These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Cynoship nerf

Author
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#41 - 2013-06-20 12:07:55 UTC  |  Edited by: Rune Scorpio
Mary Annabelle wrote:
Rune Scorpio wrote:
All that would turn into is a bunch of people recycling trial alts to have local. Shouldnt this be reserved for the no local threads?

Suggesting it should be a seperate thread? That's like saying you pay for a sandwich, but the bread is a seperate charge.

Hot Dropping- Local chat - and cloaking are the unholy three way. They affect each other to the point where you must acknowledge any change to one as having an obvious impact on the others.

Without hot dropping, pve targets maybe just fit a tank, maybe a couple of stabs, and they just leave if they think more trouble than they can handle is coming. At no point can they be stopped or hunted, but you might catch one of they screw up.

Without cloaking, as an untraceable defense, any threats to pve would just get swept out the door as needed, and sov blocks would be solidly entrenched.

Without local, players would need to actually work together to generate intel up to a level that would be usable. Only a fool points out this intel does not exist reliably, since local prevents it being in demand. Only versions covering regions and multiple systems exists, and those work quite nicely, thank you very much.

I want to do mining without the absolutes present, so it can be fun.


Forum ate my post...
Anywho starting over...
The matter IS unrelated as unfortunately it opens a whole new can of worms to fix a mechanic that is already unbalanced. Covops blobs would just replace bridging and promote even more boring gameplay.
Saying people will fit stabs on pve ships is just reaching as that can already be done to the same effect.
Jenn aSide
Worthless Carebears
The Initiative.
#42 - 2013-06-20 13:11:47 UTC
Drake Doe wrote:
Point to which hole on the doll that the cyno ship violated.


LOL
Anna Djan
Banana Corp
#43 - 2013-06-20 13:16:18 UTC
I think it's more that cyno's are pretty instant. If they had a "spool" time of a few seconds with clear visuals and it breaks locks for that given ship I think it would add a more tactical dynamic for it.

I'm not that clued up on cyno'ing, so i'll leave any more comments to people who know the subject better :)
Jerick Ludhowe
Internet Tuff Guys
#44 - 2013-06-20 13:26:40 UTC  |  Edited by: Jerick Ludhowe
Cyno mechanics are some of the worst mechanics ever witnessed in any mmo... The overwhelming effectiveness of this module/tactic is not counterbalanced well or really even at all. The simple fact that this issue has not been addressed or even really commented on is a surefire indicator that ccp is Bad, and should feel bad...

What's needed is spool up times and mass limits for each cyno. The solution to the problem is outrageously simple...
Mary Annabelle
Moonlit Bonsai
#45 - 2013-06-20 13:37:50 UTC
Rune Scorpio wrote:
Forum ate my post...
Anywho starting over...
The matter IS unrelated as unfortunately it opens a whole new can of worms to fix a mechanic that is already unbalanced. Covops blobs would just replace bridging and promote even more boring gameplay.
Saying people will fit stabs on pve ships is just reaching as that can already be done to the same effect.

That's not true at all.

It has been established in more than one thread that cloaking, specifically as augmented by the threatened hot drop mechanic, is the only thing balancing the intel provided by local chat.
Calling hot dropping already unbalanced shows utter disregard for the mind bending impact local's free intel has on other parts of the game. I can only assume you have adapted to it's presence to the point which you now see it as normal.
You seem to have lost your objectivity on this.

IF you nerf hot dropping, and let's be clear on this, you are suggesting a nerf... then you kill most of the threat implied by hot dropping.
It is not disputed that true cloaking ships are ineffective combat threats. In the absence of hot dropping, the number one risk changes to: being webbed and pointed, since that is the only way to delay the target leaving before serious DPS can arrive.
THAT is why pve pilots would suddenly start fitting stabs, if this change were to happen.
They can shift their risk avoiding burden into this aspect, since it is not longer an absolute like their intel is.
Alvatore DiMarco
Capricious Endeavours Ltd
#46 - 2013-06-20 13:38:21 UTC
I'm not sure how you expect to get mass limits outside of titan/blops bridges. The cyno beacon is just a beacon; each jump-capable ship in a titan-less hotdrop opens its own private wormhole to that beacon.
Robert Caldera
Caldera Trading and Investment
#47 - 2013-06-20 13:46:30 UTC
instead of trying to nerf cynos, the gameplay should be changed the way cynos wouldnt be mandatory anymore in the first line.
Nikk Narrel
Moonlit Bonsai
#48 - 2013-06-20 13:47:08 UTC
Jerick Ludhowe wrote:
Cyno mechanics are some of the worst mechanics ever witnessed in any mmo... The overwhelming effectiveness of this module/tactic is not counterbalanced well or really even at all. The simple fact that this issue has not been addressed or even really commented on is a surefire indicator that ccp is Bad, and should feel bad...

What's needed is spool up times and mass limits for each cyno. The solution to the problem is outrageously simple...

The worst mechanic is the one being countered by hot dropping.

Like I pointed out elsewhere, if it was not for local making it tactically necessary, it would NEVER happen.

Why don't we have cynos being used off grid, or in a next door system?
BECAUSE the ability to have the intel, (which tells a pilot who is present in the system), is free from effort or chance of failure.

The moment more pilots show up, the target is instantly told by the sudden increase in pilots present. Pilots without the tell-tale blue or green squares in their name icon.
Only a fool would mistake that for anything but an alarm that a clear and present danger exists, so they immediately warp to safety.
This results in 100% avoidance for any player simply staying aligned and watching local. You cannot catch them with current game mechanics short of them screwing up.

Right now, the only remaining threat happens when the teasingly single name in local is present. It's just ONE pilot.... they may not even be at their keyboard at all... I could probably sneak out and do stuff, and they would not notice.

Noone seriously takes this same risk with two or more unknown threats present. Gameplay demonstrates this pretty clearly.
Mike Voidstar
Voidstar Free Flight Foundation
#49 - 2013-06-20 15:01:00 UTC
The problem is that PvP combat is too starkly binary.


You don't get engaged by any anyone not capable of destroying you without risk to themselves, unless they screw up.

Initiative in the fight is 100% on the side of the aggressor. Fix the mechanics that turn EVE PVP into a culture of ambush predators vs. space piƱata's, and much of that reliance on cloak + hotdrop goes away.
Jerick Ludhowe
Internet Tuff Guys
#50 - 2013-06-20 15:26:07 UTC
Nikk Narrel wrote:

The worst mechanic is the one being countered by hot dropping.



Touche good sir, Honestly a very good point. I retract my statement as cyno being the worst mechanic. I'll now list it as the number 2 worst mechanic in an mmo, following local chat as number 1 of course.

Michael Harari
Genos Occidere
HYDRA RELOADED
#51 - 2013-06-20 15:44:57 UTC
Danika Princip wrote:
Rune Scorpio wrote:


What part do you want explained?



Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad.


Where the cyno touched you. Show us on the doll.


Because in the current age of eve online, solo cruiers get hotdropped by supers.
Robert Caldera
Caldera Trading and Investment
#52 - 2013-06-20 17:04:07 UTC  |  Edited by: Robert Caldera
Michael Harari wrote:

Because in the current age of eve online, people are bored too much.


fyp

you say because solo cruisers getting dropped by some bored people, all mentioned above things in your quote shouldnt be possible anymore, right?

this was posted in alliance chat right now:
http://eve-kill.net/?a=kill_detail&kll_id=18198570

dude was dropping his nyx on solo people.

One might think HYDRA knows how to deal with such retards... You should be happy such people exist and give supercap killmails away..
Drake Doe
88Th Tax Haven
#53 - 2013-06-20 17:18:48 UTC
Michael Harari wrote:
Danika Princip wrote:
Rune Scorpio wrote:


What part do you want explained?



Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad.


Where the cyno touched you. Show us on the doll.


Because in the current age of eve online, solo cruiers get hotdropped by supers.

So you're saying a cruiser can't kill the bomber, etc squishy ship with a low sig/decent lock time/cloak before a super locks on to it? Maybe something without a decent dps like a celestis, blackbird, or logi cruiser, but those would either A, be dead in any other confrontation or B, escape using ewar. Or C, weren't sober.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Michael Harari
Genos Occidere
HYDRA RELOADED
#54 - 2013-06-21 16:20:43 UTC
Drake Doe wrote:
Michael Harari wrote:
Danika Princip wrote:
Rune Scorpio wrote:


What part do you want explained?



Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad.


Where the cyno touched you. Show us on the doll.


Because in the current age of eve online, solo cruiers get hotdropped by supers.

So you're saying a cruiser can't kill the bomber, etc squishy ship with a low sig/decent lock time/cloak before a super locks on to it? Maybe something without a decent dps like a celestis, blackbird, or logi cruiser, but those would either A, be dead in any other confrontation or B, escape using ewar. Or C, weren't sober.


Or the cyno ship is a 80k ehp cruiser?
Mr Doctor
Therapy.
The Initiative.
#55 - 2013-06-21 16:53:06 UTC
Edward Olmops wrote:
Different approach:

Force the bridging ship to ALWAYS do the jump too.
You want to bridge something? Fine. But then you have to risk your BLOPS or titan, too.
So basically no hotdrops NOT involving jump ships...

I really like this idea!
Erutpar Ambient
The Scope
Gallente Federation
#56 - 2013-06-21 21:22:57 UTC

The whole get rid of local discussion again. Just so everyone knows getting rid of local has its own massive implications to both sides of the playing field. Local provides instant intel on who's in the system, true. But it also provides that intel to attackers and defenders. And to be fair, the person jumping into a system is much more likely to notice who's in local than someone who's already there noticing someone move into it. This is because a person is not a robot and does not have robot like diligence to be able to constantly keep track of the movement or not of local. So its already more of a benefit for the aggressor.

So in all fairness, if you do remove local then you must also remove the other piece of perfect effortless intel: starmap statistics. Starmap stats are to aggressors as local is to defenders, only on a much grander scale. Local only shows you who's in house, startmap stats show you where everyone's house is and who's home. Without this and local you'd be forced to scout every system and dscan constantly. Not sure if this would benefit anyone or not, but that is what would happen.

As for cyno, I am of the oppinion that jump bridges are currently overpowered for force projection. The ability to jump an entire fleet to where ever and whenever at such an amazingly crazy distance to anything and anyone that can fit a ****** little cyno is just unbelieveably rediculous. Its the reason people are scare to undock when a neut is in system, it has nothing to do with the person being cloaky sitting around your system afk 99% of the time. Its about the potential of hotdrop o'clock or of course cloaky Tech3, those have too much force projection alone to be able to warp while cloaked and cherry pick targets, but that's another thread.

I have a few ideas. Tell me what you think. Also I'm all for dumping local as long as you dump starmap stats.
Here goes:

Change bridge mechanics to no longer use cynos. Instead you bridge to a "WH anchor" or something of the sort, because of course every bridge needs an anchor not just a beacon. The anchors would come in small,med,large,Xlarge, and would have a mass and distance limit based on the size of anchor you're using. Having the anchor module fit would prevent your ship from being able to jump drive or use a jump bridge, because you're an anchor! This prevents small worthless, highly agile ships from posing an overly significant threat. But doesn't prevent the mechanic from being used at all. Also this would prevent the original anchor ship from being able to jump back. Thus causing some risk applied to the aggressor. Also you can't fit a cyno and anchor on the same ship. Though if you wanted to move a bunch of dudes you could cyno in 2 carriers and then refit off of eachother and bridge long distances. But that would take time and luck.

Another thing would be prevent cloak and cyno on the same ship. That wouldn't prevent log-offski tactics but would require 2 ships.

Reduce jumpbridge range. Make it harder for them to reach anywhere while being perfectly safe.

Blops jump bridges have same affect as double jumping a wh. Only it lasts for 15min or something. Its more of a commitment jumping so sending more than you need to will incur greater risk. Maybe affect cloaking for a period after jumping too. This way there's no risk free gank and runs. Its a commitment where you put your ships on the line and risk them for a good time. Not just free kills and carebear tears.

If you're opposed to these please be objective. State the item you disagree with and why.
Drake Doe
88Th Tax Haven
#57 - 2013-06-22 01:13:16 UTC
Michael Harari wrote:
Drake Doe wrote:
Michael Harari wrote:
Danika Princip wrote:
Rune Scorpio wrote:


What part do you want explained?



Why hotdropping is bad. Why we shouldn't be able to kill ratters, lone caps, small gangs and the like. Why smaller groups shouldn't be able to jump on disorganised larger groups, take down something expensive and get out quickly. Why dumb people jumping unscouted to cyno beacons should be invulnerable. Why dropping a gang on a gatecamp without getting scouted first is bad.


Where the cyno touched you. Show us on the doll.


Because in the current age of eve online, solo cruiers get hotdropped by supers.

So you're saying a cruiser can't kill the bomber, etc squishy ship with a low sig/decent lock time/cloak before a super locks on to it? Maybe something without a decent dps like a celestis, blackbird, or logi cruiser, but those would either A, be dead in any other confrontation or B, escape using ewar. Or C, weren't sober.


Or the cyno ship is a 80k ehp cruiser?

Which can't warp in cloaked, so it would be your own faulr for not checking d scan.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Naomi Anthar
#58 - 2013-06-22 01:18:17 UTC
Whatever it takes to stop blobs from blobing ... I support. Solo pvp FTW ~~
Nikk Narrel
Moonlit Bonsai
#59 - 2013-06-22 03:38:13 UTC
Erutpar Ambient wrote:
So in all fairness, if you do remove local then you must also remove the other piece of perfect effortless intel: starmap statistics.

I agree, but for starmap statistics just reduce the updates to once a day, new update becomes available when servers come back up from down time.

Kinda still gives general use intel, but no idea what timezone it can deal with. Takes significantly more effort to track down, and more useless targets than useful would be encountered. Unless, of course, the hunter plays in all timezones...

To Naomi Anthar:
As to anti blob tactics, local favors blobs strongly.
Every pilot can contribute to intel channels, because you know everyone in the system automatically. This means whoever has the most pilots has the best intel, since intel gathering at this level is zero effort.
The guy cradled in safety, docked in an outpost, is still reporting the presence of neutral and hostiles entering, despite not even having an active ship, let alone active sensors....
Rune Scorpio
Fixers Corporation
Pillars of Liberty
#60 - 2013-06-25 12:06:19 UTC
Nikk Narrel wrote:
Jerick Ludhowe wrote:
Cyno mechanics are some of the worst mechanics ever witnessed in any mmo... The overwhelming effectiveness of this module/tactic is not counterbalanced well or really even at all. The simple fact that this issue has not been addressed or even really commented on is a surefire indicator that ccp is Bad, and should feel bad...

What's needed is spool up times and mass limits for each cyno. The solution to the problem is outrageously simple...

The worst mechanic is the one being countered by hot dropping.

Like I pointed out elsewhere, if it was not for local making it tactically necessary, it would NEVER happen.

Why don't we have cynos being used off grid, or in a next door system?
BECAUSE the ability to have the intel, (which tells a pilot who is present in the system), is free from effort or chance of failure.

The moment more pilots show up, the target is instantly told by the sudden increase in pilots present. Pilots without the tell-tale blue or green squares in their name icon.
Only a fool would mistake that for anything but an alarm that a clear and present danger exists, so they immediately warp to safety.
This results in 100% avoidance for any player simply staying aligned and watching local. You cannot catch them with current game mechanics short of them screwing up.

Right now, the only remaining threat happens when the teasingly single name in local is present. It's just ONE pilot.... they may not even be at their keyboard at all... I could probably sneak out and do stuff, and they would not notice.

Noone seriously takes this same risk with two or more unknown threats present. Gameplay demonstrates this pretty clearly.


Hot dropping would still happen. You just feel the need to remove local so blobular 1v30 warfare can be perpetuated in another form. People will still gather intel on groups with the mountain of other tools available and go "oh hey look this group likes solo pvp/pve and only has 10 guys. Lets go bait and bridge today with a fleet of tier/tech 3's and logi."
Like I said it will just turn into large groups of people ganking with cloakies instead (there is no good solution to cloaking btw) and the lame no risk pvp ganks will continue. Can you even guess how many omfg wtf crap is this cloaky blob spam threads will pop up? There needs to be a defence to an offence.
Stop trying to force a large scale change to eve over a mechanic that is clearly broken.