These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Racial Industrials: The Quick Fix, or the Massive Overhaul?

First post
Author
Ruze
Next Stage Initiative
#1 - 2013-06-21 03:42:07 UTC
This is not about the art department.

Industry. In EvE, industry is actually a fairly all-encompassing term used to describe nearly everything not related to combat. Industry involves mining ore, mining ice, mining gas, refining ore into minerals, compressing ore into larger blocks of ore, using minerals to build goods off of blueprints, researching those blueprints to build faster or use less ore, copying those blueprints, building POS's in space, transporting minerals/ore/fuel/goods, trading minerals/ore/fuel/goods, mining moons, interacting with planets to harvest/produce goods ...

Industry has it's hands in everything. Without PvP, industry would stagnate, wither, and lock up. But in the world of EvE, without industry, PvP collapses as well.



Since the dawn of mankind (or at least, it's greatest creation, EvE), each race has had a collection of ships termed as 'industrials'. These ships were simple, cheap, and very focused on their task. They hauled goods.

Some hauled better than others. But they did this dedicated job so well, that they've barely had any changes (if any) since they were put into the game. I'm not sure if any other ship class can come close to them.

So here's the question: Should the Racial Industrials get a brief update so that the rebalance team can move onto other tasks and arguably more necessary overhauls? Or should it get a more in-depth look at their roles (or more honestly, role), with possibly a real, groundshaking overhaul of this long-neglected (or extremely well designed) ship class?

Or should we just rename them as 'Racial Haulers' and be done with the discussion?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Halcyon Ingenium
Caldari Provisions
Caldari State
#2 - 2013-06-21 03:45:57 UTC
Quit it with the foreplay and just say what you want changed.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Kaarous Aldurald
Black Hydra Consortium.
#3 - 2013-06-21 03:49:40 UTC
I'd say about half and half. They are not as consequential as are the pure combat ships.

And Freighters really are the backbone of the economy, not T1 haulers.

But that said, they're due. So give them the balance pass they deserve, but let's not dwell on it all that much.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ruze
Next Stage Initiative
#4 - 2013-06-21 03:50:22 UTC
Halcyon Ingenium wrote:
Quit it with the foreplay and just say what you want changed.


Not sure. I'd like to see some cool new type of industrial ships, but when I got thinking of a F&I post, I realized that the T1 haulers hadn't been changed in years. Not really.

CCP Rise even made the point that they are cheap ships that haul things, plain and simple. And I wondered if it was a common way for other players to look at the racial industrial ships.

It's all great to want coolness and change and shiny. Which I do. And I feel it's needed. But should the racial industrials change into what could be so many types and focuses and uses that aren't in the game? I can't say for sure.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Halcyon Ingenium
Caldari Provisions
Caldari State
#5 - 2013-06-21 03:58:11 UTC
Ruze wrote:
Halcyon Ingenium wrote:
Quit it with the foreplay and just say what you want changed.


Not sure. I'd like to see some cool new type of industrial ships, but when I got thinking of a F&I post, I realized that the T1 haulers hadn't been changed in years. Not really.

CCP Rise even made the point that they are cheap ships that haul things, plain and simple. And I wondered if it was a common way for other players to look at the racial industrial ships.

It's all great to want coolness and change and shiny. Which I do. And I feel it's needed. But should the racial industrials change into what could be so many types and focuses and uses that aren't in the game? I can't say for sure.


To what end? What types. What needs to be done at that ship size, and potentially with those ships?

Quite honestly I've never sat there and thought, "Gee, if only I could compress ore with my Badger." There is really just no reason for it.

That being said, there is also no reason for 5 variants of one racial hauler, all which require 1 more level of the applicable industrial skill and give a slightly larger base cargo size.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

GreenSeed
#6 - 2013-06-21 04:08:37 UTC
Kaarous Aldurald wrote:
I'd say about half and half. They are not as consequential as are the pure combat ships.

And Freighters really are the backbone of the economy, not T1 haulers.

But that said, they're due. So give them the balance pass they deserve, but let's not dwell on it all that much.

and this is the problem...

if t1 hauler were the backbone and were withing the 3x EM tornado gank range eve would be far more interesting. instead we have 1.5billon isk whales slowboating around that will either get interdicted completely(burnjita) or wont die at all, and are never, ever, ever flown regularly outside of NPC corps.


i am completely disappointed with the t1 overhaul...

they didn't lack ideas from the player base, from cargo specialized mini freighters, to utility boats that could have seen use on fleets... instead, the all equally suck. they are even more boring than before.
Ruze
Next Stage Initiative
#7 - 2013-06-21 04:08:48 UTC
Halcyon Ingenium wrote:
Ruze wrote:
Halcyon Ingenium wrote:
Quit it with the foreplay and just say what you want changed.


Not sure. I'd like to see some cool new type of industrial ships, but when I got thinking of a F&I post, I realized that the T1 haulers hadn't been changed in years. Not really.

CCP Rise even made the point that they are cheap ships that haul things, plain and simple. And I wondered if it was a common way for other players to look at the racial industrial ships.

It's all great to want coolness and change and shiny. Which I do. And I feel it's needed. But should the racial industrials change into what could be so many types and focuses and uses that aren't in the game? I can't say for sure.


To what end? What types. What needs to be done at that ship size, and potentially with those ships?

Quite honestly I've never sat there and thought, "Gee, if only I could compress ore with my Badger." There is really just no reason for it.

That being said, there is also no reason for 5 variants of one racial hauler, all which require 1 more level of the applicable industrial skill and give a slightly larger base cargo size.


Yeah, my opinion is that 'one size fits all' doesn't apply to combat ships, and shouldn't apply to industrials either. Right now, each ship is very specialized in their roles (except for the orca/rorqual). The common assumption is 'if you want to do something, get the right ship'. Fair.

But this specialization is exactly what separates industrial ships from combat ships. Combat ships have diversity, options, an assortment and mixture of capabilities and focuses.

What's wrong with a small industrial that has a regular cargo bay but can let ships fit modules off of it? Sure, the orca can do that.

But that's like saying that you don't need a cruiser with a drone bonus because there's a battleship that does it better.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Halcyon Ingenium
Caldari Provisions
Caldari State
#8 - 2013-06-21 04:19:58 UTC
Ruze wrote:

Yeah, my opinion is that 'one size fits all' doesn't apply to combat ships, and shouldn't apply to industrials either. Right now, each ship is very specialized in their roles (except for the orca/rorqual). The common assumption is 'if you want to do something, get the right ship'. Fair.

But this specialization is exactly what separates industrial ships from combat ships. Combat ships have diversity, options, an assortment and mixture of capabilities and focuses.

What's wrong with a small industrial that has a regular cargo bay but can let ships fit modules off of it? Sure, the orca can do that.

But that's like saying that you don't need a cruiser with a drone bonus because there's a battleship that does it better.


Fair enough, but again, what corp that is involved in a situation that requires industrial reconfiguration that also needs a small ship for it? I understand what your saying, I'm questioning whether or not anyone in a position to actually use such functions, would actually use those smaller ships for those functions.

Diversity for a real purpose is fine.

Diversity for the sake of diversity is a tedious and enervating enterprise.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Ruze
Next Stage Initiative
#9 - 2013-06-21 04:32:49 UTC
Halcyon Ingenium wrote:


Fair enough, but again, what corp that is involved in a situation that requires industrial reconfiguration that also needs a small ship for it? I understand what your saying, I'm questioning whether or not anyone in a position to actually use such functions, would actually use those smaller ships for those functions.

Diversity for a real purpose is fine.

Diversity for the sake of diversity is a tedious and enervating enterprise.


Good question. Would having a smaller ship that you could swap out your gear on be useful in any current environments?

The benefits of this ship seem immediately obvious to me. First and foremost, it won't cost as much as an Orca. And would be faster. You could use it to support anything from small roams to larger fleets, as you can keep up and your less of an obvious target. Allowing members of your roam to swap out overheated modules, ammo, or even hardeners or resists on the field, while costing significantly less.

Faction warfare could use them. Enemy systems where you don't have a pos and your locked out of the stations. Bring your ship maintenance array with you. Ever warp an orca through losec? Not fun.

Hisec missions. Bring a yard full of your favorite weapons and salvage equipment. Land in a mission and start clearing house, then swap over to salvage while in the room.

Just a couple thoughts on my end.

Need? Most of the cruisers and frigates and bs's are redundant with something else in one way or another. That's because there's only so many options for combat and destroying others. Industry really has a lot of potential for just as many, or more, configurations.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Digital Messiah
Center for Advanced Studies
Gallente Federation
#10 - 2013-06-21 04:57:10 UTC
Minmatar: speed specialization
Speed rank - 1
Tank type - shield + armor
Tank rank - 4
Cargo rank - 4

Gallente: mix strength or average
Speed rank - 2
Tank type - armor
Tank rank - 2
Cargo rank - 2

Caldari: m3 specialization
Speed rank - 3
Tank type - shield
Tank rank - 3
Cargo rank - 1

Amarr: tank specialization
Speed rank - 4
Tank type - armor
Tank rank - 1
Cargo rank - 3

Minmatar are your practical autopilot, gallente are your all around, caldari are the best for m3, amarr are the most likely to survive a gank. Perhaps swap this up a bit but I think a system like this works just fine for industrials. CCP can mess around with the ranges to make them all viable. I say the top tier industrial of each race can at least hold one jet can.

Something clever

War Kitten
Panda McLegion
#11 - 2013-06-21 11:56:28 UTC
IMO If CCP adds new industry ships that aren't just haulers, they need to add them as a new line. Either 1 for each race with racial flavors, or just one from ORE.

The current tech 1 haulers rebalance looks good enough to me. Trying to shoe-horn new functions into the 4 oddball haulers and then coming up with Caldari and Amarr equivalents somewhere just seems wrong.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

John DaiSho
LowKey Ops
Snuffed Out
#12 - 2013-06-21 12:01:54 UTC
War Kitten wrote:
The current tech 1 haulers rebalance looks good enough to me. Trying to shoe-horn new functions into the 4 oddball haulers and then coming up with Caldari and Amarr equivalents somewhere just seems wrong.


I would´ve loved some crazy/fun uses for the oddball haulers but I can understand if they dont want to use precious time for that. Maybe I am lucky and some indy-crazy dev tinkers around with them in their "do-what-you-want" time.
Fox Mc'Cloud
Wixo Trading Co.
#13 - 2013-06-21 12:53:10 UTC
Ruze wrote:
Halcyon Ingenium wrote:


Fair enough, but again, what corp that is involved in a situation that requires industrial reconfiguration that also needs a small ship for it? I understand what your saying, I'm questioning whether or not anyone in a position to actually use such functions, would actually use those smaller ships for those functions.

Diversity for a real purpose is fine.

Diversity for the sake of diversity is a tedious and enervating enterprise.


Good question. Would having a smaller ship that you could swap out your gear on be useful in any current environments?

The benefits of this ship seem immediately obvious to me. First and foremost, it won't cost as much as an Orca. And would be faster. You could use it to support anything from small roams to larger fleets, as you can keep up and your less of an obvious target. Allowing members of your roam to swap out overheated modules, ammo, or even hardeners or resists on the field, while costing significantly less.

Faction warfare could use them. Enemy systems where you don't have a pos and your locked out of the stations. Bring your ship maintenance array with you. Ever warp an orca through losec? Not fun.

Hisec missions. Bring a yard full of your favorite weapons and salvage equipment. Land in a mission and start clearing house, then swap over to salvage while in the room.

Just a couple thoughts on my end.

Need? Most of the cruisers and frigates and bs's are redundant with something else in one way or another. That's because there's only so many options for combat and destroying others. Industry really has a lot of potential for just as many, or more, configurations.


this kind of industrial logistics ship sounds like a great idea - would definitely like to see more love for industrial ships
Malcanis
Vanishing Point.
The Initiative.
#14 - 2013-06-21 13:08:14 UTC
Ideally, a "massive overhaul" with keen options, customisability, racial variations, Q-ships, yadda yadda, would be awesome.

Resources are limited; haulers need to be able to move stuff around quickly either by virtuue of moving a moderate amount of stuff quickly or very large amounts of stuff slowly. After the rebalance, they will be able to fill these roles.

Meanwhile, numerous other T2 ships are not fit for purpose. Sorry, but the dev resources available for haulers at this time have been expended. They will now be devoted to more pressing concerns, like ships that don't work.

Once the first balancing pass has been completed, and all the hundreds ships have some ability to fill a viable and worthwhile role in the game, then there will be an opportunity for more baroque refinements and niche roles.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ruze
Next Stage Initiative
#15 - 2013-06-22 03:16:42 UTC
Malcanis wrote:
Ideally, a "massive overhaul" with keen options, customisability, racial variations, Q-ships, yadda yadda, would be awesome.

Resources are limited; haulers need to be able to move stuff around quickly either by virtuue of moving a moderate amount of stuff quickly or very large amounts of stuff slowly. After the rebalance, they will be able to fill these roles.

Meanwhile, numerous other T2 ships are not fit for purpose. Sorry, but the dev resources available for haulers at this time have been expended. They will now be devoted to more pressing concerns, like ships that don't work.

Once the first balancing pass has been completed, and all the hundreds ships have some ability to fill a viable and worthwhile role in the game, then there will be an opportunity for more baroque refinements and niche roles.


I guess I've come to the point to just rename them from Industrials to Haulers, and hope for more diverse ship classes later, if and when we can get more attention and uniqueness applied to industry.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Lady Areola Fappington
#16 - 2013-06-22 03:28:20 UTC
My dumb idea to fix T1 haulers is thus:

We have ore bays on mining ships, why not some specialized cargo bays for the small haulers? Hauler A can carry a bunch of modules. Hauler B is good for moving minerals about. Hauler C can move packaged ships, and so on.

Don't know if that's actually possible with EVE's mechanics, but it'd add a little spice to a neglected class.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide