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Dev Blog: Exploration Sites Statistics Post Odyssey

First post
Author
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#81 - 2013-06-26 09:39:55 UTC
Spathe Ne Boirelle wrote:
I love how exploration works, its pretty clear that it was meant to be easier and faster to scan down a site. But I do have 1 problem or 1 question regarding the hacking sites which seems to be odd in nature.

Questions to the devs : When you successfully complate a hacking minigame and those mini cans are release was it intended to have a "BIG" random chance of loot gathering ?

Before the patch I remember when you hacked a container, you had some loot in your can and that was it. THere was no chance of getting like the current system. Just think about it. you get around 6-10 cans when you hack correctly. At best your cargo scanner on those scans works with a timer of 5 seconds. Given the fact you have to target all containers, scan it, look at the items. At the end it doesn't give you enough time to get the item you want.

Personally, I would love to get a list of items so I can choose what I want. Either because of what I need for production or just pure profit. This current system has way too much chance in it and I don't personally like that since the original one didn't incorporate any chance at all...except for the success cycle of hacking the container.



You're doing it wrong.
I Love Boobies
All Hail Boobies
#82 - 2013-06-26 10:52:13 UTC
I've lost the urge to do exploration since Odyssey. I find it too tedious for the possible rewards, playing the mini-game to get a chance at something good, which usually fails to happen much of the time. Definitely not worth the time and trouble now. Like a lot of stuff that is getting noobed down. EVE is getting boring.
Adare Darmazaf
Imperial Academy
Amarr Empire
#83 - 2013-06-26 11:21:32 UTC
The new way of exploration for data and relic sites: a drama. Ugh

Keep doing this CCP and you will loose a lot of players to upcoming games who might gonne compete with EVE.Shocked

Monopolists tend to fall asleep.

PPP
Tzu Tran
Miskatonic Explorations
#84 - 2013-06-26 11:23:00 UTC
Gotta agree with others, the loot scattering thing is just horrible. I don't mind the mini-game thing much, but only getting a little carbon and some data sheets when my scanner said there was some great **** in the container? Balls. Very much balls. Explo isn't worth my time.
Titan Ace
United Nomadic Navy
#85 - 2013-06-26 11:34:35 UTC
Quote:
what on earth happened to null-sec Combat Sites?
I just wonder, if it might have something to do with a major war going on out there which just happens to have kicked into high gear around the time of the Odyssey release. Maybe you should create a number cruncher that can tell what is actually going on in the game. (I would have thought a quick look at recent kill logs mght give a hint but yeah CCP do like statistics, as long as they show what CCP want them to show)


NB; Nulsec alliances typically don't approve of their members ratting while at war (doesn't make for good fleet participation when half your alliance is off ratting)

Grace Ishukone
Ishukone Advanced Research
#86 - 2013-06-26 11:35:20 UTC
Sofia Wolf wrote:
I hope someone in CCP could make similar bog analysing results of 0.0 industry improvements in Odyssey.

I'm especially interested in how much of an increase, if any, we had in 0.0 mining, and was there any increase in number of .0. manufacturing slots being used, and by how much.


Yup.

Come on CCP, give us the numbers.

Anecdotally, Odyssey has been great for freeing up World of Warcraft and BF3 play time.
JD No7
Coreli Corporation
Pandemic Legion
#87 - 2013-06-26 11:36:47 UTC
Tzu Tran wrote:
Gotta agree with others, the loot scattering thing is just horrible. I don't mind the mini-game thing much, but only getting a little carbon and some data sheets when my scanner said there was some great **** in the container? Balls. Very much balls. Explo isn't worth my time.


You are really doing it wrong. You can 100% guarantee getting the good stuff. And that's solo.

http://neural-boost.com/minicontainer-loot-distribution
Samuel Wess
Doomheim
#88 - 2013-06-26 11:37:39 UTC  |  Edited by: Samuel Wess
The statistics are not good, you have to compare number of magnetometric sites present in space before the patch with the number present now. Before the patch that number was limited and respawn very slow, we had to fight over them and was fun.
Now everybody just ignores them due to being spammed every hour, the mechanics is bad, no challenge present
and not fueling the pvp at all.
In my area of space only thing left now are DED plexes, I am waiting on a nerf on that too soon and than can just leave :)


Edit: and if you see a high number of sites explored it is just cause we ignore a few pilots in covops that run them all day long,
because chasing covops is not fun at all and the loot is bad.

Walk into the club like "What up? I got a big cockpit!"

Prop Wash
Federal Navy Academy
Gallente Federation
#89 - 2013-06-26 11:52:20 UTC  |  Edited by: Prop Wash
Dear CCP guy,

Don't mistake correlation for causation. The Sparking Transmitter was a particularly bad example for you to pick and here's why.

The pre-patch Sparking Transmitter was ten kinds of a mess. First off, the loot was awful. Just awful. A couple datacores, maybe some parts to make data interfaces. So it wasn't worth the time, but even if you did give it a try, the site itself was particularly painful for a few reasons. It was clustered around an eye-rending sort of nova thing, ensuring that you could barely look at your screen, and it had a whole bunch of structures littered around and so it was very easy to get stuck on one. This was a bad thing, because the site itself was programmed to spawn an overly large amount of elite guristas frigates and cruisers, and it would drop them right on top of you, and so if you got stuck on a structure you'd be in some very big trouble. As a point of reference, my Tengu has never been as close to blowing up as it was doing one of these sites (due mainly to the mix of elite webbing frigs, ECM cruisers and elites doing thermal damage). You couldn't take care of the site from a distance, because the spawns would only happen once you'd accessed a container. You had to do it in a tanked ship, which since it was Guristas meant you had to do it in a kin/therm tank, which is the shields special, but using a shield tank meant you had only one or two slots remaining for a hacking module, and since no tanking ship has a hacking bonus (until Odyssey) meant you were sitting on each individual container for minutes at a time waiting for it to open. When it did, you could loot your 3m worth of datacores.

So that was long, but the point was that Sparking Transmitters were so bad pre-patch that they weren't worth running. So to compare your new Odyssey sites to those old hacking sites simply means that you now have a site worth running, rather than a site that is well-designed or well-balanced. For the record, there's a long way to go with data and relic sites. The idea of the spew container could use some work, but there's also a lot of work to be done with loot tables. Do you know why people like relic sites more? It's because t2 salvage is valuable. Hacking isn't as popular because it isn't as valuable, because there's really nobody left in EVE that wants a data interface that does not already own one. You kindly gave us cans with hundreds of m3s worth of data interface parts, and I promptly jettison those parts because they aren't even valuable enough to ship back to Jita. Nobody wants rigging skillbooks, or racial encryption methods skillbooks, and they're worth about as much room in my cargohold as the datasheets that nominally are the "gag gifts" from the data mini-containers.

I don't mind the new hacking minigame. This is an MMORPG, and any money-making activity in an MMO necessarily has to involve a certain amount of tedium. As far as tedium goes, the minigame compares favorably to "shooting red crosses" and "shooting rocks" and has a lot less swing than combat sites, where you can go for hours and have nothing to show but tags and ammo.

So this was an extreme effortpost but the tl;dr is this: Congratulations CCP on upgrading data and relic sites from "non-functional" to "somewhat worth the time." Don't look at rising numbers and mistake it for a compliment. Oh, and in terms of practical suggestions - shorten the amount of time it takes to click on a node. Currently the interface restricts those of us who know what we're doing from going at a comfortable speed because you have to wait the several seconds it takes to reveal what was underneath (and therefore blow through powerups). We're meant to be fighting the game, not the interface.

edit: oh hey look I'm writing more words! When I started playing this game, a really interesting way to make money was ninja mining. You'd pick up a frigate, fly down to 0.0 from empire and fill your cargohold with Arkonor before sprinting back to hisec as quickly as a few Vagabonds could chase you. This was back when Zydrine was super-expensive. It wouldn't work now, but anyway I've noticed a similar aspect of emergent gameplay - I've seen a few empire pubbies running around in our space running sites in covopsen. We normally blow them up, but I really like that once again there's a form of making money that involves infiltrating hostile space, filling up your cargo hold with loot, and running back to empire with it. That's an entirely viable way of making money, and I don't know if you planned it that way, but it really rekindles the feeling of ninja mining in unfriendly territory. You can consider that part a compliment.
Tzu Tran
Miskatonic Explorations
#90 - 2013-06-26 12:13:46 UTC
JD No7 wrote:
Tzu Tran wrote:
Gotta agree with others, the loot scattering thing is just horrible. I don't mind the mini-game thing much, but only getting a little carbon and some data sheets when my scanner said there was some great **** in the container? Balls. Very much balls. Explo isn't worth my time.


You are really doing it wrong. You can 100% guarantee getting the good stuff. And that's solo.

http://neural-boost.com/minicontainer-loot-distribution


Thanks for the link! Hopefully it helps. Haha.


But still, y'know.... It almost seems like the scattering should happen if the hack fails, and the container explodes. Then you get to play the clicking game. Successful hack? Just give me the stuff, dangit!
Lipbite
Express Hauler
#91 - 2013-06-26 13:53:25 UTC  |  Edited by: Lipbite
JD No7 wrote:
You are really doing it wrong. You can 100% guarantee getting the good stuff. And that's solo.

http://neural-boost.com/minicontainer-loot-distribution


Last time I've tried I lost more than half items in container: scanner displayed there are only 3 items (4-5mil value each) - I've re-scanned container to make sure there are just 3 items - yet I got usual 15 cans spill / lottery. No wonder there are just few thousands people (my estimation - 7k) doing data/relic sites exploration and most of them are clueless new players who are happy with 5-10mil per hour "income" and are ready to put at risk their imicus and empty pod for that.
CCP Bayesian
#92 - 2013-06-26 13:56:29 UTC
Prop Wash, you tell me not to mistake correlation for causation and then go on to tell me how the changes we made caused the change in the number of people using one of the sites!

That aside we definitely don't see rising numbers as a compliment but it's one metric amongst many that we do look at to judge the success of a feature against our goals for it.

EVE Software Engineer Team Space Glitter

coolzero
Garoun Investment Bank
Gallente Federation
#93 - 2013-06-26 13:57:08 UTC
fix....rogue drone...region.....no relics sites(and very very few data sites)

ticket ID: 3274491
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#94 - 2013-06-26 14:02:12 UTC
CCP Bayesian wrote:
Prop Wash, you tell me not to mistake correlation for causation and then go on to tell me how the changes we made caused the change in the number of people using one of the sites!

That aside we definitely don't see rising numbers as a compliment but it's one metric amongst many that we do look at to judge the success of a feature against our goals for it.


Am I the only one who notices that you guys are completely ignoring any post aimed at asking you for comment on the new scanning system (where "hidden" sites are plainly visible)?

Some of the price drop must be the ease of which the sites are being found. I'm not getting particularly awesome drops when I do a site but I'm sure that cumulatively the community of explorers are because it's no effort at all to find sites and to bypass systems with none available.
Nabuch Sattva
The Green Cross
The Skeleton Crew
#95 - 2013-06-26 14:13:32 UTC
Manfred Hideous wrote:
CCP Bayesian wrote:
Prop Wash, you tell me not to mistake correlation for causation and then go on to tell me how the changes we made caused the change in the number of people using one of the sites!

That aside we definitely don't see rising numbers as a compliment but it's one metric amongst many that we do look at to judge the success of a feature against our goals for it.


Am I the only one who notices that you guys are completely ignoring any post aimed at asking you for comment on the new scanning system (where "hidden" sites are plainly visible)?

Some of the price drop must be the ease of which the sites are being found. I'm not getting particularly awesome drops when I do a site but I'm sure that cumulatively the community of explorers are because it's no effort at all to find sites and to bypass systems with none available.


^^ I agree completely. Hidden sites should not appear when you jump systems. This also makes the spread formation almost obsolete as you can go directly to a pinpoint formation around one of the red spheres (signatures).
CCP Bayesian
#96 - 2013-06-26 14:19:29 UTC
The changes to scanning aren't something I worked on directly or commented on apart from as an obvious confounding factor in the devblog, so it's not really a topic I can actually address.

EVE Software Engineer Team Space Glitter

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#97 - 2013-06-26 14:30:31 UTC
CCP Bayesian wrote:
The changes to scanning aren't something I worked on directly or commented on apart from as an obvious confounding factor in the devblog, so it's not really a topic I can actually address.


It would be nice if you could let the people concerned (CCP Falcon?) know that many of us feel like we're being ignored. Even if the response is HTFU, I'd like to know y'all got the memo.
Charles the Miner
Amarr Empire
#98 - 2013-06-26 14:40:18 UTC
What I want to know is; why introduce an exploration battlecruiser with weapon bonuses, and then remove NPCs from exploration?

I must be missing something.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#99 - 2013-06-26 15:29:26 UTC
Dear friends at CCP Games,

In my personal opinion, I am disappointed in not so much the new system of scanning, but the sites themselves. The loot can jettison thing makes no sense. Why would the cans vanish in space? What is it in a vacuum that makes data sheets and carbon disappear? I remember when exploration was you, your ship and plowing the dangers of low sec, null sec and wormhole space. Now, I know as soon as i enter system if there is anything worth while to bother scanning and I have to bring people with me. Exploration is a solo or two person art at max.

I never much agreed with deploying all probes at the same time. You should be forced to fire them one at a time then you can put them in a formation with the push of a button. I do not like how one doesn't even have to press the system scan button for the scanner to tick off. You don't even have to wait 10 seconds for the scan to go off like in post odyssey. Also, the grav sites. Don't make them insta scan. Give those ninja miners a chance in low sec. Make it like a 50% sig so that you know its there but are forced to scan it. You just instantly know. I don't like that.

I am aware that it is a new mechanic and maybe some things need to be worked out and tweaked. I love the new scanner effects. I love probes in formation. However, I have abandoned my exploration trade. Where I once made billions running radar and mag sites, my isk generation running these new relic sites has dropped below 1 million isk an hour. My covert ops exploration Tengu has been sold in favor of a Hyperion which I now.... run incursions with.... *shakes of non-existent dirt* CCP, I feel dirty and its your fault.

Keep up the good work guys.
o/

Ventro69
61 Mech.
#100 - 2013-06-26 16:57:47 UTC
"Whatever the reason for the dip in use of Combat Sites in null-sec"

Seriously??? I petitioned this 6 months ago.

THERE ARE NO LOOT DROPS!!!

I had 2 and a half weeks off from work last month. Did about 10-15 sites, 6/8/10/10 Guristas sites and I think I got maybe about 2 bill loot from it.

The new scanning/exploration mechanic made it so easy that it is not a viable source of income anymore. The least you could have done was kept combat sites as they were.

Ventro69: There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.