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CCP fix your dam game, Welcome to Tidi online

First post
Author
Sentamon
Imperial Academy
Amarr Empire
#21 - 2013-06-23 04:55:34 UTC
Vicar2008 wrote:
Tidi in Fountain check, across the board in fountain from reports I am getting, Tidi in Dekelin check, tidi in cloud ring check, its really good fun all round.


Lol so many lemmings so much fun to laugh at

~ Professional Forum Alt  ~

Frostys Virpio
State War Academy
Caldari State
#22 - 2013-06-23 05:26:09 UTC
So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want...
Neuntausend
Republic Military School
Minmatar Republic
#23 - 2013-06-23 05:42:24 UTC
Yeah, our Cap ship welp last night was terrible. It was timedilated to 10% and was still lagging like it was 2008: modules not turning on or off, ships taking several minutes to respond to navigation commands, the grid breaking apart in the weirdest ways and all the fun stuff like that.

Tidi works well on a reinforced node for a single system, but if the system was not reinforced beforehand and a 1k player engagement happens there, the game experience goes down the drain. And battles are dynamic, even if the cause is a reinforcement timer it's hard to predict where a big fight will actually take place.

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#24 - 2013-06-23 05:44:15 UTC
Frostys Virpio wrote:
So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want...


Misery loves company?
Spurty
#25 - 2013-06-23 06:11:54 UTC
Miilla wrote:
So instead of dying instantly, now it takes 120 seconds for your ship to blow up.


You're terribly wrong about the time taken to die before tidi

Could have been hours of desync and unable to log in at all or do anything with that character until a day or two after the fight.

Tidi is not to be snorted at

Also yah, so those thousand man space battles. You sign up for that, you enlist us all to tidi randomly.

Thanks :-/

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Vaerah Vahrokha
Vahrokh Consulting
#26 - 2013-06-23 07:34:06 UTC
S Byerley wrote:

Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with.


You don't need to conjecture too much.
In every PvP game that allows blobbing, blobs happen. It's all the sheeps and bads who tag along a core of competent players and ride their tails to success.

Sadly in EvE it's more difficult for good players to farm those blobs, this is why the blobs in EvE are so prominent and all encompassing.

Other, even "lesser" games (Warhammer and even WoW) show groups of few guys easily fending off 5 times their numbers and no, it's not (just) because those games are gear based. Even in GW2 where everyone have the same stuff, 1 group can still stalemate a blob and even farm them.

EvE ruleset (no diminishing returns on anything), instead, allows for "strong blobs", it really takes awesome players to counter them and even then, some will have losses (something perfectly avoided in other games).

In most games, blobbers are shunned and laughed at as they deserve to be. In EvE "numbers are quality of their own".
Smoking Blunts
ZC Omega
#27 - 2013-06-23 08:06:02 UTC
it took 16 min's last night to just jump a gate.. yeh that's 16 min's from clicking jump to load at the ewarp spot.

I have nothing against TiDi as its made the game more playable for large fleets. but ccp have done something in the last patch that has made it even slower. its still showing 10% but omfg its not its more like 1%.

they need to address what ever they added to the TiDi mechanic to make it this way.

OMG when can i get a pic here

Maybelater Headache
Doomheim
#28 - 2013-06-23 08:30:21 UTC
Smoking Blunts wrote:
it took 16 min's last night to just jump a gate.. yeh that's 16 min's from clicking jump to load at the ewarp spot.

I have nothing against TiDi as its made the game more playable for large fleets. but ccp have done something in the last patch that has made it even slower. its still showing 10% but omfg its not its more like 1%.

they need to address what ever they added to the TiDi mechanic to make it this way.


Exactly. And i am concerned they have no idea how to fix it. Thus, silence.
Dreadeye
Meta Zero
Meta Reloaded
#29 - 2013-06-23 09:46:15 UTC
Had 10% tidi in a constellation in sydicate also, 1 system didnt have any and next system was 10%, was like that for 45 mins until the node crashed.
So basicly a fight up in fountain, watched it on the livestream, affects all the way down to syndicate cause we are on the same node, funny enough it didnt seem to affect the system they were fighting in. I know eve is about butterfly effect and all, but this **** is terrible .

Please CCP next time a node is asked to be reinforced make sure it doesnt affect the rest of us...
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#30 - 2013-06-23 10:17:10 UTC
You mourn about TIDI when large battle happens. We in lowsec (gallente/caldari and ammar/minmatar fw) have lag and TIDI when our 20 man fleet is jumping between systems. And whenever there is a cyno and smth larger starts to jump in, everyone is crashing.

BALEX, bringing piracy on a whole new level.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#31 - 2013-06-23 10:39:39 UTC
Frostys Virpio wrote:
So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want...


There's no problem with the population numbers in Null, on the contrary !!

Null sec is becoming healthier imho, more peeps playing around which is fantastic. The real proble is that you get a single node to take care of jita and the area of the game where big fights happens, where most of the player content is done you get a single node to take care of entire constellations.
A simple 150man BS fleet crossing 3 systems away another of 200 or 100 of caracals talwars and whatnot makes you loose all will to live, turn your computer off or simply play another game.

removed inappropriate ASCII art signature - CCP Eterne

MadMuppet
Critical Mass Inc
#32 - 2013-06-23 14:07:05 UTC
Make TiDi impact training time too and maybe people will spread out more.

(just kidding)

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#33 - 2013-06-23 14:21:26 UTC  |  Edited by: Seven Koskanaiken
Vaerah Vahrokha wrote:
Vicar2008 wrote:
I really aint wanting to login to this crap. This is all.......


It's actually a process akin to how nature works.

More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance".

Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work.

Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees.

I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me.


It's the players who can't win. CCP wins because the blobs get them in the New York Times, no way they will ever nerf that, the more players stuffed into the system the better.

One good thing about tidi, it gives time for logistics to cross reference the broadcast name with the overview to make sure they don't rep frigates or some small ****.
Just Lilly
#34 - 2013-06-23 14:31:52 UTC
Tidi over blackscreen and crashdumps on any day

imho ^^
Powered by Nvidia GTX 690
Yummy Chocolate
Brutor Tribe
Minmatar Republic
#35 - 2013-06-23 14:41:18 UTC
/me takes advantage of the opportunity that the OP is slowed down by 75% to steal all his stuff before he can effectively respond.

Frostys Virpio > CCP: Continously Crying Playerbase

Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....

ElQuirko
University of Caille
Gallente Federation
#36 - 2013-06-23 17:21:31 UTC
Roxwar wrote:
Seriously CCP its pathetic.

You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.

Get your **** together ffs


Dawhawhaw Lol

Dodixie > Hek

Beekeeper Bob
Beekeepers Anonymous
#37 - 2013-06-23 17:56:03 UTC
ACE McFACE wrote:
I would rather go 90% slower than get kicked out of the game.



The fact that people really think that's an improvement, goes to show you how well CCP's PR department works....Cool

Signature removed - CCP Eterne

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#38 - 2013-06-23 19:04:17 UTC
Vaerah Vahrokha wrote:
S Byerley wrote:

Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with.


You don't need to conjecture too much.
In every PvP game that allows blobbing, blobs happen. It's all the sheeps and bads who tag along a core of competent players and ride their tails to success.

Sadly in EvE it's more difficult for good players to farm those blobs, this is why the blobs in EvE are so prominent and all encompassing.

Other, even "lesser" games (Warhammer and even WoW) show groups of few guys easily fending off 5 times their numbers and no, it's not (just) because those games are gear based. Even in GW2 where everyone have the same stuff, 1 group can still stalemate a blob and even farm them.

EvE ruleset (no diminishing returns on anything), instead, allows for "strong blobs", it really takes awesome players to counter them and even then, some will have losses (something perfectly avoided in other games).

In most games, blobbers are shunned and laughed at as they deserve to be. In EvE "numbers are quality of their own".


This is nearly poetic, too bad it's buried here.

Beekeeper Bob wrote:
ACE McFACE wrote:
I would rather go 90% slower than get kicked out of the game.



The fact that people really think that's an improvement, goes to show you how well CCP's PR department works....Cool



I'm still waiting for the "It's your fault, adapt" cavalry ....oh, wait, they are stuck in space staring at their character sheet....Twisted
Krazynikomo
Perkone
Caldari State
#39 - 2013-06-23 19:04:20 UTC
Two pages of bitching, but I see nobody coming up with a real solution.
Wanna know why? Because there isn't one.

CCP is currently working on an algorithmic approach to allocating server resources (aka automatically throwing nodes to dedicated servers ), but until that's about as much as they can do.
This is not a problem you can just throw hardware at, a lot of the tasks that the server has to do are dependent on previous actions, so you can't really split it into multiple tasks, or do the tasks out-of-order.
Victoria Sin
Doomheim
#40 - 2013-06-23 19:07:09 UTC
Jeez. It's like coaching a 10 year old's football team.

STOP BUNCHING

Lol