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Player Features and Ideas Discussion

 
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Low-Security Space is VERY hostile towards new players.

First post
Author
S Byerley
The Manhattan Engineer District
#61 - 2013-06-26 09:11:40 UTC
Muad 'dib wrote:
BTW the newbs that dont die that make isk from rats and sites make A LOT of isk compared to their high sec scardy bear freinds.

dont concentrate on the fools that die, there are plenty that dont or at least when they do they have paid for their loss many times over.


Meh, without a few months of SP, highsec exploration is gonna be, by far, your best source of combat based income. Islands are admittedly better than trying to compete in more frequented areas though.
Amuntis
Cayman Island
#62 - 2013-06-26 09:24:48 UTC
Oh my freaking god, it's this thread again.


I died against 10 other players, why am I not able to stay alive even though I want to play alone? Whaaa whaaa.

The suggestion of having more high->low connections is utter bollocks. If you aren't checking your map statistics (ships/pods died in last hour) constantly now when traveling through low/null, you wouldn't do so if there were more connections. Which means you would still die to the occasional gate camp, and thus still come here with threads like these. Whaaa whaaa.

Entering low sec isn't difficult. All you need to do is jump. And then later (in most cases), you learn to survive after having jumped. Whaaa whaaa.


Stay in high sec and stop coming up with ridiculous ideas that don't even work in theory.
Ace Uoweme
Republic Military School
Minmatar Republic
#63 - 2013-06-26 09:25:56 UTC
Muad 'dib wrote:
BTW the newbs that dont die that make isk from rats and sites make A LOT of isk compared to their high sec scardy bear freinds.

dont concentrate on the fools that die, there are plenty that dont or at least when they do they have paid for their loss many times over.


CCP just needs to have these types of posts on their front page. I'm sure it'll "sell" EvE very well. Roll

Soon the NPCs will be other players, since they're but IsBoxing.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Dorrann
Imperial Shipment
Amarr Empire
#64 - 2013-06-26 09:44:19 UTC
I love threads like this.
Someone comes up with some possible ideas to get MORE people into LOW/NULL space which involves changing how the LOW/NULL community (for want of a better term for them that wont get filtered) are able to kill anything that enters the system and the Sky starts Falling.

You complain that people stay in High Sec while at the same time refusing to do ANYTHING that would make venturing into lower security space anything other than suicide if you dont use a scout alt.
Lots of new players have ONE account, singular. Scouting isnt much of an option if you have to log off of the main toon, login another one and move it to the required system if its not already there, then log back after either losing the scout or finding a quiet system, that may not still be quiet by the time youve logged back over .....

If you eat ALL the fish before they have time to settle in and breed, eventually you run out of food.

Move your camps back a couple of systems, leave a ring of lowsec around High-Sec so that people can get their toes wet and see how that changes things. Treat the Low-Ring as a 1-1 arena (for want of a better term) where instead of camping and blobbing people, you hold yourself to a reasonably fair fight, where the new guy MIGHT actually have a chance at winning for a change. Its not like you cant afford it.

Ace Uoweme
Republic Military School
Minmatar Republic
#65 - 2013-06-26 10:05:30 UTC
Dorrann wrote:
I love threads like this.
Someone comes up with some possible ideas to get MORE people into LOW/NULL space which involves changing how the LOW/NULL community (for want of a better term for them that wont get filtered) are able to kill anything that enters the system and the Sky starts Falling.


It's called, a "comfort zone".

They like it for what it is, and religiously guard it (much like they did in EQ/EQII with the raiders first mentality -- and look what happened to those games when dinosaurs are allowed to roam freely, too).

Want more in low/null it has to appeal to those otherwise not interested in the ganking tomfoolery. Folks who stay in high-sec are mostly in the trade and crafting professions to begin with. They build things and sell them that's their interest, not running after others to blow them up.

All the cat-calls and name calling that looks so junior high won't change it. What can is an incentive that works for those who build and sell...and not just make them cannon fodder (which is how PvP games are set up, and so much admitted to via Blizzard of late [everyone now has resilience to encourage more PvE players *cough* victims *cough* to play]).

Personally, I'd like to see build projects. Not only are they mat sinks, they encourage group participation, faction loyalty and yes some PvP on the side. Some build projects at the border lands where high-sec and low-sec meet, with incentives to build (e.g., cheaper taxes; more mats possible; etc, etc, that directly affects building and trade). That's the kind of stuff that encourages PvP, as it now relates to crafting and trade and not as some punishment -- honey works better than vinegar, ya know?

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Master Tsungka
Ministry of War
Amarr Empire
#66 - 2013-06-26 11:59:49 UTC
i think people make null and low sec sound a bit more intimidating than it really is. As a newbie with <2m sp, i goto into null/low on a regular basis and honestly, I hardly ever see anyone in local. I jump through random wormholes to see where I end up. I do pick random "safe" spots and cloak to scan to lower risk. Why play in such a massive world and not explore it a bit? Take a cheap ship if you are worried about getting blown up. Does the loss from a 300k frig really hurt? That's 1/3 of a haul in a mining frig. Just giving a newbie's perspective on the low sec whine train.


BTW I also cut through the projects to save 10mins drive time for work so I say grab your testes and give them a firm squeeze to remind yourself that you are alive. Life sucks as a scared carebear!
Meytal
Doomheim
#67 - 2013-06-26 13:00:22 UTC
Victoria Sin wrote:
High sec, low sec and null are all hostile.

Very true. We in wormhole space, however, are warm, friendly, and inviting. Come visit us. We give cookies. And Hugs.
Varesk
Aliastra
Gallente Federation
#68 - 2013-06-26 17:39:37 UTC
Skill Training Online wrote:
The Problem:
Far too many "little of everything" ships piloted by EVE's most valuable sort of player "The Brave Newcomer" are destroyed in low-sec on a daily basis.

A little of everything?
Yep, The list includes:
Mining Laser
Combat Laser
Missile Launcher
Probe Launcher
Shield Extenders
Small armor Repairer
Salvage Drones


So what to do about it?

#1 The content is far too severe for these type of ships to be competitive.
This leads us to two paths:
Fix the ships
Fix the Content


#2 The competition is fairly extreme as advanced players with skill points in excess of 25 to 30 million SP are competing for the exact same resources.
This leads us to two paths:
Increase the density of content
Create more low-security systems.


#3 Entering low-sec is very difficult
This leads us to two paths
Increase the Size of Low-sec gates so they are not as easily camped
Create a Jump timer where folks changing "sec" get a 30 second invulnerability timer to warp off, making camping inter-sec gates profitless.


Flame Retardant:
#1 I realize that some of the problems are related to "lack of knowledge" and that is partially responsible for bad fits.

#2 I am aware this is supposed to be a multi-player game, but when there is not enough content to go around it gets boring.

#3 I am not trying to kill pirates as a profession there are lots of gates that connect low to low, null to null that can be camped effectively. As a matter of fact if the transition gates were protected you'd have lots more people in the low-sec systems to kill.


The Sendoff:
Thanks for reading, I hope we can get some constructive comments that will improve low-security space for new players as well as our valued veterans.



they should have a warning or something when you jump in to lowsec that warns you of these dangers.. oh wait, they do.

Skill Training Online
Doomheim
#69 - 2013-06-26 17:42:56 UTC  |  Edited by: Skill Training Online
Varesk wrote:

they should have a warning or something when you jump in to lowsec that warns you of these dangers.. oh wait, they do.


The logic of your post was:
A ineffective solution was already implemented prior to error.

So, the ineffective solution must be the answer.

Example:
I wore pants before I got sick from Cholera.

So continuing to wear pants; should fix it.

Thank You Obama!

Din Chao
#70 - 2013-06-26 17:45:32 UTC
Ineffective for those who choose to ignore it.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#71 - 2013-06-26 18:17:17 UTC
umm duh low is dangerous. I live there.
Xilium
Raytheon Systems
#72 - 2013-06-26 18:19:34 UTC
They can stand in High sec....i think its good as it is. May be they can expand low sec so the density of pirates decrease.
BoBoZoBo
MGroup9
#73 - 2013-06-26 18:46:17 UTC
News flash - - - Low Sec is hostile to EVERYONE.

Primary Test Subject • SmackTalker Elite

Malcolm Shinhwa
The Scope
Gallente Federation
#74 - 2013-06-26 19:59:35 UTC
Ok.. lots of arguments here.. lots and lots of words.. but I have a proposal that I think everyone can support. Whether you are for the OP or against.. this will work.

Make all of the 0.5 systems work like the OP suggests and get rid of CONCORD in those systems. Then lower the security of current border systems to 0.5. Seems like a perfect solution to me. The OP gets his invulnerable timer on huge gates. The lowsec community gets new systems to play in. And the New Order gets one step closer to making hisec less of a low risk isk faucet and more of a newbie area.

Ok, I have no idea if that is perfect, and I just pulled it out of the same place most people get ideas for Eve.. but still.. its probably good.. isn't it?

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#75 - 2013-06-26 22:25:26 UTC  |  Edited by: ISD Ezwal
This thread has been moved to Features & Ideas Discussion.

I also removed a rather large amount of trolling, off topic and several other rule breaking posts and those that quoted them. Of course I let some edge cases stay.
Please keep in mind that the OP has the right to post an idea to discuss and has the right to expect a civil and healthy discussion as a result. You don't have to agree, but post your arguments in a civil manner please.

2. Be respectful toward others at all times.

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4. Personal attacks are prohibited.

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Thread unlocked.

ISD Ezwal Community Communication Liaisons (CCLs)

Scorpionstrike
Federal Defense Union
Gallente Federation
#76 - 2013-06-27 05:17:37 UTC
ROFL
ShahFluffers
Ice Fire Warriors
#77 - 2013-06-27 06:53:42 UTC  |  Edited by: ShahFluffers
Dorrann wrote:
You complain that people stay in High Sec while at the same time refusing to do ANYTHING that would make venturing into lower security space anything other than suicide if you dont use a scout alt.

How about using friends/allies to scout you through? They work too (sometimes even better than any alt). That's what I did when I was 6 months old and had just joined Faction Warfare.

Alternatively... find another route.
Once I learned that the Amamake-Osoggur gate was usually camped I started bringing ships in through the "back way." It took longer... but my ship almost always got by unmolested.

Alternatively to this... use different ships.
The chances of a cruiser getting through a well executed gatecamp are slim. But a nano'd frigate has significantly higher chances of getting through. Ships that specialize in cloaks shouldn't even have an issue getting though gate-camps in low-sec (my blockade runner laughs at them).

And even if I do get caught... I use their aggression against them. Burn back to gate and jump back through. If they are terrible (and your average low-sec gatecampers are) almost all of the will engage and won't be able to jump after you due to having aggression. If people do follow you through... use the gate spawn to your advantage and warp immediately before they can get in optimal gate tackle range.

Dorrann wrote:
Lots of new players have ONE account, singular. Scouting isnt much of an option if you have to log off of the main toon, login another one and move it to the required system if its not already there, then log back after either losing the scout or finding a quiet system, that may not still be quiet by the time youve logged back over .....

Again... get friends and use different tactics.
I only have one account and I don't have an issue with gatecamps using said friends. Hell... the other character I have (on this same account) often brings Orcas into low-sec using small escorts (composed of a logi and a battlecruiser or two) or a single person in a cruiser that can web my ship into warp (requires only 5 seconds or so).

Dorrann wrote:
Move your camps back a couple of systems, leave a ring of lowsec around High-Sec so that people can get their toes wet and see how that changes things. Treat the Low-Ring as a 1-1 arena (for want of a better term) where instead of camping and blobbing people, you hold yourself to a reasonably fair fight, where the new guy MIGHT actually have a chance at winning for a change. Its not like you cant afford it.

Or you could do what many of us low-sec dwellers have done and adapt rather than have the system itself changed. Really... that's it.

Obviously we who live in low-sec (with only single accounts) have proven that it is possible to avoid gatecamps, make a profit, and ultimately live full-time down there. What many of us wonder is; why can't YOU do it?

The only explanation(s) we can come up with (from our perspective) is that...

- there is a perception that there is nothing you can do despite all efforts (see: victim mentality). But a perception of something being wrong isn't the same as there being something actually wrong.
Now I won't say that it's EASY to live in low-sec... but it isn't as hard as some people make it out to be. Hell... just to prove my point... I solo mined a goddamn asteroid anomaly in an active Faction War area for nearly 2 hours tonight (with a half dozen unfriendly people coming and going in system). Not a single ship even popped in to have a look at me. Obviously I'm doing something horribly wrong here since no one took a shot at me.

- there is unwillingness to accept that you must take precautions and/or make sacrifices to ensure your own safety. Again, with the mining thing I did tonight; I used a Procurer that was fit for PvP. Its yield per minute was just basic and it had a small ore hold (which meant I had to make trips back and forth). Was I mining as efficiently as I could? Hardly. But what I gained was some security against random frigates and destroyers that I might encounter.

- there is an unwillingness to accept that there is risk in anything you do no matter how prepared you are and/or look at the long term. Again with the mining ship; if a cruiser popped in and tackled me, I would only be able to stall for time until support arrived. And even then I might still die. But I figured that if whoever killed me also died, they'd remember in the future that I have friends nearby and that their 30m+ cruiser is not really worth getting killed over a 16m+ barge that was originally (and obviously) designed as a trap.
Mag's
Azn Empire
#78 - 2013-06-27 21:26:29 UTC
1/10 due to so many replies.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#79 - 2013-06-27 22:41:23 UTC
Quote:
Again... get friends and use different tactics.


Confirming that friends are OP.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arya Regnar
Darwins Right Hand
#80 - 2013-06-28 00:30:38 UTC
ISD Ezwal this whole thread is a troll.

You know what you have to do Lol

EvE-Mail me if you need anything.