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Do people here WANT connection with Dust?

Author
PopeUrban
El Expedicion
Flames of Exile
#101 - 2013-06-26 06:09:00 UTC
Yes. I'd like that interaction, but that interaction has to be meaningful and codependant otherwise it really just can't be all that meaningful.

1: DUST players need a real and competitive ISK economy, and that Economy needs to be supplied by EVE players.

2: EVE players need a revamp of PI, using PI to produce resources used in DUST equipment. That point or resource game should be attackable and defendable by DUST players.

3: The end goal - DUST players by necessity draft alliances based on supply.

Essentially the chain looks like:

Dust corps own/control vie for planet mats, both existing and new DUST-specific (Replaces mining in supply chain)
Planet mats are used by EVE corps to produce DUST equipment/vehicles and certain new EVE modules/hulls (Production)
DUST and EVE players use resultant equipment, insure it, blow it up, burn it out, etc. (consumption)

DUST players gain a limited selection of EVE social skills to opt in (corp management and trade skills mostly)

No distinction between EVE and DUST players in terms of corp/alliance membership.

Only EVE players can claim sov of a solar system. Only DUST players can claim sov of a planet. (Yes, you can wage an orbital siege or rebel against your space overloard)

High cost automated actions exist on both ends to agress the others (You can send drones planetside, you can send AI ships orbitside, both are more expensive and less capable than player controlled variants but will do the job en masse)

Alliance and trade metagame encourages and rewards cooperation and logistics planning including both elements.
Gorgoth24
Aliastra
Gallente Federation
#102 - 2013-06-26 06:28:08 UTC
As a player in both communities I would like to see a meaningful interaction, but I would also like to keep the two games separate.

This means that I think meaningful interaction should focus on new content
Example: A Star Trek like experience added onto the scanning system where EVE players scan down planetside anomalies that you have to send a Dust away team down onto. Players in space can fight rats and provide OB support and other support to the ground and vice-versa, and both players/groups could profit.

I think systems like this would encourage the interaction and form bonds between the communities in a niche environment (sort of how wormholes have created their own niche community). Perhaps after these bonds have formed they could be expanded, but only after such connections were made through new content like this.
Zimi Zoom
#103 - 2013-06-26 06:42:10 UTC
Atlas Durham wrote:
The project itself is damn bold, to say the least. Greenlighting the development of DUST required a tremendous amount of courage, and for that I very much respect CCP; it's in everyone’s best interest to at least be supportive by acknowledging that much.

Directed at CCP:

That having been said, and regardless as to your aspirations, there is a very real, very limited window in which to capitalize on any given audience (or audiences in this scenario). While everyone's opinions are valid and should of course be treated as such, it's impossible to prevent alienating a portion of subscribers; that is as much a fact as it is inevitable. And so, as but one man's opinion, the best course of action at this stage is simply that - action.

This may be stating the obvious, but it's absolutely crucial that you establish an action plan and follow-through to the best of your ability - now! You wish to do right by the community which is both commendable and appreciated, but I would urge you to trust your judgement and do what you do best -- then worry about repercussions and damage control after the fact. Because while pissing off a percentage of the community sucks, an ultimate failure (allowing DUST to stagnate) would be much, much more detrimental.


courage and greed look the same I guess


Niko Takahashi
Yoshitomi Group
#104 - 2013-06-26 09:30:14 UTC
Cat Troll wrote:
Inxentas Ultramar wrote:
I don't care about Dust. At all. So no, I do not desire more or better connectivity with Dust, but I do agree with the sentiment Eve should be able to survive without Dust. Vice-versa, not so much. I feel Dust is a spin-off and not on equal footing with the core game. It's the X-COM: Enforcer to the original X-COM.

Hmm, that's a problem I feel.
Why isn't this game on equal footing?
It has a 10 year plan, it has much resources and money poured into it, it has as many adverts as EVE.
This really doesn't look like a spin off, this looks like another game that's supposed to enrich the experience for both sides.

Just my opinion though, keep posting, I want to get a consensus.


It can have a 10 year plan but it is a console game and as such it caters to gamers that will be gone in 6 months when the next thing IN comes along.

People have been saying this do a long time and CCP did not listen. When this will go bust in year (most likely) it will just go away as failed project.

Problem is that DUST is not even a good console shooter or exceptional it is actually very bland and average game. There is no point for the people to play this over "pick whatever A class franchise"

You asked for opinion this is my opinion. It will be most likely a major bust for CCP if they do not provide something to make it stand out as game by it self.

DelBoy Trades
Trotter Independent Traders.
Stealth Alliance
#105 - 2013-06-26 10:36:04 UTC  |  Edited by: DelBoy Trades
No. I went in a Dust system yesterday and the ****-talk in local was ridiculous, if I wanted COD kids abusing my senses I'd go hang around a council estate.

Edit: A way to mute just dust-c###s would be much appreciated, it is technically possible just to mute every one you see, but ain't nobody got time for that.

Damn nature, you scary!

Rich Uncle PennyBags
EVE Online Monopoly
#106 - 2013-06-26 10:38:41 UTC
I want there to be a connection.

I just think it needs a little work...
Irya Boone
The Scope
#107 - 2013-06-26 11:03:42 UTC
CCP ruin the idea again

Could i've been better to have dust and the hability to take or defend PLanetary Interaction Facilities (impacting eve)

make it a real MMO and let DUst players do it like in utopia create cities etc etc to let eve players go sneaking aroud pewpew in dark alleys at night .. but instead we got Planetside 1.5 ....!!

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Terrorfrodo
Interbus Universal
#108 - 2013-06-26 11:05:44 UTC
I want no DUST impact on my EVE game. The apparent failure of DUST worries me, but only because I fear that CCP may go bankrupt or at least have to downsize and limit their resources allocated to EVE because of financial losses incurred by DUST.

Those meta thoughts aside, DUST could die tomorrow as far as I'm concerned. I'm not a fps gamer, but even in the fps community DUST wouldn't be missed, judging by the very poor press reviews it got across the board.

CCP should have focused on WoD instead, that's a game I'd be interested in.

.

OldWolf69
EVE-RO
Goonswarm Federation
#109 - 2013-06-26 11:13:19 UTC
DUST, like many of latest CCP's efforts are made in a dead direction, if you ask me. Fun for the moment, a good distraction for what they should do and do not do.
It's already up. So what can we do?Lol
HalfArse
Wixo Trading Co.
#110 - 2013-06-26 11:48:17 UTC
Irya Boone wrote:
CCP ruin the idea again

Could i've been better to have dust and the hability to take or defend PLanetary Interaction Facilities (impacting eve)

make it a real MMO and let DUst players do it like in utopia create cities etc etc to let eve players go sneaking aroud pewpew in dark alleys at night .. but instead we got Planetside 1.5 ....!!




i agree, if they had made dust a propper mmo for a console rather than just another match based shooter they would have had a really unique selling point and given console gamers a game that you might actually want to invest long term time in, not just a "play 1 15min match, played them all" game
Thunder Wind
Team Miners INC.
#111 - 2013-06-26 11:48:18 UTC
No, i prefer no connection to it.

I would like a setting to be blocked by DUST players and to block ALL DUST comms.
Octoven
Stellar Production
#112 - 2013-06-26 12:06:06 UTC
I like the ideas behind Dust, it beings a part of EVE that has been overlooked since PI and that is planets. I mean you are flying spaceships in space and such...but tbh from a storyline point of view, what is the point in owning space if there are no planets to fight over? When they introduced PI it provided resources and when they introduced corp owned districts a month ago it gave incentives to owning them that benefits EVE and Dust players.

The key here is that both games NEED to stand alone apart from each other. It isn't logical to tell an EVE player, "hey you need to rely on some guy on a PS3 to play part of your game or you buy one and do it yourself." However, you also need some level of integration and by providing incentives to owning planets you are doing that. Dust has been developed a lot differently then EVE has in its 10 years. Usually in EVE the devs come up with these massively crazy ideas, spin them into a product, and release it all at once. At that point they cross their fingers hoping the community likes it. Obviously Incarna taught them a lesson in this development mentality. Dust began to take a different approach by deploying small changes over a longer period and releasing features in bits at a time. This is why planetary conquest is restricted to just one region at the moment and also why OB was restricted to FW when released. However, OB has opened up and so will planetary conquest.

Do I think there needs to be more integration? Yes, and that will come in time. EVE players are pretty good about waiting but dust bunnies can be impatient and in a high octane game, they have to balance both player's type of game play and patience. The EVE community likes to take things at a slower pace because we are used to it with our game. I don't envy CCP for having to balance that. One thing to keep in mind is CCP wants to allow us to transport dust clones before battle and to build the items they use to sell to them. So this level of integration may force dust to rely on us for items. It will be interesting to see if they allow dust bunnies to pull strings too and force us to rely on them for some things.
RomeStar
Caldari Provisions
Caldari State
#113 - 2013-06-26 12:29:20 UTC
Cat Troll wrote:
iskflakes wrote:
"Let's have one universe ... wait, actually let's split it into two"

Very few EVE players want DUST. Most of us will never play it as long as it's not on PC.. apparently it has poor reviews anyway, so nothing important was missed.

A few things.
1. The Dust portion of EVE would probably never have come.
They invested a pretty big amount on it, they expect a return.
Now they have TWO income sources, instead of one.

2. What scores did EVE start with again?



Two income sources dont make me laugh. How much are they really making off Dust when the average player logs in to the F2P and then realizes this game is **** and never logs on again. Sounds like a loss of income. Then CCP threw gasoline on the fire by hiring some female gamer (lets appease the virgins) to try and boost the PR for this fail. CCP do you really think hiring a female gamer is going to help Dust ( I will answer that for you NO!)?


Signatured removed, CCP Phantom

ed jeni
Hax.
#114 - 2013-06-26 12:36:28 UTC
well to start i was all for anything that might help CCP prosper and grow, even if in the interim available funds to develop EVE dropped a bit, so i was ok with it, i was in as an early beta tester from the start.

many constructive comments were posted by beta testers, the most telling however were the complaints regarding game-play, weapon aiming and vehicle dynamics. despite a hoard of beta testers reporting that these things were major problems CCP just ignored them and with blinkers firmly fastened carried on.

it seems that no one on the dev team actually played BF/COD/MW etc, and if they did why didn't they realize that in comparison dust combat mechanics and game play were frankly below par.

then we come to the connection between Dust-EVE, i don't even want to re-iterate how meaningless this is, Dust is fluff as far as eve players are concerned, the hope that millions of Dust players would sign up an eve char were too optimistic especially given that the connection between the games is pointless, also the eve NPE is still not really helpful in retaining new players.

i would love dust to be a success, if only that that the success of dust means deeper pockets for eve.

but looking at the reviews and numbers it seems that the popularity of dust is already on the slide downward, had ccp listened to the many voices who saw problems during beta then things might have been much better, but this is the new corporate ccp who seem to have fingers pressed into ears so hard that the voices of players are a distant murmur.

Destination SkillQueue
Doomheim
#115 - 2013-06-26 12:36:55 UTC
RomeStar wrote:
Cat Troll wrote:
iskflakes wrote:
"Let's have one universe ... wait, actually let's split it into two"

Very few EVE players want DUST. Most of us will never play it as long as it's not on PC.. apparently it has poor reviews anyway, so nothing important was missed.

A few things.
1. The Dust portion of EVE would probably never have come.
They invested a pretty big amount on it, they expect a return.
Now they have TWO income sources, instead of one.

2. What scores did EVE start with again?



Two income sources dont make me laugh. How much are they really making off Dust when the average player logs in to the F2P and then realizes this game is **** and never logs on again. Sounds like a loss of income. Then CCP threw gasoline on the fire by hiring some female gamer (lets appease the virgins) to try and boost the PR for this fail. CCP do you really think hiring a female gamer is going to help Dust ( I will answer that for you NO!)?



Still butthurt about it, I see.
Acacia Eden
New Eden's Logistic Incorporated
#116 - 2013-06-26 12:57:18 UTC  |  Edited by: Acacia Eden
Yes, I do want DUST to have connection with EVE.
It's an awesome idea after all, just poor implementation.

DUST just needs more player, lots more, to form a mutualistic relationship with EVE.
Average 3,000 online player is nowhere enough.
raven666wings
Cyber Chaos Crew
#117 - 2013-06-26 14:05:45 UTC  |  Edited by: raven666wings
Do people want connection with Dust?

Hum... I tend to smoke mine in a water pipe whenever I got some, it feels very good... tho I agree that when snorted it can make you fly faster and higher...

Oh wait... what?
We talking about the Dust game CCP sold to Sony to help with their junk sales? The one launched last month in an old, limited, weak PS3, when it could be running in that open, constantly growing and awesomely powerful platform that is a PC?

Hum... allright... my opinion about it...
If CCP has the intention of making EVE last, the planetary gameplay is very important. From my point of view, the reason that a virtual universe experience appeals so much to all of us (or at least to some) has to do with our dreams about space travelling and exploration, discovering and visiting new planets, getting in touch with other forms of life and alien civilizations,participating in their rituals, using their technology, adventuring in these unknown places, do all kinds of crazy stuff that you cannot do yet in the real universe because we simply are not technologically there yet.
If you ask me if I want a connection with Dust, I'll say yes, of course I want it, but I will also tell you that I expect to see its structure less squared than it currently is, in what regards to not only the gameplay mechanics (where I belive that CCP's goal is, or at least should be, to open it up, enabling anything to happen anytime anywhere in the planet, without any kind of region or timer or game mode constraints, and by this i mean all kinds of travelling, resource gathering, landscape manipulation, construction, conflict, etc) but also regarding the planetary content (which I believe that has the potential to vastly enrich the game, for example, with the addition of exotic landscapes in tempered planets, in the style of those that we have here on Earth like hot and cold areas, rain forests, deserts, underground places, etc all those filled with alien plants and animals and possibly new civilizations of intelligent alien species that could become a part of EVE when the New Eden posthumans found them). I mean, if you look at the huge number of tempered planets in New Eden (and I'm not even considering the additional ammount that could be added with further solar system "discovery" or the possibility that life could spawn, develop and become intelligent in non-tempered planets aswell) it's just a huge waste to have all of them inhabited only by planktic colonies and some other micro organisms that you currently use in Planetary Interaction in EVE.
While I am aware that creating a living universe of this magnitude takes a lot of work over a long period of time, I also have doubts that CCP's vision and plans for planets include total freedom of interaction and new alien race populations.
Maybe if they dedicated to it the World of Darkness team that's been creating a vampire MMO we could see some great results fast enough...
Seriously tho... the only vampires i'm concerned about are the ones sucking your money off with micro-transactions and
those refurbished dusty ps3's... ahahahahha
BoBoZoBo
MGroup9
#118 - 2013-06-26 14:18:40 UTC
Yes. I like the idea of interaction. On any level. & NO - I do not think the survival of one game needs to be dependent on the other for it to be meaningful at all,

This thing is just starting, and so far it is pretty good, give suggestions and strategies, and give it some time to develop.

Primary Test Subject • SmackTalker Elite

Lord Ryan
True Xero
#119 - 2013-06-26 14:38:04 UTC
no

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Kali Maat
PVP FAST
#120 - 2013-06-26 15:44:00 UTC
I am still sad that they tried this match based game-play instead of open map persistent battle field..
I cry every day I go play a match or 2 of dust that this "persistant universe" is just a pale "space CoD"