These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Pilots playing on "Shader Quality : Low" Graphic Settings at a disadvantage in W-Space.

First post First post
Author
Sylvanium Orlenard
The Scope
Gallente Federation
#1 - 2013-06-25 22:09:09 UTC  |  Edited by: Sylvanium Orlenard
With the Retribution 1.1 Patch on Febuary 19th 2013 CCP re-introduced the WH Collapsing effect. I can only assume that at the same time they decided to update the WH graphics to use some newer graphic engin. This unfortunatly had some undesirable effects.

If you set your "Shader Quality" settings to Low , the wormhole is not the color that it should be. With Shader Quality at Medium or above the color of the wormhole is the color of the background for the wormhole leads to. So if the wormhole leads to a C6, the wormhole has the color of the C6 Nebula, If the Wormhole leads to H-Sec Gallente faction, the wormhole as the color of the Gallente Nebula, so on and so forth. However with Shader Quality Settings to Low the wormhole has the color of the system you are currently in, not the system you are going to. As such, by playing on low settings you are denying yourself some extremely useful intel.

It was not always this way, Prior to Retribution 1.1, the womholes has the proper color.

I proceeded to do a Petition. This was the responce from a GM :

(Edited the Petition response out as it appears to be agains the EULA to reveal the contents of private communications between CCP and players, In short the petition awnser was to file a bug report)

I took his advice and filled a bug report. The bug report was then classified as "filtered" and I never herd from it again.

I contacted Chitsa Jason (CSM8) yesterday, asked him if CCP had any intention of fixing this bug and he adviced me to submit an other bug report and send the bug report number to him as well a copy of my description. Instead of creating a brand new bug report I simply decided to re-open the old bug report and add to its description. I received an awnser from CCP today via E-Mail

(Edited the E-Mail awser out, as it is apparently againts teh EULA to reveal the contents of private communications between CCP and Players, In resume the answer was : Intended Feature, not a Bug)

So there we have it. "The problem you have described is an intended game feature or function, and not a bug." In other words, because of wanting better graphics, CCP has effectively place every EVE player that play on a computer that is not capable to easily run on the setting Medium ore higher at a Disadvantage. One could also say that CCP has quietly raised the minimum requirements for WH dwellers without letting anyone know.

Either make it so the colors of the WHs don't give out information about what where that wormhole leads to regardless your preferred shader quality setting or make it so that those that play on "low" setting can get the same information again. At the moment you are placing some players at a disadvantage because of hardware or dual boxing.

Yah but you can still get the same information from "show info" right?. WRONG the text description is less accurate then the visual indication. in a PvP situation, those visual cues can mean the difference between a whelp or a successful fight.

While it is true that I am fairly a new player I know of no other area in EVE where players are placed at a tactical disadvantage because they play on "low" shader quality. Its unfair.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#2 - 2013-06-25 22:30:20 UTC
I think that it is a huge bug especially because I live in wspace and I use low shader setting. I think it should get fixed and I do not feel that is feature working as intended.

Burn the land and boil the sea You can't take the sky from me

Terra Infector Adoudel
The Scope
Gallente Federation
#3 - 2013-06-25 22:45:26 UTC
Sylvanium Orlenard wrote:
While it is true that I am fairly a new player I know of no other area in EVE where players are placed at a tactical disadvantage because they play on "low" shader quality. Its unfair.

If you play on low settings you cannot see turrets on ships placing you at a disadvantage.
Derath Ellecon
Lotek Academy
#4 - 2013-06-25 22:53:01 UTC
I upgraded from the windows 95 era years ago and just play on high. It looks very nice.
Sylvanium Orlenard
The Scope
Gallente Federation
#5 - 2013-06-25 23:01:38 UTC
Terra Infector Adoudel wrote:
Sylvanium Orlenard wrote:
While it is true that I am fairly a new player I know of no other area in EVE where players are placed at a tactical disadvantage because they play on "low" shader quality. Its unfair.

If you play on low settings you cannot see turrets on ships placing you at a disadvantage.


That is actually a check-box and the check-box clearly indicates that you are denying yourself some useful intel (via the tool-tip description)
Jack Miton
Perkone
Caldari State
#6 - 2013-06-25 23:33:04 UTC
How about you upgrade your PC to a post 2000 model and up your graphics a little?

I can run 5 clients on max setting pretty easily on my 5 year old machine.
Seriously, EVE puts almost zero load on a PC's graphics capabilities, this should be a non issue for anyone unless they are playing on a toaster.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Sylvanium Orlenard
The Scope
Gallente Federation
#7 - 2013-06-25 23:45:44 UTC
Jack Miton wrote:
How about you upgrade your PC to a post 2000 model and up your graphics a little?

I can run 5 clients on max setting pretty easily on my 5 year old machine.
Seriously, EVE puts almost zero load on a PC's graphics capabilities, this should be a non issue for anyone unless they are playing on a toaster.



Laptop with an integrated graphics card. Bought last year.
Jack Miton
Perkone
Caldari State
#8 - 2013-06-26 00:37:18 UTC
so turn you graphics up...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Hakaimono
Native Freshfood
Minmatar Republic
#9 - 2013-06-26 00:39:06 UTC
Jack Miton wrote:
How about you upgrade your PC to a post 2000 model and up your graphics a little?

I can run 5 clients on max setting pretty easily on my 5 year old machine.
Seriously, EVE puts almost zero load on a PC's graphics capabilities, this should be a non issue for anyone unless they are playing on a toaster.

This right here. You could dumpster dive for an EVE ready computer
Derath Ellecon
Lotek Academy
#10 - 2013-06-26 00:57:29 UTC
Sylvanium Orlenard wrote:
Jack Miton wrote:
How about you upgrade your PC to a post 2000 model and up your graphics a little?

I can run 5 clients on max setting pretty easily on my 5 year old machine.
Seriously, EVE puts almost zero load on a PC's graphics capabilities, this should be a non issue for anyone unless they are playing on a toaster.



Laptop with an integrated graphics card. Bought last year.



What kinda POS is that. My work notebook will let me run at higher settings, or triple box on low.
Intagus
Xana Tati factory inc
#11 - 2013-06-26 01:12:34 UTC
I play on a laptop with a medium to high end graphics card (bought about a year and a half ago), and I can play eve at almost max settings. The problem is that I get some annoying lag when dualboxing even on medium settings, especially around a POS or a combat site cluttered with scenery.

Because I am usually dualboxing (or need to be ready to dualbox at a moment's notice), I keep my shader settings on low so that the lag goes away. This particular bug has annoyed me ever since it came out (for seemingly no reason too). I certainly know not everyone can afford to play on a computer with a graphics card that can take medium shader settings.

/signed
Aquila Sagitta
Blue-Fire
Great Blue Balls of Fire
#12 - 2013-06-26 01:38:25 UTC
if its because your multiboxing and your computer can't handle it just put all settings to low except the shader. put that at medium and problem solved. Thats what I do. Also lets you see bubbles better. Trying to figure out if your still in the bubble or not on low settings is difficult
Evangelina Nolen
Sama Guild
#13 - 2013-06-26 03:09:00 UTC
I think the client automatically turns down settings past the first or second multibox.
Fire Itup
Perkone
Caldari State
#14 - 2013-06-26 03:14:49 UTC
this isnt related to wormhole but my computers fairly old only one thing mess with my fps and thats missions those nasty clouds like my lord i get way better fps on the highest sitting on jita undock compared to lowest on missions
Nathan Jameson
Grumpy Bastards
#15 - 2013-06-26 04:11:25 UTC
I also used to play on an old laptop, and generally understood that turning down my graphics would mean I'd lose some information like what the opposing ships were fitted with.

One would think, however, that CCP hadn't changed the code so much that wormholes couldn't keep their colors, even on low settings.

http://www.wormholes.info

Oxandrolone
Interstellar Enterprise Inc.
Collapsed Out.
#16 - 2013-06-26 14:00:56 UTC
Evangelina Nolen wrote:
I think the client automatically turns down settings past the first or second multibox.


citation needed
Jack Miton
Perkone
Caldari State
#17 - 2013-06-26 14:13:44 UTC
Oxandrolone wrote:
Evangelina Nolen wrote:
I think the client automatically turns down settings past the first or second multibox.

citation needed

it doesnt.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Rengerel en Distel
#18 - 2013-06-26 15:44:21 UTC
If you have to scout the hole, turn shaders up. When you're done, turn them back down.

With the increase in shiptoasting, the Report timer needs to be shortened.

astrolabus
Doomheim
#19 - 2013-06-26 16:02:03 UTC
Any chance CCP will PLEX-auction computers that can multibox wormholes in their settings they force us? Roll
Giorgos Rbs
Lead Head Inc
#20 - 2013-06-26 16:26:36 UTC  |  Edited by: Giorgos Rbs
Despite having a high end GPU i prefer to keep the shader quality to low because the new shader wormhole effects - and many other effects and colors - are "too glossy" for my taste and ocassionaly too dark if you are looking at the shaded side of ships and structures. I thought ccp removed the wormhole color and made it to be the same as the system you are in as a denial of information for everyone - untill i read this post Idea

Yes, ok i will change my shader to medium now that i know, even though i would rather not to, but why on earth would the devs do such a thing to the low shader settings intentionally? Smells like an unintentional fail to me (one more on the pile of "expansion deadline" fails) Maybe management should cut the poor programmers some slack so they can do their job properly instead of inventing expansion ideas and short deadlines.

IMO the low shader wormhole color is "broken" be it intended or not. Just bring the old way back and everything is fine

-Gio
123Next pageLast page