

Since the buff I've put curators and wardens away and solely using gardes on anything but angels.

Effective, applied damage is what matters. You have to understand how to apply EFT numbers in a real situation.

Lucky for you do I understand what you are talking about. I was wondering if players, who are using MJDs, actually did two jumps to get to where they want to be. Know I appreciate you doing it, but you will be doing it, because you have little else to think about when you sit at long ranges. I cannot bear waiting 3 minutes on a second jump. The whole thing with estimating jump distances and only doing 800 DPS does my head in.

Have you yet considered how well your fitting scales? I can switch to less tank and do 1000 DPS, finish some missions even faster, and all before I consider switching the ship itself. What I see in your fitting is that you are using 3 faction omnis worth almost as much as one new ship only to maximise one bonus. I do not think you have.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2013-06-17 17:05:01 UTC
I could just drop 2 faction omnis for tech 2 and lose 6km optimal. I could afford them anyway so cost really wasn't an issue for the increased performance and comfort.

You can get 1000 DPS, but again: to what range? Damage needs to have application to be useful.
Tumahub
Sebiestor Tribe
Minmatar Republic
#23 - 2013-06-17 17:17:12 UTC  |  Edited by: Tumahub
Tsukino Stareine wrote:
You can get 1000 DPS, but again: to what range? Damage needs to have application to be useful.


Quote:

[Dominix, New Setup 1]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Imperial Navy Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II

Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Cap Recharger II

350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5

~950dps @ ~80km (Cap stable)

Swap the tank/cap mods as you see fit. Also, make sure you train those fitting skills because it's tight.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#24 - 2013-06-17 17:28:33 UTC
Tumahub wrote:
Tsukino Stareine wrote:
You can get 1000 DPS, but again: to what range? Damage needs to have application to be useful.


Quote:

[Dominix, New Setup 1]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Imperial Navy Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II

Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Cap Recharger II

350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L
350mm Railgun II, Caldari Navy Lead Charge L

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5

~950dps @ ~80km (Cap stable)

Swap the tank/cap mods as you see fit. Also, make sure you train those fitting skills because it's tight.


You have that slight problem of only having 60km drone control range. Nice try though.
Lugalzagezi666
#25 - 2013-06-17 17:29:42 UTC
You need drone range control bonus from dla or rig to be able to control drones beyond 60k.

If there isnt enough npcs to make you shoot them for 3 minutes, you most likely dont have to jump at all and you can easily tank them with faction lar and 2 racial hardeners.
If you know that you will need to jump in the next room, jump to acc gate when you have some npcs still left so your mjd wont be on cooldown in the next room.

And its not like you MUST use mjd in every mission to kill every npc group.
Tumahub
Sebiestor Tribe
Minmatar Republic
#26 - 2013-06-17 17:38:49 UTC  |  Edited by: Tumahub
Tsukino Stareine wrote:

You have that slight problem of only having 60km drone control range. Nice try though.


You are right. Need my afternoon coffee! *twitch*

Ok... here we go, round two:

Quote:
[Dominix, New Setup 1]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Imperial Navy Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II

Large Micro Jump Drive
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Cap Recharger II

425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
425mm Railgun II, Caldari Navy Uranium Charge L
Drone Link Augmentor II

Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I
Large Ancillary Current Router I


Garde II x5


964dps @ 84km (~7mins cap all running) - Requires 3% CPU implant

Addendum: Please make more threads like this. I am excruciatingly bored at work today!
MeBiatch
GRR GOONS
#27 - 2013-06-17 20:26:57 UTC
Novah Soul wrote:
and a single gun to pull aggro (prob. a beam laser just to not need to carry any ammo). .


WTF? this aint 2005 brosef

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Whitehound
#28 - 2013-06-17 22:00:14 UTC
Tumahub wrote:
964dps @ 84km (~7mins cap all running) - Requires 3% CPU implant

Addendum: Please make more threads like this. I am excruciatingly bored at work today!

So now you have of a faction-fit tank, Gardes with a tracking better than any large blasters, and still do you want to do 100km jumps to triangulate your way to acceleration gates, mission items and the average missing 16km of your locking range. Any chance that I could get to see a video of this?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#29 - 2013-06-17 23:17:33 UTC
I enter mission, MJD to position 100km away from acceleration gate and proceed to blap everything in the room

By the time everything is dead my MJD is recharged or close to and I get to acceleration gate by MJDing again.

Tauranon
Weeesearch
CAStabouts
#30 - 2013-06-17 23:53:32 UTC
Whitehound wrote:
Tsukino Stareine wrote:
but I spend less time waiting for the NPCs to fly to me or me flying to them.

That you do, but how about the occasional acceleration gate in a mission and the mission items?

I also do not see the point of using faction ammo when the arties contribute very little to the total DPS.



Time benefit of any dps increase is always that you reduce the chance of NPCs cycling their tanks. The benefit of increasing the damage of the lesser weapon system (with faction ammo), will depend on your target, your setup, number of guns etc.

For particular npc tasks I do with the Ishtar, its -very- time beneficial to shoot and kill as many frigates as possible with rails, because the drones have sufficient firepower to 1 shot most npc cruisers, and they shoot tremendous amounts of overkill on frigates.

Similar things happens with dominixes in missions - so as much as possible I want to do splitfire to let drones kill cruisers, and therefore I need to get as much out of the guns as is possible. If I'm really on the ball, if a drone salvo fails to kill a cruiser I may well move the drones on, and let the rails do the killing blow on a cruiser too.

In both cases I get utility out of faction ammo - that utility is avoiding firing extra bad overkill salvos from the drones.

I find artillery to be clumsy for this, but its situationally worth it for being able to select the racial damage type.
Tumahub
Sebiestor Tribe
Minmatar Republic
#31 - 2013-06-17 23:58:13 UTC  |  Edited by: Tumahub
Whitehound wrote:
Tumahub wrote:
964dps @ 84km (~7mins cap all running) - Requires 3% CPU implant

Addendum: Please make more threads like this. I am excruciatingly bored at work today!

So now you have of a faction-fit tank, Gardes with a tracking better than any large blasters, and still do you want to do 100km jumps to triangulate your way to acceleration gates, mission items and the average missing 16km of your locking range. Any chance that I could get to see a video of this?


I thought it was nakedly apparent that I was eft warrior from work. Mission running is for poors and I wouldn't be caught dead doing it. This is purely for my own amusement so I hope you weren't looking for a guide on how2rats.

nomadpls
Dato Koppla
Spaghetti Militia
#32 - 2013-06-18 05:47:19 UTC
On missions that you're sitting on the gate or the gatecrawl is short/there are no gates, an MJD is not required and in fact will reduce your efficiency. The only time a MJD is worth it is if your tank can't handle the incoming dps, there is a long gatecrawl and you can't fit an MWD due to loss of tank (World Collide) or if you're just low skilled and can't fit enough tank + gank while sitting still. Using triangles you can sort of gatecrawl with the MJD but if you make a mistake in your angle it will leave you to painfully slowboat to the out gate on the other hand using an MWD you can just straight up burn to the gate when there are few enemies and use guns + lights/mediums/heavies to clean up whatever is left.
Whitehound
#33 - 2013-06-18 05:55:17 UTC
Dato Koppla wrote:
On missions that you're sitting on the gate or the gatecrawl is short/there are no gates, an MJD is not required and in fact will reduce your efficiency. The only time a MJD is worth it is if your tank can't handle the incoming dps, there is a long gatecrawl and you can't fit an MWD due to loss of tank (World Collide) or if you're just low skilled and can't fit enough tank + gank while sitting still. Using triangles you can sort of gatecrawl with the MJD but if you make a mistake in your angle it will leave you to painfully slowboat to the out gate on the other hand using an MWD you can just straight up burn to the gate when there are few enemies and use guns + lights/mediums/heavies to clean up whatever is left.

Thanks. Some missions have structures and asteroids near their gates. What happens when you jump into a gate, a structure or an asteroid? Is the MJD any smart or does one bounce off into space?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Dato Koppla
Spaghetti Militia
#34 - 2013-06-18 06:21:59 UTC
I haven't been in that particular circumstance, but from my experience when something like that happens it will bounce you off, usually not too far off, but it can sometimes bounce you off really far, but that's usually when someone uses something like a bump Stabber or if you cyno a Jump Freighter near a station and it ends up hitting the station etc. Not sure if it's the case if you MJD into a gate.
Enilonee
#35 - 2013-06-19 08:30:47 UTC  |  Edited by: Enilonee
I'm preferring MJD and i like brawling with sentries too ;)

Moving doesn't let you use Sentries. So it's bad. Even under MWD, which is also a strain on your cap.
Higher DPS won't make up for not being able to apply them while slowboating.

Just remember to MJ ASAP, as cooldown may expire before taking the next gate and let you MJ again sooner.

The Sentry Damage Augmentor Rig has no merit when using 3/4 DDA. 20/9 additional DPS are not worth a rig slot.

So my basic setup looks like this:

[Dominix, MJD mission]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II

Large Micro Jump Drive
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Target Painter II

150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
150mm Railgun II, Antimatter Charge S
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5
Garde II x5

860 DPS @ 80km and Garde II tracking like Med. Blasters and ~7 mins of cap.

A single DLA so everything within lock range can also be engaged.
DCII could be traded for another 50 dps out of a 4th DDA - didn't try that yet.

I'm using small rails as cap management is easier and they let me clear tackle before i get in trouble without redirecting/pulling my sentries.

Of course there are always ways to optimize. I could think of several Sentry-Domis for different types of missions - but i like the way this one is flown ;) Just wanted to share...
Shintoko Akahoshi
Center for Advanced Studies
Gallente Federation
#36 - 2013-06-27 03:19:34 UTC
I'm a recent convert to the MJD sentry Domi, too. Mine is a cheap fit (3x drone damage + mild tank in low, MJD/AB/SB/2x drone tracking in mid, 3x drone link/3x tractor beam in high. ~700 DPS at 90km, or 520 DPS out to the drone control range of 129km.

I like having the three tractor beams in the highs combined with the AB because I do loot at least the large wrecks. I may end up dropping one tractor beam in exchange for a fourth drone link, to allow me to use non-Garde IIs out to the max targeting range of 140km, but so far it hasn't really been an issue.

Nice thing about the fit is that it's dirt cheap. I think the whole setup was under 200 mil, which is not bad considering how fast it'll run through L4s.

Bio and writing

(Nothing I say is indicative of corporate policy unless otherwise stated)

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#37 - 2013-06-27 07:46:46 UTC
MJD + MWD

Not just MJD.

BYDI recruitment closed-ish

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