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Dev Blog: Exploration Sites Statistics Post Odyssey

First post
Author
CCP Falcon
#1 - 2013-06-25 13:55:14 UTC  |  Edited by: CCP Eterne
Good afternoon Capsuleers,

It's Dev Blog time! Big smile

It's been several weeks since the launch of EVE Online: Odyssey, and CCP Bayesian is here to show you some high-level statistics regarding exploration and scanning since the new mechanics were introduced on June 4th.

Prepare for numbers, and graphs, then comparisons of numbers and graphs, and even a graph with multiple lines that vary in color and direction.

Check out CCP Bayesian's new Dev Blog for more information regarding the statistics behind player usage of the new sites introduced with the Odyssey expansion.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

CCP Bayesian
#2 - 2013-06-25 13:58:37 UTC
OMG FIRST!

EVE Software Engineer Team Space Glitter

CCP Prime
C C P
C C P Alliance
#3 - 2013-06-25 14:01:22 UTC
Second!

Software Engineer Team Prototyping Rocks 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 ...

CCP RedDawn
C C P
C C P Alliance
#4 - 2013-06-25 14:02:02 UTC
C-C-COMBO BREAKER!

Team Genesis

T1nyMan
The Scope
Gallente Federation
#5 - 2013-06-25 14:04:36 UTC  |  Edited by: T1nyMan
Yay

I did gone and hurt myself... Wif da happy
War Kitten
Panda McLegion
#6 - 2013-06-25 14:06:32 UTC  |  Edited by: War Kitten
What constituted a hacking attempt prior to Odyssey?

What constitutes one now?

Data is pretty but needs more definition.

The 65% failsuccess rate seems to me that you'd be counting two tries at the same can as 2 attempts, whereas before it might have only been one attempt? I can't imagine you counted every cycle of a hacking mod as an attempt in the pre-odyssey data.

EDIT: going back now, i see the top graphs were for completions, not attempts. It makes perfect sense that people are trying a new feature more often. Let's see what the graph looks like long term. :)

EDIT 2: 65% success rate, my bad. Knew what I meant, but labeled it wrong.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

T1nyMan
The Scope
Gallente Federation
#7 - 2013-06-25 14:09:15 UTC
War Kitten wrote:
What constituted a hacking attempt prior to Odyssey?

What constitutes one now?

Data is pretty but needs more definition.

The 65% fail rate seems to me that you'd be counting two tries at the same can as 2 attempts, whereas before it might have only been one attempt? I can't imagine you counted every cycle of a hacking mod as an attempt in the pre-odyssey data.


Down kitty.. Bad kitty!
Forhandler
suptrader Corp
#8 - 2013-06-25 14:10:17 UTC
I would like to se the stats for WH sites. The Mag sites in spesific. There you have like 15 cans to hack/analyse. It gets pretty boring after 5 cans. As before one could do 2-3 sites in 1,5 hour. Now you will bee luck to finish one.
Magic Crisp
Amarrian Micro Devices
#9 - 2013-06-25 14:12:51 UTC
Quote:
Whatever the reason for the dip in use of Combat Sites in null-sec

Scrambling frigs. It's not that hard.
oklem
Canadian Operations
#10 - 2013-06-25 14:15:04 UTC
I'm sure the frigates added in forsaken hubs accounts for some of the completion drop.
Fonac
Imperial Academy
Amarr Empire
#11 - 2013-06-25 14:18:15 UTC
Looking good, it seems your work has paid off :)

I got a question tho; Is there any work in progress regarding the use of combat sites?(signatures) ...

I refer to my own topic regarding this; https://forums.eveonline.com/default.aspx?g=posts&t=252044&find=unread

tldr; What about the combat sites? :)
Ulrich Cadalene
Ulrich Cadalene Corp
#12 - 2013-06-25 14:20:24 UTC
What about wormhole sites?
Rengerel en Distel
#13 - 2013-06-25 14:21:02 UTC
Would be interested in the WH numbers too, and perhaps an explanation why the clouds weren't removed in WHs like they were for all the other sites.

With the increase in shiptoasting, the Report timer needs to be shortened.

Frabba
Perkone
Caldari State
#14 - 2013-06-25 14:21:51 UTC
I've got mixed feelings on this dev blog.

The data surrounding the uptick in people running profession sites is good.
The "comparison" to the amount of people running Anomalies, at least in 0.0, is idiotic at best. Gee I wonder what could've caused people to stop running forsaken hubs so much, could it possibly have been the addition of tackling frigates?
A more interesting comparison would've been how many cosmic signature combat sites are being run post patch vs pre patch. Any wingnut can run anoms, you don't even need to fit a probe launcher.

its me im the best poster.

Agrapena
Center for Advanced Studies
Gallente Federation
#15 - 2013-06-25 14:23:08 UTC
Graphs nice...... But still, I want to turn off the scanning animation and having sites co stantly pop up whether I have the scanning overview turned on or off. Its starting to become a distraction.
Chribba
Otherworld Enterprises
Otherworld Empire
#16 - 2013-06-25 14:30:35 UTC
Sweet numbers and graphs!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Gilbaron
The Scope
Gallente Federation
#17 - 2013-06-25 14:34:04 UTC
how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`

do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself)
Daedra Blue
The Scope
Gallente Federation
#18 - 2013-06-25 14:36:31 UTC
Maybe the nullsec guys are busy participating in the biggest block war in eve history instead of doing sites....could be an explanation.
CCP Affinity
C C P
C C P Alliance
#19 - 2013-06-25 14:38:43 UTC
Gilbaron wrote:
how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`

do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself)



It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Gilbaron
The Scope
Gallente Federation
#20 - 2013-06-25 14:40:32 UTC
CCP Affinity wrote:
Gilbaron wrote:
how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`

do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself)



It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.


i for one would love to find more jackpot items, i love jackpot items Smile
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