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CCP fix your dam game, Welcome to Tidi online

First post
Author
Vicar2008
MCMLXXVI
#1 - 2013-06-22 20:03:25 UTC
I really aint wanting to login to this crap. This is all.......
Miilla
Hulkageddon Orphanage
#2 - 2013-06-22 20:04:50 UTC
Time dilation?

Isn't that just a way to slow down gametime so that CCP devs can manually process events?

Vicar2008
MCMLXXVI
#3 - 2013-06-22 20:06:49 UTC
Tidi in Fountain check, across the board in fountain from reports I am getting, Tidi in Dekelin check, tidi in cloud ring check, its really good fun all round.
Theodoric Darkwind
The Scope
Gallente Federation
#4 - 2013-06-22 20:07:57 UTC
It's an improvement over "blackscreen and dead online"
Vicar2008
MCMLXXVI
#5 - 2013-06-22 20:09:06 UTC
an improvement of sorts, not really just another way to watch your screen will it, wont it.
Miilla
Hulkageddon Orphanage
#6 - 2013-06-22 20:11:34 UTC  |  Edited by: Miilla
So instead of dying instantly, now it takes 120 seconds for your ship to blow up.

At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?


One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.

Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags.
Roxwar
Republic Military School
Minmatar Republic
#7 - 2013-06-22 20:13:04 UTC
Seriously CCP its pathetic.

You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.

Get your **** together ffs
Miilla
Hulkageddon Orphanage
#8 - 2013-06-22 20:14:47 UTC
Roxwar wrote:
Seriously CCP its pathetic.

You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.

Get your **** together ffs



You mean they have to actually use the metrics from their cluster?

Vicar2008
MCMLXXVI
#9 - 2013-06-22 20:14:51 UTC
Miilla wrote:
So instead of dying instantly, now it takes 120 seconds for your ship to blow up.

At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?


One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.

Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags.



You think that happens? think again mate :(
Vaerah Vahrokha
Vahrokh Consulting
#10 - 2013-06-22 22:06:13 UTC  |  Edited by: Vaerah Vahrokha
Vicar2008 wrote:
I really aint wanting to login to this crap. This is all.......


It's actually a process akin to how nature works.

More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance".

Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work.

Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees.

I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me.
Doc Fury
Furious Enterprises
#11 - 2013-06-22 22:11:46 UTC
Theodoric Darkwind wrote:
It's an improvement over "blackscreen and dead online"



^^this.

There's a million angry citizens looking down their tubes..at me.

DarthNefarius
Minmatar Heavy Industries
#12 - 2013-06-22 22:57:22 UTC  |  Edited by: DarthNefarius
With the TiDi in HI SEC (especially Jita & Caldari PRIME event ) its showing that EVE is NOT DYING: the opposite EVE is THRIVING!!! What CCP really needs is to account that we may need a new way to account for Jita CAP & live events in HI SEC & especially NULL SEC big battles code wise. Patience is needed & I'm sure CCP is listening & banging thier DEV heads on server TECH that will help alleviate TiDi & other issues

IMHO in the meantime CCP should make Amarr more attractive as a second HUB to relieve the issues that the Jita CAP is presenting lately ( such as adding more gates to Amarr & possibly Dodixie & HEK ) Also for the next Caladri Prime like live event CCP should have multiple systems contingencies to spread out the CAPs for systems
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#13 - 2013-06-22 23:14:43 UTC
If you don't enjoy tidiblobwarfare why are you in a nullblobbing alliance?

There are other fun ways to play the game you know.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#14 - 2013-06-23 01:51:22 UTC
Miilla wrote:
So instead of dying instantly, now it takes 120 seconds for your ship to blow up.



Over an hour for 4 jumps it's not really a good gaming experience, while still better than a black screen and figure out a couple hours later your toon is back at station in new pod, it's still a bad gaming experience and these days this TiDi fest is way omnipresent and wasting many players gaming time or will to log at prime hours.


Quote:
One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.


Eve stick with single thread and 2G clients because...well no one really knows but every one looks at XP.
Weird enough Eve can crash your PC or Graphic Card while using only a fragment of your machine power, what else can go wrong?

removed inappropriate ASCII art signature - CCP Eterne

Amarra Mandalin
Pandemic Horde Inc.
Pandemic Horde
#15 - 2013-06-23 02:14:47 UTC
Miilla wrote:
So instead of dying instantly, now it takes 120 seconds for your ship to blow up.



Just pretend you're in a drake that got snagged by a lo-sec gang, pre-Tier 3 BC days.

In all seriousness though, that's a primary reason I'm not terribly motivated to partake in the festivities.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#16 - 2013-06-23 03:09:18 UTC
Surely CCP will instantly and magically fix the server load now that OP has posted!

I'm so glad OP posted, aren't you?

Katrina Oniseki

S Byerley
The Manhattan Engineer District
#17 - 2013-06-23 03:29:02 UTC  |  Edited by: S Byerley
Miilla wrote:
So instead of dying instantly, now it takes 120 seconds for your ship to blow up.

At least you get to see your pod pop instead of the black screen and hanger followed by WTFWTFWTF?


One thing I have noticed is that CCP devs can't code DirectX and shaders for s hit.

Just look at WiS and firing snowballs / fireworks on somebody zoomed in, even a huge high end machine lags.


CCP has made some....interesting graphic engine decisions, but you do realize that has nothing to do with TiDi? The load issue are all server side and the servers certainly aren't rendering anything. As far as I can tell, CCP's server-side junk is pretty well optimized considering the scales they deal with.

Edit: admittedly, they could throw more hardware at the problem
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#18 - 2013-06-23 03:40:20 UTC
Vaerah Vahrokha wrote:
Vicar2008 wrote:
I really aint wanting to login to this crap. This is all.......


It's actually a process akin to how nature works.

More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance".

Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work.

Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees.

I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me.

Yup. The pile all your pilots into one system thing is getting old. So old problems return. Needs to be a better system. Hate to say it but I will, the system in WoW in BG where you needed to have multiple groups at different places to cap flags is superior to this pile as many people into one point and lag the node to death EvE system.

There are likely many other solutions besides that though.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

S Byerley
The Manhattan Engineer District
#19 - 2013-06-23 03:50:50 UTC
Infinity Ziona wrote:
Vaerah Vahrokha wrote:
Vicar2008 wrote:
I really aint wanting to login to this crap. This is all.......


It's actually a process akin to how nature works.

More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance".

Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work.

Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees.

I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me.

Yup. The pile all your pilots into one system thing is getting old. So old problems return. Needs to be a better system. Hate to say it but I will, the system in WoW in BG where you needed to have multiple groups at different places to cap flags is superior to this pile as many people into one point and lag the node to death EvE system.

There are likely many other solutions besides that though.


Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with.
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#20 - 2013-06-23 04:35:51 UTC
I would rather go 90% slower than get kicked out of the game.

Now, more than ever, we need a dislike button.

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