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SMARTER T3 Rebalances, Please!

First post First post
Author
Xolve
State War Academy
Caldari State
#221 - 2013-06-25 19:21:24 UTC  |  Edited by: Xolve
Sergeant Acht Scultz wrote:
C'mon you got my point about moving 10k dudes.


Actually, I would have no idea about 10k dudes, the biggest 'conflict' of the year is going on right now, and local is peaking at 1400-1600. 10k has literally never happened, and the highest I've ever personally witnessed was 2400.



Sergeant Acht Scultz wrote:
I'll go back to your point about those being good at killing BS fleets: no matter how much people want to leave aside the cost/value balance argument the simple fact is that a hull worth 3 times at least of a BS has to offer something to be able to compete with.


I think the Legion we use, fitted and rigged (including drugs and ammo) costs 540m; The actual cost of losing the ship doesn't really matter because it's covered by SRP, and I don't think there are any people in PL overtly concerned about having to retrain a 3-day skill back to level 5 (because let's face it, at 120m SP+ the average train is 20 days+).

The Redeemer and Sin I fly both have single modules that cost more than that, I have a Marauder but I won't comment on it's cost because it's literally only for bridging onto unsuspecting dudes and causing bad days (i.e. it's not really set up for fleet combat) and it also cost considerably more than any T3 I own.

Sergeant Acht Scultz wrote:
T3's are not OP, it's the uses players do with and fits they came with on top of a stupid mechanic that is OGB/links.
Take T3's away from the game what would this do but make players theory craft another thing everyone would cry about?
Nerf them to the ground, why? -what's the point?


The OGB thing, while being a heated argument; could literally be fixed by swapping the boost %'s with Command Ships (making them useful again); while we do use CS's in combat, we also have back OGB's since the Command Ships themselves are typically flown by FC's or assistant (Anchors, Target Callers, etc.)

Just because a group of skilled pilots choose to fly a ship, and are reasonably successful with it, that doesn't make the ship Over Powered, it just makes them better pilots than you. T3's do however, have a larger buffer for error since their tank can be pretty ridiculous without sacrificing too much dps/adaptability.
Quinn Corvez
Perkone
Caldari State
#222 - 2013-06-25 23:18:59 UTC
T3 = BS tank + pirate faction dps... Seems like logical progression to me
Xolve
State War Academy
Caldari State
#223 - 2013-06-26 02:51:19 UTC
Quinn Corvez wrote:
T3 = BS tank + pirate faction dps... Seems like logical progression to me


The DPS on all of them is well within what's achievable with other cruisers, only 1 T3 can boast a BS tank, and it's the same one that can do near similar to BS damage; and that's the proteus, sadly it can't do both at the same time, and it doesn't really have a role in fleet combat (well except for long points and smartbombs for a firewall).

If I could have a T3 with the tank of a Bhaalgorn, and the DPS of a Vindicator, then yes, that would be overpowered.
Onictus
Federal Navy Academy
Gallente Federation
#224 - 2013-06-26 04:59:25 UTC
Infinity Ziona wrote:

Confirming a cloaky bubble immune cruiser with near BS EHP and decent DPS is not useful for pvp.



You ever fit one of these? Because across the board covert reconfiguration and interdiction nullifiers kill tank and dps. The only T3 that maintains passable damage and tank is the Proteus, for all of 10km.

The rest are significantly gimped, the Tengu falls to around 85k eHP (without blinging) and only has four launchers, so with heavies you are talking like 250dps with T2 ammo and perfect skills (I don't know exactly I don't have one fit up) granted they are a pain to tag down, but they aren't threatening.

The Solo 100mn tengu was put down like a dog with the HML nerf again, 5 launchers, requires a perfect boosting alt AND a pimped fit....and a caracal hits harder. it also turns like a boat, so if you died to a 100mn Tengu, you should have buggered off

Most of the T3s in null sec are basically used as recons with a **** off tank.

Tengu fleets aren't even that common, because you need 150 to do enough damage to break battleship tanks, adn with HAMs you have to be right in their face to do it.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#225 - 2013-06-26 12:19:24 UTC
Onictus wrote:
Infinity Ziona wrote:

Confirming a cloaky bubble immune cruiser with near BS EHP and decent DPS is not useful for pvp.



You ever fit one of these? Because across the board covert reconfiguration and interdiction nullifiers kill tank and dps. The only T3 that maintains passable damage and tank is the Proteus, for all of 10km.

The rest are significantly gimped, the Tengu falls to around 85k eHP (without blinging) and only has four launchers, so with heavies you are talking like 250dps with T2 ammo and perfect skills (I don't know exactly I don't have one fit up) granted they are a pain to tag down, but they aren't threatening.

The Solo 100mn tengu was put down like a dog with the HML nerf again, 5 launchers, requires a perfect boosting alt AND a pimped fit....and a caracal hits harder. it also turns like a boat, so if you died to a 100mn Tengu, you should have buggered off

Most of the T3s in null sec are basically used as recons with a **** off tank.

Tengu fleets aren't even that common, because you need 150 to do enough damage to break battleship tanks, adn with HAMs you have to be right in their face to do it.


Please don't use logic, I beg you. How can these people talk about OP T3 if they can't combine multiple fits to get a "cloaky bubble immune cruiser with near BS EHP and decent DPS"?

I think most of this stuff is from the null sex bears (once again). They want to be able to throw up their bubbles for easy kills.
Malcanis
Vanishing Point.
The Initiative.
#226 - 2013-06-26 12:23:54 UTC
Onictus wrote:

Tengu fleets aren't even that common, because you need 150 to do enough damage to break battleship tanks, adn with HAMs you have to be right in their face to do it.


Tengu fleets died as a doctrine the day the new Apocs and Domis hit the server. What we're seeing now is the corpse twitching and festering as the existing stockpiles of fleet fit Tengus are used up and not replaced.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Acacia Eden
New Eden's Logistic Incorporated
#227 - 2013-06-26 12:42:23 UTC
SP loss upon destruction, fitting cost and non-existent insurance coverage pretty much justifies T3's current performance, IMO.

Especially the impact of skill point loss. It's huge factor that people often ignore in their argument.
Losing a level 4 subsystem skill is losing nearly a day equivalent of SP investment and losing a lvl 5 subsystem is 5 days.
Sadly, you simply can't avoid losing ships in EVE.
I would say vast majority of T3 pilots have lost their ship at least couple times, more if you're not careful. Definitely more if you're using T3 for PVP. That's MILLIONS of SP loss to balance out shorter training time. I don't see any problem with it.

T3 are also expensive. Their fitting cost is *comparable to a faction BS but remember that insurance payout for T3 is like...a frigate. If you lose 1 bil worth of faction BS, you will get 400-500 mil back with Plat insurance. If you lose 1 bil worth of T3, your insurance payout is like 20 mil.

Higher risk and better performance, I would say T3 are working as intended.

No need to nerf.

Some re-balance among T3 will be good tho.
baltec1
Bat Country
Pandemic Horde
#228 - 2013-06-26 12:53:31 UTC  |  Edited by: baltec1
Acacia Eden wrote:


T3 are also expensive.



In that case I want the federate issue megathon to be balanced in the same way t3s are balanced with the other cruisers.

It should have vindicator firepower, megathron agility and speed and the buffer of a Nyx.
Andrea Griffin
#229 - 2013-06-26 12:55:16 UTC
Nyancat Audeles wrote:
I have not met a single T3 pilot who actually carries around subsystems in their cargo hold.
I do this. I roam around lowsec doing exploration sites from time to time and I carry the covert ops sub for travel and the ejection bay for combat sites. Scan down a combat site -> dock up, refit -> go do the site -> dock up, refit -> on my way.

It works pretty well and I'm glad that it works this way. I'd rather have "reconfigure in space" instead, though. Would make life a lot easier.
De'Veldrin
Republic University
Minmatar Republic
#230 - 2013-06-26 13:07:16 UTC
Acacia Eden wrote:

T3 are also expensive.


I'll say it again, since people seem to have missed it the first (dozen) time(s).

Production costs of ships are not fixed, and thus cost is not a balancing factor.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Paikis
Vapour Holdings
#231 - 2013-06-26 13:49:34 UTC
So much BAD in this thread. I can tell by the comments that most of the people complaining about T3s don't fly them.

You are taking the Tank of an OGB boosted, deadspace fit Proteus, the range of an all Vs heavy missile Tengu, the damage of an overheated HAM Legion and the off-grid boosted sig radius of the artillery-Loki, mashing them all into one ship which also has the ability to fleet boost and warp cloaked while nullified... and then you're complaining that this ship is over powered and can be bought for only 600mil?

This has got to be the most outrageous strawman I've ever seen. The T3s you people are complaining about simply don't exist.

Boosting T3s are too good. This is accepted and the Devs have already stated that this will change. But all their other configurations need either huge amounts of bling to fit/work or they just aren't that good.
baltec1
Bat Country
Pandemic Horde
#232 - 2013-06-26 13:54:52 UTC
Paikis wrote:

Boosting T3s are too good. This is accepted and the Devs have already stated that this will change. But all their other configurations need either huge amounts of bling to fit/work or they just aren't that good.


They will be balancing them with the other cruisers so..

Big nerfs are on the way.
Rek Seven
University of Caille
Gallente Federation
#233 - 2013-06-26 13:57:06 UTC
De'Veldrin wrote:
Acacia Eden wrote:

T3 are also expensive.


I'll say it again, since people seem to have missed it the first (dozen) time(s).

Production costs of ships are not fixed, and thus cost is not a balancing factor.


You can say it until you are blue in the face but you will still be wrong.

If T3 hulls were cheaper than T1 & T2, they would be OP. The high price creates a barrier to entry and a much bigger investment risk when flying them. So price is a balancing factor, otherwise people would be flying nothing but T3's and super caps.
Malcanis
Vanishing Point.
The Initiative.
#234 - 2013-06-26 13:57:54 UTC
Rek Seven wrote:
De'Veldrin wrote:
Acacia Eden wrote:

T3 are also expensive.


I'll say it again, since people seem to have missed it the first (dozen) time(s).

Production costs of ships are not fixed, and thus cost is not a balancing factor.


You can say it until you are blue in the face but you will still be wrong.

If T3 hulls were cheaper than T1 & T2, they would be OP. The high price creates a barrier to entry and a much bigger investment risk when flying them. So price is a balancing factor, otherwise people would be flying nothing but T3's and super caps.


It's interesting to note that CCP thought that T3s would be slightly cheaper than HACs.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#235 - 2013-06-26 13:58:58 UTC
baltec1 wrote:
Paikis wrote:

Boosting T3s are too good. This is accepted and the Devs have already stated that this will change. But all their other configurations need either huge amounts of bling to fit/work or they just aren't that good.


They will be balancing them with the other cruisers so..

Big nerfs are on the way.


A moderate rebalance is on the way.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rek Seven
University of Caille
Gallente Federation
#236 - 2013-06-26 14:01:26 UTC
Malcanis wrote:

It's interesting to note that CCP thought that T3s would be slightly cheaper than HACs.


That is interesting as it suggests that CCPs plan was to make HACs completely obsolete. Shocked
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#237 - 2013-06-26 14:01:30 UTC
Onictus wrote:
Infinity Ziona wrote:

Confirming a cloaky bubble immune cruiser with near BS EHP and decent DPS is not useful for pvp.



You ever fit one of these? Because across the board covert reconfiguration and interdiction nullifiers kill tank and dps. The only T3 that maintains passable damage and tank is the Proteus, for all of 10km.

The rest are significantly gimped, the Tengu falls to around 85k eHP (without blinging) and only has four launchers, so with heavies you are talking like 250dps with T2 ammo and perfect skills (I don't know exactly I don't have one fit up) granted they are a pain to tag down, but they aren't threatening.

The Solo 100mn tengu was put down like a dog with the HML nerf again, 5 launchers, requires a perfect boosting alt AND a pimped fit....and a caracal hits harder. it also turns like a boat, so if you died to a 100mn Tengu, you should have buggered off

Most of the T3s in null sec are basically used as recons with a **** off tank.

Tengu fleets aren't even that common, because you need 150 to do enough damage to break battleship tanks, adn with HAMs you have to be right in their face to do it.

Yes. Fit them often. They are not battleships, theyre not unspecialized fleet ships, theyre extremely awesome cruisers for situational pvp. If you think they suck cloaky nullified you're not using them correctly.

Also if you need 150 Tengus to break a BS tank you need to revisit how you fit them oo

BTW I never said theyre OP, theyre about right imo.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#238 - 2013-06-26 14:02:46 UTC
Malcanis wrote:


A moderate rebalance is on the way.


Removing the BS buffers is going to feel like a big nerf.

And hopefully the removal of being able to fit both a cov ops cloak and the nullifier will happen.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#239 - 2013-06-26 14:14:07 UTC
Rek Seven wrote:
If T3 hulls were cheaper than T1 & T2, they would be OP.

They are OP.

Quote:
The high price creates a barrier to entry and a much bigger investment risk when flying them.

It's a consequence of the pilot's decision to fly the ship, it has nothing to do with balance.

Quote:
So price is a balancing factor, otherwise people would be flying nothing but T3's and super caps.

What?
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#240 - 2013-06-26 14:15:46 UTC
Riot Girl wrote:
Rek Seven wrote:
If T3 hulls were cheaper than T1 & T2, they would be OP.

They are OP.

Quote:
The high price creates a barrier to entry and a much bigger investment risk when flying them.

It's a consequence of the pilot's decision to fly the ship, it has nothing to do with balance.

Quote:
So price is a balancing factor, otherwise people would be flying nothing but T3's and super caps.

What?


say what? Love your counterpoints (they entertained me!!). ;)