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Gate camps need to be looked at....

Author
Ginger Barbarella
#41 - 2013-06-19 15:51:55 UTC
Zoe Fishpants wrote:
Part of the problem is that you're looking at this as a problem rather than an opportunity. The type of gate camp you've described is basically begging for you and 30 or 40 of your closest friends to hop into cheap T1 frigs, jump into the camped gate, burn point blank at the most expensive thing you can, and kill it. If you're really lucky, your gate campers will cry in local about what a bunch of horrible, terrible blobbers you are, thus completing the cycle of elite pvp.


This can't be repeated enough!!! +1 intarwebz, sir!!

To the OP, your post is the most pathetic kind of whine I've read here in years. Please petition CCP to delete this thread completely from the Forums and their backups. Then ask eve-search.com and Google to wipe it from their archives as well. It's just embarassing.

"Blow it all on Quafe and strippers." --- Sorlac

Ginger Barbarella
#42 - 2013-06-19 15:53:52 UTC
Zappity wrote:
Gate camps need to be looked at...by a scout.



This...

I look at them regularly... and if I can't get away from one quick enough I'm obviously doing something wrong. Cool

"Blow it all on Quafe and strippers." --- Sorlac

Tob Zero
Sebiestor Tribe
Minmatar Republic
#43 - 2013-06-19 17:09:22 UTC
@OP

you lost your 450m pod http://eve-kill.net/?a=kill_detail&kll_id=18285249 because you are bad! Not to a 20man instalock camp.
There is the related ship kill before: http://eve-kill.net/?a=kill_detail&kll_id=18285250. Cant see any instalocking going on there.

Of those other 1.5b losses there is another 400m pod los in lowsec. How the **** do you lose your pod in low? Aside from big lags or a disc mid fight there are zero reasons to lose your pod in low EVER! (except smartbombing BS)

the remaining big chunck of your losses are flying an navy osprey in situations where you shouldnt have been in anyway!

Of all your last weeks losses i can count those due to instalock gatecamps at one hand.
Just avoid jumping into those systems. problem solved.
Cearain
Plus 10 NV
#44 - 2013-06-19 17:22:04 UTC
Substantia Nigra wrote:
Actually we **are** talking about pilot error and poor strategy. It is an error to jump through a gate into a powerful gate camp. It is very poor strategy to not use all of the intel tools available to you … e.g. DOTLAN and the ingame map tools do not require people to be reporting intelligence info to a chat channel..


All the talk about being "intelligent" boils down to the above, or having an alt scout. Unfortunately neither is a really good option.

The ingame map is buggy and causes eve to crash. Moreover the lack of detail and delay in both this and dotlan make them pretty useless. Camps often don't stay in one place for hours. Unless you just want to avoid all active systems then you can't really avoid gate camps with this system.

Short of having an alt for a scout, you will still lose ships to camps unless you are very risk adverse. The number of ships is somewhat managable right now. But its getting worse.

Gate camps and station camps are lame parts of eve. Solutions are probably worse than the problem though.


I'm sure allot of gate campers will take offense at their no risk pvp being attacked. But I really couldn't care less.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#45 - 2013-06-19 19:22:15 UTC
If the maps gave some intel on which gate guns fired and how many times in the last 15 minutes that would be more helpful to avoid camps.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Substantia Nigra
Polaris Rising
Goonswarm Federation
#46 - 2013-06-19 21:30:12 UTC
Cearain wrote:
Substantia Nigra wrote:
Actually we **are** talking about pilot error and poor strategy. It is an error to jump through a gate into a powerful gate camp. It is very poor strategy to not use all of the intel tools available to you … e.g. DOTLAN and the ingame map tools do not require people to be reporting intelligence info to a chat channel..


All the talk about being "intelligent" boils down to the above, or having an alt scout. Unfortunately neither is a really good option.

The ingame map is buggy and causes eve to crash. Moreover the lack of detail and delay in both this and dotlan make them pretty useless. Camps often don't stay in one place for hours. Unless you just want to avoid all active systems then you can't really avoid gate camps with this system.


I travel a lot thoughout nullsec, lowsec, w-space, and even – shudder – the most dangerous of all, hisec. I use DOTLAN often to get an idea off the pros and cons of the route I am looking at, and to devise alternatives if it seems sensible. DOTLAN data *is* delayed, and no API-type data is perfect, but that does not stop it from being hugely useful. Being imperfect is not an excuse to not make use of it … every intelligence source is imperfect.

Similarly I use the ingame map functions extensively and have not found them to be at all ‘buggy’. They are especially useful when I am working in areas where I do not have realtime int-channel access … which is not a lot of empire space nowadays  Using the various different ingame-map parameters allows you to build a mental model of the activity in the systems along your route, do not limit yourself to just the one statistic.

I agree that using those tools takes time but, in the long run, it’s usually quicker overall to get there the first time round using the available intelligence than having to make several attempts because you do not use the resources out there and get yourself killed en route. Still, being able to plan for the future and to delay the receipt of gratification are fundamental elements of intelligence.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Cearain
Plus 10 NV
#47 - 2013-06-19 22:26:50 UTC
Substantia Nigra wrote:
Cearain wrote:
Substantia Nigra wrote:
Actually we **are** talking about pilot error and poor strategy. It is an error to jump through a gate into a powerful gate camp. It is very poor strategy to not use all of the intel tools available to you … e.g. DOTLAN and the ingame map tools do not require people to be reporting intelligence info to a chat channel..


All the talk about being "intelligent" boils down to the above, or having an alt scout. Unfortunately neither is a really good option.

The ingame map is buggy and causes eve to crash. Moreover the lack of detail and delay in both this and dotlan make them pretty useless. Camps often don't stay in one place for hours. Unless you just want to avoid all active systems then you can't really avoid gate camps with this system.


I travel a lot thoughout nullsec, lowsec, w-space, and even – shudder – the most dangerous of all, hisec. I use DOTLAN often to get an idea off the pros and cons of the route I am looking at, and to devise alternatives if it seems sensible. DOTLAN data *is* delayed, and no API-type data is perfect, but that does not stop it from being hugely useful. Being imperfect is not an excuse to not make use of it … every intelligence source is imperfect.

Similarly I use the ingame map functions extensively and have not found them to be at all ‘buggy’. They are especially useful when I am working in areas where I do not have realtime int-channel access … which is not a lot of empire space nowadays  Using the various different ingame-map parameters allows you to build a mental model of the activity in the systems along your route, do not limit yourself to just the one statistic.

I agree that using those tools takes time but, in the long run, it’s usually quicker overall to get there the first time round using the available intelligence than having to make several attempts because you do not use the resources out there and get yourself killed en route. Still, being able to plan for the future and to delay the receipt of gratification are fundamental elements of intelligence.


A gate camp only needs about 5-10 pilots on gate (and a few extra alts to keep them safe) to be effective. These maps you mention are pretty useless at finding them. The maps, of course, tell you were there is allot of pvp but sometimes people are looking for pvp.

Gate camps happen and with he current tools there is very little even intelligent pilots can do about it - unless you just want to be extremely risk adverse and avoid all systems with allot of pvp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Substantia Nigra
Polaris Rising
Goonswarm Federation
#48 - 2013-06-19 23:48:28 UTC
Good points. I guess there are quite large differences in how people approach risk and how willing / able they are to utilise the intel information that is available. As I said earlier intel is never perfect, it does not spawn a big idiot-proof flashy-red “gate camp” warning on your screen, but it is not terribly difficult to realise that there is a likely gate camp in a particular system … experience, intelligence, and imperfect information.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Cearain
Plus 10 NV
#49 - 2013-06-20 00:28:38 UTC
Substantia Nigra wrote:
Good points. I guess there are quite large differences in how people approach risk and how willing / able they are to utilise the intel information that is available. As I said earlier intel is never perfect, it does not spawn a big idiot-proof flashy-red “gate camp” warning on your screen, but it is not terribly difficult to realise that there is a likely gate camp in a particular system … experience, intelligence, and imperfect information.



I guess I am mainly taking issue with your wording about "idiot proof" The maps just tell you what pvp has been in a system. It doesn't tell you anything specific about whether a gate camp is on a gate. Yes if you just avoid all the systems with pvp then you can avoid allot of gate camps. But if you are looking for pvp that's not really a good plan.

Bottom line is getting caught by a gate camp is just sort of a cost of pvping in eve. (unless you have an alt scout or always travel in a groups with scouts) It's not something that only happens to idiots. There aren't that many camps where it ruins the game, but IMO they are a negative for the game. Personally I would like it if maps indicated how many times a gate's guns fired in the last 15 minutes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Substantia Nigra
Polaris Rising
Goonswarm Federation
#50 - 2013-06-20 01:06:25 UTC
Cearain wrote:

I guess I am mainly taking issue with your wording about "idiot proof" The maps just tell you what pvp has been in a system.


I guess we will just have to agree to disagree. IMHO the map tool, along with DOTLAN, tells you a helluva lot more than that there has simply “been PvP in the system”.

The number and nature of the kills, the number of people active, last hour v. 24-hours, the number of people docked, the long-term history of the system (e.g. ‘always’ camped), the presence of cynos, etc etc etc. All that info, when filtered through a little experience and some deductive reasoning, paints a very credible, detailed, and reliable picture of what is happening in the system.

Sure, the gate camping gang may have disbanded three minutes ago, but even that is often apparent when you watch … and even, god forbid, talk to … the other people who are also travelling.

There is a lot of information available but, as I said, it is not idiot-proof and it is not foolproof (interestingly a very different common meaning), and not everyone is inclined or able to make effective use of it.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

RonPaul Rox
Prime Directive.
United Caldari Space Command.
#51 - 2013-06-20 05:14:36 UTC
put 2 nanos on a condor, they wont be able to lock you before you warp off, there's your intel

also talk smack in local afterwards, i do

http://imgur.com/EGjYLSL

Bill Saisima
Doomheim
#52 - 2013-06-20 06:33:34 UTC
A good thread.
I haven been absent for a long time and never had much experience in lowsec so I'm at a loss reading contradictory info.

What does instalock mean? How much time 'insta' takes?
How do people lose pods in lowsec? Seen a gatecamp the other day, watched them for a while waiting for them to go away and they had pod kills constantly for hours. I thought pods "insta"-warp? Maybe I don't know game mechanics anymore that's why I am extra careful but I was puzzled seeing regular pod kills. Is there really some way to target and shoot pods in lowsec (and I don't mean when they just stand there)?

Oh and one more thing - can gate cloak be removed if you jump and land on top of someone, or you're still safe until you move or the 30ish seconds pass?

While we're at it, I always had a problem trusting mwd/cloak - apparently after you move you need to wait a bit before succesfully activating modules... on the other side I been wondering, when you move others will see you immediately or appearing on overview has a similar small delay (in other words, how long should I wait for activating cloak after moving, and how much risk that poses in case I don't really lag)? I don't feel like taking blockade runners into camps to test it out. :)
Cearain
Plus 10 NV
#53 - 2013-06-20 14:13:38 UTC
Substantia Nigra wrote:
Cearain wrote:

I guess I am mainly taking issue with your wording about "idiot proof" The maps just tell you what pvp has been in a system.


I guess we will just have to agree to disagree. IMHO the map tool, along with DOTLAN, tells you a helluva lot more than that there has simply “been PvP in the system”.

The number and nature of the kills, the number of people active, last hour v. 24-hours, the number of people docked, the long-term history of the system (e.g. ‘always’ camped), the presence of cynos, etc etc etc. All that info, when filtered through a little experience and some deductive reasoning, paints a very credible, detailed, and reliable picture of what is happening in the system.

Sure, the gate camping gang may have disbanded three minutes ago, but even that is often apparent when you watch … and even, god forbid, talk to … the other people who are also travelling.



Lots of info but very little to go on as to whether there is actually a gate camp there.

The main thing that can help you is the number of pod kills. But even that is not really helpful. Its often just a station camp or new pvpers not getting their pod out. Plus experienced low sec pvpers can usually get their pod out of a low sec camp. So you get lots of false positives and false negatives.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#54 - 2013-06-20 14:42:45 UTC  |  Edited by: Cearain
Bill Saisima wrote:
A good thread.
I haven been absent for a long time and never had much experience in lowsec so I'm at a loss reading contradictory info.

What does instalock mean? How much time 'insta' takes?


From what I remember reading over a year ago:
The server works on 1 second tics. So anything under 1 second is pretty much counted as instalock. Now in the case of pods if the warp command and the warp scram command come in on the same tic then you warp. But see below on some reason pods are lost.
Bill Saisima wrote:

How do people lose pods in lowsec? Seen a gatecamp the other day, watched them for a while waiting for them to go away and they had pod kills constantly for hours. I thought pods "insta"-warp? Maybe I don't know game mechanics anymore that's why I am extra careful but I was puzzled seeing regular pod kills. Is there really some way to target and shoot pods in lowsec (and I don't mean when they just stand there)?


There are numerous reasons to lose pods in low sec beside smartbombs:

1) you are in a close fight and want to keep manual piloting or orbitting tight or keeping at range to try to get a kill instead of spaming warp out once you are in hull. As spamming warp out may ruin your transversal/range.

2) In a gate camp situation you may see the gate camp and try to burn back to the gate. Well the problem is, if you get blapped then you don't have a distant celestial highlighted on the overview. (and there is a session changer which won't allow you to jump in your pod even if you made it close) By the time you get a new distant celestial highlighted you pod is caught.

3)Lag. They may be pointing your pod before you realize your ship even blew up.

4) Game glitches. The command is simply not sent to the server. Ever sit click on orbit or approach and notice you are sitting still? Eve is pretty good but stuff like this happens. One time the client kept telling me it was unable to get a "lock" on the distant astroid belt I was trying to warp to. Sometimes - very rarely- the logs even show there was a problem. There used to actually be a problem where your pod warp command was delayed after your ship blew up - but they seemed to have fixed it.


Best solution is that if you are in a gate camp and have some implants worth more than your ship its probably just best to just keep spamming warp to a distant celestial. If you try to target anyone your overview will no longer be on the distant celestial and if you get blapped your will also lose your pod. Thats why instalock camps are pretty lame. If you try to do anything constructive to save your ship, you will likely just lose your pod as well.



Bill Saisima wrote:

Oh and one more thing - can gate cloak be removed if you jump and land on top of someone, or you're still safe until you move or the 30ish seconds pass?


I don't think the gate cloak goes away if you are close to someone else.

Bill Saisima wrote:

While we're at it, I always had a problem trusting mwd/cloak - apparently after you move you need to wait a bit before succesfully activating modules... on the other side I been wondering, when you move others will see you immediately or appearing on overview has a similar small delay (in other words, how long should I wait for activating cloak after moving, and how much risk that poses in case I don't really lag)? I don't feel like taking blockade runners into camps to test it out. :)


Yeah sometimes the cloak won't activate. I think it is because you clicked the cloak during the same 1 seond tic as your movement command. If you clicked move at the very end of the tic you should be able to hit cloak immediately if you hit move at the very beginning of the tic then you need to wait until that tic is over. With slight lag or slow response from a computer this can get a bit touchy and you may want to practice in high sec. You tend to get a white message box if your cloak doesn't turn on due to you being cloaked from your jump. But you don't want to have 2 clicks register on your cloak because then you won't be able to reactivate it.

Cloak mwd works very well. Make sure you have the better cloak that lets you go faster though. Practice in high sec. Unfortunately you often you don't want a cloak and mwd on a pvp ship.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Praxis Ginimic
The Scope
Gallente Federation
#55 - 2013-06-20 16:11:29 UTC
If you need to pass through Tama often then just park a throw away same account alt in the system. There you go. Instant Intel. HTFU
Princess Nexxala
Zero Syndicate
#56 - 2013-06-20 16:51:37 UTC
This is correct, nothing can decloak you after a gate jump. Gate cloak lasts for 60 seconds.

Cearain wrote:

Bill Saisima wrote:

Oh and one more thing - can gate cloak be removed if you jump and land on top of someone, or you're still safe until you move or the 30ish seconds pass?


I don't think the gate cloak goes away if you are close to someone else.


nom nom

Marcetti Mastari
Mastari Inc
#57 - 2013-06-21 12:42:37 UTC
I actually like insta-lock gate camps, it keeps me thinking about what's going to happen when I jump which is class!

However I think gate camps are generally for lazy PvP'ers. I would welcome something that makes it harder for people to execute gate camps. Something that would make me think, hell that was well organised (above and beyond getting 20 people to sit on gate in the same fit)!

Thinking about it, I would love to see sentry guns open fire on players that hang on gate over a minute. Still possible to swap players out by warping back to gate but it would require more active participation from the fleet doing the camp.

Flame away.. :)
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#58 - 2013-06-21 13:08:59 UTC
Hellen Kurvora wrote:
Before I begin, I am an avid hardcore PVP player, and I am not a carebear, but there is genuinly a problem that needs to be looked at..... Insta lock gate camps. It is just too easy to set up a 10 to 20 man insta lock gate camp in low sec to which a person has no defense whatsoever, and are pretty much assured to lose whatever ship they are flying AND their pod. Other then avoid low sec all together there is really nothing to do to defend yourself. Which eliminates many of eve's more fun elements like faction war. Its at the point where I am afraid to undock and do any faction war gameplay, in fear of some pirate griefing camp at a gate poding me. I have lost over 2 billion isk worth of ships and implants to gate camps in two weeks. I just flew through tama, and I kid you not, there were 31 frozen corpses at the gate from a gate camp. 31.... That's f'ing ridiculous.

We are not talking about pilot error, or strategy, there really genuinly is no defense when u have 20 insta lock thrashers sitting off a gate. Intel is not always good, or available, and it is not exactly reasonable to wait for intel before every jump in low sec. This is not some regular gate camp in which if u fly properly u can burn back to the gate, or align and warp off, we are talking about gate camps that can lock you and your pod instantly while eating dinner and sucking a lolly pop, then ruining your night. Come on guys, this is not pvp, this is pure griefing. Its one thing to set up a genuine gate camp, it's another to be able to exploit ships so easily so as to turn that gate camp into an impenetrable gate of doom for every ship who wonders by. This is not null sec where all bets are off, this is low sec, its ridiculous. Milita are the ones who are getting hit the most because pirates are having a field day griefing every ship that passes by in faction space. Its truly broken gameplay. Please fix this


If you think its easy now you should have seen how it was with orcas scooping up the insta lockers.

That being said it is way to easy to get any ship to instalock.

BYDI recruitment closed-ish

Verra Keyne
Sebiestor Tribe
Minmatar Republic
#59 - 2013-06-22 04:14:20 UTC
Why?

Because you lost your stuff and it's not fair?

I really wonder how much fun this game would be if it was "fair".

I lost my cyclone to a gate camp earlier this week. I learned not to fly ships I care about losing through low sec/null. I also check dotlan for recent kills in a system if I can't get intel or a scout there. When in doubt, find another route. Or decide if the risk is worth the time.

But suggesting that ccp change the game for YOU because you cbf to take the time to deal with the current mechanics is pretty selfish and shortsighted. I can only hope the game developers can see the bigger picture and don't mess up too badly trying to cater to the "ME, NOW" crowd.
Kn1v3s 999
Aliastra
Gallente Federation
#60 - 2013-06-22 10:51:52 UTC
What you can do:

-scout yourself, or let somelse scout for you.
-Jump in with a bait and open cyno and see them die or fly away (cause a insta gatecamp is fully of cowards)

This is what you should do for the actual game mechanics. PL L33t tactics 101.


My opinions about insta locking gatecamps (with ecm too usually) is they re **** cause:

-take really no risk at all, just the effort to put out the thing (and this is against any work as intended thing)
-i agree this is sandbox and anyone can play it as he wish, the problem is many things force you to play in way you dont want to while others can keep play it lame and safe.
-create more alts for scouts/boost/support. CCP will be much more happy with you

P.S. true solo is dead, keep killing it