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Missions & Complexes

 
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Best Mission boat as in Speed

Author
Goldiiee
Bureau of Astronomical Anomalies
#61 - 2013-06-21 22:09:37 UTC
Devil's Call wrote:
Tell me how you get 1400 dps autos and range at all after this expansion? You're not using faction ammo I hope? :') :') :') If you mission for ISK anyway, le faction ammo will drain your wallet faster than you earn ISK.



Since I buy faction ammo in lots of 100k with trade-in ammo I build in my spare time and Concord LP from Incursions I never really worry about the cost. I also build my T2 ammo in my spare time as well, so here the breakdown with todays prices.

Hail= 320isk each
Barrage= 215isk each
Quake= 415isk each
Republic Fleet ammo= about 600 per shot plus 3.3 LP every time 7 guns cycle
(105isk and .48 LP and 480 ISK each)

I build ammo in batches of 800k each so I rarely pay attention to the cost. Currently have a bit of overstock on ammo (Noticed thanks to this conversation) selling 700k Hail and making some more since the profit margin is so high right now.

And yes the Tracking Enhancer nerf took roughly 20km off my autocannons so I dropped one TE-II for a Sig-Amp and added a scripted TC-II to the mids and I am back to essentially the same pre-nerf range.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#62 - 2013-06-21 22:21:00 UTC
Not to play devils advocate but the question was how do you get that DPS "at range". 1300 DPS @ 4k is not 1300DPS @ 40k by a longshot, no pun intended.

internet spaceships

are serious business sir.

and don't forget it

Devil's Call
Social safety
#63 - 2013-06-21 22:23:29 UTC  |  Edited by: Devil's Call
Goldiiee wrote:
Devil's Call wrote:
Tell me how you get 1400 dps autos and range at all after this expansion? You're not using faction ammo I hope? :') :') :') If you mission for ISK anyway, le faction ammo will drain your wallet faster than you earn ISK.



Since I buy faction ammo in lots of 100k with trade-in ammo I build in my spare time and Concord LP from Incursions I never really worry about the cost. I also build my T2 ammo in my spare time as well, so here the breakdown with todays prices.

Hail= 320isk each
Barrage= 215isk each
Quake= 415isk each
Republic Fleet ammo= about 600 per shot plus 3.3 LP every time 7 guns cycle
(105isk and .48 LP and 480 ISK each)

I build ammo in batches of 800k each so I rarely pay attention to the cost. Currently have a bit of overstock on ammo (Noticed thanks to this conversation) selling 700k Hail and making some more since the profit margin is so high right now.

And yes the Tracking Enhancer nerf took roughly 20km off my autocannons so I dropped one TE-II for a Sig-Amp and added a scripted TC-II to the mids and I am back to essentially the same pre-nerf range.


Seems legit. And good idea to swap out a TE for a TC. I still wonder how 1400dps with auto's is even remotely possible however. If you include 4 Garde II's you can reach that kind of DPS though. (at 4km optimal =p)
Devil's Call
Social safety
#64 - 2013-06-21 22:25:53 UTC
Cipher Jones wrote:
Not to play devils advocate but the question was how do you get that DPS "at range". 1300 DPS @ 4k is not 1300DPS @ 40k by a longshot, no pun intended.


That also. A TFI can actually put ouf 1500+ dps at 100km though, not that that is actual applied DPS either. At anything smaller than a battleship anyway.
Goldiiee
Bureau of Astronomical Anomalies
#65 - 2013-06-21 22:33:08 UTC
Devil's Call wrote:
Seems legit. And good idea to swap out a TE for a TC. I still wonder how 1400dps with auto's is even remotely possible however. If you include 4 Garde II's you can reach that kind of DPS though. (at 4km optimal =p)


Just unloaded the drones and checked to be sure, and your right I am only getting 1357dps / Hail, 1216dps / RF EMP, 963dps / Barrage.

1597 with Guards, or 1437 with Warriors. and Hail L.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Devil's Call
Social safety
#66 - 2013-06-21 22:44:13 UTC  |  Edited by: Devil's Call
Goldiiee wrote:
Devil's Call wrote:
Seems legit. And good idea to swap out a TE for a TC. I still wonder how 1400dps with auto's is even remotely possible however. If you include 4 Garde II's you can reach that kind of DPS though. (at 4km optimal =p)


Just unloaded the drones and checked to be sure, and your right I am only getting 1357dps / Hail, 1216dps / RF EMP, 963dps / Barrage.

1597 with Guards, or 1437 with Warriors. and Hail L.


With hail... yes. -30% tracking. And reduced falloff also over RF. You can actually get 1660 dps with hail however, and 4+48 falloff. /w 4 garde II's and implants/Burst rig. ^_^
Goldiiee
Bureau of Astronomical Anomalies
#67 - 2013-06-21 22:49:00 UTC
Devil's Call wrote:
Goldiiee wrote:
Devil's Call wrote:
Seems legit. And good idea to swap out a TE for a TC. I still wonder how 1400dps with auto's is even remotely possible however. If you include 4 Garde II's you can reach that kind of DPS though. (at 4km optimal =p)


Just unloaded the drones and checked to be sure, and your right I am only getting 1357dps / Hail, 1216dps / RF EMP, 963dps / Barrage.

1597 with Guards, or 1437 with Warriors. and Hail L.


With hail... yes. -30% tracking.

Yeah for missions like Vengance where everything spawns between 20 and 30 km, just use an Auto targeting II and kill everything long before it gets any transversal if it does get transversal Pulse the MWD and wait for the rat to adjust to pop it. Vengance takes me about 12 minutes to complete.

And BTW the Tracking Comp II with a script coincidently give a 35% boost to tracking.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#68 - 2013-06-21 22:55:17 UTC
Cipher Jones wrote:
Not to play devils advocate but the question was how do you get that DPS "at range". 1300 DPS @ 4k is not 1300DPS @ 40k by a longshot, no pun intended.

Missed you comment, I move the ship towards rats when they exceed 30 km switch scripts when they exceed 40 km and use different guns if they spawn outside 50 km. that's what the MWD is for.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Devil's Call
Social safety
#69 - 2013-06-21 22:55:31 UTC
Goldiiee wrote:
Devil's Call wrote:
Goldiiee wrote:
Devil's Call wrote:
Seems legit. And good idea to swap out a TE for a TC. I still wonder how 1400dps with auto's is even remotely possible however. If you include 4 Garde II's you can reach that kind of DPS though. (at 4km optimal =p)


Just unloaded the drones and checked to be sure, and your right I am only getting 1357dps / Hail, 1216dps / RF EMP, 963dps / Barrage.

1597 with Guards, or 1437 with Warriors. and Hail L.


With hail... yes. -30% tracking.

Yeah for missions like Vengance where everything spawns between 20 and 30 km, just use an Auto targeting II and kill everything long before it gets any transversal if it does get transversal Pulse the MWD and wait for the rat to adjust to pop it. Vengance takes me about 12 minutes to complete.

And BTW the Tracking Comp II with a script coincidently give a 35% boost to tracking.


Might be fine for some missions indeed.
ExcalibursTemplar
CANZUK
#70 - 2013-06-22 08:39:32 UTC  |  Edited by: ExcalibursTemplar
Cipher Jones wrote:
What are you getting in your missile boats if you don't mind me asking?

I'm only getting 13 in my TFI but its because theres only one Sansha mission worth doing in Minmatar space.


15 mill a tick is the most I've ever had recently, normally its at most 10mill. BUT i mainly put that down to the missions them self. As I'm ultra careful with my faction standings and run pretty much every single mission except for faction kill missions.

To be honest the missions i get from my current agent are a bit meh. I only run for that agent though as I'm getting near 3K for my LP so I'm just blitzing them. If i moved back to Shuria i think i would make far more in direct cash but lose out on my LP conversion rate.
ExcalibursTemplar
CANZUK
#71 - 2013-06-22 08:41:29 UTC
ignore double post
Morrigan LeSante
Perkone
Caldari State
#72 - 2013-06-22 09:29:35 UTC
Devil's Call wrote:
Cipher Jones wrote:
Not to play devils advocate but the question was how do you get that DPS "at range". 1300 DPS @ 4k is not 1300DPS @ 40k by a longshot, no pun intended.


That also. A TFI can actually put ouf 1500+ dps at 100km though, not that that is actual applied DPS either. At anything smaller than a battleship anyway.


I believe from a math post that quite of lot of that DPS actually is applied. Far more than one might expect if you use a three slot tank.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#73 - 2013-06-22 19:09:57 UTC
Morrigan LeSante wrote:
Devil's Call wrote:
Cipher Jones wrote:
Not to play devils advocate but the question was how do you get that DPS "at range". 1300 DPS @ 4k is not 1300DPS @ 40k by a longshot, no pun intended.


That also. A TFI can actually put ouf 1500+ dps at 100km though, not that that is actual applied DPS either. At anything smaller than a battleship anyway.


I believe from a math post that quite of lot of that DPS actually is applied. Far more than one might expect if you use a three slot tank.


If you know how to use EFT or PYFA, you will find that it is clearly not.

internet spaceships

are serious business sir.

and don't forget it

Morrigan LeSante
Perkone
Caldari State
#74 - 2013-06-22 19:52:55 UTC
Cipher Jones wrote:
Morrigan LeSante wrote:
Devil's Call wrote:
Cipher Jones wrote:
Not to play devils advocate but the question was how do you get that DPS "at range". 1300 DPS @ 4k is not 1300DPS @ 40k by a longshot, no pun intended.


That also. A TFI can actually put ouf 1500+ dps at 100km though, not that that is actual applied DPS either. At anything smaller than a battleship anyway.


I believe from a math post that quite of lot of that DPS actually is applied. Far more than one might expect if you use a three slot tank.


If you know how to use EFT or PYFA, you will find that it is clearly not.


Don't take my word for it, here's the source:

https://forums.eveonline.com/default.aspx?g=posts&t=238011&find=unread


I've not ratified it, but the poster knows his stuff.



/shrug. YMMV, I use different boats for different missions/factions - not married to any one hull.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#75 - 2013-06-22 20:21:44 UTC
The information he posted jives with what I'm saying if you actually open the chart. 50% loss of DPS at mission range.

internet spaceships

are serious business sir.

and don't forget it

Morrigan LeSante
Perkone
Caldari State
#76 - 2013-06-22 20:39:53 UTC
Only because he used gardes. Try it with bouncers. It reaches right out to lock range, no drama.

The difference between bouncers and gardes is 50dps at my skills.
consuasor
Viziam
Amarr Empire
#77 - 2013-06-22 20:50:58 UTC  |  Edited by: consuasor
Machariel align speed and steady dps application makes it the top contender in my books. I've flown all of the top end battleships in a gank setup; the late navy dominix was awesome but is now lacking. The tracking enhancer nerf must have hit gunboats hard, too.

TFI can realistically top a lot of the boats with the raw dps numbers and speed. You can fly one with a 2 slot tank due to sentries and your DPS: pithum C invul field and a decent booster. I would probably fit it like this:

6x cruise II
1x drone link augmentor
1x utility high (NOS if they function well in uprising 1.1, drone link augmentor)

4x CN bcu
3x drone damage amplifier II

1x FN omni tracking link
1x gist B-type xl shield booster
1x pithum C-type invul field
1x utility mid (PWNAGE, propulsion, sensor booster or tank)
1x PWNAGE target painter

3x rigor II / rigor I

5x garde II / berserker II
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#78 - 2013-06-22 20:52:45 UTC  |  Edited by: Cipher Jones
Morrigan LeSante wrote:
Only because he used gardes. Try it with bouncers. It reaches right out to lock range, no drama.

The difference between bouncers and gardes is 50dps at my skills.


The only rats bouncers are efficient on are angels, which brings us back to the Machariel for angels etc etc etc. If you shoot a Core Rear Admiral with bouncers it will do way less damage for example. You should shoot that guy with Wardens.

The quickest kill time on him is going to be with a RS with wardens and Kinetic T2 missiles, period.

For the angel equivalent its going to be a mach with bouncers.

For Sanshas its going to be a NM with 2 curators. Lol.

Quote:
TFI can realistically top a lot of the boats with the raw dps numbers and speed.


I agree, but this thread is for quickest mission completion times.

internet spaceships

are serious business sir.

and don't forget it

Morrigan LeSante
Perkone
Caldari State
#79 - 2013-06-22 21:12:13 UTC
Quite agree, but wardens/bouncers/curators are interchangable - my point was the DPS only drops because of the limited garde range - the boat is consistent, replicable DPS out to sentry range - not something which can be said for non-missile hulls.

Point is, for it's cost, it's brilliant. Of course, if you have the skills that thing needs to work...you're likely in a better hull, if you're looking general purpose. If you want a specialized hull for given mission groups - she's borderline unbeatable.
Goldiiee
Bureau of Astronomical Anomalies
#80 - 2013-06-22 21:35:27 UTC
Ok lets go back to the OP’s original question; ‘’What’s the best one as in for speed to clear the mission, money no object.’’

I am sure most people can sit and drop fittings and modules into a hypothetical ship and show great numbers, but it come back to the argument of applied DPS over Paper DPS, and Missile cost over faction ammo cost, and why is it the colour of rust .

This does missions, any and all missions, in under 15 minutes. And not because EVE HQ’s fitting tool says it does, because that’s how fast I do them.

[Machariel, Nada Chance]
7x 800mm Repeating Artillery II (Hail L) or 7x1400mm Howitzer Artillery II (Quake L)
Auto Targeting System II

Pithum A-Type Adaptive Invulnerability Field
Gist X-Type X-Large Shield Booster
Gist X-Type Shield Boost Amplifier
Shadow Serpentis Tracking Computer (Tracking Speed Script) (Optimal Range Script) as needed
Gist X-Type 100MN Microwarpdrive

4x Republic Fleet Gyrostabilizer
2x Republic Fleet Tracking Enhancer
Type-D Attenuation Signal Augmentation

Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Ancillary Current Router I

4x Garde II
5x Warrior II

6000x Hail L
6000x Barrage L
2000x Nanite Repair Paste

[Statistics - Goldiee]
Tank Ability: 751.50 DPS
Volley Damage: 5,244.50
DPS: 1,597.21

[Implants ]
Slot 6: Inherent Implants 'Squire' Engineering EG-606
Slot 7: Eifyr and Co. 'Gunslinger' Motion Prediction MR-706
Slot 8: Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-806
Slot 9: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
Slot 10: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006

Total expense probably 6 to 8 billion, IDK for sure, been using it for over a year and half.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.