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SMARTER T3 Rebalances, Please!

First post First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#181 - 2013-06-21 16:09:52 UTC
Jenn aSide wrote:
Riot Girl wrote:
Nyancat Audeles wrote:
T3s are not overpowered, but HACs are UNDERPOWERED!

So we should buff HACs to be more powerful than T3s? Would that really be healthy for the game?


It would create tiny monsters who are called the "Power Creeps". They are related to Cavity Creeps but are immune to Floride based toothpastes.



long as we have the attack battlecruiser HACs basically have no role.

has very little to do with the T3s.
Grimpak
Aliastra
Gallente Federation
#182 - 2013-06-21 16:21:50 UTC
Nyancat Audeles wrote:
This. It surprises me that people do not understand this - T3s are not overpowered, but HACs are UNDERPOWERED!

while I prefer buffs to nerfs, power creeps are not the answer.
Kaarous Aldurald wrote:
Quote:
first of all, as said numerous times again and again and by CCP itself since time immemorial: cost is not a balance factor


Yep, and it was horseshit before, and it's still horseshit now.

Because to the players, cost is a factor.

If you can pay 1/3 as much for a ship that does the job just as well (or, as you suggest, better), guess what? You will do just that.

At which point, you can just remove T3s from the game. (And, since they are the backbone of the WH economy, you can just remove that too)

What you fail to realize is that there are far reaching implications to nerfing some ships, that just are not present in Empire space. Whatever petty concerns or resentment people have about getting owned by someone in a T3 doesn't even come close to the repercussions of the nerfs some people have been proposing.

Please note, I am all for the total removal of off grid boosting, that needs to die in a fire, but it does not need to take T3s with it.


oh nobody is asking for T3 cruisers to be nerfed into oblivion. all I'm asking is that they should be balanced against T1 and T2 cruisers, since they are, after all, cruisers

does this mean nerfs? who knows. maybe some subs will be nerfed, maybe some will be buffed, and maybe CCP might come with a fresh new idea for them to make them worthwile, while not overshadowing T1 and T2 cruisers.


thing is, however, to all the things that comprise a hull as a viable platform ingame, the percieved hull cost that is basically a reflection of the demand the ship has, will be pretty much the last thing CCP will look at if they even consider such thing to be relevant to balance, and, in my opinion, rightfully so.

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[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Murk Paradox
Ministry of War
Amarr Empire
#183 - 2013-06-21 16:24:36 UTC
Domanique Altares wrote:
Nyancat Audeles wrote:
Domanique Altares wrote:
ENTRACK Voidborn wrote:

it cost almost a billion for a single role
true you could use modules for the other roles but the same goes for multiple T2 ships.
the T3's wouldn't be as cost effecient as T2 would be.


It costs well under a billion for a single role. But if you want to pay almost a billion, forward me your list of materials, I will happily sell them to you.

Meantime, go ahead and pack up your extra T2 ships and stick them in the cargo hold of the first one for easy transport to your next area of choice.

Oh, wait...

I have not met a single T3 pilot who actually carries around subsystems in their cargo hold.

Now if CCP made it so T3's could actually change subsystems in space in exchange for compensation in other areas, that would be neat...


I see it all the time. It's the easiest way to move them station to station. Surely you don't suggest that someone hire a freighter/JF just to move a few extra subsystems?



Not to mention going cloaky fit and putting on some expanded cargos is more than plenty of enough space for modules, subsystems, ammo, everything.

And a helluva lot faster since you can BO cyno when cloak fit =)

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Malcanis
Vanishing Point.
The Initiative.
#184 - 2013-06-21 16:59:05 UTC
Onictus wrote:
Jenn aSide wrote:
Riot Girl wrote:
Nyancat Audeles wrote:
T3s are not overpowered, but HACs are UNDERPOWERED!

So we should buff HACs to be more powerful than T3s? Would that really be healthy for the game?


It would create tiny monsters who are called the "Power Creeps". They are related to Cavity Creeps but are immune to Floride based toothpastes.



long as we have the attack battlecruiser HACs basically have no role.

has very little to do with the T3s.


ABCs own the sniper role but HACs can do more than snipe.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

baltec1
Bat Country
Pandemic Horde
#185 - 2013-06-21 17:13:23 UTC
Sergeant Acht Scultz wrote:
baltec1 wrote:
Sergeant Acht Scultz wrote:


If a T3 is not meant to over perform a T1 hull what's the point of it?


T3 will be better than T1, just not to the point where they invalidate hull classes above them let alone in their own class..



They don't invalidate any class above them, at all or the person doing and thinking this does it wrong.

Would you take my T2 rage ham 850 dps Tengu over your 800 T2 rails mega for POS /structure bashing? -no? why???

Would you take your 800DPS 130k EHP mega to tank The Maze over my 850 dps ham rage Tengu? -no? why???

Again, there's a task to achieve, you have a bad tool for it, a good tool for it and the perfect tool for it, not because CCP said so but because players spent time theroycrafting about it and came up with results CCP couldn't even expect or think possible despite their numerous spreadsheets and beautiful graphs.

If at some point some ship class is over performing many others the first question to ask is "what makes the difference?"

ATM for T3's is clearly pretty simple: HACs are shite and Command ships are double shite because of a bad game mechanic poorly implemented.

Would that be a problem T3 command subs being a bit more powfull if they had to be on grid? -of course not
Who would put hundreds of millions in faction command processors full highs of links for a ship once all this fitted would have at best the EHP of a Navy Caracal?

The command ship would still be the best choice because of a larger tank still able to deal some dmg, drop drones and for sure a much better bait tank.

Again the ship it self or the sub needs changes but every single aspect needs to be considered and I'm sure at the end of the day some player will come out with something completely unexpected and a valuable choice.

Lets talk about T2 ships, lets talk about what they need to achieve the tasks they're designed for and eventual hulls to complete lacking roles, but for god sake leave T3's alone for now the last thing they need is that someone starts messing with without any clue what he's doing about and totally ruin such an awesome addition in this game.



You just based an entire argument upon comparing a cruiser with battleships, command ships and battle cruisers. Right there is all the evidence needed to show just how unbalanced these ships are.

Buffing everything else in not the answer and once again, isk cost is never a way to balance things.



Murk Paradox
Ministry of War
Amarr Empire
#186 - 2013-06-21 17:17:40 UTC
Riot Girl wrote:
Tippia wrote:
“I paid to be overpowered, so therefore I deserve to not be subject to balancing"

Pretty much sums it up. The only people who are against T3 rebalancing are people who care more about their own selfish concerns than the overall health of the game and the experience it offers to everyone.



To be fair, it is what we all pay for.

I personally do not care how the game affects you (no offense), but I definitely care how it affects me.

However, I will also continue to fly my Legion regardless of changes... or, I'll find something different to fly.

It comes down to CCP being the decision makers anyways.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Sal Landry
School of Applied Knowledge
Caldari State
#187 - 2013-06-21 17:18:39 UTC
Were all of you whining about power creep when they introduced T2 ships and guns too?
Murk Paradox
Ministry of War
Amarr Empire
#188 - 2013-06-21 17:27:16 UTC
Riot Girl wrote:
Jarod Garamonde wrote:
The fact is that some people pay a premium for a machine that is better than everyone else's. Should Ferrari make slower cars because Honda can't build something just as fast? The answer is NO. And the reason for that answer is "That's why Ferraris cost 150,000 bones, and a Honda S2000 is only 38k, fully loaded."

Should a Ferarri be put in a race against a Honda?



A honda s2000 can hold it's own with a ferrari.

But doesn't mean they are in the same class (engine and chassis size etc).

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baltec1
Bat Country
Pandemic Horde
#189 - 2013-06-21 17:28:45 UTC
Sal Landry wrote:
Were all of you whining about power creep when they introduced T2 ships and guns too?


The long list of things buffed then nerfed over the years kind of says it all.

Murk Paradox
Ministry of War
Amarr Empire
#190 - 2013-06-21 17:32:22 UTC
Grimpak wrote:
Nyancat Audeles wrote:

Cost IS a balancing factor. Deal with it.

then I expect my multi-trillion fully officer fitted rifter to kill at the very least 2 titans by itself by just sneezing at them.


since cost is a balancing factor and all that.



Can you imagine the # of patches just based on market manipulation?

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Onictus
Federal Navy Academy
Gallente Federation
#191 - 2013-06-21 17:38:02 UTC
Malcanis wrote:
Onictus wrote:
Jenn aSide wrote:
Riot Girl wrote:
Nyancat Audeles wrote:
T3s are not overpowered, but HACs are UNDERPOWERED!

So we should buff HACs to be more powerful than T3s? Would that really be healthy for the game?


It would create tiny monsters who are called the "Power Creeps". They are related to Cavity Creeps but are immune to Floride based toothpastes.



long as we have the attack battlecruiser HACs basically have no role.

has very little to do with the T3s.


ABCs own the sniper role but HACs can do more than snipe.



Vaga goes fast, muninn arrrrrrrrmmmmmmmor hacks....our shield.

Caldari, .....
Gallente.....well ishtar is good to bat in

The zealot is cool, the sacliage...it's meh.....I've only ever really tinkered around with the sac though.

You either snipe or they are basically anti bombers for real fleets.
Murk Paradox
Ministry of War
Amarr Empire
#192 - 2013-06-21 18:18:24 UTC
Nyancat Audeles wrote:
I mean that cost is a balancing factor, with limits. Some ships naturally are more costly, whether it is seed rates in WH or DED complexes, or mineral costs. I never said cost is the ULTIMATE balancing factor. If cost was not a balancing factor, everyone would be flying DED Machariels or full officer fit Aeons or completely faction fit Dramiels...



No, if cost was a factor to show performance, everyone WOULD be flying those ships.

They'd be the best ships in game.

Mineral cost, market cost, player cost of any ships has nothing to do with it's performance.

Take a caracal for example. In small gangs they are fine. Cheap, easy to fit and have fun with, and throwaway. 20mil and you too have 1 fully fitted (random figure).

Now... take a null entity currently flying them recently on a much larger scale... and the prices go up.

By alot.

Saying "cost is a factor in performance" would say that all of a sudden the caracal got better because it all of a sudden cost more.

We know this is not true. Nothing buffed or nerfed anything related to the caracal.

The very same cheap and easily fitted throwaway ship is why it became used on a large scale.

Now the demand rose.

The performance stayed the same.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#193 - 2013-06-21 18:45:28 UTC
Kaarous Aldurald wrote:
Quote:
first of all, as said numerous times again and again and by CCP itself since time immemorial: cost is not a balance factor


Yep, and it was horseshit before, and it's still horseshit now.

Because to the players, cost is a factor.

If you can pay 1/3 as much for a ship that does the job just as well (or, as you suggest, better), guess what? You will do just that.

At which point, you can just remove T3s from the game. (And, since they are the backbone of the WH economy, you can just remove that too)

What you fail to realize is that there are far reaching implications to nerfing some ships, that just are not present in Empire space. Whatever petty concerns or resentment people have about getting owned by someone in a T3 doesn't even come close to the repercussions of the nerfs some people have been proposing.

Please note, I am all for the total removal of off grid boosting, that needs to die in a fire, but it does not need to take T3s with it.



Cost is not a factor to the performance of a T3. Period. The performance might create a demand, and that demand might affect it's price... but whether a Legion costs 500mil, or 1.5bil has nothing to do with the job it can perform.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#194 - 2013-06-21 18:57:25 UTC
baltec1 wrote:
Nyancat Audeles wrote:
Problem is that it seems that CCP is against one ship being BETTER than another ship. I see nothing wrong with one ship being better if you spend the training time and ISK on it. Otherwise NO ONE will fly a Zealot over the Omen, or Vagabond over SFI, etc.


Yet people are flying T2 frigates over T1 hulls.



This. It takes roughly 20mil to buy and fit a punisher with t2 mods/guns, which is roughly the same cost as a retribution hull.

I still prefer the retribution over the punisher.

Same with navy slicer over the executioner, the anathema over the magnate... so on and so forth.

Haven't tried a sentinel yet, but I'm sure it's still better than a crucifier as well.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#195 - 2013-06-21 18:59:05 UTC
Mallak Azaria wrote:
baltec1 wrote:
Nyancat Audeles wrote:

I agree with this

CCP dont.


For what it's worth (basically nothing), I don't agree either. I've seen several very strong Legion builds that perform well in many roles.



I've gotten my ass kicked by legions more times than tengus personally. And I also have more tengus on my kb than legions.

Not to say anything about pilot skill... but I also have not seen many HAM legions in pvp so it's most likely a lasers vs missiles thing.

Also strangely enough... it's been as I was flying Amarr ships =P

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Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#196 - 2013-06-21 20:21:40 UTC
Jenn aSide wrote:
Riot Girl wrote:
Nyancat Audeles wrote:
T3s are not overpowered, but HACs are UNDERPOWERED!

So we should buff HACs to be more powerful than T3s? Would that really be healthy for the game?


It would create tiny monsters who are called the "Power Creeps". They are related to Cavity Creeps but are immune to Floride based toothpastes.


Too freaking funny!!!!!!!!!!!!!! Goooo Jenn
Kaarous Aldurald
Black Hydra Consortium.
#197 - 2013-06-21 21:54:49 UTC
Malcanis wrote:
As Schultz says, it's pointless to try and discuss T3 until the T2 medium range has been reworked.

It's obvious that the t3 link boosters are going to be thoroughly changed, and once they're removed from the equation, the situation is much less clear-cut than some make it out to be.


More people need to be reading this, so I'm quoting it.

Once OGB finally dies the death it's needed for a while, T3s won't seem anywhere near as powerful as they do now.

At that point, T2s need to be the focus anyway, they are coming first, then we can balance T3s around the new T2s, not the current ones.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Grimpak
Aliastra
Gallente Federation
#198 - 2013-06-21 22:03:54 UTC
Kaarous Aldurald wrote:
Malcanis wrote:
As Schultz says, it's pointless to try and discuss T3 until the T2 medium range has been reworked.

It's obvious that the t3 link boosters are going to be thoroughly changed, and once they're removed from the equation, the situation is much less clear-cut than some make it out to be.


More people need to be reading this, so I'm quoting it.

Once OGB finally dies the death it's needed for a while, T3s won't seem anywhere near as powerful as they do now.

At that point, T2s need to be the focus anyway, they are coming first, then we can balance T3s around the new T2s, not the current ones.

indeed it's the best approach.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#199 - 2013-06-21 22:10:00 UTC
Grimpak wrote:
Kaarous Aldurald wrote:
Malcanis wrote:
As Schultz says, it's pointless to try and discuss T3 until the T2 medium range has been reworked.

It's obvious that the t3 link boosters are going to be thoroughly changed, and once they're removed from the equation, the situation is much less clear-cut than some make it out to be.


More people need to be reading this, so I'm quoting it.

Once OGB finally dies the death it's needed for a while, T3s won't seem anywhere near as powerful as they do now.

At that point, T2s need to be the focus anyway, they are coming first, then we can balance T3s around the new T2s, not the current ones.

indeed it's the best approach.

I support this measure
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#200 - 2013-06-25 05:27:34 UTC
So T3 rebalance should be done AFTER T2 rebalance. Also, as someone in my corp mentioned, rigs could be part of subsystems, or make it so that you could rig subsystems and change them in space (with a penalty of course) to make T3s more versatile ships.