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Looking for PvE setups. (Domi+Sentries)

Author
Infinitynexus
Deep Core Mining Inc.
Caldari State
#1 - 2013-06-24 03:34:44 UTC  |  Edited by: Infinitynexus
Right, so I haven't played for 5 years and I'm fairly lost as to what would be effective.

Caldari toon specialized in Gallente stuff: Drones, hybrids, ships.

So, how can I make this work? Assume I have rank 5 in all relevant skills to the above.

Edit: And which faction should I do missions for?
QuakeGod
Empire Manufacturing
#2 - 2013-06-24 03:41:19 UTC
You're going to have to be a bit more specific than that. Are you wanting to run L3 missions, or L4 missions? This is the question that needs to be answered first because this will determine the ship and loadout required.

Since you are a Caldari toon, I would hope you have at least some missile skills. A Drake will easily annihilate any L3 mission and can even be used on L4's, albeit more slowly.
Infinitynexus
Deep Core Mining Inc.
Caldari State
#3 - 2013-06-24 03:46:58 UTC  |  Edited by: Infinitynexus
Sorry, skipped missiles almost entirely. If I went and used a Drake, my DPS would be like 150. Not exactly a useful number.

Like I said, specialized in hybrids, drones and gallente ships.

I'm looking to run L3 and L4's
sabre906
The Scope
Gallente Federation
#4 - 2013-06-24 03:50:14 UTC
Infinitynexus wrote:
Sorry, skipped missiles almost entirely. If I went and used a Drake, my DPS would be like 150. Not exactly a useful number.

Like I said, specialized in hybrids, drones and gallente ships.

I'm looking to run L3 and L4's


Hybrids still suck. Try the newly changed Domi. Sentries now shoot further. There's also the drone dmg mods. Watch for aggro.
Infinitynexus
Deep Core Mining Inc.
Caldari State
#5 - 2013-06-24 04:05:09 UTC  |  Edited by: Infinitynexus
Oh what did they do to Domi?

And Domi using sentries was what I was aiming for in a PvE setup, but I'm not sure how to fit it. I never really did anything besides PvP.

I've read enough to know that sentries are now the way to go.

But what about these new mods unfamiliar to me?

Drone upgrades.
Reactive armor hardener.
Ancillery armor repairer.
Ireland VonVicious
Vicious Trading Company
#6 - 2013-06-24 04:28:20 UTC
Aim for a Rattlesnake.
Tauranon
Weeesearch
CAStabouts
#7 - 2013-06-24 05:26:06 UTC
Infinitynexus wrote:
Oh what did they do to Domi?

And Domi using sentries was what I was aiming for in a PvE setup, but I'm not sure how to fit it. I never really did anything besides PvP.

I've read enough to know that sentries are now the way to go.

But what about these new mods unfamiliar to me?

Drone upgrades.
Reactive armor hardener.
Ancillery armor repairer.


Hyperion, domi, navy domi, navy mega, and kronos are all good mission runners. Hyperion improved most in the last patch. Domi is now an awesome sniper if you like that. Navy domi is the old domi with an extra slot and better fitting. I prefer the navy domi.

Dominix absolutely needs drone damage amp II. On a cheap armor fit I get 3, on an expensive armor fit, I get 4. On a shield fit, I get 4 + 2 magstabs.

Reactive hardener is situationally reasonable.
ancillery armor rep is not important for mission running, you'd only use it if you were very familiar with a fit/mission. I've had some success with the shield version, but never trusted it.

The module you are overlooking is the Micro Jump Drive, which is a handy match if you want to domi garde II snipe.

The skill you are overlooking is the new compensation skills that reduce jamming. train the one that stacks gallente sensor types to iv, and that will make gurista missions easier.
Dr Cedric
Science and Trade Institute
Caldari State
#8 - 2013-06-24 05:32:18 UTC
Ireland VonVicious wrote:
Aim for a Rattlesnake.


Did you not just read that he has poor missile skills?

Ive got a domi setup for sanshas that has been working well, and you could prolly mess around with. Something like this:

DAmage control
Domination large armor rep
4x hardeners
Drone damage amp

3x cap rechargers
Omnidirection tracking thing
Tracking comp

5x guns of your choice
Drone link -or- one more gun.

Its cap stable if you use projectiles, not so much w/ hybrids. You could prolly switch some of the tank for more drone amps, easy to set up for 100km "sniping" to take advantage of the new micro jump drive. Curators work well against em-weak (duh) and track pretty well. I suppose you could get the thermal ones (cant remember name...) to hit far enough for most missions.

Hope this helps

Cedric

Infinitynexus
Deep Core Mining Inc.
Caldari State
#9 - 2013-06-24 05:33:26 UTC  |  Edited by: Infinitynexus
Don't quite have the funding to go with a Navy Domi, so I guess I'll go with the ol' potato.

Thanks for the info about jamming and the Micro Jump Drive (Looks neat)

But why do you not use a heavy tank setup? I'm not aware of the changes they might have made to missions but I remember having to tank quite a bit of damage.

Also, thanks Cedric, that setup looks like something I'm more familiar with.

Still curious about the other setup where apparently a lot of dmg amps were used.
Zhilia Mann
Tide Way Out Productions
#10 - 2013-06-24 05:48:00 UTC
Lots o' damage Domi currently looks something like this:

[Dominix, sentry mjd]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Corpus C-Type Large Armor Repairer
Armor Kinetic Hardener II
Armor Thermic Hardener II

Large Micro Jump Drive
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Phased Weapon Navigation Array Generation Extron
Tracking Computer II, Optimal Range Script

Drone Link Augmentor II
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L
Drone Link Augmentor II

Large Auxiliary Nano Pump I
Large Ionic Field Projector I
Large Ancillary Current Router I


Garde II x5
Warden II x5

Bling mods are pretty optional. I'd keep the FN omnis though; that setup will push Gardes out to 74+12, which is great as your MJD will take you 100km in any direction you choose.
Infinitynexus
Deep Core Mining Inc.
Caldari State
#11 - 2013-06-24 06:04:34 UTC
So my survival is fairly reliant on repositioning with MJD?
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#12 - 2013-06-24 06:43:32 UTC
Admittedly this was originally designed with Angels rats in mind, I'm sure that the drones can be easily swapped for whatever you need at the time. Tank is really only there to hold you up till you can use the MJD again. No real need for Tracking links once you have Gallente BS 3 or above, because of the bonus on the Hull.

With my skills it's 710 tank(60 with the Ancillary shield booster off) 63k EHP, 842dps(with the Bouncers will be more if you swap in the Gardes), Drones will auto shoot anything shooting you, targeting range is 87.5k(you can swap a invuln out and sebo in if you prefer the extra targeting range, no real need because the Artillery doesn't shoot out that far)

[Dominix, Jump Out]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Power Diagnostic System II
Power Diagnostic System II
Reactor Control Unit II

Large Micro Jump Drive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
X-Large Ancillary Shield Booster, Cap Booster 400

1200mm Heavy 'Scout' Artillery I, Fusion L
1200mm Heavy 'Scout' Artillery I, Fusion L
1200mm Heavy 'Scout' Artillery I, Fusion L
1200mm Heavy 'Scout' Artillery I, Fusion L
1200mm Heavy 'Scout' Artillery I, Fusion L
1200mm Heavy 'Scout' Artillery I, Fusion L

Large Ancillary Current Router I
Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I


Bouncer II x5
Berserker II x5
Valkyrie II x5
Warrior II x5
Valkyrie TP-600 x5
Talemecus Valta
Deep Space Coalition
#13 - 2013-06-24 08:51:32 UTC
The Domi has been turned into a Drone boat since the last expansion and it's tiericide/rebalance.

I used this for level 4's, too a bit of time but it worked with the right management:

Highs: 2 drone link augs, two med remote armour repairers. two empty slots

Mids: 100MN a/b, 4 cap rechargers 2

Lows: 2 large armour repairers, 2 adaptive nano platings 2, and 2 drone damage amps.

Should be cap stable if your skills are high enough, but you won't need to run everything at once.

For Drones I was using hobs II and hammers II

Talemecus Valta, PVP Cannon Fodder, Valta Industries.

Carek Talen
Another Corp.
#14 - 2013-06-24 10:30:20 UTC
Infinitynexus wrote:
So my survival is fairly reliant on repositioning with MJD?


Yes, the MJD allows for a 3 slot armor tank setup, no cap mods, all gank. It is an overpowered module, you can even ignore tackling frigates.
Whitehound
#15 - 2013-06-24 10:30:32 UTC
If you have all 5 in drones then the 60km as your drone control range will do for the majority of missions of any of the 4 empire factions. The NPCs will come closer anyway while you shoot the groups closest to you first. If it is not enough for you then you can switch the sentry drone rig for a drone range rig and get 15km more. Anyhow, the following fit does 1000DPS-900DPS over a range of 30km to 60km.

If you have not used a Micro Jump Drive yet then I suggest you try one and see how it suits you. I personally find it annoying to jump 100km only to shoot back a 100km. I prefer to herd NPCs and to create narrow heaps of wrecks, because I salvage my missions, too.

[Dominix, railguns+sentries]

Damage Control II
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Cap Recharger II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Sentry Damage Augmentor I
Large Auxiliary Nano Pump I
Large Capacitor Control Circuit I

Hobgoblin II x5
Garde II x5
Ogre II x5
Hammerhead II x5

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Whitehound
#16 - 2013-06-24 10:38:28 UTC
Carek Talen wrote:
Infinitynexus wrote:
So my survival is fairly reliant on repositioning with MJD?


Yes, the MJD allows for a 3 slot armor tank setup, no cap mods, all gank. It is an overpowered module, you can even ignore tackling frigates.

Are you sure about that? Some NPC tacklers use scrams and do +2. If you can ignore them with an MJD then it is a bug.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2013-06-24 10:50:19 UTC
Whitehound wrote:
Carek Talen wrote:
Infinitynexus wrote:
So my survival is fairly reliant on repositioning with MJD?


Yes, the MJD allows for a 3 slot armor tank setup, no cap mods, all gank. It is an overpowered module, you can even ignore tackling frigates.

Are you sure about that? Some NPC tacklers use scrams and do +2. If you can ignore them with an MJD then it is a bug.

No npcs use warp scramblers
Whitehound
#18 - 2013-06-24 11:37:08 UTC
Tsukino Stareine wrote:
No npcs use warp scramblers

The database lists some frigates with +2. Are you saying it is a bug?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Muad 'dib
State War Academy
Caldari State
#19 - 2013-06-24 11:46:32 UTC
Whitehound wrote:
Tsukino Stareine wrote:
No npcs use warp scramblers

The database lists some frigates with +2. Are you saying it is a bug?


Hes saying that regardless of their points they do not shut off MWDs and therefore do not shut off MJDs

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2013-06-24 12:00:20 UTC
Whitehound wrote:
Tsukino Stareine wrote:
No npcs use warp scramblers

The database lists some frigates with +2. Are you saying it is a bug?

Warp scram and 2 points are different mechanics. Otherwise 2 regular points should turn off mwd which it doesn't
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