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LOGI Ganking in Inursions

Author
FloppieTheBanjoClown
Arcana Imperii Ltd.
#81 - 2011-11-07 23:30:58 UTC
Mikron Alexarr wrote:
Honestly, you don't need to abuse any mechanics. The aggro model that should be in place (a fleet can defend fleet members regardless of affiliation) is already implemented in the form of corporations and alliances. Any one wanting to mess with skunk and friends can simply fly a full corp fleet, invite a baiter, kill his fleet, and report the toon to the larger intel channel.


Please do this.

Founding member of the Belligerent Undesirables movement.

Mikron Alexarr
New Age Solutions
#82 - 2011-11-07 23:40:18 UTC
Gazmin VanBurin wrote:
Mikron Alexarr wrote:


Honestly, you don't need to abuse any mechanics. The aggro model that should be in place (a fleet can defend fleet members regardless of affiliation) is already implemented in the form of corporations and alliances. Any one wanting to mess with skunk and friends can simply fly a full corp fleet, invite a baiter, kill his fleet, and report the toon to the larger intel channel.

Granted, the gankers would get wise really quick, it would make them take all the same precautions we do when running neutral fleets. Ultimately, that sort of thing is detrimental to game play IMO. It shouldn't have to be that complicated to kill someone :P.

All this being said, I think there is an inflation problem brewing, and this particular mechanic does help slow it down. There should ultimately be a balance to both sides of the problem. If only to make the pew pew more fun for both incursion runners and gankers.


lol you have no idea what percautions we take, and you also show you have no idea how we are actualy killing the incersioners.




"Haha! You don't know how we're killing incursion people! You're young and stupid! ...oh. You're not young or stupid... well you must be a wanker with a spreadsheet!"

I haven't had the pleasure of being on the receiving end of one of your traps, because I don't fly with 'shiny'/stupid fleets. Your response tells me everything I need to know about you.
Mikron Alexarr
New Age Solutions
#83 - 2011-11-07 23:44:27 UTC
FloppieTheBanjoClown wrote:
Mikron Alexarr wrote:
Honestly, you don't need to abuse any mechanics. The aggro model that should be in place (a fleet can defend fleet members regardless of affiliation) is already implemented in the form of corporations and alliances. Any one wanting to mess with skunk and friends can simply fly a full corp fleet, invite a baiter, kill his fleet, and report the toon to the larger intel channel.


Please do this.


Sadly, my corp is relatively dead, and my alliance likes wormhole space. I would suggest that others try this, but the fact remains that anyone smart enough to consistently gank incursion runners for cash won't waste cash trying to burn competition until it becomes a problem.

I can understand your quandary though. Low-sec and null-sec get pretty boring, and alliance politics being what they are... While I don't endorse the beating of fools, I do endorse the beating of those with more isk than sense. o7
Gazmin VanBurin
Boma Bull Corp
#84 - 2011-11-08 01:00:04 UTC  |  Edited by: Gazmin VanBurin
Mikron Alexarr wrote:

"Haha! You don't know how we're killing incursion people! You're young and stupid! ...oh. You're not young or stupid... well you must be a wanker with a spreadsheet!"

I haven't had the pleasure of being on the receiving end of one of your traps, because I don't fly with 'shiny'/stupid fleets. Your response tells me everything I need to know about you.



No mearly stating that you might jump off a bridge because it was the mathmaticaly shortest distance to get home.

We on the other hand would construct a elivator down off the bridge, invite people for free rides in it and then mug them once they steped inside.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#85 - 2011-11-08 01:09:47 UTC  |  Edited by: FloppieTheBanjoClown
Mikron Alexarr wrote:
While I don't endorse the beating of fools, I do endorse the beating of those with more isk than sense. o7

We're simply trying to balance the isk-to-brains ratio.

Seriously, do whatever you have to to bring a real fight to us. Contrary to the bleating of a few posters here, we rather enjoy a good fight.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#86 - 2011-11-08 01:10:47 UTC
Gazmin VanBurin wrote:

No mearly stating that you might jump off a bridge because it was the mathmaticaly shortest distance to get home.

We on the other hand would construct a elivator down off the bridge, invite people for free rides in it and then mug them once they steped inside.

And just to troll the spelling nazis, we'd let Gaz make all the signs.

Founding member of the Belligerent Undesirables movement.

Gazmin VanBurin
Boma Bull Corp
#87 - 2011-11-08 01:40:32 UTC
FloppieTheBanjoClown wrote:
Gazmin VanBurin wrote:

No mearly stating that you might jump off a bridge because it was the mathmaticaly shortest distance to get home.

We on the other hand would construct a elivator down off the bridge, invite people for free rides in it and then mug them once they steped inside.

And just to troll the spelling *****, we'd let Gaz make all the signs.


lol silly floppie, i only make 1/4 our signs
Mikron Alexarr
New Age Solutions
#88 - 2011-11-08 02:13:43 UTC
Gazmin VanBurin wrote:
Mikron Alexarr wrote:

"Haha! You don't know how we're killing incursion people! You're young and stupid! ...oh. You're not young or stupid... well you must be a wanker with a spreadsheet!"

I haven't had the pleasure of being on the receiving end of one of your traps, because I don't fly with 'shiny'/stupid fleets. Your response tells me everything I need to know about you.



No mearly stating that you might jump off a bridge because it was the mathmaticaly shortest distance to get home.

We on the other hand would construct a elivator down off the bridge, invite people for free rides in it and then mug them once they steped inside.


Excellent! We could construct all sorts of ways 'to get off the bridge'. Personally, I'd setup a bungie jump service and cut the cord before they had a chance to slow down for all of the thrill seekers Twisted

At any rate, there is no exploiting going on. There is a lot of ignorance about the topic, because the system is not as intuitive as it could be. This creates a place to make money for gankers and slow down isk faucets for incursion runners. I think the situation needs remedied, but only if the gankers are given a reason to pursue other tears Bear
Nason Rola
The Scope
Gallente Federation
#89 - 2011-11-08 15:41:22 UTC
Ok, so I'm fairly new to the game enough to not know specifically how they're doing this, but I'm old enough to MMOs that if GMs get enough crying they'll take steps to fix it as long as its "not legal." If everyone has sent in as many petitions as it appears, they wouldn't be doing it. So everyone quit crying b/c you were caught with your pants down, use your head, fly with people you know, and fight back if you really want to do something about it. Nothing is ever perfect, and even though you might not think its "balanced" bc it wasn't "fair" to you, doesn't mean it isn't. Quit crying and but your big kid pants on.
Gazmin VanBurin
Boma Bull Corp
#90 - 2011-11-08 15:45:37 UTC  |  Edited by: Gazmin VanBurin
As my corp name suggests, if you have problem with the game mechanics, petition blizzard, I hear they make games easier for people... maybe add some pandas if you like
Mikron Alexarr
New Age Solutions
#91 - 2011-11-08 17:15:51 UTC
Nason Rola wrote:
Ok, so I'm fairly new to the game enough to not know specifically how they're doing this, but I'm old enough to MMOs that if GMs get enough crying they'll take steps to fix it as long as its "not legal." If everyone has sent in as many petitions as it appears, they wouldn't be doing it. So everyone quit crying b/c you were caught with your pants down, use your head, fly with people you know, and fight back if you really want to do something about it. Nothing is ever perfect, and even though you might not think its "balanced" bc it wasn't "fair" to you, doesn't mean it isn't. Quit crying and but your big kid pants on.


I'm certainly not disagreeing with your sentiment. This isn't the sort of thing that should be raged about. A clear logical discussion should happen between the CSM and CCP. Again, see my above posts if you think I'm favoring either side in saying that. Both sides of this particular discussion are getting shafted - gankers for not having better ways of making isk/tears/fun and incursion runners for having to dock up when an unknown war target (and/or gank bait) enters fleet and catches a shield/armor/power transfer.

Welcome to the game by the way. Eve is a little different from other MMOs, and I think you'll appreciate the game more since you have a background with other games.
Mikron Alexarr
New Age Solutions
#92 - 2011-11-10 14:41:31 UTC
Game mechanics change to be applied during downtime on Thursday, November 10

A part of the next client update will feature a change to aggression mechanics in high security space.
To benefit the EVE community at large, a small change has been made to game mechanics regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.

"And all was right with the world."


Moustached Slimy Worm
Go Petition Blizzard
Safety.
#93 - 2011-11-11 08:03:50 UTC
Mikron Alexarr wrote:
Game mechanics change to be applied during downtime on Thursday, November 10

A part of the next client update will feature a change to aggression mechanics in high security space.
To benefit the EVE community at large, a small change has been made to game mechanics regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.

"And all was right with the world."




send us a billion isk or we dec you
Goose99
#94 - 2011-11-11 16:05:11 UTC
Moustached Slimy Worm wrote:
Mikron Alexarr wrote:
Game mechanics change to be applied during downtime on Thursday, November 10

A part of the next client update will feature a change to aggression mechanics in high security space.
To benefit the EVE community at large, a small change has been made to game mechanics regarding criminal flags and how they are inherited in high security space. If a pilot is remote repairing, or otherwise assisting, another pilot who commits a criminal act then the repair module will now disengage. In order to continue repairs the module will need to be restarted and a message will appear warning of the criminal flag and possible consequences.

"And all was right with the world."




send us a billion isk or we dec you


Be careful man, if you dec him, he can actually shoot you, unlike logis. That stuff is dangerous, you can lose your boat!Lol
Onictus
Federal Navy Academy
Gallente Federation
#95 - 2011-11-11 17:51:16 UTC
FloppieTheBanjoClown wrote:
Mikron Alexarr wrote:
While I don't endorse the beating of fools, I do endorse the beating of those with more isk than sense. o7

We're simply trying to balance the isk-to-brains ratio.

Seriously, do whatever you have to to bring a real fight to us. Contrary to the bleating of a few posters here, we rather enjoy a good fight.



Arguably why station hugging and ganking incursion runners is your thing.

Right?
Onictus
Federal Navy Academy
Gallente Federation
#96 - 2011-11-11 17:51:27 UTC
******* forums
FloppieTheBanjoClown
Arcana Imperii Ltd.
#97 - 2011-11-11 18:40:38 UTC
Onictus wrote:
Arguably why station hugging and ganking incursion runners is your thing.

Right?


Your trolling needs much work, grasshoppah.

Founding member of the Belligerent Undesirables movement.