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Do people here WANT connection with Dust?

Author
Sunshyn LaBlond
Heathen Souls
#81 - 2013-06-22 22:28:09 UTC
I personally want Dust to work with Eve. It's long been the dream of 'simulation' fans to have dedicated sims of their favorite type of weapon, but integrated seamlessly into a larger persistent world.
Games that try to blend (for example) flight sims with naval combat with FPS, usually suck at all of them. While dedicated games are usually very good. Dust/Eve is trying to accomplish this. Eventually adding atmospheric aircraft or dedicated vehicle combat would be the next step.

I never liked FPS for the same reason I love Eve- FPS fights are pointless, one off grudgematches with no context and nothing lost or gained. All FPS are like this. But Dust can change that paradigm, making FPS into a deeper experience. Having real-loss mechanics is already changing FPS. All the CoD type FPS are trying to be more like RPG games with character building.

But the issue is whether an FPS can survive the long evolution that makes Eve work. I've been playing Eve for 3 of it's 10 years and it's a vastly different, and much much improved game since I started. But I came in expecting a slow progression, set backs, and patience thru the low times. I dunno if the FPS market is going to demonstrate that level of patience and looking toward a game's potential rather than just the latest gun pack.
UddWilliam
State Protectorate
Caldari State
#82 - 2013-06-23 04:25:25 UTC  |  Edited by: UddWilliam
I haven't played DUST since I don't have PS3, but from what I know, the idea that combine this two different game as one world is too idealistic.
That's not a problem about "WANT", but a problem about "FEASIBILITY".

1. EVE players and FPS players are totally different kinds of people and have 2 different communities. Without a convenient platform to communicate with each other (You want a PS3 player to type words? ), there's no meaning to let them play together and this will limit the connection in a small group of people who are willing to use team speak like platform. And to make this system practical it even needs more systems to make it meaningful and smooth (for example an in-game system that DUST player can announce their battle worldwide and EVE player can get this and support them, and even get paid from DUST players). That's a huge project and I don't think CCP can handle it.

2.EVE is a slow game while FPS is rapid game. Can you imagine before you can shoot somebody, you have to wait 30mins or even longer to find someone in EVE to fly to this system and standby on the orbital. And as a EVE player if you don't have an enemy on the orbital then you could do nothing but to wait for signals and bang in a dull way.

3. Economics Connection : Economics impact in EVE can be dangerous and makes DUST difficult to ensure DUST players have a smooth growing curve, especially for new players.

4. Orbital strike : As you can see, it doesn't make lowsec a fierce battleground (compared to factional warfare). And CCP should have known it's better to use "offline PVP interaction" to make this happen, see a hot mobile game "Clash of Clans" and you will know that. EVE can't catch up with the high pace of DUST since FPS battle take place more often and irragularly. For example EVE should focus on territory conquere, but not realtime fight with DUST. And if the orbital is conquered by an EVE corp, then the related DUST corp can use orbital strike. But you don't need an EVE player stand by for this. NPC will finish the job since the orbital is already yours.

5. If EVE's impact can infiltrate to whole DUST gameplay, it will ruin DUST since those who build their advantage in EVE will be more likely to win in DUST. This will disrupt the balance of FPS battle. And a FPS without balance environment is unbearable. If DUST want to keep connection with EVE, please limit this impact in a specific mode (like territory conqurer mode etc.)

6. And the last but not the least, Launch a FPS on PS3 while trying to make it rely on EVE is a bad choice, though I think CCP may has his reason to do this ( for money and so on ).
Domer Pyle
Republic University
Minmatar Republic
#83 - 2013-06-23 06:06:57 UTC
i swear i've read this thread before...

and, no. i don't particularly care about dust. neat concept, but poorly executed, imo.

pc masterrace.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Atlas Durham
Ancient Architects
#84 - 2013-06-25 15:14:37 UTC
The project itself is damn bold, to say the least. Greenlighting the development of DUST required a tremendous amount of courage, and for that I very much respect CCP; it's in everyone’s best interest to at least be supportive by acknowledging that much.

Directed at CCP:

That having been said, and regardless as to your aspirations, there is a very real, very limited window in which to capitalize on any given audience (or audiences in this scenario). While everyone's opinions are valid and should of course be treated as such, it's impossible to prevent alienating a portion of subscribers; that is as much a fact as it is inevitable. And so, as but one man's opinion, the best course of action at this stage is simply that - action.

This may be stating the obvious, but it's absolutely crucial that you establish an action plan and follow-through to the best of your ability - now! You wish to do right by the community which is both commendable and appreciated, but I would urge you to trust your judgement and do what you do best -- then worry about repercussions and damage control after the fact. Because while pissing off a percentage of the community sucks, an ultimate failure (allowing DUST to stagnate) would be much, much more detrimental.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#85 - 2013-06-25 15:24:28 UTC
I want a deeper connection with female dust players. I think itd be cool if the two games were more deeply connected too.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Alpheias
Tactical Farmers.
Pandemic Horde
#86 - 2013-06-25 15:32:45 UTC
If my interaction with dust mites depends on them calling for orbital strikes, then no.

If I can indiscriminately obliterate the console peasants, then yes.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Dinsdale Pirannha
Pirannha Corp
#87 - 2013-06-25 15:50:02 UTC
Given that controlling 4 districts on a planet give huge, huge mfg bonuses to affiliated POS's orbiting that planet, yeah, Eve players do care about Dust. Just wait until CCP rolls this out to null sec, and includes player owned stations.

Now, it looks like Dust is in a bad bad way, but they will have a guaranteed sub base of Eve null sec cartel players, whose job is to protect the districts for mfg purposes.
Anna Djan
Banana Corp
#88 - 2013-06-25 16:41:57 UTC
It's done.

Not worth complaining about now.
Winter Archipelago
Autumn Industrial Enterprises
#89 - 2013-06-25 16:47:00 UTC
Cat Troll wrote:

If people don't want proper integration, there will never be something to do with Dust players that is worthwhile.

Never say never (never again)! In all seriousness, it could be doable, but it won't be easy. It's a matter of time and resources. DUST is still new, though, so I'll reserve judgement on it until it has been out for a while (a year or two, at the very least).
DRGaius Baltar
Perkone
Caldari State
#90 - 2013-06-25 16:50:57 UTC
I have more enjoyment in station spinning than playing that poor excuse of an FPS
RAIN Arthie
The Scope
Gallente Federation
#91 - 2013-06-25 17:48:08 UTC
Dust is just kinda... there. Not going to help me make isk using them in all reality. They only help 005. of us in the game. Weather we want them here or not is not really the problem as far as I'm concerned. But what to do with them is something that is a problem. I'm affraid they will get bored, or we will, of eachother and they just wont be utilized.
Cat Troll
Incorruptibles
#92 - 2013-06-25 17:52:18 UTC
DRGaius Baltar wrote:
I have more enjoyment in station spinning than playing that poor excuse of an FPS

Ship spinning is fun : <

Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off."

Kali Maat
PVP FAST
#93 - 2013-06-25 18:05:46 UTC
Hi,
I am touched that you took my post from the Dust forum onto here.

And I would like to divert the question slightly.

Knowing the current interactions are pointless (fuel reduction for POS who care?)

knowing that any kind of "dust in space" is YEARS away in the pipe line..

what bonus/interaction would make you start to care about dust?

I would like suggestions that could be implemented in a SIMPLE and fast way. (so no titan boarding pipe dreams stuff)
Mercedes Chance
GDC Enterprises
#94 - 2013-06-25 19:16:21 UTC
I do not own nor will I ever own any console, so since DUST is only console I have no interest in it. As long as it doesn't impede my gameplay in EVE, I simply don't care.
Barron Hammerstrike
Medusa Nova Mining And Trade
#95 - 2013-06-25 20:32:27 UTC  |  Edited by: Barron Hammerstrike
I would like to see it succeed as it is a really cool idea, but yeah-- another first person shooter-- meh. If walking in stations was fleshed out first and then Dust being brought into play- that seems like the logical order in which to do it. However to answer the OP's question...

EVE IMO should require no reliance on Dust. Dust however should rely on EVE which would probably have the added effect of bringing in more players. Those adverse to challenge and harsh gaming environments could get their start there (in Dust) and then graduate to the big boy league. That way we could keep our game from being ruined with-- wait for it-- silly mini games and superfluous, game degrading, eye candy (sorry I just had to sneak that jab in there).
Six Six Six
Doomheim
#96 - 2013-06-25 21:58:43 UTC
Cat Troll wrote:

My question is would you want impact?
That was the point of this thread, to gather opinions.

Impact means both sides can benefit, and both sides can get screwed.
Both sides can get screwed is what I believe people are warry from.



Hard to see how ground troops can have much impact in space. Of course ships in space could have more impact on ground troops.

So hard to see how both games can be integrated with each other more than they already are at this present time.




Ioci
Bad Girl Posse
#97 - 2013-06-25 22:00:33 UTC
Most people just want to kill them like fish in a barrel but Sony didn't buy in to the whole emergent game play bullshit.

R.I.P. Vile Rat

Alex Grison
Grison Universal
#98 - 2013-06-26 05:10:15 UTC
sawdust on the floor.

Broom to isle mangus.

yes

Just Lilly
#99 - 2013-06-26 05:28:59 UTC
Release Dust on PC damn it, so that I can better interact with the Dust Players. Twisted
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Cap Tyrian
Guiding Hand Social Club
#100 - 2013-06-26 05:35:34 UTC
Dust intended to earn millions threw MT and get thousands to play eve. Did it work ? meh not as intended - this horse is dying already

but its a nice tech demo...

However, if EvE, WiS, Dust and maybe even EvE-VR were all truly 1 game (pc of course) and all 1 client ... now that would be so massive, it would actually be BIG News and draw attention on eve.