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Guide for Odyssey New Hacking System

First post
Author
Rhasta Farai
The New Hope
#41 - 2013-06-13 09:34:27 UTC
UPDATE:
Quote:
- Data Container (data sheets, blueprints, skill books)
- Parts Container (datacores, decryptors, electronic parts, salvage)
- Materials Container (carbon, production materials, salvage)
- Equipment Container (hydrogen batteries)
- Scraps Container (scrap materials)
After last patch all datacores now drop only in Parts cans.


Oraac Ensor wrote:
It was said at Fanfest, and written again someplace by a Dev, that rats will spawn after a hacking failure.
Is that not happening now?
No rats in k-space on Data/Relic sites at all, even if you failed with hacking, container will just explode. But to be honest I do not have too many failed attempts to say for sure Cool
Yo'Shi Enderas
Mercurial Avionics
#42 - 2013-06-13 20:54:24 UTC
Rhasta Farai wrote:
UPDATE:
[quote]No rats in k-space on Data/Relic sites at all, even if you failed with hacking, container will just explode. But to be honest I do not have too many failed attempts to say for sure Cool


I have experienced rat spawns a couple time at data sites in the drone regions on failed attempts. No rats sighted anywhere else... yet.

rat spawns were just 2-3 frigs with 1500 isk bounty
Oraac Ensor
#43 - 2013-06-14 03:24:19 UTC
Yo'Shi Enderas wrote:
Rhasta Farai wrote:
UPDATE:
[quote]No rats in k-space on Data/Relic sites at all, even if you failed with hacking, container will just explode. But to be honest I do not have too many failed attempts to say for sure Cool


I have experienced rat spawns a couple time at data sites in the drone regions on failed attempts. No rats sighted anywhere else... yet.

rat spawns were just 2-3 frigs with 1500 isk bounty

As we seem to have conflicting experience here, could we please get a Dev comment to clarify?
Tylo Tungsten
Mega Global Compucon
#44 - 2013-06-18 04:06:13 UTC  |  Edited by: Tylo Tungsten
Rainhailer wrote:
David Laurentson wrote:
Al Anders wrote:
quick fix; T1 ships have +5 to VS per level
T2: +10 VS


Emergent Locus Analyzer (the Tengu/Loki/Legion/Proteus Electronics Subsystem that also boosts probe strength) also gets +10 Virus Strength. If you want something to spend too much money on for hacking work, this seems like the obvious choice.


Racial Electronic Subsystem to five takes less time than Cov Ops skill to five, so you could get max strength more quickly that way.


Having Covert Ops to 5 gets you nothing. The bonus to virus strength is a flat bonus and not "per level".

As for the rats, I too have only experienced rats spawning at drone sites (sometimes after even 1 failure).

Serpentis sites (almost) always explode upon 2 failures.
Lipbite
Express Hauler
#45 - 2013-06-19 19:15:59 UTC  |  Edited by: Lipbite
Is there a way to add mini-containers to overview?

Is there a way to spot data containers visually? Like different color?

It's not like there is enough time to mouse-over each container to check its title...

When container spill loot - what is the best strategy - click everything I see near my ship or mouse-over containers to cherry-pick "data"?
Moth Eisig
#46 - 2013-06-19 20:09:51 UTC
Lipbite wrote:
It's not like there is enough time to mouse-over each container to check its title...


There is.
Lord Echon
Star-Crossed Enterprises
#47 - 2013-06-22 10:56:29 UTC
Great guide! I did not know what kind of loot is in each of the containers.
Lipbite
Express Hauler
#48 - 2013-06-22 13:21:52 UTC  |  Edited by: Lipbite
I can find only 1 data/relic site per 3-4 low traffic low-sec systems - is this normal? Expected to see at least 2 sites per system but now I feel lucky if I can find 2 sites per hour...
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#49 - 2013-06-26 22:19:14 UTC  |  Edited by: nahjustwarpin
Lipbite wrote:
I can find only 1 data/relic site per 3-4 low traffic low-sec systems - is this normal? Expected to see at least 2 sites per system but now I feel lucky if I can find 2 sites per hour...


go to nullsec, relic sites are in like every 3-4 systems. Farming t2 salvage in frigs is the new FW (check t2 salvage prices).
ZOD Crazi
Center for Advanced Studies
Gallente Federation
#50 - 2013-08-01 03:22:56 UTC
I got a Question..

Some you get to the system core nice @ you win. but some r Green some r yellow and some r Red system core. what do you guys make of this??

is it Access Difficulty means red you need better skills??

and from what i can see the Life is the same for a red, yellow or green system core??


Thx Zod
Rhasta Farai
The New Hope
#51 - 2013-08-01 12:56:21 UTC
ZOD Crazi wrote:
I got a Question..
Some you get to the system core nice @ you win. but some r Green some r yellow and some r Red system core. what do you guys make of this?? is it Access Difficulty means red you need better skills??
and from what i can see the Life is the same for a red, yellow or green system core??
Thx Zod
As i understand the color of SystemCore icon just shows a difficulty of a container you are hacking. And you are right - there is no difference in SystemCore parameters, the only difference is in a Defensive sub-systems parameters and spawn mechanics of them.
Hell'o
Old School Spacebenders
Dreads Amongst Drifters
#52 - 2013-08-01 13:20:48 UTC
Great guide.

Missed one implant Slot 10 - Poteque 'Prospector' Environmental Analysis EY-1005
<..>
5 second increase to decay time of all scattered containers.
Rhasta Farai
The New Hope
#53 - 2013-08-01 14:21:42 UTC
2Hell'o: Thanks!

I've updatet guide, here is a fixes:
Due to the limitation of 6000 characters I had to remove the Introduction section.
Quote:
It's not necessary anymore to fit your hacking ship with any offensive or defensive modules, because there are no more rats in data or relic sites (Exception: w-space and Drone Regions).
Quote:
Ships:
T1 Magnate, Heron, Imicus, Probe (+5 Virus Strength with Data/Relic Analyzer)
T2 Buzzard etc (+10 VS with Data/Relic Analyzer)
T3 Tengu/Proteus/Loki/Legion with Emergent Locus Analyzer subsystem (+10 VS with Data/Relic Analyzer)
Quote:
Modules:
Data Analyzer I (+40 VC and +20 VS) or Data Analyzer II (+60 VC and +30 VS)
Relic Analyzer I (+40 VC and +20 VS) or Relic Analyzer II (+60 VC and +30 VS)
Cargo Scanner I/II - so, you'll never miss anything tasty anymore inside the containers
Afterburner I/II or Microwarpdrive I/II - the distance between some containers can be more than 50km, max range that i experienced was 280km
Expanded Cargohold I/II - to make sure your cargo bay can hold everything
Inertia Stabilizers I/II or Nanofiber Internal Structure I/II - for better speed and agility
Quote:
Implants:
Slot9 Poteque 'Prospector' Archaeology AC-905 (+5 VC for Relic Analyzer)
Slot9 Poteque 'Prospector' Hacking HC-905 (+5 VC for Data Analyzer)
Slot10 Poteque 'Prospector' Environmental Analysis EY-1005 (5 second increase to decay time of all scattered containers)
Quote:
For example, if you see on your Cargo Scanning results that container has a couple of BPC's and some datacores - try to catch the Data and Parts cans first to get all valuable loot. Here is an example of nice looting.
Azhai Mileghere
Center for Advanced Studies
Gallente Federation
#54 - 2013-08-07 23:26:32 UTC
Great Guide, thank you very much!

Just for completeness:

Purloined Sansha Data Analyzer
VC 80, VS 40, Access Difficulty Bonus 5%
Can only be fitted to Echelon (Special Edition Frigate)

other modules' ADB:
for DA I / RA I : 5%
for DA II / RA II : 7%
Doctor Nakajima
Long John Silver.
#55 - 2013-09-24 00:13:18 UTC
It seems that once you succed, containers are spreaded. They live short and you dont have time to get them all. Only after scooping one you are able to get the next. So have to watch the name of containers and hope the item you looking for is in a container category. If you scanned and see a datacore, you should aim for datacore container? A list of container names and categories fit would be most usefull.
Rhasta Farai
The New Hope
#56 - 2013-09-26 15:38:04 UTC
Doctor Nakajima wrote:
It seems that once you succed, containers are spreaded. They live short and you dont have time to get them all. Only after scooping one you are able to get the next. So have to watch the name of containers and hope the item you looking for is in a container category.
Yep, that's exactly how this works.

Doctor Nakajima wrote:
If you scanned and see a datacore, you should aim for datacore container? A list of container names and categories fit would be most usefull.
You can find it in the bottom part of the guide (LOOT section). The only new thing that i can add is that Spatial Attunement Unit drops in Parts and Materials conts.
DHuncan
Long John Silver.
#57 - 2013-09-27 13:43:41 UTC
Excellent guide, sir. Let me add that in WH space there will be sleepers ready to deffend the site. Some fight there or tank or a companion shall be necessary.

What did you say about CODE?

Rhasta Farai
The New Hope
#58 - 2013-09-27 14:07:31 UTC
DHuncan wrote:
Excellent guide, sir. Let me add that in WH space there will be sleepers ready to deffend the site. Some fight there or tank or a companion shall be necessary.
Thanks, but this is already in the guide (Exception: w-space and Drone Regions) Blink
Skalle Pande
Teknisk Forlag
#59 - 2013-10-03 22:03:38 UTC
Nice, very nice, guide. I have few questions on the catching of the minicans, though:

a) Do you have to wait until a minican is pulled in before you click the next? Or do they queue up in some way? What is the optimal "Picking rate"?

b) What/where should you click - in the exact centre spot of the symbol, or just on the symbol somewhere?

c) Does zoom affect your success rate? The symbol size stay the same, and I tend to zoom away, so as to keep all containers visible until they despawn, but is that wise? Is it really about hitting the minican itself, meaning that you would want to zoom close to make it appear bigger?Is it better to place your ship right at the spew point and zoom real close in, and then just move the camera view?

d) what do the varying colors mean? The minican symbol starts out green, then get yellow and white, and when they are nearing their EOL they start to blink. But it seems that clicking on a container may trigger a change as well - parts of it becoming green, or yellow, blinking in maybe a different way or frequency compared to an EOL can, etc. It is confusing as there are so many different changes in a very short time, it is hard to tell one from the other. Which is well and good, mind you, since that is the "game" part of it, but still I wish I knew a little bit more about what to look for.

Some additional comments:

It is important NOT to double click on a can, as that will start your ship moving, which in turn makes clicking on the cans MUCH more difficult. That puts a restriction on what you can do to get a specific can, if you are not sure you actually caught it. If your ship starts moving nevertheless, hit ctrl-space to stop it. And no, you cannot add minicans to overview, you have to catch them in space



Rhasta Farai
The New Hope
#60 - 2013-10-07 16:45:55 UTC
Skalle Pande wrote:
Nice, very nice, guide. I have few questions on the catching of the minicans, though:

a) Do you have to wait until a minican is pulled in before you click the next? Or do they queue up in some way? What is the optimal "Picking rate"?

b) What/where should you click - in the exact centre spot of the symbol, or just on the symbol somewhere?

c) Does zoom affect your success rate? The symbol size stay the same, and I tend to zoom away, so as to keep all containers visible until they despawn, but is that wise? Is it really about hitting the minican itself, meaning that you would want to zoom close to make it appear bigger?Is it better to place your ship right at the spew point and zoom real close in, and then just move the camera view?

d) what do the varying colors mean? The minican symbol starts out green, then get yellow and white, and when they are nearing their EOL they start to blink. But it seems that clicking on a container may trigger a change as well - parts of it becoming green, or yellow, blinking in maybe a different way or frequency compared to an EOL can, etc. It is confusing as there are so many different changes in a very short time, it is hard to tell one from the other. Which is well and good, mind you, since that is the "game" part of it, but still I wish I knew a little bit more about what to look for.
Hi, thanks. I'll try to answer to your questions:

a) no, you don't have to wait, but the queue is works only for the next one tiny container

b) you can click anywhere on the symbol

c) no, zoom doesn't affect on your success, however, it's much easy to catch cans when you see them all at once

d) green - you are free to click on cans to catch them, yellow - you have to wait, while the white one is done, red - someone else is transported this can