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Wormhole timers,

Author
Venus Penus
Doomheim
#1 - 2013-06-24 21:09:47 UTC
Hey. I tried to find out if there were any restriction on for example using the "enter wormhole" function on a Wormhole if you have recently attacked someone or done anything aggressive as there is on docking in stations and using normal jump gates? Lets say I attack a heron coming into WH space, and after doing so several of his friends jumps in after him to get me, could I just use the Wormhole and jump trough to the safety of highsec even though I recently engaged another ship?

Thanks!
Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#2 - 2013-06-24 21:16:10 UTC
Clear to jump captain. As long as you haven't double jumped recently.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#3 - 2013-06-24 21:24:07 UTC
http://wiki.eveonline.com/en/wiki/Wormholes#Polarization

"If you jump the same wormhole twice within 5 minutes, you are polarised and cannot jump that wormhole any more until 5 minutes after the initial jump."
Venus Penus
Doomheim
#4 - 2013-06-24 21:25:08 UTC
Nix Anteris wrote:
Clear to jump captain. As long as you haven't double jumped recently.


Thanks for the quick answer. :)
So the only way to stop someone from escaping trough a WH would be to bump them out of range to enter the WH or hinder them in getting in range with webs?
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#5 - 2013-06-24 21:30:34 UTC
Blodhgarm Dethahal wrote:
http://wiki.eveonline.com/en/wiki/Wormholes#Polarization

"If you jump the same wormhole twice within 5 minutes, you are polarised and cannot jump that wormhole any more until 5 minutes after the initial jump."


5 minutes per side as well. This means in rare cases you can be clear on one side of a wormhole but when you try to jump back you'll have a timer on the other side.

Example: you jump through a B274 and wait 3 minutes. Then you jump back through the K162 (starting a new timer) and wait 2 minutes. Now your original 5 minute timer is clear, so you jump back through the B274, but you are still timered approximately 3 minutes on the K162 side.

1) -> B274 (B274 timer started)
2) 3 minutes
3) -> K162 back into the wormhole (K162 timer started)
4) 2 minutes
5) -> B274 (B274 new 5 min timer)
6) -|> try to jump K162 again, but ~3 minutes remaining.

Svo.

Director of Frozen Corpse Industries.

Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#6 - 2013-06-24 22:56:41 UTC
Venus Penus wrote:
Nix Anteris wrote:
Clear to jump captain. As long as you haven't double jumped recently.


Thanks for the quick answer. :)
So the only way to stop someone from escaping trough a WH would be to bump them out of range to enter the WH or hinder them in getting in range with webs?



Webbing people straight off the bat when they decloak on top of a wormhole is probably not going to stop them jumping back. (Unless they decloak early, or are extremely unlucky and you can instalock and instapop them.)

Sorry to say, wormholes that go to safe places, aren't the best places to hunt.
Derath Ellecon
University of Caille
Gallente Federation
#7 - 2013-06-24 23:30:27 UTC
Svodola Darkfury wrote:
Blodhgarm Dethahal wrote:
http://wiki.eveonline.com/en/wiki/Wormholes#Polarization

"If you jump the same wormhole twice within 5 minutes, you are polarised and cannot jump that wormhole any more until 5 minutes after the initial jump."


5 minutes per side as well. This means in rare cases you can be clear on one side of a wormhole but when you try to jump back you'll have a timer on the other side.

Example: you jump through a B274 and wait 3 minutes. Then you jump back through the K162 (starting a new timer) and wait 2 minutes. Now your original 5 minute timer is clear, so you jump back through the B274, but you are still timered approximately 3 minutes on the K162 side.

1) -> B274 (B274 timer started)
2) 3 minutes
3) -> K162 back into the wormhole (K162 timer started)
4) 2 minutes
5) -> B274 (B274 new 5 min timer)
6) -|> try to jump K162 again, but ~3 minutes remaining.

Svo.


Polarity timer is 4 minutes.
Anti-social Tendencies
Society for Miner Education
#8 - 2013-06-24 23:59:07 UTC
Derath Ellecon wrote:
Svodola Darkfury wrote:
Blodhgarm Dethahal wrote:
http://wiki.eveonline.com/en/wiki/Wormholes#Polarization

"If you jump the same wormhole twice within 5 minutes, you are polarised and cannot jump that wormhole any more until 5 minutes after the initial jump."


5 minutes per side as well. This means in rare cases you can be clear on one side of a wormhole but when you try to jump back you'll have a timer on the other side.

Example: you jump through a B274 and wait 3 minutes. Then you jump back through the K162 (starting a new timer) and wait 2 minutes. Now your original 5 minute timer is clear, so you jump back through the B274, but you are still timered approximately 3 minutes on the K162 side.

1) -> B274 (B274 timer started)
2) 3 minutes
3) -> K162 back into the wormhole (K162 timer started)
4) 2 minutes
5) -> B274 (B274 new 5 min timer)
6) -|> try to jump K162 again, but ~3 minutes remaining.

Svo.


Polarity timer is 4 minutes.


I thought 5 minutes as well.... but then I'm wrong a lot.

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

Marsan
#9 - 2013-06-25 01:28:25 UTC
Also note that concord can stop you from jumping. (Even if you could escaping concord is an exploit.) Of course nothing stops them from pursuing through the wormhole if they know about it.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2013-06-25 02:32:35 UTC
Anti-social Tendencies wrote:
Derath Ellecon wrote:
Svodola Darkfury wrote:
Blodhgarm Dethahal wrote:
http://wiki.eveonline.com/en/wiki/Wormholes#Polarization

"If you jump the same wormhole twice within 5 minutes, you are polarised and cannot jump that wormhole any more until 5 minutes after the initial jump."


5 minutes per side as well. This means in rare cases you can be clear on one side of a wormhole but when you try to jump back you'll have a timer on the other side.

Example: you jump through a B274 and wait 3 minutes. Then you jump back through the K162 (starting a new timer) and wait 2 minutes. Now your original 5 minute timer is clear, so you jump back through the B274, but you are still timered approximately 3 minutes on the K162 side.

1) -> B274 (B274 timer started)
2) 3 minutes
3) -> K162 back into the wormhole (K162 timer started)
4) 2 minutes
5) -> B274 (B274 new 5 min timer)
6) -|> try to jump K162 again, but ~3 minutes remaining.

Svo.


Polarity timer is 4 minutes.

I thought 5 minutes as well.... but then I'm wrong a lot.

youre not wrong, it is 5min.
the 4min number comes from when you had 2 30s session change timers to wait out too.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Derath Ellecon
University of Caille
Gallente Federation
#11 - 2013-06-25 02:50:30 UTC
Jack Miton wrote:
Anti-social Tendencies wrote:
Derath Ellecon wrote:
Svodola Darkfury wrote:
Blodhgarm Dethahal wrote:
http://wiki.eveonline.com/en/wiki/Wormholes#Polarization

"If you jump the same wormhole twice within 5 minutes, you are polarised and cannot jump that wormhole any more until 5 minutes after the initial jump."


5 minutes per side as well. This means in rare cases you can be clear on one side of a wormhole but when you try to jump back you'll have a timer on the other side.

Example: you jump through a B274 and wait 3 minutes. Then you jump back through the K162 (starting a new timer) and wait 2 minutes. Now your original 5 minute timer is clear, so you jump back through the B274, but you are still timered approximately 3 minutes on the K162 side.

1) -> B274 (B274 timer started)
2) 3 minutes
3) -> K162 back into the wormhole (K162 timer started)
4) 2 minutes
5) -> B274 (B274 new 5 min timer)
6) -|> try to jump K162 again, but ~3 minutes remaining.

Svo.


Polarity timer is 4 minutes.

I thought 5 minutes as well.... but then I'm wrong a lot.

youre not wrong, it is 5min.
the 4min number comes from when you had 2 30s session change timers to wait out too.


I have a stopwatch I use when I'm closing WH's It's set for a 4 min countdown. I guess it could be broken.

I guess the wiki could be wrong as well, because it states 4 minutes. not 4 minutes plus session changes.
Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2013-06-25 02:55:18 UTC
go find a wh.
jump through it.
jump back immediately.
try to jump back again.
your timer will be 4m30s odd. certainly more than 4min.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#13 - 2013-06-25 04:14:40 UTC
Jack Miton wrote:
go find a wh.
jump through it.
jump back immediately.
try to jump back again.
your timer will be 4m30s odd. certainly more than 4min.



As Jack says, I can 100% guarantee it is not 4 minutes. It could be 4 minutes 47 seconds or some BS, but it's pretty much "5 minutes"

Svo.

Director of Frozen Corpse Industries.

Nathan Jameson
Grumpy Bastards
#14 - 2013-06-25 04:37:09 UTC
Jack Miton wrote:

youre not wrong, it is 5min.
the 4min number comes from when you had 2 30s session change timers to wait out too.


BACK WHEN I WUZ YER AGE

http://www.wormholes.info

Cheerfull Person
A Dead Cookie Doesn't Crumble
#15 - 2013-06-25 06:57:53 UTC
Venus Penus wrote:
Nix Anteris wrote:
Clear to jump captain. As long as you haven't double jumped recently.


Thanks for the quick answer. :)
So the only way to stop someone from escaping trough a WH would be to bump them out of range to enter the WH or hinder them in getting in range with webs?



Unless your the first to get through a WH after a DT you will end up in Jumprange. This said dont fight on highsecs, only ppl that like highsec war docking games do it (i.e. ADD affected mentally unstable teenage girls). Fightting on Higsec entrances is a waste of time.
Evangelina Nolen
Sama Guild
#16 - 2013-06-25 07:27:51 UTC  |  Edited by: Evangelina Nolen
It's been 4 minutes for the longest time. When I roll statics, I just use the clock and four minutes is exactly where it's at. Also the session change timer on WH's isn't 30 seconds.

Edit: Both of us claiming 4 minutes live in C4's that have been known to be bugged. Maybe it's just another feature of x877's.
Nathan Jameson
Grumpy Bastards
#17 - 2013-06-25 08:33:36 UTC
Sounds like it's time for some independent testing.

http://www.wormholes.info

Nix Anteris
The Dark Space Initiative
Scary Wormhole People
#18 - 2013-06-25 08:37:13 UTC  |  Edited by: Nix Anteris
Evangelina Nolen wrote:
It's been 4 minutes for the longest time.


Take it from someone who has been living in wormholes for the last 3.5 years. It is 5 minutes.

Go and triple jump your closest WH, you'll have a message stating you are polarised for the next 4 minutes and 30 seconds, add on 2x 10 second session change timers, transiting time, couple of seconds for approach. Its going to be so close to 5 minutes that you might as well just say it's 5 minutes.

Unless it really is a feature of class 4s, and nobody cares about those or their inhabitants anyway.

Evangelina Nolen wrote:
Also the session change timer on WH's isn't 30 seconds.


It used to be, and in my opinion it should never have been changed.

So, now all of those arguments are cleared up. Let it drop.
Terrorfrodo
Interbus Universal
#19 - 2013-06-25 10:04:44 UTC
Fighting on hisec holes is not always pointless. Some people feel very safe at a hisec hole, and will not notice what is happening until they are bumped off and then webbed down to 2 m/s by a Vigilant :)

I also died at hisec holes a few times, because of clever baiting. One ship is obvious bait, you engage it but remain carefully near jump range. Then his reinforcements arrive, strong but you think you can win, so you go for them. Then his real reinforcements arrive, and you are blobbed and webbed by ten ships and die What?

.

Nebu Retski
Lead Farmers
#20 - 2013-06-25 11:41:30 UTC
Jack Miton wrote:
your timer will be 4m30s odd. certainly more than 4min.

Interesting. I haven't measured the time, but if it's around 4m30s then I supose CCP is simply using an 8-bit counter that increments by 1 every second. That gives you 256s in total or about 4m27s and automatically overflows back to 0 after 4m27s.
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