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[Odyssey 1.1] Nosferatu mechanic change

First post First post
Author
Sabriz Adoudel
Move along there is nothing here
#221 - 2013-06-22 06:29:53 UTC
Want to see how this works in fights involving capital ships on one side and subcaps on the other.

I support the New Order and CODE. alliance. www.minerbumping.com

The Djego
Hellequin Inc.
#222 - 2013-06-22 09:02:36 UTC
Sabriz Adoudel wrote:
Want to see how this works in fights involving capital ships on one side and subcaps on the other.


For a gang to take down capitals you fit neutralisers, since you want to shut down the capitals RR/tank as quick as possible, you don't active tank and can feed your setup out of the cap booster.

Nos is a solo/small gang module and should be useful to all ships there, not just frigs and cap nuke setups on drone hulls.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#223 - 2013-06-22 10:16:47 UTC
TrouserDeagle wrote:
Thread abandoned, apparently, so I'm guessing there won't be improved fittings or drain amount.


Which hauler model they should use for the minnie main indie is obviously a lot more important than this.

BYDI recruitment closed-ish

Meduza13
Silver Octopus
Infernal Octopus
#224 - 2013-06-22 10:20:44 UTC
The Djego wrote:
Sabriz Adoudel wrote:
Want to see how this works in fights involving capital ships on one side and subcaps on the other.


For a gang to take down capitals you fit neutralisers, since you want to shut down the capitals RR/tank as quick as possible, you don't active tank and can feed your setup out of the cap booster.

Nos is a solo/small gang module and should be useful to all ships there, not just frigs and cap nuke setups on drone hulls.



This is just another buff to small ships. I do not like this tendency at all, there is little enough larger ships flying out there, everywhere only cruiser gangs and max battlecruisers. Those poor capital ships got enough nerf already in oddysey.
Just in case any DEV cares what people say. After reading / posting on it seems they do not.
Tasha Saisima
Doomheim
#225 - 2013-06-22 13:41:32 UTC
No need to fear. Rise is listening to us and monitoring feedback. Once this goes on the test server, he will continue to monitor feed back and then push it live to TQ
Naomi Anthar
#226 - 2013-06-22 13:46:08 UTC  |  Edited by: Naomi Anthar
Ranger 1 wrote:
Zircon Dasher wrote:
Naomi Anthar wrote:

Btw stop talking with Ranger 1 - he is troll or dunno. He never put any real argument in this thread, nor he ever countered one of mine or others unhappy with this change. He lacks arguments. He operates with some mystic situations.

To Ranger 1:


Lol

I know right? Smile
Someone doesn't like losing arguments. Big smile


Wow they pay you to be so stupid or you are born like that ?

"To Ranger 1:
Listen to me dude for very last time ,"
quote all relevant part of post , not just part you want to . But as i said i won't keep talking with this guy anymore. It was last resort to point flaws in his posts. But yeah that was mistake on my part, not only he did not understand where he is wrong, but he tries to make fool from me - instead of talking about NOS changes. Where he has no idea what implications it brings whatsoever.

Ok one more thing - keep your oppinion . It's not like i can anything about some people being wrong ( at least in light of my arguments ). This war really is pointless. So you keep talking your stuff - where you support this change and i keep talking my arguments ( as i strongly feel against those changes).

PS I don't care you produce pilgrims and even if its good for pilgrim - you only make yourself funny dude. You just show that i'm right. Why ? Because i never said no ship will benefit from this change, i just said some will but MANY will lose. Argument you never countered.
Akimo Heth
State War Academy
Caldari State
#227 - 2013-06-22 14:12:49 UTC
Boring Tech 1 Industrial Feedback thread....over a dozen CCP Rise responses

NOS "feedback" thread...all but abandoned.

I'm sure it'll get pushed to live without another thought and we'll continue to have frigates fit NOS's as they've always done and BS's fit them even less now and actually lowering overall use by a couple %, GG CCP.
Naomi Anthar
#228 - 2013-06-22 15:28:27 UTC
Akimo Heth wrote:
Boring Tech 1 Industrial Feedback thread....over a dozen CCP Rise responses

NOS "feedback" thread...all but abandoned.

I'm sure it'll get pushed to live without another thought and we'll continue to have frigates fit NOS's as they've always done and BS's fit them even less now and actually lowering overall use by a couple %, GG CCP.


One of MANY arguments against this change. But don't worry mate Ranger 1 will come here and show us how good change is and how thankful we should be they are making it ;).
Ranger 1
Ranger Corp
Vae. Victis.
#229 - 2013-06-22 16:30:28 UTC
Naomi Anthar wrote:
Ranger 1 wrote:
Zircon Dasher wrote:
Naomi Anthar wrote:

Btw stop talking with Ranger 1 - he is troll or dunno. He never put any real argument in this thread, nor he ever countered one of mine or others unhappy with this change. He lacks arguments. He operates with some mystic situations.

To Ranger 1:


Lol

I know right? Smile
Someone doesn't like losing arguments. Big smile


Wow they pay you to be so stupid or you are born like that ?

"To Ranger 1:
Listen to me dude for very last time ,"
quote all relevant part of post , not just part you want to . But as i said i won't keep talking with this guy anymore. It was last resort to point flaws in his posts. But yeah that was mistake on my part, not only he did not understand where he is wrong, but he tries to make fool from me - instead of talking about NOS changes. Where he has no idea what implications it brings whatsoever.

Ok one more thing - keep your oppinion . It's not like i can anything about some people being wrong ( at least in light of my arguments ). This war really is pointless. So you keep talking your stuff - where you support this change and i keep talking my arguments ( as i strongly feel against those changes).

PS I don't care you produce pilgrims and even if its good for pilgrim - you only make yourself funny dude. You just show that i'm right. Why ? Because i never said no ship will benefit from this change, i just said some will but MANY will lose. Argument you never countered.

Actually my friend I'm trying very, very hard NOT to make a fool of you... but you're making that more difficult with every post.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#230 - 2013-06-22 16:42:51 UTC  |  Edited by: Ranger 1
Naomi Anthar wrote:
Akimo Heth wrote:
Boring Tech 1 Industrial Feedback thread....over a dozen CCP Rise responses

NOS "feedback" thread...all but abandoned.

I'm sure it'll get pushed to live without another thought and we'll continue to have frigates fit NOS's as they've always done and BS's fit them even less now and actually lowering overall use by a couple %, GG CCP.


One of MANY arguments against this change. But don't worry mate Ranger 1 will come here and show us how good change is and how thankful we should be they are making it ;).

Even frigates rarely use NOS now, since their limit is currently based on cap percentage... which means that NOS may not be effective when tackling a larger ship since the percentage of cap left to the larger ship can easily be lower than the percentage of cap the frigate has. This makes them highly problematic for use even by a frigate against a larger ship.

The proposed change fixes that problem permanently, without overpowering the module (again) or infringing on the role of Neuts.

Neuts are designed (primarily) for larger ships to use to cap out ships smaller than you.
NOS are to be designed (primarily) for use against ships larger than you and will now be much more reliable in that role.

Of course smaller ships will gravitate to the module designed to benefit them the most, just as larger ships will gravitate to modules that leverage the advantages they have. (And then there will be that subset of clever players that fit their ships to turn that simple equation on it's head, as they always do.)

Not really sure what part of this you're not getting boys.

Again, stop theory crafting. Lets get this on the test server and I think you'll begin to understand.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#231 - 2013-06-22 17:16:24 UTC
Ranger 1 wrote:
Naomi Anthar wrote:
Akimo Heth wrote:
Boring Tech 1 Industrial Feedback thread....over a dozen CCP Rise responses

NOS "feedback" thread...all but abandoned.

I'm sure it'll get pushed to live without another thought and we'll continue to have frigates fit NOS's as they've always done and BS's fit them even less now and actually lowering overall use by a couple %, GG CCP.


One of MANY arguments against this change. But don't worry mate Ranger 1 will come here and show us how good change is and how thankful we should be they are making it ;).

Even frigates rarely use NOS now, since their limit is currently based on cap percentage... which means that NOS may not be effective when tackling a larger ship since the percentage of cap left to the larger ship can easily be lower than the percentage of cap the frigate has. This makes them highly problematic for use even by a frigate against a larger ship.

The proposed change fixes that problem permanently, without overpowering the module (again) or infringing on the role of Neuts.

Neuts are designed (primarily) for larger ships to use to cap out ships smaller than you.
NOS are to be designed (primarily) for use against ships larger than you and will now be much more reliable in that role.

Of course smaller ships will gravitate to the module designed to benefit them the most, just as larger ships will gravitate to modules that leverage the advantages they have. (And then there will be that subset of clever players that fit their ships to turn that simple equation on it's head, as they always do.)

Not really sure what part of this you're not getting boys.

Again, stop theory crafting. Lets get this on the test server and I think you'll begin to understand.


If you think this is enough to fix the problems the NOS has you're wrong.

BYDI recruitment closed-ish

Naomi Anthar
#232 - 2013-06-22 17:19:38 UTC
Ranger 1 wrote:

Actually my friend I'm trying very, very hard NOT to make a fool of you... but you're making that more difficult with every post.


Then there would be 2 of us.
Ranger 1
Ranger Corp
Vae. Victis.
#233 - 2013-06-22 17:34:30 UTC
Garviel Tarrant wrote:
Ranger 1 wrote:
Naomi Anthar wrote:
Akimo Heth wrote:
Boring Tech 1 Industrial Feedback thread....over a dozen CCP Rise responses

NOS "feedback" thread...all but abandoned.

I'm sure it'll get pushed to live without another thought and we'll continue to have frigates fit NOS's as they've always done and BS's fit them even less now and actually lowering overall use by a couple %, GG CCP.


One of MANY arguments against this change. But don't worry mate Ranger 1 will come here and show us how good change is and how thankful we should be they are making it ;).

Even frigates rarely use NOS now, since their limit is currently based on cap percentage... which means that NOS may not be effective when tackling a larger ship since the percentage of cap left to the larger ship can easily be lower than the percentage of cap the frigate has. This makes them highly problematic for use even by a frigate against a larger ship.

The proposed change fixes that problem permanently, without overpowering the module (again) or infringing on the role of Neuts.

Neuts are designed (primarily) for larger ships to use to cap out ships smaller than you.
NOS are to be designed (primarily) for use against ships larger than you and will now be much more reliable in that role.

Of course smaller ships will gravitate to the module designed to benefit them the most, just as larger ships will gravitate to modules that leverage the advantages they have. (And then there will be that subset of clever players that fit their ships to turn that simple equation on it's head, as they always do.)

Not really sure what part of this you're not getting boys.

Again, stop theory crafting. Lets get this on the test server and I think you'll begin to understand.


If you think this is enough to fix the problems the NOS has you're wrong.

I never said there was no room for improvement issues like fittings and cycle time, quite the contrary... but as far as the basic mechanics go this is an excellent solution.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#234 - 2013-06-22 18:52:13 UTC  |  Edited by: Lidia Caderu
Can somebody explain why its not possible to make NOS that drain % of CURRENT cap AND fixed amount of cap. For example all sizes of NOS drain 5% + amount of cap that depends on NOS size. (or just at least drain in %)

Also it would be needed such restriction that if ship uses a medium Nos on small ship than energy gain is halfed, if Large nos on small ship than halfed twice etc.

Seems logic to me...
Stridsflygplan
Deliverance.
Arrival.
#235 - 2013-06-22 19:41:42 UTC
Ninja buff to MWDs Pirate
Irregessa
Obfuscation and Reflections
#236 - 2013-06-22 20:33:27 UTC
Even on the Bhaalgorn I don't see a use for heavy NOS, and it would make use of one better than any other BS.
Kithian Hastos
Divinum Immortalis Unlimited
#237 - 2013-06-22 21:03:13 UTC
As has been pointed out, I don't see how this really helps Nos on large ships vs. equal or smaller ships. Heavy Nos would basically only work against a capital ship now?

A previously mentioned idea of making Nos drain cap/sec is intriguing. Of course if it were just a flat amount this would probably create the reverse situation of Heavy Nos being over powered on smaller ships like frigates.

Percentage cap/sec?
Samas Sarum
Imperial Academy
Amarr Empire
#238 - 2013-06-22 23:25:48 UTC  |  Edited by: Samas Sarum
Kithian Hastos wrote:
As has been pointed out, I don't see how this really helps Nos on large ships vs. equal or smaller ships. Heavy Nos would basically only work against a capital ship now?

A previously mentioned idea of making Nos drain cap/sec is intriguing. Of course if it were just a flat amount this would probably create the reverse situation of Heavy Nos being over powered on smaller ships like frigates.

Percentage cap/sec?


Agreed, it is idiotic that a 42k isk Small NOS 1 can perma-drain all day on a BS or cruiser, but a 240 million deadspace heavy NOS can't drain a single GJ of cap from a frigate or cruiser. This might make a lick of sense if Neuts were the same way but they work on every ship of every size at any time, but NOS's don't for no reason based in reality. Then we're supposed to believe this change will increase overall usefulness of NOS's how?

Can someone name one circumstance where a BS would fit a NOS over a Neut? Even before this change they made some sense on frigates since the amount they drain was a significant portion of the frigates cap and the cycle time of 3 seconds made it a good defense against neuting, but the amount drained on a heavy NOS doesn't scale with the growth of the total cap of a BS and the 12 second cycle time makes it useless as a neut defense. This isn't including fitting costs, for less you can fit a heavy neut and ALWAYS drain 300% of the amount a NOS can SOME of the time (or none of the time with a BS versus anything smaller).
Joan Greywind
The Lazy Crabs
#239 - 2013-06-23 08:57:40 UTC
Samas Sarum wrote:
Kithian Hastos wrote:
As has been pointed out, I don't see how this really helps Nos on large ships vs. equal or smaller ships. Heavy Nos would basically only work against a capital ship now?

A previously mentioned idea of making Nos drain cap/sec is intriguing. Of course if it were just a flat amount this would probably create the reverse situation of Heavy Nos being over powered on smaller ships like frigates.

Percentage cap/sec?


Agreed, it is idiotic that a 42k isk Small NOS 1 can perma-drain all day on a BS or cruiser, but a 240 million deadspace heavy NOS can't drain a single GJ of cap from a frigate or cruiser. This might make a lick of sense if Neuts were the same way but they work on every ship of every size at any time, but NOS's don't for no reason based in reality. Then we're supposed to believe this change will increase overall usefulness of NOS's how?

Can someone name one circumstance where a BS would fit a NOS over a Neut? Even before this change they made some sense on frigates since the amount they drain was a significant portion of the frigates cap and the cycle time of 3 seconds made it a good defense against neuting, but the amount drained on a heavy NOS doesn't scale with the growth of the total cap of a BS and the 12 second cycle time makes it useless as a neut defense. This isn't including fitting costs, for less you can fit a heavy neut and ALWAYS drain 300% of the amount a NOS can SOME of the time (or none of the time with a BS versus anything smaller).


Yes because it is on of the 10 commandments that all modules should work on all the ships the same way. The difference in strength of a particular module over ship classes should be linear, because I deemed it so.

It is a very nice change, adds to the meta and to the gameplay, always a +. And although i don't like flying small ships, this will bring a little more balance to different ship classes which is also a +.

Now to the real question, are we going to see an increase in the drop rate of the deadspace nos'es, since we will probably have a significant increase in demand?
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#240 - 2013-06-23 13:08:32 UTC
Hey Fozzie,

small question why cant NOS work independent of your own and the others cap. If they drained the same amount as neuts it would ofcourse not work but if the NOS only drains three quarters or half of a neut wouldnt that already counterbalance it.

Side Note: Nothing to do with Cap Warfare directly, but pls repair the Ancillary Shield Booster. I mean, how much cap boosters they can hold and and make the shield boost amount dependend on the cap boosters they use.

Regards

Jeanne-Luise Argenau