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[Odyssey 1.1] Nosferatu mechanic change

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Author
Naomi Anthar
#181 - 2013-06-21 16:19:56 UTC  |  Edited by: Naomi Anthar
Zircon Dasher wrote:
Naomi Anthar wrote:
This change is like nerf to punisher but buff to rifter(example).


Even if it were a 'nerf' to the punisher against a rifter it is still a buff to the punisher verses a cruiser/BC/BS since bleeder fits actually become possible again.

SO is it a nerf or a buff to the punisher?

Its very confusing for people who can only see the world as black or white.


Nerf as puni is hardly ship i want to undock vs cruiser/dessie. NOS wont help it anyway.

Now "Mr I see only dark and white , stuff" tell me do i really need module that will help my puni vs carrier or vs frigate, while other frigate gets module that helps it against frigate too ? Tell me how it's fair. Sorry you fail, next one please.
Marlona Sky
State War Academy
Caldari State
#182 - 2013-06-21 16:21:35 UTC  |  Edited by: Il Feytid
Can you increase the scan resolution on the haulers please. It takes 33.3 seconds to lock a frigate. Evil

It seems it would be appropriate if the haulers had cruiser scan resolution speed given they use medium rigs and even 10mn type propulsion modules.
Ranger 1
Ranger Corp
Vae. Victis.
#183 - 2013-06-21 16:23:15 UTC
Naomi Anthar wrote:
Oh cmon Ranger 1 ... be smart and good guy, stop defending this terrible balance pass on Nosferatu. Mark of wise people is not to be smart 24/7, but also to admit when you are in mistake.

Like here, people put many examples you just have no idea how to counter - like NOS being total **** on battleships (i think not only on battleships tbh).
It's **** on high base cap ships.

Ok honestly there is enough proff that this change is bad. Really i don't want to point every single , anyone can read about those in this topic already.

Ranger 1 you said NOS is next to useless , i agree ... and i don't want it to be COMPLETLY useless for many ships and somehow too good on ships THAT DO not deserve buffs (pointing at slashers and other minmatar low base cap trash).

Nerfing already bad module is no way to go. Who will mount it if it will become even worse than it is now ? Tell me ? Sure some ships will like it. But module will be bad for so many ships that could/or already do use it NOW.

This change is like nerf to punisher but buff to rifter(example). If that is how balance works then i'm deeply disappointed.

When balancing module devs need to keep in mind how it will affect every single ship . Because mods are supposed to be mounted on ships. Devs need to see if its good or bad for certain ships.

I know some of you may stock modules in station , theorycraft or fight in EFT - but i want modules to be good for every race and every ship people fly actually. In this case balance pass doesn't give a **** about it's impact on certain ships. Just ok so now it's base cap not % ...

For Devs ... You know why it is % ? I can tell you why. So the module is as useful for slasher as it is for executioner etc.
The module whatever you want to think about it - is somehow balanced in its usefulness for ships from diffrent races and sizes.
What you are doing or hopefully just suggesting is breaking this. Don't do this look at counterarguments. You got many of those in this topic.

DON'T do this.

edit : I did correct some stuff. I know it's still pain to read as I don't care much about how i write (tho i should), but what i try to say ;).

You are completely ignoring facts that you find inconvenient, and I'm afraid I can't go along with that my friend. Smile

You also still seem to be struggling with two misconceptions.

1: That the raw, untapped amount of cap a ship has before combat begins has any relevance.
2: That NOS are supposed to be able to supply enough cap to perma run your modules.

Niether are true.

1: Within moments of a fight beginning ships that have high cap use begin to benefit from their NOS, especially against ships that don't burn cap quickly (like the Minmatar).

2: NOS are a high slot module that adds a significant amount of cap to your reserves, in effect providing a hefty boost to your cap recharge rate. On top of this they require no cap to run, and have a detrimental effect on your opponent.

Many of the counter proposals would completely remove the need or desire to ever mount a Neut, which is the situation we had before NOS were nerfed in the first place.

This proposal clearly deliniates the roles between NOS and Neuts in regards to how you fit, with Neuts working best against smaller vessels, and NOS working best against larger ones (depending on your fit of course)... and with Neuts working best on ships that use little cap otherwise and NOS working best on ships with high cap use.

This provides sound reasons to need to make an educated choice between the two, which is where we want to be.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#184 - 2013-06-21 16:25:28 UTC  |  Edited by: Ranger 1
Naomi Anthar wrote:
Zircon Dasher wrote:
Naomi Anthar wrote:
This change is like nerf to punisher but buff to rifter(example).


Even if it were a 'nerf' to the punisher against a rifter it is still a buff to the punisher verses a cruiser/BC/BS since bleeder fits actually become possible again.

SO is it a nerf or a buff to the punisher?

Its very confusing for people who can only see the world as black or white.


Nerf as puni is hardly ship i want to undock vs cruiser/dessie. NOS wont help it anyway.

As the Punisher is one of the best tanking frigates in the game your observation is more than a little silly.

It used to be common for tacklers to forego weapons completely in favor of tank supported by a rack of staggered NOS, this will now be possible again.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Naomi Anthar
#185 - 2013-06-21 16:26:39 UTC  |  Edited by: Naomi Anthar
Ranger 1 wrote:
Stuff

And i want this module to be viable choice for all ships not just for small group or blessed with low cap pool group. Happy ?

"
1: That the raw, untapped amount of cap a ship has before combat begins has any relevance.
2: That NOS are supposed to be able to supply enough cap to perma run your modules. "

I said 1. and i do think it's relevant .
2. Oh i did ? Only in your mind bro.
Ranger 1
Ranger Corp
Vae. Victis.
#186 - 2013-06-21 16:27:50 UTC
Naomi Anthar wrote:
Ranger 1 wrote:
Stuff

And i want this module to be viable choice for all ships not just for small group or blessed with low cap pool group. Happy ?

Again, their initial cap pool is completely irrelevant.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Naomi Anthar
#187 - 2013-06-21 16:30:22 UTC
Ranger 1 wrote:
Naomi Anthar wrote:
Zircon Dasher wrote:
Naomi Anthar wrote:
This change is like nerf to punisher but buff to rifter(example).


Even if it were a 'nerf' to the punisher against a rifter it is still a buff to the punisher verses a cruiser/BC/BS since bleeder fits actually become possible again.

SO is it a nerf or a buff to the punisher?

Its very confusing for people who can only see the world as black or white.


Nerf as puni is hardly ship i want to undock vs cruiser/dessie. NOS wont help it anyway.

As the Punisher is one of the best tanking frigates in the game your observation is more than a little silly.


Punisher is not one of best tanking frigates - only good at buffor - which is not even that good anymore after change to % resistance. There are way better tanking frigates around (tormentor can dish out more ehp from buffer + active which is very common fit nowadays), incursus too just to mention from standard t1.
You are silly to think that one of worst frigates around - punisher is best at anything.
Show me those glorious killmails of punishers.
You play this game actually or just post on forums and collect likes ? Because i'm in doubt.
Naomi Anthar
#188 - 2013-06-21 16:32:26 UTC
Ranger 1 wrote:
Naomi Anthar wrote:
Ranger 1 wrote:
Stuff

And i want this module to be viable choice for all ships not just for small group or blessed with low cap pool group. Happy ?

Again, their initial cap pool is completely irrelevant.

As your every single argument and post in this thread. And it is relevant - maybe not for you but fact that at start of fight slasher can suck executioner like it got neut is somehow VERY RELEVANT. It's just an example.
Now close forums start playing game. I'm forum warrior BUT IN GAME I DO FIGHT TOO. And so i can tell you how things work actually and show you examples where IT IS RELEVANT.
Ranger 1
Ranger Corp
Vae. Victis.
#189 - 2013-06-21 16:36:04 UTC  |  Edited by: Ranger 1
Naomi Anthar wrote:
Ranger 1 wrote:
Naomi Anthar wrote:
Zircon Dasher wrote:
Naomi Anthar wrote:
This change is like nerf to punisher but buff to rifter(example).


Even if it were a 'nerf' to the punisher against a rifter it is still a buff to the punisher verses a cruiser/BC/BS since bleeder fits actually become possible again.

SO is it a nerf or a buff to the punisher?

Its very confusing for people who can only see the world as black or white.


Nerf as puni is hardly ship i want to undock vs cruiser/dessie. NOS wont help it anyway.

As the Punisher is one of the best tanking frigates in the game your observation is more than a little silly.


Punisher is not one of best tanking frigates - only good at buffor - which is not even that good anymore after change to % resistance. There are way better tanking frigates around (tormentor can dish out more ehp from buffer + active which is very common fit nowadays), incursus too just to mention from standard t1.
You are silly to think that one of worst frigates around - punisher is best at anything.
Show me those glorious killmails of punishers.
You play this game actually or just post on forums and collect likes ? Because i'm in doubt.

You might take a look at the Red or Blue killboard. You'll find it an education. Blink

Yes, the Punisher has short comings... it's tank isn't one of them. It's cap issues (among others) means that it is commonly run with projectile weaponry. This would provide reason to use it otherwise, whether using lasers or going all NOS to server as a tackler with stamina.

But this isn't really a thread about balancing the Punisher now is it...

This thread pretty clearly demonstrates who among the posters has used NOS before the nerf (or has extensive experience using them after), from those that either don't understand how the new mechanic will work in practice or how to leverage NOS to their advantage in combat.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Naomi Anthar
#190 - 2013-06-21 16:40:50 UTC
Truth is modules don't work without ships and ships don't work without modules (ok they do but ... you know what i mean).
So balancing modules and ships without keeping in mind what outcome will be after fitting modules to said ship is plain dumb.

You need to educate yourself how things work around. Punisher is able to mount NOS, Comet can mount NOS etc and all those ships are part of module balance too !!! You must balance modules around ships , or else what the heck is purpose of this module.

Stop posting man you are clueless. Sure balance modules with mind disconnected from fitting outcomes and you will get job in CCP.
Ranger 1
Ranger Corp
Vae. Victis.
#191 - 2013-06-21 16:41:04 UTC  |  Edited by: Ranger 1
Naomi Anthar wrote:
Ranger 1 wrote:
Naomi Anthar wrote:
Ranger 1 wrote:
Stuff

And i want this module to be viable choice for all ships not just for small group or blessed with low cap pool group. Happy ?

Again, their initial cap pool is completely irrelevant.

As your every single argument and post in this thread. And it is relevant - maybe not for you but fact that at start of fight slasher can suck executioner like it got neut is somehow VERY RELEVANT. It's just an example.
Now close forums start playing game. I'm forum warrior BUT IN GAME I DO FIGHT TOO. And so i can tell you how things work actually and show you examples where IT IS RELEVANT.

Sigh.

The fight starts.

The Slasher activates it's NOS which does little to nothing for it's already full (or nearly full) cap.

The Punisher activates it's tank, guns, and then NOS. Since it is now significantly lower on cap due to all of those high cap use modules running it drains a chunk from the Slasher and it's cap regen climbs significantly. It effectly suppliments its cap regen with the cap regen of the Slasher.

This continues throughout the course of the fight.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Naomi Anthar
#192 - 2013-06-21 16:45:56 UTC  |  Edited by: Naomi Anthar
Ranger 1 wrote:
Naomi Anthar wrote:
Ranger 1 wrote:
Naomi Anthar wrote:
Ranger 1 wrote:
Stuff

And i want this module to be viable choice for all ships not just for small group or blessed with low cap pool group. Happy ?

Again, their initial cap pool is completely irrelevant.

As your every single argument and post in this thread. And it is relevant - maybe not for you but fact that at start of fight slasher can suck executioner like it got neut is somehow VERY RELEVANT. It's just an example.
Now close forums start playing game. I'm forum warrior BUT IN GAME I DO FIGHT TOO. And so i can tell you how things work actually and show you examples where IT IS RELEVANT.

Sigh.

The fight starts.

The Slasher activates it's NOS which does little to nothing for it's already full (or nearly full cap).

The Punisher activates it's tank, guns, and then NOS. Since it is now significantly lower on cap due to all of those high cap use modules running it drains a chunck from the Slasher and it's cap regen climbs significantly. It effectly suppliments its cap regen with the cap regen of the Slasher.

This continues throughout the course of the fight.


And Slasher runs active tank in meantime - so it was always on less total cap - so it drains like neut while fueling more and more ehp coming to it. And it can dicatate amount of cap as it starts with less.

Ok KO dude stop posting.

I'm dead serious stop posting ... i need more worthy forum opponent ;). Too easy to counter your pseudarguments with valid ingame situations simulation. Where i show real downsides of new NOS and how broken application it got in many situations for diffrent ships. It's not funny anymore to win this discussion , need someoe who will force me to put my FORUM WARRIOR skills to higher level :DDDDDDDD.
Vladimir Norkoff
Income Redistribution Service
#193 - 2013-06-21 16:51:07 UTC
Naomi Anthar wrote:
Like here, people put many examples you just have no idea how to counter - like NOS being total **** on battleships (i think not only on battleships tbh).
It's **** on high base cap ships.
Well that's what BS NOS would be effective against... Caps. I'm not saying that's a terribly wise or feasible idea, but from a pure numbers standpoint that's what you would use BS NOS against. If you have reservations about the actual ability for that to happen in game, then that would be a gameplay issue that needs to be addressed. Not so much a NOS one.

Is NOS still shiite? Pretty much yeah. It'll be great for AFs or anything else that is often used to fight up a class. But that's a fairly niche use. Overall, a Neut will still be more useful. And when you get down to it, there isn't much you can change with NOS that doesn't make it the op'd win-button it was before. It has to stay somewhat limited for balance purposes.

But that's just my opinion. What would be great would be to hear the Dev opinions on what's been said so far. That would count for a whole lot more.
Airto TLA
Acorn's Wonder Bars
#194 - 2013-06-21 16:51:37 UTC
I have always been curious, would using the % of cap remaining in the target ship as a multiplier work, capped at 50% of your oppnenets cap?

So if you have a vampire that drains 30 cap per cycle and your opponenet has 50% cap you would get 15 cap or 50% of your opponents remaining cap.

This would make the vampire work similar to a nuet at the beginning, but become increasingly less effective as your opponents cap runs low. It would alos be incapable of capping someone out (which would remain the territory of a nuet).
Naomi Anthar
#195 - 2013-06-21 16:53:59 UTC
Vladimir Norkoff wrote:
Naomi Anthar wrote:
Like here, people put many examples you just have no idea how to counter - like NOS being total **** on battleships (i think not only on battleships tbh).
It's **** on high base cap ships.
Well that's what BS NOS would be effective against... Caps. I'm not saying that's a terribly wise or feasible idea, but from a pure numbers standpoint that's what you would use BS NOS against. If you have reservations about the actual ability for that to happen in game, then that would be a gameplay issue that needs to be addressed. Not so much a NOS one.

Is NOS still shiite? Pretty much yeah. It'll be great for AFs or anything else that is often used to fight up a class. But that's a fairly niche use. Overall, a Neut will still be more useful. And when you get down to it, there isn't much you can change with NOS that doesn't make it the op'd win-button it was before. It has to stay somewhat limited for balance purposes.

But that's just my opinion. What would be great would be to hear the Dev opinions on what's been said so far. That would count for a whole lot more.


Ok on the other hand this man speaks truth - it will be useful for frigates THAT can fight bigger opponents - like AF , or dunno Heavy Assault cruiser. But that doesn't solve problem for many other ships.

As i said it will end up good for some ships but for many others with utility high it will be worse than it is NOW. Something i cannt call buff to NOS at all.
Naomi Anthar
#196 - 2013-06-21 16:58:48 UTC
Airto TLA wrote:
I have always been curious, would using the % of cap remaining in the target ship as a multiplier work, capped at 50% of your oppnenets cap?

So if you have a vampire that drains 30 cap per cycle and your opponenet has 50% cap you would get 15 cap or 50% of your opponents remaining cap.

This would make the vampire work similar to a nuet at the beginning, but become increasingly less effective as your opponents cap runs low. It would alos be incapable of capping someone out (which would remain the territory of a nuet).


Interesing idea, but i think NOS would end up too strong(i would not complain tho still better than new idea for this module).
Ships with 2 and more utility highs would would benefit way too much from this change - aka they would drain with nos to some point and then add neut. Basically they would use less cap to completly neutralize targets than they use now.
But indeed it's amusing idea that nos should change it's power according to enemy cap. Would be fun ;).
Ranger 1
Ranger Corp
Vae. Victis.
#197 - 2013-06-21 17:01:35 UTC
Naomi Anthar wrote:
Vladimir Norkoff wrote:
Naomi Anthar wrote:
Like here, people put many examples you just have no idea how to counter - like NOS being total **** on battleships (i think not only on battleships tbh).
It's **** on high base cap ships.
Well that's what BS NOS would be effective against... Caps. I'm not saying that's a terribly wise or feasible idea, but from a pure numbers standpoint that's what you would use BS NOS against. If you have reservations about the actual ability for that to happen in game, then that would be a gameplay issue that needs to be addressed. Not so much a NOS one.

Is NOS still shiite? Pretty much yeah. It'll be great for AFs or anything else that is often used to fight up a class. But that's a fairly niche use. Overall, a Neut will still be more useful. And when you get down to it, there isn't much you can change with NOS that doesn't make it the op'd win-button it was before. It has to stay somewhat limited for balance purposes.

But that's just my opinion. What would be great would be to hear the Dev opinions on what's been said so far. That would count for a whole lot more.


Ok on the other hand this man speaks truth - it will be useful for frigates THAT can fight bigger opponents - like AF , or dunno Heavy Assault cruiser. But that doesn't solve problem for many other ships.

As i said it will end up good for some ships but for many others with utility high it will be worse than it is NOW. Something i cannt call buff to NOS at all.

It will be useful for ANY ship fighting a larger ship... with the possible exception of all of those active tanking Slashers in a frigate fight. Big smileBig smileBig smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Naomi Anthar
#198 - 2013-06-21 17:07:10 UTC
"It will be useful for ANY ship fighting a larger ship... with the possible exception of all of those active tanking Slashers in a frigate fight. Big smileBig smileBig smile"

And it's where you fail again my friend. Glad you did actually come back so i can own even more ;).
Maybe now we don't see tons of active tanking slashers. But trust me if they will be able to rep themselves and drain enemy cap anytime they want using just single module - then you will see those slashers actually mounting active rep. Oh they will.

How making module useful vs bigger ships and making it in many cases useless vs same size or smaller ships can be called buff on the other hand ? Sure module will change after that but only fool can call it straight buff, when it's nerf on many situations.
Ranger 1
Ranger Corp
Vae. Victis.
#199 - 2013-06-21 17:12:52 UTC  |  Edited by: Ranger 1
Naomi Anthar wrote:
"It will be useful for ANY ship fighting a larger ship... with the possible exception of all of those active tanking Slashers in a frigate fight. Big smileBig smileBig smile"

And it's where you fail again my friend. Glad you did actually come back so i can own even more ;).
Maybe now we don't see tons of active tanking slashers. But trust me if they will be able to rep themselves and drain enemy cap anytime they want using just single module - then you will see those slashers actually mounting active rep. Oh they will.

How making module useful vs bigger ships and making it in many cases useless vs same size or smaller ships can be called buff on the other hand ? Sure module will change after that but only fool can call it straight buff, when it's nerf on many situations.

This has been covered before.

It is a SENSIBLE buff, that also helps clearly define the role of the module in relation to Neuts.

In your example I have little doubt that we will see the occasional Slasher fitted with a NOS, but using a Slasher in this fashion really doesn't play to its strengths. You know that as well as I do.

You seem to be taking this a bit personally, but I really am trying not to take this to a comparison of relative experience in the matter. Your opinion has merit to me, regardless of your personal level of experience. Lets keep this conversation on a higher level than that.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Aprudena Gist
Deep Core Mining Inc.
Caldari State
#200 - 2013-06-21 17:29:44 UTC
NOS should really be the other way around. They should be for Big ships stealing cap from small ships.