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Crime & Punishment

 
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Nightmare Factory good, bad ?

First post
Author
Salah Loveless
Deep Space Exploration and Settlement INC
#1 - 2011-11-08 05:16:28 UTC
Been talking to a Corp that seems alright and I have seen no negative comments on the forums but figure it is best to ask is Nightmare Factory on the up and up?

They are offering the normle things train PvP, help replace ships (sometimes). Mentioned hauling ships to their base of ops and I relize that sometimes is a scam but since it is in Null sec I will be leaving my BS for missioning with my jump clone where they are anyways incase one day I would need to leave I will have a backup home.

So if you have stories, good or bad please share.

As of now after talking to them and not seeing any negative forum post on them I will probaly be joining them tonight my time so 11 hours.
Lyris Nairn
Perkone
Caldari State
#2 - 2011-11-08 05:48:44 UTC
The reason you are not getting any negative feedback with regards to Nightmare Factory INC is because they are a shell corp; also, they're in Stainwagon so that should tell you a little something. If it does not, then reply here and I will give you some more precise information.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Salah Loveless
Deep Space Exploration and Settlement INC
#3 - 2011-11-08 06:01:34 UTC
Sorry new to Null sec so it doesn't. If you can give more detail please. Also what exactly do you mean by shell corp?
Lyris Nairn
Perkone
Caldari State
#4 - 2011-11-08 06:06:54 UTC
I mean that they want you to be the in-game equivalent of a minimum wage slave, filling the corporate coffers which go mostly towards one or a few guys with a small pittance if anything thrown out to the common player. Compare this to the space communism espoused in such entities as Elite Space Guild, Goonswarm Federation and TEST Alliance Please Ignore where the proceeds of war campaigns and taxes go primarily towards maintaining a services infrastructure and reimbursing PVP losses for the average pilot. In short, the guys you are thinking about joining look like "good guys to fly with" because you have no experience with what makes a corporation good or bad from the perspective of the average pilot.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Salah Loveless
Deep Space Exploration and Settlement INC
#5 - 2011-11-08 06:41:51 UTC
Mind if I ask how you have come to said conclustion? I do realize it is a very real possability, but do you know this to be the case first hand or have heard first hand accounts of such or are you drawing a probaly conclustion that such would be so?

Also how does Stein factor into this? Is there something I should know about this area.

They do promise various services and replacements of loses. I am not saying you are wrong, you are more experanced in the area than I and I posted with the hopes of gaining insight, but I also realize if what you say is true I can simply Jump back to my missioning clone and drop them if what you say is the case.

Truthfully I am going in beliving ever corp will probaly just take my ISK for the CO's gain so what About them, and Stain makes it more likely the case than the norm?
Darius III
Interstellar eXodus
The Initiative.
#6 - 2011-11-08 08:35:03 UTC
Lyris is one of a small handful of GSF members that is (mostly) legit and offers good info.

Hmmm

Salah Loveless
Deep Space Exploration and Settlement INC
#7 - 2011-11-08 09:38:47 UTC
I wasn't saying her infor was not good. Just wondering if the conclustion was based on profiling on what normally happens or if in fact that this is known to be the case.

Seems low sec is hard to get into. I go alone and die untill I need to grind to pay for ships. If I try to find others to fly with normally since I am ill experanced I am refused and than there is always those con artist that only attend to betray you. (Have heard about them, havn't seen them personaly) And of course I been in a few Blogs with the Malitia but all I did was shoot someone till I went pop shortly after not any real learning with 100 on 100 combat. Looked cool though.

So what I feared is probaly the case, also these guys are mostly Romanian which is an issue. Not the fact they are romanian but that I am not sure how well comunications will go.
Lyris Nairn
Perkone
Caldari State
#8 - 2011-11-08 19:51:09 UTC
Salah Loveless—

Hey there, sorry for the late response. I have been struggling with illness ever since this weekend, so I have been in and out of consciousness while trying to recuperate. In any event, I will try to address your issues in the order in which you expressed them. Pay attention to the order of my responses; usually, statements immediately following a quote refer specifically to the contents of that quote. For ease of reading and to minimize opportunities for misunderstanding, I will break up my response to individual posts which deal specifically with the issue in question. Let me know if there are still any questions and I will try to keep this correspondence open with you.

Before we begin, you should know that I am a player in a rather large nullsec entity, and that I believe that my particular nullsec entity and the policies that it has adopted are the best way to run a spaceship corporation; moreover, this entity is derived from an out-of-game community, which applies a greater pressure upon our leadership (to enact policies that benefit the common player) than is seen in many other spaceship corporations. I am not going to advertise our out-of-game community in this thread since it is against the forum rules to do so, but a Google search of our name and a little bit of detective work should get you pointed in the right direction if you want to discover the roots of our culture. In any event, the point is that my game experience is atypical for the average EVE Online player and that it may well be entirely out of your ability to find something similar; however, the policies that I am going to discuss can probably be found, at least piecemeal, in other entities that are not associated with us. If you can find them, then those entities which espouse and follow them are your preferred entities to join.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#9 - 2011-11-08 20:11:15 UTC
Salah Loveless wrote:
Mind if I ask how you have come to said conclustion? I do realize it is a very real possability, but do you know this to be the case first hand or have heard first hand accounts of such or are you drawing a probaly conclustion that such would be so?

Also how does Stein factor into this? Is there something I should know about this area.


I will put all of my cards on the table for you, so that you can evaluate for yourself potential sources of bias. It is my hope that in doing so, I will be able to present you with a more realistic display of the situation so that you can conduct your own research and draw your own conclusions based on my testimony.

I have drawn the conclusions that I spoke to you from a few different factors. The first factor is that the motivations that I have observed behind those in leadership positions in spaceship corporations. With the notable exceptions of those communities which have a strong out-of-game presence, the primary motivator for achieving positions of leadership and power in EVE Online (as in real life) is to abuse that power for self-benefit; otherwise, it is simply not worth the effort and headache of dealing with dozens, hundreds or thousands of often-inept and troublesome people. In that respect, part of my conclusion was drawn from a probability analysis as you suggested. It is very probable that any given corporation that you might find exists for the purpose of generating wealth for the person or persons at the top of the leadership ladder.

This can be in the form of a "legitimate" corporation that uses taxes and the proceeds of conquest to purchase expensive toys for the upper-level players under the excuse that they are the ones who can be trusted with them (sort of like officers in other MMO guilds taking Legendary items for themselves rather than giving them out to some random schmuck), or through the blatant and often acceptable practice of "rewarding" veteran members in good standing. It may also take the form of a blatant and easily-identified scam or "farming" corporation, in which the corporation was created with the specific purpose of taking as much as possible from the efforts of the common player and then either running with the proceeds or continually absorbing them without ever acknowledging the scam. Examples of both types of corporation are plentiful, with the former being presented in various ways and sometimes not even consciously acknowledged as a case of wrong-doing by those who are doing the scamming or being scammed even after the process is made clear. The latter is also pretty common, where the CEO or directors are alts of other long-term players who view the entire corporation as an ISK faucet.

You can see these scams presented in the descriptions or bulletins of many corporations, under various guises. They might be listed with such terms as "profit-sharing," or they might refer to some program by which corporate profits are invested into greater opportunities for profit; or, they might take the form of corporation "projects," such as a collection of ISK and/or minerals for the stated purpose of building and selling [A Thing], with the promise of eventually sharing the proceeds. These and other schemes sound very plausible to new players because they make associations between the practices of real companies in real life offering stock options, or they rationalize the pooling of resources to afford the production of things that they assume cannot be realistically produced by a single player. The schemes take advantage of the common player's lack of understanding with regards to the mechanics involved in ship production, market dynamics, and so forth: to cut to the quick, anything promising to make a big thing with your money and then share you the profits is almost assuredly a scam in one shape or another since the building cost and selling cost of almost everything in New Eden are so close as to produce a minimal profit that is not worth sharing; however, the building cost of some things can be rather large, and thus a worthwhile theft from gullible players.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Mortis vonShadow
Balanaz Mining and Development Inc.
#10 - 2011-11-08 20:15:07 UTC
Lyris Nairn wrote:


Before we begin, you should know that I am a player in a rather large nullsec entity, and that I believe that my particular nullsec entity and the policies that it has adopted are the best way to run a spaceship corporation; moreover, this entity is derived from an out-of-game community, which applies a greater pressure upon our leadership (to enact policies that benefit the common player) than is seen in many other spaceship corporations. I am not going to advertise our out-of-game community in this thread since it is against the forum rules to do so, but a Google search of our name and a little bit of detective work should get you pointed in the right direction if you want to discover the roots of our culture. In any event, the point is that my game experience is atypical for the average EVE Online player and that it may well be entirely out of your ability to find something similar; however, the policies that I am going to discuss can probably be found, at least piecemeal, in other entities that are not associated with us. If you can find them, then those entities which espouse and follow them are your preferred entities to join.



And this is why I love reading your post.

+1

Some days you're the bug, and some days your the windscreen.                   And some days, you're just a man with a gun.

Lyris Nairn
Perkone
Caldari State
#11 - 2011-11-08 20:35:18 UTC
Salah Loveless wrote:

Also how does Stein factor into this? Is there something I should know about this area.

They do promise various services and replacements of loses. I am not saying you are wrong, you are more experanced in the area than I and I posted with the hopes of gaining insight, but I also realize if what you say is true I can simply Jump back to my missioning clone and drop them if what you say is the case.

Stain as a region factors into this discussion because of a series of mechanics and historical precedents that as a new player you are presumably unaware. For a long time, the Stain region and surrounding regions have been controlled back and forth by a few specific entities, with the majority of the entities who live in the region being beholden unto those core powers in a fealty system that very much resembles medieval Feudalism. With a few notable exceptions to include my own Alliance and our coalition of like-minded entities, the majority of nullsec powers have operated on a similar principle.

The majority of major powers are interested in their own betterment, and at the same time are very lazy; so, they exert their military power and flaunt it so as to attract vassals whom are installed in positions that serve as a buffer between the core powers and their neighbours. In short, the majority of all citizens who live in nullsec are "pets," vassals, or some other negative term. Their purpose is to ease the costs of maintaining sovereignty claims over a large area (by diffusing that cost away from the core powers unto their tenants), and to serve as a wall that must first be breached before an invasion may enter the core systems. Also, they are often abused to generate profit. You get a system in which the alliances and corporations surrounding the core powers exist to generate tax revenue which goes towards coalition membership fees, which in addition to bearing the cost of maintaining sovereignty and infrastructure upgrades also generally produces sizable profits for the core powers. As with the medieval vassal, the choice territories with the best yields (there are resources that can be "farmed," in space by static structures; that is a lesson for another day) are reserved for the core powers, and the vassal entities must generate a greater amount of money than is required to maintain the territory by exploiting the limited resources at their disposal. In short, most vassal entities are poor, dirt-farming share croppers who slave away to pay their masters for the privilege of being the first line of defense against invasion.

The entities of the Stain region, and Stainwagon, are notorious for this practice. This is not so much a "bad thing" from the perspective of most players as I have made it out to be, because it is the expected norm. You don't have a huge fleet of powerful ships as a single player, or a small corporation, or even a small alliance; so, it is not realistically possible for you to hold space on your own. But you want to live in the "good space," out in nullsec! So you join a bigger entity as a vassal, being assigned to live in worst space they have available (which is less profitable than just running missions in Empire), under the implicit promise that one day you will move up in the organisation and get a better stake in the region. The problem here is that, much like modern corporate capitalism, the promise of vertical mobility—if it is even explicitly made—is a bold-faced lie, for various reasons not limited to the greed and underhandedness of the core entity.

Far more likely than your group of dudes sticking around long enough to attain stakeholder status—even if that is possible in the model presented by a given renter—is that the land lord will come under attack by some hostile entity long before then and your group will be one of the dozens of amateurs that are rolled over by a well-coordinated, professional army and see all of your space and profitable ventures destroyed as they steamroll their way towards your core entities. And you will be expected to keep paying your coalition membership fees throughout this period of time, in which it is impossible for you to generate income in that space. Your inability to generate income will be lauded as a reason to prune you from the alliance, if for some reason you do not start hemorrhaging members as they suddenly realize their lives suck when they cannot even undock and do stuff due the constant presence of invaders or the threat of them. If somehow you have saved up money or have alternate means of income (i.e., high security business models that provide a side income), then this will be cited as evidence of how you have not been fully contributing to the war effort and will serve as grounds for your removal.

And all of this assumes that your masters are relatively nice, compared to some of the horrible tyrants this game has seen.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#12 - 2011-11-08 20:38:23 UTC
Salah Loveless wrote:

Truthfully I am going in beliving ever corp will probaly just take my ISK for the CO's gain so what About them, and Stain makes it more likely the case than the norm?

It is not so much your ISK you need to worry about as your time, your sanity, and your effort.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lunas Whisper
Chillwater Ltd
#13 - 2011-11-08 20:46:05 UTC
Something I am wondering about. You've been in your corp for 5 years and some months? How is it, that you still have these questions?
Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#14 - 2011-11-08 20:46:21 UTC
That is probably the most useful explanation of Nullsec dynamics in terms of the political structure that I've read.

Member of the Pink Pony Killboard Padding Alliance

Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#15 - 2011-11-08 20:48:10 UTC
Lunas Whisper wrote:
Something I am wondering about. You've been in your corp for 5 years and some months? How is it, that you still have these questions?


Being in an NPC corp for 5 years doesn't mean the player has been active those 5 years. Additionally, it's an NPC corp. The dynamics are quite differently when you're engaged in a player corp.

Member of the Pink Pony Killboard Padding Alliance

Lyris Nairn
Perkone
Caldari State
#16 - 2011-11-08 20:55:06 UTC
Salah Loveless wrote:

Seems low sec is hard to get into. I go alone and die untill I need to grind to pay for ships. If I try to find others to fly with normally since I am ill experanced I am refused and than there is always those con artist that only attend to betray you. (Have heard about them, havn't seen them personaly) And of course I been in a few Blogs with the Malitia but all I did was shoot someone till I went pop shortly after not any real learning with 100 on 100 combat. Looked cool though.

Low-security space and null-sec are very hard to get into as a solo player unless you have some sort of out of game contact with some sort of entity. For goons, getting into Goonswarm is as simple as signing up for EVE and applying to join while noting a specific code in one's Something Awful profile page; for Redditors, joining is as simple as applying to Dreddit with a similar recruitment scheme; for whatever the 4chan corporation's name is now, it's as simple as posting in /v/ whenever a thread is made about it; for Penny Arcade readers, getting into Merch Industrial is a terrible idea because nobody likes MRCHI (~heh~). These entities, and a few others, recruit directly from an out of game community, and happily welcome new players. We see new players as the lifeblood of our organisations, and we are to some extent beholden to our out of game communities to maintain a pleasant experience for new players and the common man, in a way that is not present in most other corporations.

For most corporations in this game, you threatening to quit is a not a big deal; hell, a bunch of your friends threatening to quit with you is not a big deal. That is because "you," or "you and your friends" are easily replaceable, being just random strangers on the Internet with no prior attachment to the community. In a similar vein, since you are so easily replaceable you are also easily ignored, being just another random name. Why should Entity X allow you to join? They have no motivation. This is especially true for new players, who have little to offer in terms of in-game skill points, income, experience, and so forth. But for a group that gets most of its membership from outside of the game, a bunch of new players getting bored with the game, or getting fed up with the way the corporation is run, or for whatever other reason having Bad Things to say about it can pollute the stream of new blood and cause both active membership and recruitment numbers to dwindle. You don't want that, as an insular community, so you do what you can to avoid it.

The best way for you to get into a "good" group is to be sponsored into it by a real life friend, or to join it in-game if you already happen to be a member of its out-of-game community. Short of that, then you will want to look for corporations that give a strong emphasis on new players, on easing their adjustment to the game mechanics, on making the act of flying in their fleets and contributing to their activities as inclusive as possible and as effortless (in terms of both resources and time invested into it) as possible. Some examples from within Goonswarm that you might want to look for are these:

1. Every player no matter how old has access to a cache of 100% free ships, forever, that are never turned away from fleets. These are cheap tackling frigates, like Rifters and Merlins, fit with Tech-1 modules. Nothing shiny at all, and keeping thousands of them on hand costs the alliance chump change; but, it allows everyone, no matter what their situation or position or reason, to grab a free frigate and join whatever fleet happens to be running. Participation is always an option, and you never feel bad about bringing a Rifter because our culture adores the hell out of Rifters and newbies. Being broke is not a sign of low social status, nor is preferring to fly cheap ships while you're rolling in mountains of space gold.

2. The fruits of conquest go directly towards maintaining programs that make life easier for the common member. This takes the form of an expansive jump bridge network that is thanklessly and tirelessly maintained by a group of highly-dedicated autistic man-children; an alliance-wide reimbursement program that literally pays you to lose any combat-capable ship in a combat fleet, such that in many cases you actually make a profit on the loss after insurance is considered; frequently run fleets in which the required ships are fully subsidized by the FC or the Alliance (i.e., someone announces a "Jaguars-Only Slosh Op!" and hands out Jaguars to anyone who wants one; incentive plans to get newbies involved in actively leading small fleets on their own and participating in bigger fleets or specialized squadrons.

In short, a "good corporation" is one in which the focus of the leadership is on keeping the commoners fat and happy.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#17 - 2011-11-08 20:56:01 UTC
Tah'ris Khlador wrote:
That is probably the most useful explanation of Nullsec dynamics in terms of the political structure that I've read.

Be sure to do a forums search for my name and start shining your +reps on me! I will return the favor. Bear

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#18 - 2011-11-08 20:57:41 UTC
Tah'ris Khlador wrote:
Lunas Whisper wrote:
Something I am wondering about. You've been in your corp for 5 years and some months? How is it, that you still have these questions?


Being in an NPC corp for 5 years doesn't mean the player has been active those 5 years. Additionally, it's an NPC corp. The dynamics are quite differently when you're engaged in a player corp.

This is quite true. If he has an old school character that started with 900k SP and did any training at all on it, then left it alone for 5 years and came back to it, then he is better off using that 5-year old character (for both the illusion of having massive SP and for the fact that he already has ~some~ skill training done) than he is restarting a brand new character. And if he has been in an NPC corp doing nothing but running missions in Empire or something like that then he likely has no idea how to interact with other human beings.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Dirk Magnum
Spearhead Endeavors
#19 - 2011-11-08 21:01:18 UTC
But regardless of everything else, don't join a corp if you think there's going to be a language barrier because the bulk of them are from another country. You're setting yourself up for a bad time. Even if language isn't an issue, player timezones might be (although in a sizeable alliance this is less of a big deal since they probably have another corp that's most active in your own TZ.)

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Lyris Nairn
Perkone
Caldari State
#20 - 2011-11-08 21:18:59 UTC
Dirk Magnum wrote:
But regardless of everything else, don't join a corp if you think there's going to be a language barrier because the bulk of them are from another country. You're setting yourself up for a bad time. Even if language isn't an issue, player timezones might be (although in a sizeable alliance this is less of a big deal since they probably have another corp that's most active in your own TZ.)

This is also very useful information! In my own alliance, there is a notable "dead zone" during certain times of the day in which it is pretty much impossible to find people with whom to fly around in Rifters.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

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