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Jump Clones - A New Beginning (yes i have used the search field)

Author
Robert Caldera
Caldera Trading and Investment
#21 - 2013-06-19 13:13:53 UTC
no.
jump clones should be nerfed, not buffed.
You should accept the consequences of your decisions where you want to be at any given time.
I always suggest raising the clone jump cooldown to 3 or even 7 days. No easy free teleporting for you.
Alvatore DiMarco
Capricious Endeavours Ltd
#22 - 2013-06-19 22:30:52 UTC
Robert Caldera wrote:
no.
jump clones should be nerfed, not buffed.
You should accept the consequences of your decisions where you want to be at any given time.
I always suggest raising the clone jump cooldown to 3 or even 7 days. No easy free teleporting for you.


And with that, the comedy post has been made.

What about the people who don't use jump clones for teleportation? If I'm not going to be in EVE for a day, I'll switch to a clone that has better learning implants than what I'm willing to undock with. You're telling me that I should just stay out of EVE for a whole week instead?
Meduza13
Silver Octopus
Infernal Octopus
#23 - 2013-06-22 11:00:56 UTC
Im using JC quite often, and wouldnt mind timer being reduced.
To stop big alliances jumping too often to opposite part of universe - add some cooldown timer for range, as others propose.Fair enough
Jumping clones within same system or just couple jumps, shouldn't be penalized with 24hours timer. I cannot see anything wrong with being able to change clones within same station (for different situations) with small cooldown timer lets say 3 or 6 hours.
BlakPhoenix
Load Up Blast Everything
DARKNESS.
#24 - 2013-07-15 12:06:12 UTC
Robert Caldera wrote:
no.
jump clones should be nerfed, not buffed.
You should accept the consequences of your decisions where you want to be at any given time.
I always suggest raising the clone jump cooldown to 3 or even 7 days. No easy free teleporting for you.


The consequence needs to be worth the benefit though, how do you justify such a long timer?
Debora Tsung
Perkone
Caldari State
#25 - 2013-07-15 13:23:13 UTC
Riot Girl wrote:
Gypsio III wrote:
BlakPhoenix wrote:
Really though, what is the role of the Jump Clone? What is it meant to facilitate and prohibit?


I struggle with this point, I don't think the game would suffer if JCs were removed entirely. Won't happen, ofc.

I'd like to see Jump Clones removed. I'm currently at war with another corp and I can get from my home in nullsec to Amarr and back in 1 minute with no risk of being attacked by another player... That's a total of 46 jumps. Jump clones are bad.


... I get how You can do a one way travel in under 1 Minute, but how can You go from A to B and back to A in under one minute if each way is (as you said) 46 jumps?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#26 - 2013-07-15 13:34:59 UTC
Riot Girl wrote:
I posted this in another thread but I'll put it here also. It's an idea I thought to alter Jump Clones to be more functional and no longer break core game principles. I'm not sure if this idea will work though, I might have overlooked something quite important.

Riot Girl wrote:
Remove the cooldown on Jump Clones completely. Allow players to jump between their clones whenever they wish. However! Jump clones can no longer be used to fast travel to other locations. Informorph Psychology will allow the player to store 5 clones in a single station, up to 5 stations at level 5 (a total of 25 clones across 5 stations). The player can switch freely between the clones stored at their current location, but they cannot jump into clones at any other location unless they travel to that location first.

This is my suggestion for a solution to allow players to be risk averse (saving their implants) without being allowed to avoid all risks (no instant warp across the galaxy).


In other words; You can only use Jump Clones when you are in the same location as they are.


Let them JC as much as they want as long as the current clone is being destroyed in the process. In such a System one might even think of raising the jump clone costs to at least 50% of the costs of medical cloning... or something like that... :/

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

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