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Vargur LVL 4s

Author
maarud
The Scope
Gallente Federation
#1 - 2013-06-24 13:14:37 UTC
I have a vargur setup with the following. It's tank is decent and pumps out 720~ dps and I get 60km with Barrage. DPS is more with faction ammo.

Yet I still find missions a bit slow and I'm wondering if there isn't a better ship I can use for the same ISKies or perhaps a better setup for the same ISK investment? I can use all turret based battleships and their T2 counter parts (so no missile ravens in other words).

Suggestions?

[Vargur]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Capacitor Flux Coil II

Pithum C-Type Medium Shield Booster
Caldari Navy Shield Boost Amplifier
Caldari Navy Shield Boost Amplifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Federation Navy Stasis Webifier

800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
Salvager I
Small Tractor Beam I
Small Tractor Beam I

Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Zor'katar
Matari Recreation
#2 - 2013-06-24 13:32:56 UTC
You've got an awful lot of slots devoted to tank. I'm guessing from the undersized shield booster that you're trying to be cap stable. There isn't really a need for that. Step up to Pith LSB. They're reasonably priced. Drop one Boost Amp and replace it with a Tracking Computer (which you will usually want range-scripted, but carry both scripts).

Drop the Flux Coil. You can keep the DC at first as you get used to pulsing your booster, but you'll eventually want to drop that, too. Replace them both with Tracking Enhancers.

Now with all the additional tracking (and the Vargur's natural bonus), you can drop that web. There won't be too much that can get under your guns, and for what does, you have drones. Use that as a utility slot... I like filling it with a SeBo, but you can have a second TC, a medium cap booster (might be good training wheels early on as you learn the art of not being cap stable), ECCM... whatever you need for the mission at hand.

Now that you've improved your range a bit, swap the Barrage for short-range (preferably faction) ammo: EMP, PP, Fusion. You'll get a big DPS boost, a further tracking boost, and your first falloff will still reach out to ~70km.

Lastly, you can also switch to projectile rigs. Burst Aerator II (for DPS) and Ambit Extension I (for range) are a popular combination.

Disclaimer: this setup works great for me, but I spent a fair amount of time tailoring my skill plan around this ship. You may need to use that utility slot for more tank for a while depending on where your skills are.
maarud
The Scope
Gallente Federation
#3 - 2013-06-24 13:59:20 UTC
So something like this?

[Vargur]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Republic Fleet Tracking Enhancer

Pith C-Type Large Shield Booster
Caldari Navy Shield Boost Amplifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Federation Navy Tracking Computer, Optimal Range Script
[Empty Med slot] // Utility

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Salvager I
Small Tractor Beam I
Small Tractor Beam I

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I
Zor'katar
Matari Recreation
#4 - 2013-06-24 14:06:24 UTC  |  Edited by: Zor'katar
maarud wrote:
So something like this?

[Vargur]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Republic Fleet Tracking Enhancer

Pith C-Type Large Shield Booster
Caldari Navy Shield Boost Amplifier
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Federation Navy Tracking Computer, Optimal Range Script
[Empty Med slot] // Utility

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Salvager I
Small Tractor Beam I
Small Tractor Beam I

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I

Yeah, that's more or less what I fly, but with a second TE in place of the DC, and a B-Type LSB. Could even step up to A-Type. They're not terribly expensive. Faction TE isn't really necessary... not really sure about TCs.

Oh, and nowadays I keep a flight of salvage drones and use 3 tractors in the utility highs, but that's sort of personal preference.

Booster pulsing is something different, and takes a little getting used to, so don't go taking this immediately into World's Collide or the AE bonus room. Start with some easier missions while you make it second nature. It's something you'll need to do eventually to get the most out of the ship (and others).

(Edit: forgot to mention... if you're in the habit of always omni-tanking, you'll need to fit mission-specific resists for some missions in this fit. I do it as little as necessary (for laziness and gank resistance), but for tougher missions it's unavoidable.)
Chainsaw Plankton
FaDoyToy
#5 - 2013-06-24 18:38:18 UTC
keep the pithum booster, if you already have it the price difference between that and a nice pith xl isn't really all that worth swapping. My varg has an xl, but my golem had a pithum and I omnitanked everything even in amarr space. plenty of tank as long as you have the dps to kill stuff quick.

this fit gets 1165 at 4.1+66 km with faction ammo, 8.2+99km with barrage, and 5% damage implants, should probably get a falloff implant too (up to 69km, and 104km respectivly). honestly I'm not 100% sure what the second rig should be, the safeguard is more useful with an xl booster, but makes it rather cap stable with the medium. Maybe go with a falloff or tracking rig? although if you fit a second projectile rig you can't fit a mwd.

[Vargur, Varg copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Projectile Burst Aerator II
Large Core Defense Capacitor Safeguard II


Valkyrie II x5
Warrior II x5

@ChainsawPlankto on twitter

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#6 - 2013-06-24 18:51:23 UTC
[Machariel, Machariel vs Angel Cartel]

Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Gist B-Type X-Large Shield Booster
Dread Guristas Adaptive Invulnerability Field
Gist B-Type Explosive Deflection Field
Tracking Computer II
Target Painter II

800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
800mm Repeating Artillery II, Republic Fleet Fusion L
Drone Link Augmentor I

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer II


Bouncer II x4
Warrior II x5


Those rigs are for incursions. Swap them for something more mission friendly. 1170 DPS. Gets nice range with the bouncers. Then I salvage with a Noctis.

internet spaceships

are serious business sir.

and don't forget it

maarud
The Scope
Gallente Federation
#7 - 2013-06-24 19:07:02 UTC
Gonna give this setup a swing as it's the least amount of changes, so will be quicker to try out.

Chainsaw Plankton wrote:
keep the pithum booster, if you already have it the price difference between that and a nice pith xl isn't really all that worth swapping. My varg has an xl, but my golem had a pithum and I omnitanked everything even in amarr space. plenty of tank as long as you have the dps to kill stuff quick.

this fit gets 1165 at 4.1+66 km with faction ammo, 8.2+99km with barrage, and 5% damage implants, should probably get a falloff implant too (up to 69km, and 104km respectivly). honestly I'm not 100% sure what the second rig should be, the safeguard is more useful with an xl booster, but makes it rather cap stable with the medium. Maybe go with a falloff or tracking rig? although if you fit a second projectile rig you can't fit a mwd.

[Vargur, Varg copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Projectile Burst Aerator II
Large Core Defense Capacitor Safeguard II


Valkyrie II x5
Warrior II x5

Hakaimono
Native Freshfood
Minmatar Republic
#8 - 2013-06-24 19:15:51 UTC
maarud wrote:
Gonna give this setup a swing as it's the least amount of changes, so will be quicker to try out.

Chainsaw Plankton wrote:
keep the pithum booster, if you already have it the price difference between that and a nice pith xl isn't really all that worth swapping. My varg has an xl, but my golem had a pithum and I omnitanked everything even in amarr space. plenty of tank as long as you have the dps to kill stuff quick.

this fit gets 1165 at 4.1+66 km with faction ammo, 8.2+99km with barrage, and 5% damage implants, should probably get a falloff implant too (up to 69km, and 104km respectivly). honestly I'm not 100% sure what the second rig should be, the safeguard is more useful with an xl booster, but makes it rather cap stable with the medium. Maybe go with a falloff or tracking rig? although if you fit a second projectile rig you can't fit a mwd.

[Vargur, Varg copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Projectile Burst Aerator II
Large Core Defense Capacitor Safeguard II


Valkyrie II x5
Warrior II x5


Used something similar and with success. Except with rat specific hardeners and a falloff rig
maarud
The Scope
Gallente Federation
#9 - 2013-06-24 19:24:02 UTC
I'm using a fall off rig and a burst rig rather, 3 gyro's a TE and a flux coil, so it's not exactly the same, but it gave me a good direction to go in

Hakaimono wrote:
maarud wrote:
Gonna give this setup a swing as it's the least amount of changes, so will be quicker to try out.

Chainsaw Plankton wrote:
keep the pithum booster, if you already have it the price difference between that and a nice pith xl isn't really all that worth swapping. My varg has an xl, but my golem had a pithum and I omnitanked everything even in amarr space. plenty of tank as long as you have the dps to kill stuff quick.

this fit gets 1165 at 4.1+66 km with faction ammo, 8.2+99km with barrage, and 5% damage implants, should probably get a falloff implant too (up to 69km, and 104km respectivly). honestly I'm not 100% sure what the second rig should be, the safeguard is more useful with an xl booster, but makes it rather cap stable with the medium. Maybe go with a falloff or tracking rig? although if you fit a second projectile rig you can't fit a mwd.

[Vargur, Varg copy 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Shield Boost Amplifier II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Projectile Burst Aerator II
Large Core Defense Capacitor Safeguard II


Valkyrie II x5
Warrior II x5


Used something similar and with success. Except with rat specific hardeners and a falloff rig

The Djego
Hellequin Inc.
#10 - 2013-06-24 19:29:19 UTC
Chainsaws fitting is solid, I use something similar. The 4. gyro isn't really worth faction(single digit dps buff) and I prefer a Pith A type Large booster(cheaper) plus a mwd(core a was around 150M as I did get it what was quite reasonable) instead of the 2. TC, giving the option to improve dps by simply moving closer to the spawns and minimize travel time to the gates. Against Guristas you probably want a kin hardener and against sansha/blood a EM one instead of the 2. invu, rest is actually quite easy to tank with the dual invu combo.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

stoicfaux
#11 - 2013-06-24 23:46:08 UTC
Me too on chainsaw's fit: http://eve.battleclinic.com/loadout/59297-Vargur-Level-4-Minmatar-Space-Max-Gank-Min-Tank.html


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

sabre906
The Scope
Gallente Federation
#12 - 2013-06-25 03:52:02 UTC  |  Edited by: sabre906
I don't know why ppl bother putting in medium deadspace booster. Use large booster and cap booster, pulse tank, take advantage of large cargo and don't worry about running out of cap. You'll also want at least an ab to get around...
stoicfaux
#13 - 2013-06-25 04:05:57 UTC
sabre906 wrote:
I don't know why ppl bother putting in medium deadspace booster. Use large booster and cap booster, pulse tank, take advantage of large cargo and don't worry about running out of cap. You'll also want at least an ab to get around...

Deadspace MSB makes the Vargur effectively cap stable, so it's one less thing to micromanage. But yes, an LSB II works on a Vargur as well.

As for prop mods on a Vargur (or Golem)... ewwww... it's like watching a beached whale in a tutu try to pirouette.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

sabre906
The Scope
Gallente Federation
#14 - 2013-06-25 04:58:13 UTC
stoicfaux wrote:
sabre906 wrote:
I don't know why ppl bother putting in medium deadspace booster. Use large booster and cap booster, pulse tank, take advantage of large cargo and don't worry about running out of cap. You'll also want at least an ab to get around...

Deadspace MSB makes the Vargur effectively cap stable, so it's one less thing to micromanage. But yes, an LSB II works on a Vargur as well.

As for prop mods on a Vargur (or Golem)... ewwww... it's like watching a beached whale in a tutu try to pirouette.


Cap stability is overrated. Marauders have huge sig, and that fit has no prop to speedtank. There are certain missions, a handful of anti-empire ones among them, that simply cannot be ganked before tank breaks, and you need high burst tank.

As for Vargur, it's the 2nd fastest BS in game, Mach being the first. Or 3rd if you count Panther, which I have gathering dust in a hanger somewhere. And Golem... is among the slowest BS. Mwd would be better, if you manage to fit it in that tiny grid. Ab is workable for the 2nd fastest BS in game, for Golem, not so much. A beached whale is BS without any prop.
Hulk Miner
Deep Core Mining Inc.
Caldari State
#15 - 2013-06-25 06:34:31 UTC
Here is my fit I leave hanging around. Standard out of the box T2 setup which boosts 2812 shields each cycle for me . Crystal implants of course.

Don't get me wrong I have some really, really blinged out ships I like flying but 3 cycles from this XL ASB and your shields are back from the dead.

[Vargur, T2 setup]
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Shield Boost Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Cap Booster 400
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Anti-EM Screen Reinforcer II
Large Projectile Ambit Extension II


Hobgoblin II x5




Plankton.. your a pro. I miss the Ihakana days Lol
maarud
The Scope
Gallente Federation
#16 - 2013-06-25 07:05:10 UTC
Zor'katar
Matari Recreation
#17 - 2013-06-25 11:40:09 UTC
maarud wrote:
I like cap stable cause I'm lazy

That's fine. I used to run L3s in a passive tanked Hurricane (and still do when grinding new standings). You just have to realize that you're always going to be using more slots on tank/cap than you need to, which means less slots for DPS/application, which means slower missions (and, incidentally, more total damage taken). If you're ok with that (and I'm not trying to imply that you shouldn't be... play the game the way you want to), then rock on.
Chainsaw Plankton
FaDoyToy
#18 - 2013-06-26 01:38:24 UTC
luckily with a deadspace medium booster you don't need any cap mods to be cap stable. that said on a vargur with its shield boost bonus and base resists you can pretty much throw on any shield booster and be fine. 3 specific hardeners is better than 2 invluns and a boost amp, but the latter is nice and lazy.

I used to run with 3 gyros, 2 te, and 1 tc, leaving a utility mid slot, but with the te change I like the 4 gyro 1 te 2 tc setup better. hmm might be worth it to drop the te for a damage control, and drop the invluns, add a faction/deadspace invlun and then a third tracking comp.

@ChainsawPlankto on twitter

Xander Det89
T.R.I.A.D
Ushra'Khan
#19 - 2013-06-26 09:23:23 UTC
[Vargur, New Setup 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II

X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
EM Ward Field II
EM Ward Field II
Thermic Dissipation Field II
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
[empty high slot]
[empty high slot]
[empty high slot]

Large Projectile Burst Aerator II
Large Ancillary Current Router I

Deadspace tank is a waste of money, I've never come close to any issues with this tank setup except on extravaganza bonus room (which is still doable without warp out). Hardeners are obviously specific, switch as needed, empty highs fill as appropriate. Yeah it's a slow boat fit, you'll need a total +6% PG to fit an Afterburner instead of the TC if you want to, so doable without crazy expense if you use genolution implants. You could probably drop a hardener for an AB alternatively too.
Khanid Voltar
#20 - 2013-07-05 12:12:19 UTC  |  Edited by: Khanid Voltar
This was how I rolled a few months back when I was blitzing low sec L4's a while back, found the Vargur to be an ideal ship for a good, quiet system to mission in.

Vargur has the high sec utility slots (as do all Maruders) to fit to be able to cloak & mwd, as well as easily fit a tank and do damage. Considering low sec L4 ninja missioning you are unlikely to have a noctis alt nearby you can chery pick the wrecks with 2 bonused tractor beams. With lg crystals you have insane tank when needed and with the 37.5% tracking bonus from the hull I seemed to get good hits even at long range. The web allows protection against solo players looking to interrupt your day it was a toss up between that and trying to dual prop it somehow in case I got scrambled.

Obviously you need to keep an eye on local and directional scanner but as long as you are in a gated mission u just dont sit on the warp in. tried it as I didnt want to risk a mach, was surprised at how natural it was, definitely paid for itself very quickly.

Key thing for me was its slow lock speed but found as I had more lock slots than on my mach, with kowledge, it seemed to balance out if you locked up more stuff in advance.

Wish it had maybe 3% more pg so I could upgrade to a single t2 pg rig - if u didnt have crystals u could use the slot 6 implant.

[Vargur, lo sex]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Damage Control II

Dread Guristas X-Large Shield Booster
Gist A-Type 100MN Microwarpdrive
Federation Navy Stasis Webifier
Gist X-Type Kinetic Deflection Field
Gist X-Type Explosive Deflection Field
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Small Tractor Beam II
Small Tractor Beam II
Dread Guristas Cloaking Device

Large Ancillary Current Router I
Large Ancillary Current Router I


Warrior II x5
Salvage Drone I x5
Hornet EC-300 x5