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Player Features and Ideas Discussion

 
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What sort of new content does veteran players like to see?

First post
Author
Hakaimono
Native Freshfood
Minmatar Republic
#1 - 2013-06-21 15:37:26 UTC
So lately it seems that a lot of the new stuff added caters to new players, which is understandable. However, for players that have been playing for years doesn't seem to get any expert level content added for them.
What kind of content would you guys like to see? Sleeper Incursions? Ships that require high levels of focused training? System lockdowns?
Zircon Dasher
#2 - 2013-06-21 15:42:53 UTC
Expert level players provide content to each other and do not need CCP to hold their hand.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Hakaimono
Native Freshfood
Minmatar Republic
#3 - 2013-06-21 15:47:22 UTC
Zircon Dasher wrote:
Expert level players provide content to each other and do not need CCP to hold their hand.

Good point there. Nothing at all outside of what players can provide themselves?
War Kitten
Panda McLegion
#4 - 2013-06-21 15:55:50 UTC
Zircon Dasher wrote:
Expert level players provide content to each other and do not need CCP to hold their hand.


This. We don't want to see more NPCs to blow up.

We want new and interesting things to build, and new and interesting ways to go about blowing them (and their owners) up.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Vladimir Norkoff
Income Redistribution Service
#5 - 2013-06-21 16:24:50 UTC
Hakaimono wrote:
What kind of content would you guys like to see?
Probably stuff that fixes all the shiite that has been broken for years. POSes, sov, moon goo, ship imbalances, etc. They've been doing a pretty good job with the tiericide so far. Let's hope it keeps up.

I guess a better way of putting it would be - improvements to the existing mechanics rather than shiny new toys.
Malcanis
Vanishing Point.
The Initiative.
#6 - 2013-06-21 17:04:38 UTC
Zircon Dasher wrote:
Expert level players provide content to each other and do not need CCP to hold their hand.


Some new gameplay ecologies to do that in would be most welcomed

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lipbite
Express Hauler
#7 - 2013-06-21 17:30:18 UTC
WiS of course.

Also new type of space without gates to allow actual exploration activities, contraband, player "cities" etc. - i.e. better sandbox.
Zircon Dasher
#8 - 2013-06-21 18:03:29 UTC
Malcanis wrote:
Some new gameplay ecologies to do that in would be most welcomed


Meh. Buzz words are so vague they are practically meaningless. No offense.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Swiftstrike1
Swiftstrike Incorporated
#9 - 2013-06-21 18:12:50 UTC  |  Edited by: Swiftstrike1
Lipbite wrote:
WiS of course.

Also new type of space without gates to allow actual exploration activities, contraband, player "cities" etc. - i.e. better sandbox.



Assuming that by "gates" you mean the bottlenecks between solar systems, those are designed to facilitate player-player interactions. Without them, "non-consensual PvP" would be a thing of the past lol. If you just mean stargates, go to wormhole space :P

I'd like to see some sort of cyno-jamming module that goes on a ship instead of on a POS. It would be a serious tactical advantage though so it would need some significant balance oriented restrictions.

EDIT: as a rough guide...
would appear on OV like a cyno so everyone in system can warp to it
would render ship unable to move and unable to receive remote reps
would require a significant amount of fuel so it cant be perma-run
would have a long enough cycle time to make it impossible to cycle down, get repped up and cycle up again ilike a HIC
would have fitting requirements such that you couldnt spam a system with a bunch of cheap T1 frigs/cruisers using these things

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Sura Sadiva
Entropic Tactical Crew
#10 - 2013-06-21 18:38:14 UTC
Zircon Dasher wrote:
Expert level players provide content to each other and do not need CCP to hold their hand.


This.
We don't need "contents" we need tools to build contents.

And is not a matter of newcomers or old player.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#11 - 2013-06-21 19:00:26 UTC
Lipbite wrote:
WiS of course.

Also new type of space without gates to allow actual exploration activities, contraband, player "cities" etc. - i.e. better sandbox.
So wormholes?
Schmata Bastanold
In Boobiez We Trust
#12 - 2013-06-21 19:09:33 UTC
OMG yes wormholes are answer to everything, no need to implement anything new. Wormhole and tengu - ultimate two things every capsuleer needs in Eve.

Invalid signature format

Thaman Arnuad
The Caldarian Templars
#13 - 2013-06-21 20:14:02 UTC
Expand invention to include player designed meta 8/9 modules that don't fit into the tiers that are established.

Example:

TA's Modified Gyrostabilizer
1.09x Damage Modifier
11.5% ROF bonus

This allows for branching of player combat doctrine based on specific invented mods.
Astroniomix
School of Applied Knowledge
Caldari State
#14 - 2013-06-21 20:25:49 UTC
Rebalancing of the older stuff to make it relevant.
Mole Guy
Bob's Bait and Tackle
#15 - 2013-06-21 20:52:01 UTC  |  Edited by: Mole Guy
rebalancing as mentioned above. i think ccp is well on their way to doing that and doing a damn fine job.


things i would like to see:
i would like to see lp earned from npc corps for npc space that will allow us to upgrade npc systems.
we can still fight over it, but its more costly to maintain because one must pay a certain amount of lp or tags or something each week to maintain.

gives better grav or combat sites.

this would give smaller corps the ability to do as they please without having to hold sov or rent. they can "rent" from
blood raiders or whomever holds the npc space. this would bring missions runners into an alliance with mining corps in low sec.
the miners build better ships and give discounts to the missioners, missioners keep the lp going for the upgrades. it would make
for strange bed fellows. the lp would not really be purchased, but a silent thing. run a mission, receive xx payout, xx bonus,
xx lp and xx renter points. once renter points are paid, then the groups doesnt have to run anymore. make it a combo of
renter points and cash or something...whatever.

i personally would like to see the sov mechanic for supers and titans go away or a group can rent (as mentioned above) and
get a super cap upgrade from npc's. it would be REALLY expensive to maintain but, you could rent a system from an npc corp
and upgrade as null sec. smaller corps should be able to build supers without being in a huge alliance. as renters, usually, they cannot. so with the above mentioned change, smaller groups will be able to catch up in power, large groups will be forced to fly to all 5k systems and search each moon for upgrades.
if not, a smaller group sneak builds a death star and now they have a tad more power.

sov mechanics work great for large groups to stay in power. once there, its hard to dethrone you. so, we need to be able to build ships in secret. u find em, u kill em same as normal, but it would keep the bigger guys on their toes and shake up the balance of power.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2013-06-21 21:03:17 UTC
Astroniomix wrote:
Rebalancing of the older stuff to make it relevant.



This, tbh.
Throktar
Deep Core Mining Inc.
#17 - 2013-06-21 22:09:42 UTC  |  Edited by: Throktar
Removal of the attribute implants. Give everyone +5 across the board and be done with it. Now you have 5 more implant slots to improve your ship with. This would also remove the penalty many have associated with pvp, and might even get some of the bears into null that so many of you desperately want.

Also lower clone costs even more.
Gorgoth24
Aliastra
Gallente Federation
#18 - 2013-06-21 22:11:15 UTC
Rebalancing ships (first) and the introduction of new ships (second)

Both of which CCP is currently doing

5 year vet
Naomi Anthar
#19 - 2013-06-21 22:15:06 UTC
Pirate Faction FW.
Navy Dessies (only those are missing from sub cap navy lineup)
Pirate Dessies + Pirate BC's - more pirate ships was never bad idea :D
Bl00dyAngel
Independent Unique Snowflakes
#20 - 2013-06-21 23:16:18 UTC
Pirate BC

Npc's that behave more like player Fleets.
With warping around in system, cyno reinforcements in move alingd and bubble and stuff like this (for fleet pve).

new regions. dosent connected via gates but located in new eden, so that you can travel there via wormholes and after that jump in there with an cyno.

t2 titans where up 20 member can dock.
supers are common that there is a need for a new super expensive vessel.

maybe not really content: art rework of the dominix! That thing is so damn ugly!

and my epic dream: player designed equipment with corp branding and stats based on used material und research.
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