These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page12
 

Invention

Author
RubyPorto
RubysRhymes
#21 - 2013-06-21 06:04:29 UTC
Haulie Berry wrote:
Oh, I forgot:

UNLESS! It's a blue moon month, in which case you should wait until the exact moment the second full moon is at mid-sky.

Don't forget to cross your fingers before hitting the deliver button, and avoid any black cats for 24 hours beforehand, minimum.


What if the moon is no longer full when it crosses mid-sky in your timezone?

Moons are only truly full momentarily.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#22 - 2013-06-21 08:54:27 UTC
Tydeth Gilitae wrote:
Eric Raeder wrote:
Sigh. Why does every Tom, [Richard], and Harry who gets involved in industry insist on starting with ships. You tell people until you are blue in the face that ships are invariably high risk, high investment, low return, and something only the very experienced industrialist should think of touching with a 10 foot pole.

But no, people just don't listen. Why should I make drones or ammo or modules or rigs? Those things may make heaps of ISK, but they aren't SEXY, I've just gotsta make me some ships.


So as a newbie, I should not build ships with intent to sell, but rather to keep for my own use in mining or battle while I continue making ammunition to stock up newbie career station(s) and known major mission hubs like Arnon's SoE station, simply because ships' material cost relative to ammo, modules, drones, and rigs(?) makes their isk income less of an overall profit against both monetary and time investments to make the things. Am I reading this right?

I do know that Antimatter S sells quite well in the Gallente newbie hubs, as past production runs put up for sale have been completely depleted in a couple days; I'm guessing it'd also fare well in Caldari starters. Not sure how Amarr laser crystals do in terms of running out and needing more, when compared to missiles and bullets, or how even the non-"standard" ammo (defined as every type other than those given by tutorials to newbies) would do in the same stations; something for me to market research/test.




If you want to be efficient, you would normally just buy your ships, while spending your time doing other things.

Efficiency can be over-rated though Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Haulie Berry
#23 - 2013-06-21 14:35:43 UTC
RubyPorto wrote:
Haulie Berry wrote:
Oh, I forgot:

UNLESS! It's a blue moon month, in which case you should wait until the exact moment the second full moon is at mid-sky.

Don't forget to cross your fingers before hitting the deliver button, and avoid any black cats for 24 hours beforehand, minimum.


What if the moon is no longer full when it crosses mid-sky in your timezone?

Moons are only truly full momentarily.


It was a typo; naturally, it should be whenever it hits mid-sky over CCP HQ. It's okay if it's not precisely full, so long as it's on the correct day, and you're clutching your lucky penny.
Previous page12