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getting thru low sec camps

Author
Q 5
999 HOLDINGS LLC
#1 - 2013-06-22 23:18:04 UTC
Is there a fast ship that can get thru perma camps in low sec.

Agent is offering a storyline mission with a reward of an implant worth 20+ mil so it is worth risk but would hate failing storyline mission so what cheap t1 would you try it in and how would you git it.

I was thinking warp stabs in lows, and just stack shield hp as much as possible and nothing in hi cause whats the point.

Don't care if I get popped after delivery but I need to get thru.
ImmutableDark
Absalom.
#2 - 2013-06-22 23:41:55 UTC  |  Edited by: ImmutableDark
There is simply no way through low sec, low sec is death. You best do what 99% of players who play eve do and whinge on the forums until CCP makes the entirety of EVE safe for smiley faced brainless noobs who just want to fly the space ships. Personally I think that CCP should:

1. Make player ships unlockable in high sec so ebil pirates don't suicide into them.
2. If someone does something bad to you like steal from your can, salvage your wreck or MINE THE SAME ASTEROID YOU'RE MINING concord should instakill them they are being bads.
3. Put condoms on all of the Gallente penis ships so they don't hurt another living soul again.
4. Have a voting system whereby unpopular people can be voted out of eve for being pirates kind of like big brother.
5. Have war decs cost 50 billion isk for a small corp and 90 Trillion isk for large alliances. Think about it CCP it's a gud isk sink luls.

There is no way a nano warp stabbed badger with an mwd and a shield tank would be your best option. Don't believe the liars just go down in your best tanked battleship on autopilot. Worked for me.
Mag's
Azn Empire
#3 - 2013-06-23 00:04:44 UTC
ImmutableDark wrote:
There is simply no way through low sec, low sec is death. You best do what 99% of players who play eve do and whinge on the forums until CCP makes the entirety of EVE safe for smiley faced brainless noobs who just want to fly the space ships. Personally I think that CCP should:

1. Make player ships unlockable in high sec so ebil pirates don't suicide into them.
2. If someone does something bad to you like steal from your can, salvage your wreck or MINE THE SAME ASTEROID YOU'RE MINING. Concord should instakill them they are being bads.
3. Put condoms on all of the Gallente ***** ships so they don't hurt another living soul again.
4. Have a voting system whereby unpopular people can be voted out of eve for being pirates kind of like big brother.
5. Have war decs cost 50 billion isk for a small corp and 90 Trillion isk for large alliances. Think about it CCP it's a gud isk sink luls.

There is no way a nano warp stabbed badger with an mwd and a shield tank would be your best option. Don't believe the liars just go down in your best tanked battleship on autopilot. Worked for me.
Gave me tears. Great post bud. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#4 - 2013-06-23 02:45:10 UTC
ImmutableDark wrote:
There is simply no way through low sec, low sec is death. You best do what 99% of players who play eve do and whinge on the forums until CCP makes the entirety of EVE safe for smiley faced brainless noobs who just want to fly the space ships. Personally I think that CCP should:

1. Make player ships unlockable in high sec so ebil pirates don't suicide into them.
2. If someone does something bad to you like steal from your can, salvage your wreck or MINE THE SAME ASTEROID YOU'RE MINING concord should instakill them they are being bads.
3. Put condoms on all of the Gallente ***** ships so they don't hurt another living soul again.
4. Have a voting system whereby unpopular people can be voted out of eve for being pirates kind of like big brother.
5. Have war decs cost 50 billion isk for a small corp and 90 Trillion isk for large alliances. Think about it CCP it's a gud isk sink luls.

There is no way a nano warp stabbed badger with an mwd and a shield tank would be your best option. Don't believe the liars just go down in your best tanked battleship on autopilot. Worked for me.

boosted hic will ruin his day

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Q 5
999 HOLDINGS LLC
#5 - 2013-06-23 05:10:26 UTC  |  Edited by: Q 5
Heha, well, this isn't something new, you know there is an opportunity to make quick isk for a player who can figure out where most of the missions that go from hi sec to low sec, buy or obtain items for mission then when missioner needs item in (_________)<====insert name of mission here they buy it via contract and if it works they can then just complete the mission without ever going to low sec.

If nothing else this could be a good scam.

But really they can have the items already sitting in the hanger so even if they lose the mission item going down they can complete the mission by just already having item there.

I know I know...it's not fair to the pirates.

I'll tell you what if there is a player who is willing to try to see if it works I will get the mission item contract it to you then you get it to it's destination and contract it back for 10 million isk I get contract and item is deposited in my hanger and I will see if I can complete mission and see if it works, if not then try fleeting up and see if it will allow a fleet member to complete it in your name....if it works it's a win win for both.

And no I'm not gonna "man up" and go do it myself cause I like seeing how to get things done as best as possible just like the goonies who figured out how to break the bank in FW LP.
ImmutableDark
Absalom.
#6 - 2013-06-23 07:43:18 UTC
Your mission is very important to us... please hold.
Pax Thar
Sebiestor Tribe
Minmatar Republic
#7 - 2013-06-23 09:44:29 UTC  |  Edited by: Pax Thar
Cant tell if troll or not so....

Fast attack frigates, nano frigates and interceptors will make it through most camps no problem, especially with the RSB nerf. If you do run into a legit camp, meaning they have RSB, fast tackle and heavy tackle, you in a little trouble and have some decision to make...

1. You can make a run back to the gate, and depending on what they have this could be your best option. If you see Recons or anything you think could lock you fast enough to scram and web you, and they are at 0 on the gate, rethink running back to them.

2. Try and warp off, if this fails continue to option 3.

3. You can align toward something and burn away from the gate. Probably best option if they have fast and heavy tackle at 0 on the gate. Recons will complicate things, so hope you can outrun the fast tackle quick enough to get out before recons lock you up.


If they have fast and heavy tackle that includes inty's and multiple recons like rapier/arazu... your probably boned but id try to align out and burn away.
Garr Earthbender
Imperial Shipment
Amarr Empire
#8 - 2013-06-23 13:47:38 UTC
Pax Thar wrote:
Good stuff


This is real advice. Follow it.

-Scissors is overpowered, rock is fine. -Paper

Tamiya Sarossa
Resistance is Character Forming
#9 - 2013-06-23 14:44:31 UTC
MWD-cloak trick, learn it, love it.
Bastion Arzi
Ministry of War
Amarr Empire
#10 - 2013-06-25 09:16:45 UTC  |  Edited by: Bastion Arzi
Q 5 wrote:
Is there a fast ship that can get thru perma camps in low sec.

Agent is offering a storyline mission with a reward of an implant worth 20+ mil so it is worth risk but would hate failing storyline mission so what cheap t1 would you try it in and how would you git it.

I was thinking warp stabs in lows, and just stack shield hp as much as possible and nothing in hi cause whats the point.

Don't care if I get popped after delivery but I need to get thru.


use a frig with rigs that increase your agility. This will lower your align time so u warp more quickly. You should also fit as many stabs in the lows as you can.

Ive never been to low sec but this works for me in null.

and oh yeah whoever mentioned HIC's can u use the bubble in low sec? i thought that was a nullsec only thing.


edit: OP you could also use a jump clone with a 'deadhead' ie no implants. Then u have nothing to lose except a cheap clone and frig...
Tinu Moorhsum
Random Events
#11 - 2013-06-25 10:39:11 UTC
Well....

Two words, really.

First, scout the gate. May be that you don't need to even worry about it.

Second use a cloaky ship like a stealth bomber and just put a stab or two in lows for the unlikely event that someone does manage to uncloak you.
Ryuce
#12 - 2013-06-28 15:34:53 UTC
I hear there are these things called covert ops cloaks. Apparently they are quiet useful.
Bad Messenger
Rehabilitation Clinic
#13 - 2013-06-30 14:42:56 UTC
biggest fail mission runner can do is to fail important storyline mission, it is not worth to fail it, and personally i do not feel that it is even worth to risk it for 20m implant especially when you feel uncertain how to complete it.
RavenPaine
RaVeN Alliance
#14 - 2013-06-30 15:53:14 UTC  |  Edited by: RavenPaine
We killed a guy in his Badger once, trying to get past Kinakka with some large cargo thingies. When we looked at the killmail we figured out he was about 5 weeks old, doing a mission for isk.

So:
We bought him a Badger, scooped his stuff, delivered it, escorted him back out, and sent him on his way. Cool

Fail Pirates? Maybe. LOL.
Korah Arnelle
University of Caille
Gallente Federation
#15 - 2013-06-30 18:42:35 UTC
RavenPaine wrote:
We killed a guy in his Badger once, trying to get past Kinakka with some large cargo thingies. When we looked at the killmail we figured out he was about 5 weeks old, doing a mission for isk.

So:
We bought him a Badger, scooped his stuff, delivered it, escorted him back out, and sent him on his way. Cool

Fail Pirates? Maybe. LOL.



FEELS Pirates more like. :3
Dorrann
Imperial Shipment
Amarr Empire
#16 - 2013-07-02 15:19:46 UTC
RavenPaine wrote:
We killed a guy in his Badger once, trying to get past Kinakka with some large cargo thingies. When we looked at the killmail we figured out he was about 5 weeks old, doing a mission for isk.

So:
We bought him a Badger, scooped his stuff, delivered it, escorted him back out, and sent him on his way. Cool

Fail Pirates? Maybe. LOL.


Decent Pirate more like. Just because youre blowing people up for profit doesnt mean you cant help out the little guy. A nice touch sir. Were I wearing a hat I would take it off to you.
Norm Tempesta
Garoun Investment Bank
Gallente Federation
#17 - 2013-07-02 21:12:16 UTC
RavenPaine wrote:
We killed a guy in his Badger once, trying to get past Kinakka with some large cargo thingies. When we looked at the killmail we figured out he was about 5 weeks old, doing a mission for isk.

So:
We bought him a Badger, scooped his stuff, delivered it, escorted him back out, and sent him on his way. Cool

Fail Pirates? Maybe. LOL.


Haha, I like that. Took a bit of time to look at someone else's gametime and responded to it very well.

OP, covops cloaks work fairly well, unless there is a concentration of decloakers.
Marc Callan
Center for Advanced Studies
Gallente Federation
#18 - 2013-07-03 09:44:14 UTC
If you're just trying to blow through the camp with a cheap suicide ship, and you don't have a covops ship, align time and signature radius are key.

Two warp-core stabs will shake off a pair of long-point disruptors or a single scram. Aside from that, you want to make your ship more agile without making it easier to lock, so nanofibers are preferable to inertial stabilizers (which blow up your signature radius). If you think it's worth it, rig the ship with low-friction nozzle joints to improve align time even more. Granted, those measures will make your ship more fragile, but if a good gate camp catches a frigate, it'll shred it no matter how well it's tanked.

Also on that note, shield extenders will also blow up your signature radius, as will a microwarpdrive (but not an afterburner).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Lfod Shi
Lfod's Ratting and Salvage
#19 - 2013-07-03 14:55:47 UTC
1. Add another vote for increased agility. Nanofiber hulls have zipped me through all but the bombiest camps. The downside is your ship becomes all soft and melty, so don't get lazy!

2. Be on the ball with warping to the next gate... or whatever.

3. Keyboard controls are your friend.

4. See #2

♪ They'll always be bloodclaws to me ♫

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#20 - 2013-07-04 12:51:07 UTC
I have lately told people to use Cloak + MWD trick. But it seems to me something has become broken after Oddesy.

Only to often have i see ships and pods getting blow up before grid is even loaded, not by me, but fleet members, and quite often iv had scouts jump into a camp, sit cloked with the session time on, but decloking way before the session time finish just to get blow up and podded instant.

Its hardly ever been a problem for a skilled pilot to get their pods out, but now a Tier 3 fleet, more often manage to pod scout a the same time as ship blows up.

I dont know if its just me who have been unfortune with the scouts iv choosen in fleets, but its never been a problem iv ran into in the past.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

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