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[Odyssey 1.1] Nosferatu mechanic change

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Author
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#341 - 2013-06-26 08:04:51 UTC
Travasty Space wrote:
Future Nos is going to be equally reliable in these listed cases(and if a Vengeance or Sentinel neuts your BS out Trolololol). And you don't have to worry about size ship after either as the question you'll be asking yourself after is the same as before - "Which ship has the most cap in their pool?" It is no easier or harder then before.

Same point as above, doesn't add any complexity to the system, doesn't negatively affect the reliability in equal class engagements. And again if your reaching zero cap through neuting(as thats what you claim to be the reason to use a Nos) it will still work against an frigs.


And what of non-equal-class engagements, which you conveniently ignore? Ah, that'll be where the unreliability comes in...

Current Nos simply requires you to glance at your cap % and estimate the likely cap % of your target. What could be simpler, more predictable and hence more reliable? With future Nos you will have to add extra layers of calculation in - how big is the ship that I'm flying, how big is my opponent?

Added complexity such as a consideration of ship size decreases the ease of prediction of results and therefore decreases reliability. QED.

Travasty Space wrote:
These isn't a case that has been brought up where the new system doesn't at the very least work equally well after as before and a number of cases where it will work better.


Look, I appreciate that you may think that heavy Nos doesn't exist, because almost no-one uses it. But it does exist, and you need to explain why you think it's so overpowered that it needs nerfing into almost uselessness. Both you and the Ranger guy have ignored this point, every single time. Why? Is it because that you don't actually care about heavy Nos, that you're only looking at this from the POV of a frigate pilot using small Nos, and you simply want a return to old-style self-fueling Nos, no matter just how terrible an idea that was shown to be?
Akimo Heth
State War Academy
Caldari State
#342 - 2013-06-26 13:20:44 UTC  |  Edited by: Akimo Heth
Travasty Space wrote:
Future Nos is going to be equally reliable in these listed cases(and if a Vengeance or Sentinel neuts your BS out Trolololol). And you don't have to worry about size ship after either as the question you'll be asking yourself after is the same as before - "Which ship has the most cap in their pool?" It is no easier or harder then before.

Same point as above, doesn't add any complexity to the system, doesn't negatively affect the reliability in equal class engagements. And again if your reaching zero cap through neuting(as thats what you claim to be the reason to use a Nos) it will still work against an frigs.


1 cruiser or frig is unlikely to cap out your BS but not every fight is 1 frig vs 1 BS. If the BS has to wait until he's at 0 to start NOS'ing the frig, that is a serious nerf to the current situation, no if's and's or but's.

It's one thing to argue that frig's needed a NOS buff when fighting up a class as CCP has intended, but not admitting that this is a significant nerf to BS NOS use doesn't get you any credibility or advance the discussion.
CCP Rise
C C P
C C P Alliance
#343 - 2013-06-26 13:23:45 UTC
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.

@ccp_rise

Hannott Thanos
Squadron 15
#344 - 2013-06-26 13:29:50 UTC
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.

Would it be so terrible if they just checked the cap value of target ship, and drained up to the max amount possible? If the ship is dry, no cap, else, drain 0 -> max cap if target has enough cap.

No generating cap from thin air and makes them useful in any situation.

You could even tac on an activation cost, so that when your target is drained, you will drain yourself if not careful.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Akimo Heth
State War Academy
Caldari State
#345 - 2013-06-26 13:32:56 UTC  |  Edited by: Akimo Heth
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.


" I think this change will improve NOS use significantly" amongst frigates and lower NOS use amongst BS's

There fixed your typo there.

I think people have concluded that already, it's the non-addressing of the Heavy NOS and nerf they received that is of most concern now. There are simple improvements that can be made to give them a fighting chance of ever being used again after this change, the primary one being their obnoxious fitting when compared to the infinitely more useful (after this change) heavy neut.
Noriko Mai
#346 - 2013-06-26 13:36:12 UTC
Hannott Thanos wrote:
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.

Would it be so terrible if they just checked the cap value of target ship, and drained up to the max amount possible? If the ship is dry, no cap, else, drain 0 -> max cap if target has enough cap.

No generating cap from thin air and makes them useful in any situation.

You could even tac on an activation cost, so that when your target is drained, you will drain yourself if not careful.

+1. Every sane person thinks that NOS works this way...

"Meh.." - Albert Einstein

Sir Dragon
Einherjar Yggdrasils
#347 - 2013-06-26 14:04:02 UTC  |  Edited by: Sir Dragon
Being an admirer of logic, I must ask that we make Nosferatus,
"usable" against non player characters,
at least, some sign that the targeted ship is affected its empty capacitor (lights go out).

On the topic of answering the questions...
Yes, go for it.
At least trying the idea, will give us results and feed back....
Who knows, maybe the % approach was better.

Opinion on Nosferatu moduels.
As long as the aggressing ship has space left in its capacitor,
then let it [by all means] keep sucking the target ship dry.

What the helm is with all this "lets turn weapons into feathers" ,
and stuff guns with pillows, for they we might hurt some ones feelings...

Those are weapons I jam onto my murderous ship,
with pre determined malice,
yet I have to suffer these fools that start over reasoning everything in the name of the insanities of BALANCE;
resulting in nosferatues that have to follow an entire proposterous encycopedia of rules.

End:
Thank you for asking.
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Michael Harari
Genos Occidere
HYDRA RELOADED
#348 - 2013-06-26 14:40:30 UTC
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.


What about looking at nos fitting requirements?
Tasha Saisima
Doomheim
#349 - 2013-06-26 14:41:25 UTC
NOS changes - "we aren't trying to do a full cap warfare re-work here"
energy weapons - "we aren't trying to do a full re-work here, that comes later"
etc
etc
etc
MeBiatch
GRR GOONS
#350 - 2013-06-26 14:42:51 UTC
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.


So that means no fittings/cycle time rework for med/large nos?

That makes me a sad panda

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Bloodpetal
Tir Capital Management Group
#351 - 2013-06-26 15:00:31 UTC  |  Edited by: Bloodpetal
Clarification :: I have 500/500 cap, my enemy has 400/400 capacitor at start.

I activate my lazers and pew pew and it goes down to 200/500 cap, my enemy has 400/400 still, and I start draining. As soon as he goes below my capacitor available, my NOS stops successfully draining. Is this how it works?

Also, some kind of effect would be nice to let us know if a NOS is working rather than having to guess on the capacitor gauge. :-/ I know this is a GUI design issue, but ask.

Also, now that you're fixing this. Do you think you could tweak up the amount of cap that a NOS pulls in? Some of the numbers are pretty pathetic for the requirements. :-/ Just a 20% increase in cap drained would help a lot.

Where I am.

MeBiatch
GRR GOONS
#352 - 2013-06-26 15:21:26 UTC
for the heavy nosferatu I

I would reduce fittings to 1750 pg
and cycle time to 10 seconds.

for the mdeium nosferatu I

i would reduce fittings to 150 pg
and cycle time to 5 seconds.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#353 - 2013-06-26 15:54:58 UTC  |  Edited by: Gypsio III
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good.


Hard? No, it's dead easy to predict the effects.

a) More frigates will fit more small Nos.
b) Small Nos will be more effective as an offensive weapon and start intruding into neuts' role with its less restricted self-fuelling ability, but its abilities to defend against hostile neuting will not change, because fitting requirements, cycle time and drain rates haven't been changed.
c) The effects on Amarr recons will be minimal. In organised gangs, full neut fits will be preferred because they're much better at depleting an opponent's cap and cap transfers from logi are normally available.
d) The only time that a battleship will fit heavy Nos ever again will be in suboptimal fits for depleting hostile caps' cap where for some reason you didn't bother to bring logi support, because a Nos drains less than half the amount of a neut. So, never, most likely.
e) Heavy Nos will become utterly unreliable under the new regime, and hence become impossible to balance when you do realise that you just nerfed it to uselessness.

Result - the most extreme case of imbalance between module size class and on-field utility that exists in the game. Nos on BS will make medium railguns look like Doomsday Devices. You are creating more and worse problems that you are solving, and ones that can only be solved by a subsequent reversion to percentage cap.
Vladimir Norkoff
Income Redistribution Service
#354 - 2013-06-26 15:58:54 UTC
Michael Harari wrote:
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.


What about looking at nos fitting requirements?
^THIS.

Or at least give us a justification why a crappy niche module should have higher fitting costs than a far more useful and reliable Neut.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#355 - 2013-06-26 16:06:12 UTC
Noriko Mai wrote:
Hannott Thanos wrote:
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.

Would it be so terrible if they just checked the cap value of target ship, and drained up to the max amount possible? If the ship is dry, no cap, else, drain 0 -> max cap if target has enough cap.

No generating cap from thin air and makes them useful in any situation.

You could even tac on an activation cost, so that when your target is drained, you will drain yourself if not careful.

+1. Every sane person thinks that NOS works this way...


"Every insane person", more like. You've just described neuts' role. We used to have the self-fuelling Nos that you describe, except that old Nos never generated cap from thin air, but they were capable of capping out an opponent at no cost to, and indeed to the benefit of, the Nosser. It was massively overpowered, a cap warfare module both offensive and defensive, a bad mechanic that obsoleted neuts and reduced the diversity of cap warfare to "Just fit more Nos, lol".

Hence the 2008ish change to the clear separation between Nos as a defensive module and neuts as offensive ones. Until this proposed change, where small Nos regains much of the offensive capabilities of old Nos, and the main effect of heavy Nos will be to slowly suck down your own wallet.
Noriko Mai
#356 - 2013-06-26 16:39:58 UTC  |  Edited by: Noriko Mai
Gypsio III wrote:
Noriko Mai wrote:
Hannott Thanos wrote:
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.

Would it be so terrible if they just checked the cap value of target ship, and drained up to the max amount possible? If the ship is dry, no cap, else, drain 0 -> max cap if target has enough cap.

No generating cap from thin air and makes them useful in any situation.

You could even tac on an activation cost, so that when your target is drained, you will drain yourself if not careful.

+1. Every sane person thinks that NOS works this way...


"Every insane person", more like. You've just described neuts' role. We used to have the self-fuelling Nos that you describe, except that old Nos never generated cap from thin air, but they were capable of capping out an opponent at no cost to, and indeed to the benefit of, the Nosser. It was massively overpowered, a cap warfare module both offensive and defensive, a bad mechanic that obsoleted neuts and reduced the diversity of cap warfare to "Just fit more Nos, lol".

Hence the 2008ish change to the clear separation between Nos as a defensive module and neuts as offensive ones. Until this proposed change, where small Nos regains much of the offensive capabilities of old Nos, and the main effect of heavy Nos will be to slowly suck down your own wallet.


Neut.: Neutralizes Cap in another ship. Neutralizes a lot!
Big effect on enemy. No effect on me (except cap usage for the neut)

NOS: Suck enemy Cap in your ship. Sucks a little. Like a baby vampire. If there is no cap, you can't suck it but will still use you own cap for the nos and this way you will drain yourself after you target is empty. Nos must change to use cap for activation (less than it drains from the enemy) and the problem is solved.
Smaller effect on the enemy. A little benefit for me.

This is what the modules are for me.

"Meh.." - Albert Einstein

Ranger 1
Ranger Corp
Vae. Victis.
#357 - 2013-06-26 17:06:30 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Travasty Space wrote:
Future Nos is going to be equally reliable in these listed cases(and if a Vengeance or Sentinel neuts your BS out Trolololol). And you don't have to worry about size ship after either as the question you'll be asking yourself after is the same as before - "Which ship has the most cap in their pool?" It is no easier or harder then before.

Same point as above, doesn't add any complexity to the system, doesn't negatively affect the reliability in equal class engagements. And again if your reaching zero cap through neuting(as thats what you claim to be the reason to use a Nos) it will still work against an frigs.


And what of non-equal-class engagements, which you conveniently ignore? Ah, that'll be where the unreliability comes in...

Current Nos simply requires you to glance at your cap % and estimate the likely cap % of your target. What could be simpler, more predictable and hence more reliable? With future Nos you will have to add extra layers of calculation in - how big is the ship that I'm flying, how big is my opponent?

Added complexity such as a consideration of ship size decreases the ease of prediction of results and therefore decreases reliability. QED.

Travasty Space wrote:
These isn't a case that has been brought up where the new system doesn't at the very least work equally well after as before and a number of cases where it will work better.


Look, I appreciate that you may think that heavy Nos doesn't exist, because almost no-one uses it. But it does exist, and you need to explain why you think it's so overpowered that it needs nerfing into almost uselessness. Both you and the Ranger guy have ignored this point, every single time. Why? Is it because that you don't actually care about heavy Nos, that you're only looking at this from the POV of a frigate pilot using small Nos, and you simply want a return to old-style self-fueling Nos, no matter just how terrible an idea that was shown to be?

Big smile
Your psychic abilities are impressive. For most of us normal folk it's a lot easier to look at your target and ask "is his ship larger than mine" instead of "I wonder if he's burned off a higher percentage of cap than I have". Big smileBig smileBig smile

Thats an over simplification of course, as you can be fooled in either case... however it is much more difficult for a larger vessel to burn off enough raw cap to be at a lower total amount than you are, while it is relatively easy for a larger ship to burn off just enough to be at a lower percentage of cap than you are.

As to speaking form a frigate pilots point of view, Smile, I have several BS NOS fits that I'm looking forward to using again... especially on the new Armageddon, Domi, and perhaps even Megathron (and some of their variants). Possibly even a Bhaalgorn (but Neuts will likely remain more effective in that case). I'll certainly be looking hard at my Nightmare as well.

By the way, I know you are fond of the catch phrase you created, but there is no such thing as a self-fueling NOS... they require no activation cap to begin with. Furthermore the proposed NOS exhibits none of the characteristics that made the old (pre-nerf) NOS overpowered.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#358 - 2013-06-26 17:10:07 UTC  |  Edited by: Ranger 1
Hannott Thanos wrote:
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.

Would it be so terrible if they just checked the cap value of target ship, and drained up to the max amount possible? If the ship is dry, no cap, else, drain 0 -> max cap if target has enough cap.

No generating cap from thin air and makes them useful in any situation.

You could even tac on an activation cost, so that when your target is drained, you will drain yourself if not careful.

No offense, but what you have just described is a Neut that also gives you cap.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#359 - 2013-06-26 17:12:09 UTC
Sir Dragon wrote:
Being an admirer of logic, I must ask that we make Nosferatus,
"usable" against non player characters,
at least, some sign that the targeted ship is affected its empty capacitor (lights go out).

On the topic of answering the questions...
Yes, go for it.
At least trying the idea, will give us results and feed back....
Who knows, maybe the % approach was better.

Opinion on Nosferatu moduels.
As long as the aggressing ship has space left in its capacitor,
then let it [by all means] keep sucking the target ship dry.

What the helm is with all this "lets turn weapons into feathers" ,
and stuff guns with pillows, for they we might hurt some ones feelings...

Those are weapons I jam onto my murderous ship,
with pre determined malice,
yet I have to suffer these fools that start over reasoning everything in the name of the insanities of BALANCE;
resulting in nosferatues that have to follow an entire proposterous encycopedia of rules.

End:
Thank you for asking.

In general that encyclopedia consists of 5 words "Is it bigger than me?" Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#360 - 2013-06-26 17:30:14 UTC
CCP Rise wrote:
Since you're trying to snag me out of the other thread, I'll post here for you!

I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.


Sigh.. Alright fine..

But you better show up for the next Icelandic pub-dev meet so that i can pester you about this <.<

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