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Graphics Vs. Story

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#21 - 2013-06-22 16:11:53 UTC
Doc Severide wrote:
You need both. No one will care about gameplay to play on EGA graphics...

Some of my favorite video games are for the NES. My all time favorite game is Dungeons and Dragons which has no GUI at all.

If you don't follow the rules, neither will I.

Vaerah Vahrokha
Vahrokh Consulting
#22 - 2013-06-22 16:46:16 UTC
Doc Severide wrote:
You need both. No one will care about gameplay to play on EGA graphics...


I actually loved a text based MUD for years.

Only rason I left it was the super-huge commitment it required (you know, those ancient games where you could permanently lose stats on death, lose levels and worse). Else I'd still play it, no MMO ever came close to it.
Lucas Blanc
MultiTrack Corp
#23 - 2013-06-22 17:16:13 UTC
For Eve, I think the graphics is part of the game play----trying to make it a more immersive reality.

I was actually looking for a topic like this, since I noticed that the planet graphics look static now.
Has then been a recent change? It's been awhile since I jumped to planets.
That was one of the things that hooked my on Eve, was orbiting a planet that had moving clouds.
It really did feel I was orbiting a live planet.
Now the planets look like just what they are---a static CGI background---kind of boring.Sad

So, is this an instance of gameplay (performance speedup?) trumping graphics?

Atomic Option
NO Tax FAT Stacks
#24 - 2013-06-22 18:49:06 UTC  |  Edited by: Atomic Option
This is like asking whether you prefer a girl with great bosoms, a great ass or a great personality. You really need the whole package to be attractive. You can get away with skimping on one if another is flawless, but you shouldn't plan on doing it that way because expecting even one part to be perfect is setting yourself up for failure.

Story only matters for games that center around it. It's basically just a subcategory of gameplay. EVE depends on story for null gameplay, and it's always fresh because players are making it as they play. BF3, CoD and Halo are fun because of the mechanics--there's no story outside of your k/d ratio. DUST gameplay doesn't depend on story either yet, but it might eventually. I think a lot of game designers (notably the SWTOR team and a lot of other WoW cloners) confuse "story" with "mechanic that remains fun over time".

So if we brainstorm ways that a game can remain interesting they are:

  • Gameplay that remains fun on its own over time. Examples: TF2, BF3, Counterstrike, Tekken, Minecraft,
  • Drama that remains interesting/involving over time. Examples: EVE, and... I haven't played any others that managed this. (second life? Mortal Online? Age of Conan? what else has sov-type mechanics?)
  • Gameplay where new goals are created as old goals are achieved. Examples: WoW Raiding, Runescape


There are great games that don't have these traits, but those games lose interest after you win or complete them. examples: The Elder Scrolls series, Batman: Arkham City, Assassin's Creed, Crysis, Farcry.
Jimmy Morane
Deep Core Mining Inc.
Caldari State
#25 - 2013-06-22 19:21:12 UTC
Ma'Baker McCandless wrote:
Tippia wrote:


I ree-member that!

Story by Michael A Stackpole if'n ah ree-member right


What have you done with Ramona????!!



OT:

Gameplay
Graphics
Story

stup idity
#26 - 2013-06-22 19:43:45 UTC
When I think of all the games that I played, there were many that had neither and I enjoyed nevertheless (Civilization 4 and 5, Torchlight 2, Orcs must die 1+2 to name a few more recent ones).

On the other hand, both story and graphics can carry a game a lot. Battlefield 3 and Skyrim would be much lesser games for me if they were less appealing.

Strangely I can't remember what game I played last for its story...

I am the Herald of all beings that are me.

Knights Armament
Deep Core Mining Inc.
Caldari State
#27 - 2013-06-22 19:55:14 UTC
Omnathious Deninard wrote:
Which is more important to you; the graphics of a game or it's story?

For me I personally prefer a great story in a game, visuals will always be second.


Graphics

In a sandbox game I make the story, if I wanted a story I'd play singleplayer.
Dave Stark
#28 - 2013-06-22 20:22:53 UTC
Kijo Rikki wrote:
Dave Stark wrote:
frankly, neither of them are particularly important. although of the two i'd probably say graphics.

if i wanted a good story i'd read a book.


The great thing about stories in games is that you have an opportunity to actively participate in it, rather than being a passive observer.

To be honest, stories have become an integral part of games ever since Mario World, when the object was no longer to get the highest score, but to save the princess. Games have become phenomenally more complex since then and the change was for the better.


if you're refering to live events yeah great you can turn up and shoot some ccp employees undocking, then redocking when they get shot. that's what happened to the last live event i was in that wasn't the battle of caldari prime (which was prescripted to end a certain way so you don't actually actively participate in that either...)

of course games have a story, i'm not saying they don't. i'm just saying it's really irrelevant. you don't log in because "the game has a great backstory" you log in because the game is fun to play.

i mean, i personally got frustrated to no end with most of my recent game purchases because i spent more time watching ****** boring dull "story" cut scenes than i did playing a game. it felt like i'd brought some second rate dvd. it was honestly an unpleasant experience. (also any people out there who are game designers, if you make your cut scenes unskippable i hope bad things happen to you.)

also the complexity of a game has nothing to do with it's backstory.
Inxentas Ultramar
Ultramar Independent Contracting
#29 - 2013-06-22 21:50:48 UTC
Depends. An old-school RPG sucks with a bland story, but an action-shoot-the-robots game can be fun enough without one.
Kijo Rikki
Killboard Padding Services
#30 - 2013-06-22 22:13:13 UTC
Dave Stark wrote:


if you're refering to live events yeah great you can turn up and shoot some ccp employees undocking, then redocking when they get shot. that's what happened to the last live event i was in that wasn't the battle of caldari prime (which was prescripted to end a certain way so you don't actually actively participate in that either...)


Nah, this game seems to be lacking any kind of intriguing or awe inspiring story, it's one of the things that dissapoints me about it. I've always stood by the position that player made stories aren't that great, and that's why they aren't writers. The most I get out of this current war (and indeed every war) is nerds are chestbeating and nerdgasming over cap kills. In the end a few systems change hands, maybe an alliance disbands, and it starts all over again, rather dull from a story-point of view.

Quote:

of course games have a story, i'm not saying they don't. i'm just saying it's really irrelevant. you don't log in because "the game has a great backstory" you log in because the game is fun to play.


I don't play this game very often, for an 08 character I only have 23mil sp. Everytime I come back it's ok for a while but it gets boring. Same with Sins of a Solar Empire (same concept except for 4x RTS, shallow backstory, all out multi-player pew-pew), fun to play for a while then gets boring.

That's not to say story based games don't get dull, they do. Except in rare cases where games have diverging storylines like the Wing Commander series, you can only play storymode games so many times before you can recite it line by line and get sick of it.

Quote:

i mean, i personally got frustrated to no end with most of my recent game purchases because i spent more time watching ****** boring dull "story" cut scenes than i did playing a game. it felt like i'd brought some second rate dvd. it was honestly an unpleasant experience. (also any people out there who are game designers, if you make your cut scenes unskippable i hope bad things happen to you.)

also the complexity of a game has nothing to do with it's backstory.


It's all about presentation. I loved the Halo series up to about Halo 3. The story was told through communication with Cortana in your headset as you did your thing on the battlefield. I loved the way that story was told. Homeworld had its cutscenes in between level loading and during mission update objectives, and that was a phenomenal and powerful story. Some of the old Final Fantasy games were really good about telling the story. I agree about unskippable scenes, developers really should consider those of their audience who just want the action.

The complexity of EvE is impressive, but I think this game could have really excelled by having a solid pve core built in hi-sec. Having been mired in L4's and getting the same 6 story missions over and over makes it clear there was no effort put into it and it's just a bland way to make money.

You make a valid point, good Sir or Madam. 

Psychoactive Stimulant
#31 - 2013-06-23 02:23:20 UTC
For some game, G, and the story of the game, S(G)

Claim: If S(G) is good, G is good.

"Proof":

Let s(S(G)) be some set of good stories. Then s(S(G)): {Planescape: Torment, Baldur's Gate, Fallout, Morrowind...}

Let S(B) ∈ S(G) where S(B) is some bad story of B where B is a game.

Wait... but...

DAMMIT! Where'd my argument go!

Basically screw graphics and story.

Dwarf Fortress has neither a story nor graphics. Minecraft can eat a D*** but it shares qualities with DF.

Also, shut up! It's been a while since I did a proper proof on group theory. Someone out there wanna help? I guarantee it's possible... just throw some shoes and socks theorem at it!
Adunh Slavy
#32 - 2013-06-23 02:30:23 UTC
If it is pretty but doesn't work, then pretty doesn't matter.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Domer Pyle
Republic University
Minmatar Republic
#33 - 2013-06-23 02:38:49 UTC
Atomic Option wrote:
This is like asking whether you prefer a girl with great bosoms, a great ass or a great personality. You really need the whole package to be attractive.


speak for yourself. i could totally do without the first, if she had the others. also, a nice face trumps the first two anyway.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Kharaxus
Republic Military School
Minmatar Republic
#34 - 2013-06-23 03:00:05 UTC
Best game ever

Wow.....I'm learning a lot posting on this website.

Seriously, that's the best game ever (well besides eve).

The story unfolds itself as you play. Its a sandbox game similar to eve.

Even better, you can still play it!! You can go to that link, and download it, and play it!!

Great game to play when eve is on the fritz.......

Its multi-player as well.


Jace Errata
Caldari Provisions
Caldari State
#35 - 2013-06-23 03:18:02 UTC  |  Edited by: Jace Errata
Atomic Option wrote:


Story only matters for games that center around it. It's basically just a subcategory of gameplay. EVE depends on story for null gameplay, and it's always fresh because players are making it as they play. BF3, CoD and Halo are fun because of the mechanics--there's no story outside of your k/d ratio. DUST gameplay doesn't depend on story either yet, but it might eventually. I think a lot of game designers (notably the SWTOR team and a lot of other WoW cloners) confuse "story" with "mechanic that

I'd just like to step in here and confirm that Halo does not in any way have a story, especially not one that's a fate-of-the-galaxy space opera complete with romance, drama, and great characters. And that the game only succeeds based on KDR-centric multiplayer.

Edit: I do not make any excuse for BF3 or CoD though - let's be honest, it's been a while since the stories of either of those series were anything more than showcases for multiplayer graphics and gameplay.


As for my answer to the OP: I would say both are important. If a game has a good story, but the graphics of a (bad) Elite clone, it becomes a tad tedious to play. If a game has great graphics but no story, I won't be attracted to it at all, really.
Gameplay trumps both, mind.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Omnathious Deninard
University of Caille
Gallente Federation
#36 - 2013-06-23 10:30:14 UTC
Atomic Option wrote:
This is like asking whether you prefer a girl with great bosoms, a great ass or a great personality. You really need the whole package to be attractive.

I can't even begin to try to compare lady to a video game. The likes and dislikes of a lady are far, far different from the likes and dislikes of a game.
But still a good personality is still better than a great body, never was into the ditsy supermodel girls.

If you don't follow the rules, neither will I.

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#37 - 2013-06-23 10:37:10 UTC
Both really, if the game is fun but a little outdated that's fine. But if it looks like garbage then no, I wont be playing it. By garbage I mean N64 trying to have realistic graphics rather than just old stuff.

Now, more than ever, we need a dislike button.

Neuntausend
Republic Military School
Minmatar Republic
#38 - 2013-06-23 15:26:33 UTC
Depends on the kind of game, don't you think?

A fantasy role playing game for example would probably suck without a good story, character development and a good amount of items to find and adventures to experience, but can work without state of the art graphics. An arcade-style space shooter however doesn't really need a story at all, what matters is a fun and addictive gameplay, awesome explosions and frickin lazor beams.

I personally like all kinds of games, how about you?

Now as for Eve - I hold the view, that Eve doesn't really need a premade storyline. The most important thing here is, that Eve should stay open and flexible, as the players are creating their own stories. Yes, the epic arcs and some of the mission texts are nice and I wouldn't mind more little sidestories like that, but I certainly don't want to be forced into some kind of overarcing huge storyline that I may not want to be part of. Graphics do also exist.
Zeb DaMadMan2
Duckling System
#39 - 2013-06-23 15:30:55 UTC
Neither... Content!

Story doesn't do anything but ruins the game as stories are meant to be made, not given.
Beauty is only cosmetic as it actually doesn't do anything.

"As soon as we stop asking about the launcher design, CCP will assume we already love it.

We won't." - Eve Community

Caldari Citizen 20120308
Doomheim
#40 - 2013-06-23 15:48:25 UTC
1)Story
2)pve content
3)pve content
4)pve content
5) Story
6)PvP

Just ask Blizzard.
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