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Hybrids!

Author
Bane Hellblaze
Doomheim
#1 - 2013-06-23 06:40:31 UTC
Blasters! Where they fixed? or still fail miserably in both pve/pvp

Rails! where they fixed?! Or do they still fail horrificly in pvp/pve?

Is it worth playing galente as mission runner/pvp pilot? or am i automaticaly gimping myself?

anything i should know before i choose my wepons-system? (what was buffed/nerfed?)

anything else that could be usful?

thanks for your time and patience



(asking because my corp after a month of training in galente purism told me galente guns are rubish, so i figured id get everyons opinion)

Taoist Dragon
School of Applied Knowledge
#2 - 2013-06-23 06:48:44 UTC
Get a new corp as they obviously haven't got a clue.

Now more than ever before the races are very well balanced.....If you like Gallente go fly gallente and don't let the ignorance of others direct you to other ideas.

That is the Way, the Tao.

Balance is everything.

hmskrecik
TransMine Group
Gluten Free Cartel
#3 - 2013-06-23 08:11:27 UTC
I can't comment on PVP but in PVE there's very simple resolution: performance. Fly different ships (by yourself or ask your corpmates to do it for you), do some missions, watch how fast they can be completed or how much is paid in given period (an hour or longer) and compare notes. Of course you need to factor in pilot's skill levels, ship's pimpage, etc, but even rough estimate should answer part of your questions.
Bertrand Butler
Cras es Noster
#4 - 2013-06-23 08:32:34 UTC
Quote:

(asking because my corp after a month of training in galente purism told me galente guns are rubish, so i figured id get everyons opinion)


Change your corp, or better still awox them with a blaster catalyst.
The Djego
Hellequin Inc.
#5 - 2013-06-23 09:21:01 UTC  |  Edited by: The Djego
Bane Hellblaze wrote:
Blasters! Where they fixed? or still fail miserably in both pve/pvp


They always failed in pve(outside of belt ratting or some very specific annos maybe) and fail in pvp since 2008, at least for people that looking for the ability to bring eft numbers(not 100% but 100%+ using signature bloom and tackling dynamics) on the targets in solo pvp and I still think a gallente blaster hull should be the ship that dedicates range at point blank, even in 1 vs X. If you played it with full gank setup and like a solo skirmish hull, it was basically a inverse nano ship back in the days, staying mobile at point blank and taking targets down fast enough before you had to many angry people on your back that got royally screwed by the introduction of the mwd off effect and reduced web strength. Retrospective it is kind of funny that everybody complained entering insta death range once at point blank, while the ship type that did fight exclusively at point blank used the same mechanics to archive unmatched performance at this ranges.

Bane Hellblaze wrote:
Rails! where they fixed?! Or do they still fail horrificly in pvp/pve?


Rokh, Naga and Mega are ok rail fleet ships for pvp, while they not sport the highest dps, they are fairly flexible with the engagement range and got ok tanks. For pve, in sentry/rail setups they do ok dps since the introduction of drone damage mods. Kronos could still need another 2 sentry's to bring it up to competitive levels compared to the other marauders.

Bane Hellblaze wrote:
Is it worth playing galente as mission runner/pvp pilot? or am i automaticaly gimping myself?


Well a CM BS or mach can do better, in Amarr space everything but a laser BS is kind of behind in performance(lasers are plain awesome if you look at the damage projection and application, only limited by damage types) but in caldari/gallente space they might be ok(even in angel space, if you can fly a Kronos that can do full dps with rails and sentry's at point blank).

As for pvp, if you like "do or die" and don't mind to lose a lot of hulls, blasters might be ok for you. For fleet engagements it depends on your fleet doctrines, but I guess even in a apoc gang, a rail mega wouldn't do that much worse that the FC considers to drop it completely and put you in a support ship(however you will have to skill into this doctrines).

Bane Hellblaze wrote:
anything i should know before i choose my wepons-system? (what was buffed/nerfed?)


Hybrids before you enter BS guns are mostly solo/small gang weapons and not so useful for fleet engagements, they are kind of the middle child between lasers(awesome range/damage projection/dps at range) and projectiles(massive alpha with artillery, ACs can be used for any kind of play style nano/buffer/active tank etc.).

Hybrids and gallente\caldari hulls simply lack a real mechanical makeover, real thought out fitting and bonus schemes to modify weapon behaviour similar as it is the case with amarr hulls. During the last few years CCP just thrown ehp, fitting and a bit dps on them, what was in my opinion a just a band aid, since it didn't address the real problems(lack of dps application and mobility at point blank, lack of blaster range on caldari hulls, lack of rail tracking for medium range kitting setups on gallente hulls and lack of effective turrets on caldari sniping platforms outside the naga and rokh) in any sufficient way.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Funky Lazers
Funk Freakers
#6 - 2013-06-23 09:32:58 UTC
Bane Hellblaze wrote:
Blasters! Where they fixed? or still fail miserably in both pve/pvp


Blasters rock. The damage and tracking are superior. The range is so-so.

Well for PvE they work pretty good/great. I use Null on my Vindi and my range is ~21 optimal and ~33 falloff which is more than enough for any PvE stuff.
The DPS is around 1200 with just guns.

All I can say I like blasters.

Whatever.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#7 - 2013-06-23 11:19:11 UTC
Bane Hellblaze wrote:
Blasters! Where they fixed? or still fail miserably in both pve/pvp

Rails! where they fixed?! Or do they still fail horrificly in pvp/pve?

Is it worth playing galente as mission runner/pvp pilot? or am i automaticaly gimping myself?

anything i should know before i choose my wepons-system? (what was buffed/nerfed?)

anything else that could be usful?

thanks for your time and patience



(asking because my corp after a month of training in galente purism told me galente guns are rubish, so i figured id get everyons opinion)




Gallente are a bit "borked" indeed because of bad people with low competency levels messed with artists work, however for about 1 year now Gallente is being lightly revamp and some of their ships became really competent, other simply a "have to".

Atron/T2 versions: the fastest interceptor all around (my fleet Ares with fleet bonus is over 7.5Km/s OH without boosters/implants)

Imicus/Helios: The second best scanning ship in the game, yes 1 drone sucks, need another high but whatever

Enyo/Ishkur: solid builds dishing huge amounts of DPS, Enyo is the highest DPS assault ship in the game (some gimp and you get over 400dps on a frigate)

Nemesis: the best looking bomber in the game, unfortunately the slowest align time making it less desirable but still an awesome bomber

Keres: this is the outsider frigate, the one no one really pays attention to but if you do it right any Falcon pilot will simply hate your to death, logistics will cry their mom and yell their fleet to kill you asap because they can't target shite.

At pirate ships level you get a fantastic webber/brawler that is Daredevil, a pure brute (specially shield fitted)

At cruiser size you have a huge number of hull very handy:

Celestis is the Keres T1 big brother, Lachesis/Arazu 2 of the most fantastic Reccons to have in your angar, every fleet wants lachesis, every hotdrop gang loves arazus.

Execuror/Oneiros, 2 fantastic logistic ships with same role than Scimi, cap independents very good power rep good mobility, armor fleets love them

Thorax is a fantastic suicide ship dishing huge amounts of dps at very close range (which is the issue of using this weapon system), Deimos while better is indeed in need of more love but are also all HACs actually, Phobos is probably the worst heavy dictor because of little things not going good for it but it's still a very good ship.
Vexor is probably the tankiest T1 cruiser in the game, ishtar unfortunately a bit under the weather but again all HACs IG are

T3 level: the highest DPS strategic cruiser, the highest EHP cruiser in the game with all links getting over 500M EHP !!, a bonus range point etc, still has issues but it's a very good ship to have and almost mandatory to armor fleets

At BC size however things get a bit different because in the latest rebalance someone at CCP was afraid (!!) Talos is still an awesome BC, Brutix is the highest DPS BC of its class, Myrmidon a fantastic drone ship but if talos is used, the other 2 lack of roles in fleets or are simply snowflakes
At T2 versions you get the awesome Astarte, a pure dps brute with a huge tank, Eos is used but need really tons of love.

BS: did you really took a close look at the brutal look of a Megathron? -this babe is purely awesome, make it shield tanked and nothing in this game at BS size can compete with its DPS, make it armor and its a decent BS.
Hyperion a good choice too, specific gameplay (bonus wise) but an awesome ship
Dominix, we can agree the potato stinks design wise but it's the best Drone platform IG right now with Navy version

T2 versions are suffering the same issues all other races do

Yes, Gallente are competitive now in many more roles they used to, not the best but competitive, we weren't asking for more than this for years and we're getting it.

So like others said: change corp, keep training the ships you like, fly them often, go kill stuff and get blown up, learn and play with people who care less the camo on your ship but what YOU do with and Gallente can offer you very good hulls to achieve many things in game.

Is there other being better? -yes, no, depends but whatever if you like Gallente go ahead, do it.

removed inappropriate ASCII art signature - CCP Eterne

The Djego
Hellequin Inc.
#8 - 2013-06-23 11:37:53 UTC  |  Edited by: The Djego
Funky Lazers wrote:
Bane Hellblaze wrote:
Blasters! Where they fixed? or still fail miserably in both pve/pvp


Blasters rock. The damage and tracking are superior. The range is so-so.

Well for PvE they work pretty good/great. I use Null on my Vindi and my range is ~21 optimal and ~33 falloff which is more than enough for any PvE stuff.
The DPS is around 1200 with just guns.

All I can say I like blasters.


I did only see a few vids over the years from people that actually could utilize blasters to be a bit quicker than with rails(that is with void and very tight packed spawns). In general, you will be slower than with rails(even against angels) and get easily outperformed by acs(by the damage type selection), lasers(by sporting better dps at null ranges and beyond that it isn't even a competition) or missiles(sporting massive range and flexible damage types). 22+16km range is even a crippling dps bottleneck on the abaddon(as range for the highest damage ammo), while doing more dps than a vindicator at null range, not less. Every time you consider building a setup around null performance you are better off with rails or another weapon system.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Whitehound
#9 - 2013-06-23 13:48:35 UTC
Bane Hellblaze wrote:
Blasters! Where they fixed? or still fail miserably in both pve/pvp

Rails! where they fixed?! Or do they still fail horrificly in pvp/pve?

Is it worth playing galente as mission runner/pvp pilot? or am i automaticaly gimping myself?

anything i should know before i choose my wepons-system? (what was buffed/nerfed?)

anything else that could be usful?

thanks for your time and patience



(asking because my corp after a month of training in galente purism told me galente guns are rubish, so i figured id get everyons opinion)

Scalpels and razor blades are the sharpest blades you can get, but their sharpness comes at a price at also being the most fragile blades. It is the same with blasters. In order to apply the DPS of blasters do you need to get very close to your target. You do this with speed, long falloffs, tanking, e-war or the choice of warp-in, which ever you can control the best. It is the same with railguns.

You can have a group of pilots sitting at range and sensor dampen targets and shooting with railguns, while another group in blaster boats moves in close to gank them. In order to apply such tactics does it need an understanding of game mechanics as well as team work.

For PvE do I suggest that you create two fittings for one ship, one with blasters and one with railguns, and that you switch between the fittings depending on the mission. Some missions require one to stay at range, or have long distances where you can one-shot the small ships very fast with 2 groups of railguns. Other missions make you fight at close range where you can use a tanked blaster boat and gank the big ships while your drones kill the small stuff.

Not sure what to say about your corporation or only the corp mate you have spoken to. The game continuously changes and players create new FotM with and without game changes. May be your corp has got a preference and I suggest not to copy it or you all will get stuck with it. Only the smallest corps can afford to fly with a single tactic in mind. The larger ones need to be flexible or will get beaten down by smaller corps that are using an opposing tactic.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bane Hellblaze
Doomheim
#10 - 2013-06-23 15:31:34 UTC
looks like ill keep plating my galenteans then! thanks for your opinions very much!