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Mining lack of interactivty.

Author
Alavaria Fera
GoonWaffe
#41 - 2013-06-24 22:43:11 UTC
Adunh Slavy wrote:
No Loot spam like exploration pls. Active good, frantic bad.

Heh, already having nightmares?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mr Epeen
It's All About Me
#42 - 2013-06-24 22:47:52 UTC  |  Edited by: Mr Epeen
As I write this this, I'm having a major battle with another Mack pilot over the few remaining Hemorphite rocks left in this ore site.

It just doesn't get any more interactive or exciting than that!

Mr Epeen Cool
Adunh Slavy
#43 - 2013-06-25 01:54:05 UTC
Alavaria Fera wrote:
Adunh Slavy wrote:
No Loot spam like exploration pls. Active good, frantic bad.

Heh, already having nightmares?



Now I know what a dog, with three tennis balls, must experince.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Regan Rotineque
The Scope
Gallente Federation
#44 - 2013-06-25 02:13:04 UTC

[/quote]


You can choose to not be a miner.[/quote]

This pretty much sums up any and all comments regarding mining. Don't like it then do something else. Please leave those who are unable to interact or cannot handle the fast pace of a pve round alone. They now have the competitive and fast paced world of ice mining should they care to take their mining skills up a notch.


ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#45 - 2013-06-25 03:25:54 UTC
Dinsdale Pirannha wrote:
Vincent Athena wrote:
Isaac Collins wrote:
Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable.
Am I the only person who sees this as a problem?
They made a minigame for hacking which is really nice and interactive.
In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.

As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.

Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions?

Mining has about the same level of activity as fishing. Drop a line in the water, wait for the float to bob. Yet fishing is tremendously popular. Far more people fish than play eve, let alone mine in eve.

The reason mining has not changed is many people like it. Being able to sit back, watch TV, chat with friends, read, relax, and watch the ISK slowly buy surely roll in is an experience many enjoy.

Different people are different, and enjoy different things than you.


You have encapsulated the essence of mining perfectly.

Back many moons ago, my old corp lived in wh's.
We went on a wh rolling/ site running / resident shooting binge for about 24 hours straight.
Everyone was so intellectually and physically spent, that on the following day we simply closed all the wh's save our static, and rolled out the mining boats, and did nothing but gab, nap, and mine in our home pocket all day.
It was great.

That being said, you KNOW that CCP plans on destroying this playstyle.
soundwave has wiped out almost every form of passive income in the game (of course for moon go, MUST NEVER touch that), and he is quite likely to decide that sitting back mining semi-afk is just too passive.

For a second there Dinsdale you weren't spewing forth null sec plots and conspiracies. Then I read the second part...

Now, more than ever, we need a dislike button.

Arduemont
Rotten Legion
#46 - 2013-06-25 04:49:03 UTC  |  Edited by: Arduemont
I agree. I have always though you should be able to scan the asteroids and reposition the laser for optimal yield, similar to how the extractors work in PI. Don't get me wrong, I don't think mining should be nerffed whilst not repositioning the mining laser, I just think those who are taking an active part should be rewarded on top.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Alavaria Fera
GoonWaffe
#47 - 2013-06-25 06:33:34 UTC
ACE McFACE wrote:
Dinsdale Pirannha wrote:
Vincent Athena wrote:
Isaac Collins wrote:
Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable.
Am I the only person who sees this as a problem?
They made a minigame for hacking which is really nice and interactive.
In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.

As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.

Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions?

Mining has about the same level of activity as fishing. Drop a line in the water, wait for the float to bob. Yet fishing is tremendously popular. Far more people fish than play eve, let alone mine in eve.

The reason mining has not changed is many people like it. Being able to sit back, watch TV, chat with friends, read, relax, and watch the ISK slowly buy surely roll in is an experience many enjoy.

Different people are different, and enjoy different things than you.


You have encapsulated the essence of mining perfectly.

Back many moons ago, my old corp lived in wh's.
We went on a wh rolling/ site running / resident shooting binge for about 24 hours straight.
Everyone was so intellectually and physically spent, that on the following day we simply closed all the wh's save our static, and rolled out the mining boats, and did nothing but gab, nap, and mine in our home pocket all day.
It was great.

That being said, you KNOW that CCP plans on destroying this playstyle.
soundwave has wiped out almost every form of passive income in the game (of course for moon go, MUST NEVER touch that), and he is quite likely to decide that sitting back mining semi-afk is just too passive.

For a second there Dinsdale you weren't spewing forth null sec plots and conspiracies. Then I read the second part...

Nullsec pets, all of them

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Liafcipe9000
Critically Preposterous
#48 - 2013-06-25 06:42:25 UTC
more pirate NPCs in the belts.

decrease number of asteroids per belt and make the belt NPCs drop mined ores.
Intar Medris
KarmaFleet University
#49 - 2013-06-25 09:32:07 UTC  |  Edited by: Intar Medris
Liafcipe9000 wrote:
more pirate NPCs in the belts.

decrease number of asteroids per belt and make the belt NPCs drop mined ores.



More rats for my drones to intsapop. Useless

Will only increase mineral prices. More ISK over a shorter period of time. More cost for PVPers. Win and fail at the same time.

Any changes CCP makes they have to tread lightly. Creating a whole a new system of mining will likely send the market for a tailspin. Changing ore spawns will likely result in higher prices for ships. A win for the the miner. A loss for the PVPer.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#50 - 2013-06-25 09:40:28 UTC
Isaac Collins wrote:
Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable.
Am I the only person who sees this as a problem?
They made a minigame for hacking which is really nice and interactive.
In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.

As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.

Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions?


mining is perfect though to plan fleets and talking to other people about future plans, a lot of people chat while mining and get to know new people while doing it, I also as a new player can mine and read about game mechanics online while mining, I do this a lot, so for pro miners it would be cool to have a minigame but I only recommend to have this on top of the normal mechanic so people can decide how they want to do it
Rek Seven
University of Caille
Gallente Federation
#51 - 2013-06-25 10:11:53 UTC
Yeah mining is a terrible part of this game. Story wise, i don't think capsuleers wouldn't do stuff like this as there ships computer should be quite capable automating the task.

You should just be able to buy in-game mining macros Smile
Lost True
Perkone
Caldari State
#52 - 2013-06-25 10:43:39 UTC
Mining is fine. Go run missions if mining is not clicky enough for you.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Evangelina Nolen
Sama Guild
#53 - 2013-06-25 11:27:03 UTC
I for one say the new data/relic mechanics should be applied to mining w/o the loot spew ofc.
Mara Rinn
Cosmic Goo Convertor
#54 - 2013-06-25 11:33:56 UTC
Toshiro Ozuwara wrote:
Please make mining more interactive. Multi-boxer tears, best tears.


Yes, make everything more interactive. You should have to aim your guns when you shoot other ships. Have a little hacking game to load the gun, and then you have to click on spew cans to collect more ammo.
Dorrann
Imperial Shipment
Amarr Empire
#55 - 2013-06-25 12:06:02 UTC
Mara Rinn wrote:
Toshiro Ozuwara wrote:
Please make mining more interactive. Multi-boxer tears, best tears.


Yes, make everything more interactive. You should have to aim your guns when you shoot other ships. Have a little hacking game to load the gun, and then you have to click on spew cans to collect more ammo.


Go the whole hog, add a repulsion effect to Jump Gates so that if you remain in their proximity for more than 2-3 minutes your ships Nav Computer cant hold position, forcing you to pilot manually from that point on. No Speed to Zero, no Orbit or Keep at Range.

Is THAT enough Interaction for you ? If one aspect of the game has to get dicked around with then the same rules should apply to all facets of the game, not just to the ones PVPers don't care about or enjoy themselves.
Korotani
Deep Core Mining Inc.
Caldari State
#56 - 2013-06-25 12:22:56 UTC
I've come up with a solution that's easy to implement from CCP's point of view, a solution that has been touched on in this thread already:

As you engage your mining lasers on a rock, a new window opens and you have to manoeuvre your way through a turn based control panel to find the system core that aligns the mining laser. There's more to it than that but I can't be bothered to go into it unless CCP is interested in my pitch.

The mining lasers then make parts of the asteroid explode, shooting pieces of rock out into the cold depths of space.

Obviously you would need tractor beams to pull these rocks in and you would click on them individually - some pieces of rock would be worthless, some pieces would contain great riches. A survey scanner would come in handy to ascertain which rocks are the most lucrative.

To encourage cooperative play, make it so you could only tractor in one piece of rock at any one time and set a time limit on how long the rocksplosion lasts in space, forcing players to group together to grab all the loot- I mean minerals.

To CCP: I have enclosed my CV, and my notice period is one month. I look forward to hearing from you.

Trust no one. 

War Kitten
Panda McLegion
#57 - 2013-06-25 12:25:09 UTC
Please add a mini-game to skill training while you're at it. Maybe a nice skill-point-splosion and you have to click all over the screen to scoop your points.

*Puke*

Mining is just fine. The interaction comes from the other players in the game.

It could be organizing the big mining op and figuring out logistics, or it could be avoiding bumpers or gankers.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Fenix Caderu
Federal Navy Academy
Gallente Federation
#58 - 2013-06-25 12:34:21 UTC
Isaac Collins wrote:
Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable.
Am I the only person who sees this as a problem?
They made a minigame for hacking which is really nice and interactive.
In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.

As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.

Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions?


So botters can continue to bot mine? Not sure if those work, but honestly, it's mining. Not sure how you could make it any more interactive and still simulate the act of mining. Mini games would be ok if it didn't detract from that. There was a type of mining in mass effect on the console where you shot probes into a planet and did scans to see if there were minerals. It would be cool to have this based on skill level, so the higher skilled miners got better finds/yields out of the same roids as everyone else. Probes or mining drones could be used to scan. You'd have to actively search for prospects on the roids, not just the roids themselves...which would take longer, but yields could be increased to make up for it..
Bort Malice
Silent Vale
LinkNet
#59 - 2013-06-25 12:54:14 UTC
In what game is mining fun?
Rhivre
TarNec
Invisible Exchequer
#60 - 2013-06-25 18:59:40 UTC
Mining is marginally less boring than PvE.

But, that is just IMO, and a lot of people find either PvE or Mining enjoyable. Me? I want to poke my eyes out after 30 mins or so of either